Difference between revisions of "Scholar"
(177 intermediate revisions by 44 users not shown) | |||
Line 1: | Line 1: | ||
[[File: | [[File:Scholar concept art.png|250px|right]] {{MH2|Introduction}} {{Quotation|[https://na.finalfantasyxiv.com/jobguide/scholar FinalFantasyXIV.com Scholar]|In an age long past, when mankind flourished under the radiance of arcane mastery, the island of Vylbrand was home to a city-state called Nym. Though the history of that age tells of countless wars waged with earth-shattering incantations, it was the brilliant strategic maneuvering of Nym's scholars that allowed their mundane army of mariners to throw back would-be conquerers time and again. These learned men and women defended the freedom of their tiny nation with their unique command over spell-weaving faeries, utilizing the creatures' magicks to heal the wounded and bolster the strength of their allies.}} | ||
[ | |||
[[File:Scholar frame icon.png|link=|40px|left]] '''Scholar''' ('''SCH''') is a [[job]] unlockable at level 30 as an upgrade from the [[arcanist]] [[class]] and is one of four [[Healer]] jobs. It is considered a "barrier" healer, along with [[sage]], specializing in reducing incoming damage using shields and mitigation abilities. | |||
{{TOC limit|3}} | |||
== General information == | |||
Scholar | === Guild === | ||
The Scholar's unlock quest is accessed through [[Murie]] in the [[Arcanists' Guild]], located in [[Limsa Lominsa Lower Decks]] (x4.5, y11.3). [[Arcanist]]s must specialize into scholar (or [[summoner]]) once they reach level 30, and complete the quests {{questlink|main|Sylph-management}} and {{questlink|feature|Sinking Doesmaga}}. | |||
: '''Note:''' It's required to be an {{ACN}} [[Arcanist]] to receive the follow-up quest and unlock scholar, this means {{item icon|Soul of the Summoner}} must be unequipped. | |||
: '''Note 2:''' Being the only example of a split-[[class]], {{SCH}} [[Scholar]] and {{SMN}} [[Summoner]] share a level since they are both based on {{ACN}} [[Arcanist]]. | |||
The job trainer is [[Alka Zolka]], who is normally located in [[Limsa Lominsa Upper Decks]] (11.1,6.2). | |||
=== Equipment === | |||
The scholar is a [[disciple of magic]] and wears [[armor]] and [[accessories]] "of Healing." They use [[Books (Scholar)|book]]s as weapons. While some of their lower-level weapons are shared with Summoner, all of their weapons are exclusive to them past Lv. 50. | |||
== | {| {{STDT|sortable pve align-left}} | ||
!style="width:150px;"|Weapon | |||
{| | !style="width:150px;"|Armor | ||
!style="width:150px;"|Accessories | |||
|- | |- | ||
|[[Scholar's Arm]]s | |||
|[[:Category:Scholar headwear|Head]]<br>[[:Category:Scholar chestwear|Body]]<br>[[:Category:Scholar handwear|Hands]]<br>[[:Category:Scholar legwear|Legs]]<br>[[:Category:Scholar footwear|Feet]] | |||
|[[:Category:Scholar bracelets|Bracelets]]<br>[[:Category:Scholar earrings|Earrings]]<br>[[:Category:Scholar necklace|Necklace]]<br>[[:Category:Scholar ring|Ring]] | |||
| [[ | |||
| | |||
| | |||
| [[ | |||
| | |||
|} | |} | ||
== | == [[List of scholar quests|Quests]] == | ||
===Scholar Job Quests=== | |||
{ | {{:List of scholar quests}} | ||
| | ===Healer Role Quests (Shadowbringers)=== | ||
{{#lsth:Healer Role Quests|Shadowbringers}} | |||
===Healer Role Quests (Endwalker)=== | |||
{{#lsth:Healer Role Quests|Endwalker}} | |||
===Healer Role Quests (Dawntrail)=== | |||
{{#lsth:Healer Role Quests|Dawntrail}} | |||
== [[List of scholar actions|Actions]] == | |||
{{:List of scholar actions}} | |||
== [[List of scholar pet actions|Pet Actions]] (PvE only)== | |||
{{:List of scholar pet actions}} | |||
== [[List of scholar traits|Traits]] == | |||
{{:List of scholar traits}} | |||
== Job mechanics == | |||
{{:Aetherflow & Faerie Gauge}} | |||
==Achievements== | |||
This job is associated with the following achievements: | |||
{| {{STDT| mech1 sortable align-left}} | |||
{| | {{achievement table header}} | ||
{{achievement table row|Through the Gate IV}} | |||
{{achievement table row|Through the Gate V}} | |||
{{achievement table row|Through the Gate VI}} | |||
{{achievement table row|Through the Gate VII}} | |||
| | {{achievement table row|Through the Gate VIII}} | ||
| | {{achievement table row|Through the Gate IX}} | ||
| | {{achievement table row|Through the Gate X}} | ||
| | |||
| | |||
| | |||
| | |||
|} | |} | ||
==Gallery== | |||
<gallery heights=200px mode=packed> | |||
File:Scholar1.jpg | |||
File:Scholar2.jpg|Scholar [[Eos]] and [[Selene]] faeries. | |||
File:Arcanist Summoner Scholar.jpg|Arcanist, summoner and scholar pets. | |||
File:Hyur Scholar.png|Scholar Artifact Armor in 2.0 A Realm Reborn. | |||
File:scholar heavensward.jpg|Scholar Artifact Armor in 3.0 Heavensward. | |||
File:Scholar3.jpg|Scholar Artifact Armor in 4.0 Stormblood. | |||
File:Scholar5.png|Scholar Artifact Armor in 5.0 Shadowbringers. | |||
File:Scholar6.jpg|Scholar Artifact Armor in 6.0 Endwalker. | |||
File:Scholar7.jpg|Scholar Artifact Armor in 7.0 Dawntrail. | |||
</gallery> | |||
==Lore== | ==Lore== | ||
In an age long past, when mankind flourished under the radiance of arcane mastery, the island of Vylbrand was home to a city-state called Nym. Though the history of that age tells of countless wars waged with earth-shattering incantations, it was the brilliant strategic maneuvering of | In an age long past, when mankind flourished under the radiance of arcane mastery, the island of Vylbrand was home to a city-state called Nym. Though the history of that age tells of countless wars waged with earth-shattering incantations, it was the brilliant strategic maneuvering of Nym’s scholars that allowed their mundane army of mariners to throw back would-be conquerors time and again. | ||
===History=== | |||
The Fifth Astral Era was an age defined by remarkable advances in the arcane arts. In such an age, the nation of Nym, with its scant population of sorcerous adepts, found itself at a distinct disadvantage when pitted against the ruthless black mages of Mhach or the relentless white mages of Amdapor. | |||
Thus, the Nymian military relegated its few precious sorcerers to a specialized support role within its standing army. Rather than serve as simple healers, however, these men and women were expected to take command of the battlefield, and weave spells that maximized the mariners’ effectiveness in combat. | |||
In answer to the demands of their new position, Nymian mages learned to bind and control faeries that they might entrust the otherworldly creatures with a share of the restorative duties. This allowed these students of war to focus more fully upon strategy and tactics, a practice which earned them the title of “scholar.” But even the most brilliant tacticians could not outmaneuver the tragedy that was to come. As befell many wonders of the era, both the military wisdom of Nym and the disciples of its teaching were lost to the colossal floods of the Sixth Umbral Calamity. | |||
===Equipment=== | |||
====Scholar Attire==== | |||
Raiment of the phrontist. The formal garb of the scholars of Nym betrays their military nature, and indeed, this shade of direwort dye is still called “brigade brown.” The Nymians believed in the unity of mind, magic, and martial ways and produced extraordinary thinkers such as Surito Carito, whose vest is the centerpiece of this attire. | |||
====The Omnilex==== | |||
A repository of all military tactics known to man, compiled in that canny city called Nym. Copies of the Omnilex were once merely uncommon, but became almost impossible to acquire after the majority were irrevocably ruined by the waters of the great flood. | |||
====Savant's Attire==== | |||
Recovered from the Floating City of Nym by an intrepid adventurer, this garb was identified as being of Nymian design, believed to have been invented in the latter part of the Fifth Astral Era. An experimental uniform issued exclusively to the scholar elite, the crystal tubes attached to the forearms could be infused with the wearer’s own aether. This allowed the scholar to later call upon ready reservoirs of mana to amplify the potency of her spells, although manipulation of energies stored in such a fashion is thought to have required a degree of control, possessed only by the most accomplished savants. | |||
====The Elements==== | |||
Recovered from the Floating City of Nym by a fisherman to replace his damaged boat with a far larger vessel. Ambushed by Sahagin whilst casting his nets off the coast of western La Noscea, a fisherman stumbled across an ancient trove of stone receptacles after seeking refuge in a sheltered inlet cave. Hoping to claim some lost treasure that might pay for his battered boat, the fisherman was satisfied to discover a curious tome. A subsequent visit to a collector of antiquities revealed that the book was in fact an artifact of Nym—a grimoire containing the nascent magicks and techniques of the military scholar. The tome was placed on auction, and quickly snapped up by Rowena’s House of Splendors. The price fetched by the precious relic allowed the fisherman to replace his vessel. | |||
===Tricks of the Trade=== | |||
*[[Angel Feathers]]: The faerie spread her angelic wings, and a shimmering light exploded over the battlefield. As it washed over me, I felt my pain subside, and where I had thought myself fatally broken, I was whole again. | |||
Anonymous adventurer describing the healing power of a scholar’s faerie companion | |||
*[[Adloquium]]: The scholar’s standard-issue healing spell. As well as closing wounds, Adloquium was designed to grant a secondary effect: a temporary arcane shield that helped protect frontline marines from further injury. | |||
*[[Leeches]]: This spell cleanses the recipient of deleterious effects. According to the histories of Nym, it was devised to counter the insidious, debilitating magicks favored by the black mages of Mhach. | |||
*[[Deployment Tactics]]: This technique developed as a logical extension of military scholar philosophy. The mage eliminates the need for lengthy incantations by using a previously cast spell as an axis, along which the existing boon can be extended to nearby allies. | |||
===Alka Zolka=== | |||
*Race (Clan): [[Lalafell]] ([[Plainsfolk]]) | |||
*Gender: Male Age: 20 | |||
*Epithet: Alka Zolka the Thinker | |||
Born to parents employed by the Mealvaan’s Gate customs house, Alka Zolka grew into a youth with a refined appreciation for reading. Surrounded by the unlettered children of fishermen and sailors, however, his love for books was often mocked as the pointless pastime of a weakling landlubber. Fueled by indignation and determined to prove that strategy trumps brute force, Alka presented himself as an aspirant to the Marauders’ Guild upon his sixteenth nameday. Though his peers within the guild held his intellectual pursuits in equally low regard, he weathered their jeering insults with unyielding stoicism. Alka had learned of the military tactics of Nym from an ancient tablet, and knew that if he could but recreate their wisdom, he would wield a weapon greater than any reaver’s axe. | |||
===Surito Carito=== | |||
*Race (Clan): Lalafell (Plainsfolk) | |||
*Gender: Male Age: 1605 | |||
*Epithet: Surito Carito the Strategist | |||
A scholar of the Nymian Royal Marines, Surito Carito devoted himself to concocting a cure for an eldritch plague that gradually transformed the afflicted into hideous, stunted monsters. The blight had found its way into Nym on the decks of a trading vessel near the end of the Fifth Astral Era, and Surito himself eventually succumbed to the contagion before his budding treatment could be perfected. But his misfortune, and that of the other victims, was not to end there. The people were so terrified of the disease that they began calling its sufferers “tonberries,” equating their existence with the fearful creatures of myth, and the entire temple into which the malformed Nymians had been herded was sunk into the nearby lake. Submerged under water and bound behind powerful warding magicks, Surito would slumber for more than fifteen centuries before the arcane seals upon the temple were sundered by the advent of the Seventh Umbral Calamity. | |||
===Faeries=== | |||
With soul crystals providing an anchor for their existence, these otherworldly servants are made manifest through the accumulated aether of past Nymian mages. Faeries are known to adopt at least two different forms: Eos, whose domain is sunlight and restoration; and Selene, whose domain is moonlight and invigoration. | |||
===Lily=== | |||
Lily is the name of Surito Carito’s faerie, an actherial entity summoned into the present day when an adventurer inadvertently came into possession of Surito’s lost Soul of the Scholar. Though Lily is incapable of speech, occasional acts taken independent of her master’s commands evince the existence of a distinct personality and will. | |||
<ref>[[Encyclopaedia Eorzea: Volume I]], page 236-237</ref> | |||
===Scholar’s Panoply=== | |||
====Orator’s Mortarboard==== | |||
Written records indicate that the scholar’s mortarboard was once such a powerful symbol that the mere sight of one on the front lines could give heart to an entire battalion of Royal Marines. | |||
====Orator's Coat==== | |||
This robe meets all of the needs common to Disciples of Magic, but the belt from which to hang scrolls and writing implements is specially made for scholars. | |||
====Orator's Shoes==== | |||
The orator’s shoes were made to last through many campaigns. Scholars would typically pair them with tightly fastened gaiters to protect their shins in combat and ensure adequate blood circulation during more academic endeavors. | |||
====Form & Function==== | |||
Because Nymian scholars were part of the Royal Marines, often operating in tandem with marauders, their gear was designed with battle tactics in mind. The scholar’s above-ankle hemline and comfortable shoes allow him to strategically reposition himself on the battlefield at will. | |||
Also of note is the mortarboard, by far the most recognizable scholarly accoutrement. It was originally worn upon graduation from an educational institution as a symbol of academic achievement, but later came to be known as the mark of one who has devoted himself to the scholar’s art. It is said that Nymian scholars took such pride in their caps that those who were afflicted with the Green Death continued to don their mortarboards long after their bodies became twisted and unrecognizable. As a point of interest, nearly as common amongst scholars were correctional lenses—apparently, their profession required such intense study that many developed vision problems from spending so much time poring over tomes. | |||
<ref>Encyclopaedia Eorzea: Volume II, page 238</ref> | |||
== See also == | |||
* [[Egi Glamours]] | |||
* [[Scholar Macros]] | |||
==External links== | |||
* [https://na.finalfantasyxiv.com/jobguide/scholar FinalFantasyXIV.com Scholar] on the official website. | |||
* [https://www.thebalanceffxiv.com/jobs/healers/scholar/ Comprehensive Job Guide] provided by The Balance. | |||
==References== | |||
<references /> | |||
{{ | {{Job navbar}} | ||
[[Category:Patch 2.0 Features]] |
Latest revision as of 01:03, 9 July 2024
Introduction
“In an age long past, when mankind flourished under the radiance of arcane mastery, the island of Vylbrand was home to a city-state called Nym. Though the history of that age tells of countless wars waged with earth-shattering incantations, it was the brilliant strategic maneuvering of Nym's scholars that allowed their mundane army of mariners to throw back would-be conquerers time and again. These learned men and women defended the freedom of their tiny nation with their unique command over spell-weaving faeries, utilizing the creatures' magicks to heal the wounded and bolster the strength of their allies.
Scholar (SCH) is a job unlockable at level 30 as an upgrade from the arcanist class and is one of four Healer jobs. It is considered a "barrier" healer, along with sage, specializing in reducing incoming damage using shields and mitigation abilities.
General information
Guild
The Scholar's unlock quest is accessed through Murie in the Arcanists' Guild, located in Limsa Lominsa Lower Decks (x4.5, y11.3). Arcanists must specialize into scholar (or summoner) once they reach level 30, and complete the quests Sylph-management and Sinking Doesmaga.
- Note: It's required to be an Arcanist to receive the follow-up quest and unlock scholar, this means Soul of the Summoner must be unequipped.
- Note 2: Being the only example of a split-class, Scholar and Summoner share a level since they are both based on Arcanist.
The job trainer is Alka Zolka, who is normally located in Limsa Lominsa Upper Decks (11.1,6.2).
Equipment
The scholar is a disciple of magic and wears armor and accessories "of Healing." They use books as weapons. While some of their lower-level weapons are shared with Summoner, all of their weapons are exclusive to them past Lv. 50.
Weapon | Armor | Accessories |
---|---|---|
Scholar's Arms | Head Body Hands Legs Feet |
Bracelets Earrings Necklace Ring |
Quests
Scholar Job Quests
Healer Role Quests (Shadowbringers)
Quest | Type | Level | Quest Giver | Unlocks | Rewards |
---|---|---|---|---|---|
Traditions and Travails | 70 | Giott | |||
Affronts and Allies | 72 | Giott | |||
The Scientific Method | 74 | Giott | |||
The Lost and the Found | 76 | Giott | |||
Never to Return | 78 | Giott | 1 Masala Chai | ||
The Soul of Temperance | 80 | Giott | Speaker for the Honorable Healer Role Quests (Shadowbringers) |
1 Piety Materia VII 1 Savage Aim Materia VII 1 Savage Might Materia VII |
Healer Role Quests (Endwalker)
Quest | Type | Level | Quest Giver | Unlocks | Rewards |
---|---|---|---|---|---|
Far from Free | 85 | Ala Mhigan Delegate | |||
The Butcher's Blade | 86 | Blasphemy Hunter | |||
A New Battleground | 87 | Blasphemy Hunter | |||
Laying the Past to Rest | 88 | Blasphemy Hunter | |||
Trail of Skulls | 89 | Blasphemy Hunter | 1 Salted Thavnairian Cod | ||
The Gift of Mercy | 90 | Blasphemy Hunter | More than Guilt Healer Role Quests (Endwalker) |
2 Piety Materia IX 2 Savage Aim Materia IX 2 Savage Might Materia IX |
Healer Role Quests (Dawntrail)
Quest | Type | Level | Quest Giver | Unlocks | Rewards |
---|---|---|---|---|---|
In the Sting of Things | 90 | Nyipine | |||
Causing Problems on Purpose | 92 | Loashkana | |||
Living among the Deadly | 94 | Loashkana | |||
Taste of a Toxin Paradise | 96 | Loashkana | |||
Downed by the River | 98 | Loashkana | 1 Mesquite Juice | ||
An Antidote for Anarchy | 100 | Loashkana | A Heartsting's a Heavy Burden Healer Role Quests (Dawntrail) |
2 Piety Materia XI 2 Savage Aim Materia XI 2 Savage Might Materia XI |
Actions
PvE actions
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description | |
---|---|---|---|---|---|---|---|---|---|
Ruin | SCH | 1 | Spell | 300 | 1.5s | 2.5s | 25y 0y |
Deals unaspected damage with a potency of 150. | |
Bio | SCH | 2 | Spell | 300 | Instant | 2.5s | 25y 0y |
Deals unaspected damage over time. Potency: 20 Duration: 30s | |
Physick | SCH | 4 | Spell | 400 | 1.5s | 2.5s | 30y 0y |
Restores target's HP. Cure Potency: 450 | |
Summon Eos | SCH | 4 | Spell | 200 | 2.5s | 1.5s | 0y 0y |
Summons the faerie Eos to fight at your side. When set to guard, automatically casts Embrace on party members who suffer damage. | |
Resurrection | ACN SCH |
12 | Spell | 2,400 | 8s | 2.5s | 30y 0y |
Resurrects target to a weakened state. | |
Whispering Dawn | SCH | 20 | Ability | Instant | 60s | 0y 0y |
Orders faerie to execute Whispering Dawn. If Seraph is summoned, orders her to execute Angel's Whisper. Whispering Dawn/Angel's Whisper Effect: Gradually restores the HP of all nearby party members Cure Potency: 80 Duration: 21s | ||
Bio II | SCH | 26 | Spell | 300 | Instant | 2.5s | 25y 0y |
Deals unaspected damage over time. Potency: 40 Duration: 30s | |
Adloquium | SCH | 1 | 30 | Spell | 900 | 2s | 2.5s | 30y 0y |
Restores target's HP. Cure Potency: 300 Additional Effect: Grants Galvanize to target, nullifying damage equaling 180% of the amount of HP restored. When critical HP is restored, also grants Catalyze, nullifying damage equaling 180% the amount of HP restored. Duration: 30s Effect cannot be stacked with certain sage barrier effects. |
Succor | SCH | 1 | 35 | Spell | 900 | 2s | 2.5s | 0y 15y |
Restores own HP and the HP of all nearby party members. Cure Potency: 200 Additional Effect: Erects a magicked barrier which nullifies damage equaling 160% of the amount of HP restored. Duration: 30s Effect cannot be stacked with certain sage barrier effects. |
Ruin II | SCH | 38 | Spell | 400 | Instant | 2.5s | 25y 0y |
Deals unaspected damage with a potency of 220. | |
Fey Illumination | SCH | 40 | Ability | Instant | 120s | 0y 0y |
Orders faerie to execute Fey Illumination. If Seraph is summoned, orders her to execute Seraphic Illumination. Fey Illumination/Seraphic Illumination Effect: Increases healing magic potency of all nearby party members by 10%, while reducing magic damage taken by all nearby party members by 5% Duration: 20s Effect cannot be stacked with Seraphic Illumination. | ||
Aetherflow | SCH | 45 | Ability | Instant | 60s | 0y 0y |
Restores 20% of maximum MP. Additional Effect: Aetherflow III Can only be executed while in combat. | ||
Energy Drain | SCH | 45 | Ability | Instant | 1s | 25y 0y |
Deals unaspected damage with a potency of 100. Additional Effect: Absorbs a portion of damage dealt as HP Additional Effect: Increases Faerie Gauge by 10 Aetherflow Gauge Cost: 1 | ||
Lustrate | SCH | 1 | 45 | Ability | Instant | 1s | 30y 0y |
Restores target's HP. Cure Potency: 600 Additional Effect: Increases Faerie Gauge by 10 Aetherflow Gauge Cost: 1 | |
Art of War | SCH | 46 | Spell | 400 | Instant | 2.5s | 0y 5y |
Deals unaspected damage with a potency of 165 to all nearby enemies. | |
Sacred Soil | SCH | 1 | 50 | Ability | Instant | 30s | 30y 15y |
Creates a designated area in which party members will only suffer 90% of all damage inflicted. Duration: 15s Additional Effect: Regen Potency: 100 Additional Effect: Increases Faerie Gauge by 10 Aetherflow Gauge Cost: 1 | |
Indomitability | SCH | 1 | 52 | Ability | Instant | 30s | 0y 15y |
Restores own HP and the HP of all nearby party members. Cure Potency: 400 Additional Effect: Increases Faerie Gauge by 10 Aetherflow Gauge Cost: 1 | |
Broil | SCH | 1 | 54 | Spell | 400 | 1.5s | 2.5s | 25y 0y |
Deals unaspected damage with a potency of 220. |
Deployment Tactics | SCH | 1 | 56 | Ability | Instant | 90s | 30y 30y |
Extends Galvanize effect cast on self or target to nearby party members. Duration: The time remaining on the original target's effects No effect when target is not under the effect of Galvanize. | |
Emergency Tactics | SCH | 1 | 58 | Ability | Instant | 20s | 0y 0y |
Transforms the next Galvanize and Catalyze statuses into HP recovery equaling the amount of damage reduction intended for the barrier. Duration: 15s | |
Dissipation | SCH | 1 | 60 | Ability | Instant | 180s | 0y 0y |
Orders your faerie away while granting you a full Aetherflow stack. Also increases healing magic potency by 20%. Duration: 30s Current faerie will return once the effect expires. Summon Eos cannot be executed while under the effect of Dissipation. Can only be executed while in combat. | |
Excogitation | SCH | 62 | Ability | Instant | 45s | 30y 0y |
Grants self or target party member the effect of Excogitation, restoring HP when member's HP falls below 50% or upon effect duration expiration. Cure Potency: 800 Duration: 45s Additional Effect: Increases Faerie Gauge by 10 Aetherflow Gauge Cost: 1 | ||
Broil II | SCH | 64 | Spell | 400 | 1.5s | 2.5s | 25y 0y |
Deals unaspected damage with a potency of 240. | |
Chain Stratagem | SCH | 66 | Ability | Instant | 120s | 25y 0y |
Increases rate at which target takes critical hits by 10%. Duration: 20s Additional Effect: Grants Impact Imminent Duration: 30s | ||
Aetherpact | SCH | 1 | 70 | Ability | Instant | 3s | 30y 0y |
Orders faerie to execute Fey Union with target party member. Effect ends upon reuse. Faerie Gauge Cost: 10 The Faerie Gauge increases when a faerie or Seraph is summoned and an Aetherflow action is successfully executed while in combat. | |
Dissolve Union | SCH | 70 | Ability | Instant | 1s | 0y 0y |
Dissolves current Fey Union. | ||
Biolysis | SCH | 72 | Spell | 400 | Instant | 2.5s | 25y 0y |
Deals unaspected damage over time. Potency: 75 Duration: 30s | |
Broil III | SCH | 72 | Spell | 400 | 1.5s | 2.5s | 25y 0y |
Deals unaspected damage with a potency of 255. | |
Recitation | SCH | 74 | Ability | Instant | 60s | 0y 0y |
Allows the execution of Adloquium, Concitation, Indomitability, or Excogitation without consuming resources while also ensuring critical HP is restored. Duration: 15s | ||
Fey Blessing | SCH | 76 | Ability | Instant | 60s | 0y 0y |
Orders faerie to execute Fey Blessing. Fey Blessing Effect: Restores the HP of all nearby party members Cure Potency: 320 | ||
Summon Seraph | SCH | 80 | Ability | Instant | 120s | 0y 0y |
Summons Seraph to fight at your side. When set to guard, automatically casts Seraphic Veil on party members who suffer damage. Cannot summon Seraph unless a pet is already summoned. Current pet will leave the battlefield while Seraph is present, and return once gone. Duration: 22s | ||
Consolation | SCH | 80 | Ability | Instant | 20s | 0y 0y |
Orders Seraph to execute Consolation. Consolation Effect: Restores the HP of all nearby party members Cure Potency: 250 Additional Effect: Erects a magicked barrier which nullifies damage equaling the amount of HP restored Duration: 30s Maximum Charges: 2 | ||
Broil IV | SCH | 82 | Spell | 400 | Instant | 2.5s | 25y 0y |
Deals unaspected damage with a potency of 310. | |
Art of War II | SCH | 82 | Spell | 400 | Instant | 2.5s | 0y 5y |
Deals unaspected damage with a potency of 180 to all nearby enemies. | |
Protraction | SCH | 86 | Ability | Instant | 60s | 30y 0y |
Increases maximum HP of a party member or self by 10% and restores the amount increased. Additional Effect: Increases HP recovery via healing actions by 10% Duration: 10s | ||
Expedient | SCH | 90 | Ability | Instant | 120s | 0y 30y |
Grants Expedience and Desperate Measures to all nearby party members. Expedience Effect: Increases movement speed Duration: 10s Desperate Measures Effect: Reduces damage taken by 10% Duration: 20s | ||
Baneful Impaction | SCH | 92 | Ability | Instant | 1s | 25y 5y |
Deals unaspected damage over time to target and all enemies nearby it. Potency: 140 Duration: 15s Can only be executed while under the effect of Impact Imminent. | ||
Concitation | SCH | 96 | Spell | 900 | 2s | 2.5s | 0y 15y |
Restores own HP and the HP of all nearby party members. Cure Potency: 200 Additional Effect: Erects a magicked barrier which nullifies damage equaling 180% of the amount of HP restored Duration: 30s Effect cannot be stacked with certain sage barrier effects. | |
Seraphism | SCH | 100 | Ability | Instant | 180s | 0y 0y |
Gradually restores the HP of self and all party members within a radius of 50 yalms. Cure Potency: 100 Additional Effect: Changes Adloquium to Manifestation and Concitation to Accession Additional Effect: Resets Emergency Tactics recast timer and reduces its recast timer to 1s Duration: 20s Effect cannot be stacked with Dissipation. Can only be executed while a faerie is summoned and you are in combat. | ||
Manifestation | SCH | 100 | Spell | 900 | Instant | 2.5s | 30y 0y |
Restores target's HP. Cure Potency: 360 Additional Effect: Grants Galvanize to target, nullifying damage equaling 180% of the amount of HP restored. When critical HP is restored, also grants Catalyze, nullifying damage equaling 180% of the amount of HP restored. Duration: 30s Effect cannot be stacked with certain sage barrier effects. Can only be executed while under the effect of Seraphism. ※This action cannot be assigned to a hotbar. ※Adloquium changes to Manifestation when requirements for execution are met. | |
Accession | SCH | 100 | Spell | 900 | Instant | 2.5s | 0y 15y |
Restores own HP and the HP of all nearby party members. Cure Potency: 240 Additional Effect: Erects a magicked barrier which nullifies damage equaling 180% of the amount of HP restored Duration: 30s Effect cannot be stacked with certain sage barrier effects. Can only be executed while under the effect of Seraphism. ※This action cannot be assigned to a hotbar. ※Concitation changes to Accession when requirements for execution are met. |
Limit Breaks (PvE)
- See also: Limit Break
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description |
---|---|---|---|---|---|---|---|---|
Healing Wind | Healer | 1 | Limit Break Level 1 | 2s | Instant | 0y 30y |
Restores 25% of HP of all nearby party members. | |
Breath of the Earth | Healer | 1 | Limit Break Level 2 | 2s | Instant | 0y 30y |
Restores 60% of HP of all nearby party members. | |
Angel Feathers | SCH | 1 | Limit Break Level 3 | 2s | Instant | 0y 50y |
Restores 100% of HP of all nearby party members, even if they are currently dead. If resurrected this way, party members also revive with 100% MP and are not given Weakness or Brink of Death debuffs. |
Healer role actions (PvE)
- See also: Role actions
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description |
---|---|---|---|---|---|---|---|---|
Repose | Healer | 8 | Spell | 600 | 2.5s | 2.5s | 30y 0y |
Inflicts target with Sleep. Duration: 30s Cancels auto-attack upon execution. |
Esuna | Healer | 10 | Spell | 400 | Instant | 2.5s | 30y 0y |
Removes a single detrimental effect from target. |
Lucid Dreaming | Magical Ranged DPS Healer |
14 | Ability | Instant | 60s | 0y 0y |
Gradually restores own MP. Potency: 55 Duration: 21s | |
Swiftcast | Magical Ranged DPS Healer |
18 | Ability | Instant | 40s | 0y 0y |
Next spell is cast immediately. Duration: 10s | |
Surecast | Magical Ranged DPS Healer |
44 | Ability | Instant | 120s | 0y 0y |
Spells can be cast without interruption. Additional Effect: Nullifies most knockback and draw-in effects Duration: 6s | |
Rescue | Healer | 48 | Ability | Instant | 120s | 30y 0y |
Instantly draw target party member to your side. Cannot be used outside of combat or when target is suffering from certain enfeeblements. |
PvP Actions
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description | |
---|---|---|---|---|---|---|---|---|---|
Broil IV (PvP) | SCH | 30 | Spell | 1.44s | 2.4s | 25y 0y |
Deals unaspected damage with a potency of 6,000. | ||
Adloquium (PvP) | SCH | 30 | Spell | Instant | 12s | 30y 0y |
Restores target's HP. Cure Potency: 4,000 Additional Effect: Grants Galvanize and Catalyze to target. Galvanize Effect: Absorbs damage equivalent to a heal of 4,000 potency. Duration: 12s Barrier potency is doubled you are under the effect of Recitation. Catalyze Effect: Reduces damage taken by 10%. Duration: 12s Maximum Charges: 2 This action does not share a recast timer with any other actions. | ||
Biolysis (PvP) | SCH | 30 | Spell | Instant | 16s | 25y 0y |
Afflicts target with Biolysis and Biolytic. Biolysis Effect: Damage over time. Potency: 2,000 Duration: 12s Potency is doubled when you are under the effect of Recitation. Biolytic Effect: Reduces target's HP recovered by healing actions by 20%. Duration: 12s This action does not share a recast timer with any other actions. | ||
Deployment Tactics (PvP) | SCH | 30 | Ability | Instant | 12s | 30y 15y |
Extends Galvanize and Catalyze effects cast on self or target to nearby party members. When targeting an enemy, extends Biolysis and Biolytic effects to other nearby enemies. Duration: Time remaining on original effects No effect on targets not under effects applied by you, players riding machina, or non-player combatants. Maximum Charges: 2 | ||
Chain Stratagem (PvP) | SCH | 30 | Ability | Instant | 20s | 25y 0y |
Increases target's damage taken by 10%. Duration: 6s Halves the defensive bonus of Guard when targeting enemies under its effect. | ||
Expedient (PvP) | SCH | 30 | Ability | Instant | 30s | 0y 15y |
Grants Expedience and Desperate Measures to self and all nearby party members. Expedience Effect: Increases movement speed by 25% Duration: 10s Desperate Measures Effect: Reduces damage taken by 10%. Duration: 10s Additional Effect: Grants Recitation. Recitation Effect: Increases the potency of Galvanize, Biolysis, and Biolytic effects. Duration: 20s | ||
Summon Seraph (PvP) | SCH | 30 | Ability | Instant | 60s | 30y 1y |
Summons Seraph to fight at a designated location. Duration: 20s Automatically casts Seraphic Veil on party members within 30 yalms. Automatically grants Seraphic Illumination to party members within 15 yalms. Seraphic Illumination Effect: Increases HP recovery via healing actions on self by 20%. | ||
Seraphic Halo (PvP) | SCH | 30 | Spell | Instant | 2.4s | 25y 5y |
Deals unaspected damage with a potency of 8,000 to target and all enemies nearby it. Can only be executed while under the effect of Seraphism. ※This action cannot be assigned to a hotbar. | ||
Accession (PvP) | SCH | 30 | Spell | Instant | 20s | 0y 15y |
Restores own HP and the HP of all nearby party members. Cure Potency: 8,000 Additional Effect: Grants Consolation. Consolation Effect: Creates a barrier that absorbs damage equivalent to a heal of 8,000 potency. Duration: 20s Can only be executed while under the effect of Seraphism. ※This action cannot be assigned to a hotbar. | ||
Seraphic Veil (PvP) | SCH | 30 | Spell | Instant | 2.5s | 30y 0y |
Restores target's HP. Cure Potency: 6,000 Additional Effect: Erects a magicked barrier which nullifies damage equivalent to a heal of 6,000 potency. Duration: 10s ※This action cannot be assigned to a hotbar. |
Limit Breaks (PvP)
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description |
---|---|---|---|---|---|---|---|---|
Seraphism (PvP) | SCH | 30 | Limit Break | Instant | 10s | 0y 30y |
Grants Seraphism Seraphism Effect: Broil IV is upgraded to Seraphic Halo and Seraphism is upgraded to Accession Duration: 20s Additional Effect: Grants Seraph Flight to self and all nearby party members Seraph Flight Effect: Creates a barrier that will nullify the next status affliction that can be removed by Purify Duration: 20s Additional Effect: Grants Recitation Recitation Effect: Increases the potency of Adloquium and Biolysis effects Duration: 20s Can only be executed when the limit gauge is full Gauge Charge Time: 90s ※Action changes to Accession upon execution |
Common actions (PvP)
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description |
---|---|---|---|---|---|---|---|---|
Standard-issue Elixir (PvP) | ANY | 30 | Ability | 4.5s | 5s | 0y 0y |
Restores your HP and MP to maximum. Casting will be interrupted when damage is taken. | |
Recuperate (PvP) | ANY | 30 | Ability | 2,500 | Instant | 1s | 0y 0y |
Restores own HP. Cure Potency: 15,000 |
Purify (PvP) | ANY | 30 | Ability | Instant | 24s | 0y 0y |
Removes Stun, Heavy, Bind, Silence, Deep Freeze, and Miracle of Nature. Additional Effect: Grants Resilience Resilience Effect: Nullifies status afflictions that can be removed by Purify, as well as knockback and draw-in effects Duration: 3s Can be used even when under the effect of certain status afflictions. | |
Guard (PvP) | ANY | 30 | Ability | Instant | 30s | 0y 0y |
Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects. Duration: 5s Movement speed is reduced by 50% for the duration of this effect. Effect ends upon reuse, using another action, or when the effect duration expires. | |
Sprint (PvP) | ANY | 30 | Ability | Instant | 1.5s | 0y 0y |
Increases movement speed. Effect ends upon reuse or execution of another action. |
Pet Actions (PvE only)
The following are shared actions used to control a pet behavior.
Action | Description |
---|---|
Away | Order pet to leave the battlefield. |
Heel | Order pet to follow behind you. |
Place | Order pet to move to a specific location. |
Stay | Order pet to remain where it is. |
Guard | Order pet to refrain from attacking until you attack or are attacked. |
Steady | Order pet to refrain from attacking until ordered to do so. |
Eos
As of patch 5.0 and the release of Shadowbringers, both Eos and Selene have the same actions. Selene was removed as an independent summon in patch 6.4 but made glamourable from Eos.
Action | Acquired | Level | Type | Casting | Recast | Description |
---|---|---|---|---|---|---|
Embrace | Eos | 1 | Spell | Instant | 3s | Restores target's HP. Cure Potency: 180 ※This action cannot be assigned to a hotbar. |
Whispering Dawn | Eos | 20 | Ability | Instant | Instant | Gradually restores the HP of all nearby party members. Cure Potency: 80 Duration: 21s ※This action cannot be assigned to a hotbar. |
Fey Illumination | Eos | 40 | Ability | Instant | Instant | Increases healing magic potency of all nearby party members by 10%, while reducing magic damage taken by all nearby party members by 5%. Duration: 20s Effect cannot be stacked with Seraphic Illumination. |
Fey Union | Eos | 70 | Ability | Instant | Instant | Gradually restores HP of party member with which faerie has a Fey Union. Potency: 300 Faerie Gauge is depleted by 10 periodically while HP is restored. Fey Union effect fades upon execution of other faerie actions or when party member moves from within 30 yalms of the faerie. ※This action cannot be assigned to a hotbar. |
Fey Blessing | Eos | 76 | Ability | Instant | Instant | Restores the HP of all nearby party members. Potency: 320 |
Seraph
Action | Acquired | Level | Type | Casting | Recast | Description |
---|---|---|---|---|---|---|
Seraphic Veil | Seraph | 80 | Spell | Instant | 3s | Restores target's HP. Potency: 180 Additional Effect: Erects a magicked barrier which nullifies damage equaling the amount of HP restored Duration: 30s ※This action cannot be assigned to a hotbar. |
Angel's Whisper | Seraph | 80 | Ability | Instant | Instant | Gradually restores the HP of all nearby party members. Potency: 80 Duration: 21s ※This action cannot be assigned to a hotbar. |
Seraphic Illumination | Seraph | 80 | Ability | Instant | Instant | Increases healing magic potency of nearby party members by 10%, while reducing magic damage taken by nearby party members by 5%. Duration: 20s Effect cannot be stacked with Fey Illumination. |
Consolation | Seraph | 80 | Ability | Instant | Instant | Restores the HP of all nearby party members. Potency: 250 Additional Effect: Erects a magicked barrier which nullifies damage equaling the amount of HP restored Duration: 30s Maximum Charges: 2 |
Traits
PvE traits
Trait | Acquired | Level | Effect | |
---|---|---|---|---|
Maim and Mend | CNJ ACN RDM SGE AST THM PCT |
20 | Increases base action damage and HP restoration by 10%. Arcanist: Also increases base damage and HP restoration of your pet by 10% | |
Corruption Mastery | SCH | 26 | Upgrades Bio to Bio II. | |
Maim and Mend II | CNJ ACN RDM SGE AST THM PCT |
40 | Increases base action damage and HP restoration by 30%. Arcanist: Also increases base damage and HP restoration of your pet by 30% | |
Broil Mastery | SCH | 1 | 54 | Upgrades Ruin to Broil and increases the potency of Ruin II to 160, and Art of War to 165. |
Broil Mastery II | SCH | 64 | Upgrades Broil to Broil II and increases the potency of Ruin II to 180. | |
Corruption Mastery II | SCH | 72 | Upgrades Bio II to Biolysis. | |
Broil Mastery III | SCH | 72 | Upgrades Broil II to Broil III and the potency of Ruin II is increased to 200. | |
Enhanced Sacred Soil | SCH | 78 | Adds an additional effect to Sacred Soil that grants healing over time. | |
Broil Mastery IV | SCH | 82 | Upgrades Broil III to Broil IV and increases the potency of Ruin II to 220. | |
Art of War Mastery | SCH | 82 | Upgrades Art of War to Art of War II. | |
Enhanced Healing Magic | SCH | 85 | Increases the healing potency of Physick to 450, Embrace to 180, and Seraphic Veil to 180. Increases the barrier potency of Adloquium to 180% the amount healed and Succor to 160% the amount healed. | |
Enhanced Deployment Tactics | SCH | 88 | Reduces Deployment Tactics recast time to 90 seconds. | |
Enhanced Chain Stratagem | SCH | 92 | Grants Impact Imminent upon using Chain Stratagem. Duration: 30s | |
Enhanced Swiftcast | Healer Magical Ranged DPS |
94 | Reduces Swiftcast recast time to 40 seconds. | |
Tactician's Mastery | SCH | 94 | Increases the potency of Biolysis's damage over time effect to 75 and Broil IV to 310. | |
Succor Mastery | SCH | 96 | Upgrades Succor to Concitation. | |
Enhanced Recitation | SCH | 98 | Reduces Recitation recast time to 60 seconds. |
Job mechanics
Official Lodestone Job Guide (Always up-to-date)
Aetherflow & Faerie Gauge is Scholar's Job Gauge.
Aetherflow Gauge
Upon learning the action Aetherflow, the Aetherflow Gauge will be displayed, indicating stacks of Aetherflow.
Aetherflow can be used to execute certain actions such as Lustrate (acquired at level 45) and Excogitation (acquired at level 62).
Simple Mode
Faerie Gauge
Upon learning the action Aetherpact, you'll be able to view the Faerie Gauge, which displays the amount of fae aether.
Fae aether is accumulated when you use Aetherflow to execute certain actions such as Lustrate or Excogitation during battle while a faerie is summoned. Accumulated fae aether can then be used to perform Aetherpact.
Upon learning the action Summon Seraph, you can temporarily call Seraph to fight alongside you in place of Eos. The Faerie Gauge will indicate how much time remains before she must return.
Simple Mode
Aetherpact Duration
Seraph Duration
Achievements
This job is associated with the following achievements:
Name | Points | Task | Reward | Patch |
---|---|---|---|---|
Through the Gate IV | 5 | Achieve arcanist level 40. | - | 2.0 |
Through the Gate V | 5 | Achieve arcanist level 50. | - | 2.0 |
Through the Gate VI | 5 | Achieve arcanist level 60. | - | 3.0 |
Through the Gate VII | 5 | Achieve arcanist level 70. | - | 4.0 |
Through the Gate VIII | 5 | Achieve arcanist level 80. | - | 5.0 |
Through the Gate IX | 5 | Achieve arcanist level 90. | - | 6.0 |
Through the Gate X | 5 | Achieve arcanist level 100. | - | 7.0 |
Gallery
Lore
In an age long past, when mankind flourished under the radiance of arcane mastery, the island of Vylbrand was home to a city-state called Nym. Though the history of that age tells of countless wars waged with earth-shattering incantations, it was the brilliant strategic maneuvering of Nym’s scholars that allowed their mundane army of mariners to throw back would-be conquerors time and again.
History
The Fifth Astral Era was an age defined by remarkable advances in the arcane arts. In such an age, the nation of Nym, with its scant population of sorcerous adepts, found itself at a distinct disadvantage when pitted against the ruthless black mages of Mhach or the relentless white mages of Amdapor.
Thus, the Nymian military relegated its few precious sorcerers to a specialized support role within its standing army. Rather than serve as simple healers, however, these men and women were expected to take command of the battlefield, and weave spells that maximized the mariners’ effectiveness in combat.
In answer to the demands of their new position, Nymian mages learned to bind and control faeries that they might entrust the otherworldly creatures with a share of the restorative duties. This allowed these students of war to focus more fully upon strategy and tactics, a practice which earned them the title of “scholar.” But even the most brilliant tacticians could not outmaneuver the tragedy that was to come. As befell many wonders of the era, both the military wisdom of Nym and the disciples of its teaching were lost to the colossal floods of the Sixth Umbral Calamity.
Equipment
Scholar Attire
Raiment of the phrontist. The formal garb of the scholars of Nym betrays their military nature, and indeed, this shade of direwort dye is still called “brigade brown.” The Nymians believed in the unity of mind, magic, and martial ways and produced extraordinary thinkers such as Surito Carito, whose vest is the centerpiece of this attire.
The Omnilex
A repository of all military tactics known to man, compiled in that canny city called Nym. Copies of the Omnilex were once merely uncommon, but became almost impossible to acquire after the majority were irrevocably ruined by the waters of the great flood.
Savant's Attire
Recovered from the Floating City of Nym by an intrepid adventurer, this garb was identified as being of Nymian design, believed to have been invented in the latter part of the Fifth Astral Era. An experimental uniform issued exclusively to the scholar elite, the crystal tubes attached to the forearms could be infused with the wearer’s own aether. This allowed the scholar to later call upon ready reservoirs of mana to amplify the potency of her spells, although manipulation of energies stored in such a fashion is thought to have required a degree of control, possessed only by the most accomplished savants.
The Elements
Recovered from the Floating City of Nym by a fisherman to replace his damaged boat with a far larger vessel. Ambushed by Sahagin whilst casting his nets off the coast of western La Noscea, a fisherman stumbled across an ancient trove of stone receptacles after seeking refuge in a sheltered inlet cave. Hoping to claim some lost treasure that might pay for his battered boat, the fisherman was satisfied to discover a curious tome. A subsequent visit to a collector of antiquities revealed that the book was in fact an artifact of Nym—a grimoire containing the nascent magicks and techniques of the military scholar. The tome was placed on auction, and quickly snapped up by Rowena’s House of Splendors. The price fetched by the precious relic allowed the fisherman to replace his vessel.
Tricks of the Trade
- Angel Feathers: The faerie spread her angelic wings, and a shimmering light exploded over the battlefield. As it washed over me, I felt my pain subside, and where I had thought myself fatally broken, I was whole again.
Anonymous adventurer describing the healing power of a scholar’s faerie companion
- Adloquium: The scholar’s standard-issue healing spell. As well as closing wounds, Adloquium was designed to grant a secondary effect: a temporary arcane shield that helped protect frontline marines from further injury.
- Leeches: This spell cleanses the recipient of deleterious effects. According to the histories of Nym, it was devised to counter the insidious, debilitating magicks favored by the black mages of Mhach.
- Deployment Tactics: This technique developed as a logical extension of military scholar philosophy. The mage eliminates the need for lengthy incantations by using a previously cast spell as an axis, along which the existing boon can be extended to nearby allies.
Alka Zolka
- Race (Clan): Lalafell (Plainsfolk)
- Gender: Male Age: 20
- Epithet: Alka Zolka the Thinker
Born to parents employed by the Mealvaan’s Gate customs house, Alka Zolka grew into a youth with a refined appreciation for reading. Surrounded by the unlettered children of fishermen and sailors, however, his love for books was often mocked as the pointless pastime of a weakling landlubber. Fueled by indignation and determined to prove that strategy trumps brute force, Alka presented himself as an aspirant to the Marauders’ Guild upon his sixteenth nameday. Though his peers within the guild held his intellectual pursuits in equally low regard, he weathered their jeering insults with unyielding stoicism. Alka had learned of the military tactics of Nym from an ancient tablet, and knew that if he could but recreate their wisdom, he would wield a weapon greater than any reaver’s axe.
Surito Carito
- Race (Clan): Lalafell (Plainsfolk)
- Gender: Male Age: 1605
- Epithet: Surito Carito the Strategist
A scholar of the Nymian Royal Marines, Surito Carito devoted himself to concocting a cure for an eldritch plague that gradually transformed the afflicted into hideous, stunted monsters. The blight had found its way into Nym on the decks of a trading vessel near the end of the Fifth Astral Era, and Surito himself eventually succumbed to the contagion before his budding treatment could be perfected. But his misfortune, and that of the other victims, was not to end there. The people were so terrified of the disease that they began calling its sufferers “tonberries,” equating their existence with the fearful creatures of myth, and the entire temple into which the malformed Nymians had been herded was sunk into the nearby lake. Submerged under water and bound behind powerful warding magicks, Surito would slumber for more than fifteen centuries before the arcane seals upon the temple were sundered by the advent of the Seventh Umbral Calamity.
Faeries
With soul crystals providing an anchor for their existence, these otherworldly servants are made manifest through the accumulated aether of past Nymian mages. Faeries are known to adopt at least two different forms: Eos, whose domain is sunlight and restoration; and Selene, whose domain is moonlight and invigoration.
Lily
Lily is the name of Surito Carito’s faerie, an actherial entity summoned into the present day when an adventurer inadvertently came into possession of Surito’s lost Soul of the Scholar. Though Lily is incapable of speech, occasional acts taken independent of her master’s commands evince the existence of a distinct personality and will. [1]
Scholar’s Panoply
Orator’s Mortarboard
Written records indicate that the scholar’s mortarboard was once such a powerful symbol that the mere sight of one on the front lines could give heart to an entire battalion of Royal Marines.
Orator's Coat
This robe meets all of the needs common to Disciples of Magic, but the belt from which to hang scrolls and writing implements is specially made for scholars.
Orator's Shoes
The orator’s shoes were made to last through many campaigns. Scholars would typically pair them with tightly fastened gaiters to protect their shins in combat and ensure adequate blood circulation during more academic endeavors.
Form & Function
Because Nymian scholars were part of the Royal Marines, often operating in tandem with marauders, their gear was designed with battle tactics in mind. The scholar’s above-ankle hemline and comfortable shoes allow him to strategically reposition himself on the battlefield at will.
Also of note is the mortarboard, by far the most recognizable scholarly accoutrement. It was originally worn upon graduation from an educational institution as a symbol of academic achievement, but later came to be known as the mark of one who has devoted himself to the scholar’s art. It is said that Nymian scholars took such pride in their caps that those who were afflicted with the Green Death continued to don their mortarboards long after their bodies became twisted and unrecognizable. As a point of interest, nearly as common amongst scholars were correctional lenses—apparently, their profession required such intense study that many developed vision problems from spending so much time poring over tomes. [2]
See also
External links
- FinalFantasyXIV.com Scholar on the official website.
- Comprehensive Job Guide provided by The Balance.
References
- ↑ Encyclopaedia Eorzea: Volume I, page 236-237
- ↑ Encyclopaedia Eorzea: Volume II, page 238