Difference between revisions of "Spiritbond"

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{{See also|Materia}}
''Not to be confused with "soulbound", which in ''other'' MMORPGs refers to gear that cannot be traded to other players. In Final Fantasy XIV that is called Binding.''
Spiritbond or Spiritbonding is the process of creating Materia. [[Weapons]], [[Armor]] and [[Accessories]] will gain Spiritbonding percentage points as you gain experience points from defeating [[monsters]], [[crafting]] [[items]] or [[gathering]] resources. When Spiritbonding, when of a piece of gear reaches 100%, it can be turned into materia if it is convertible. Players can view the Spiritbond's progression by hovering over the equipment and looking at the blue bar next to the durability or reading the spirit bond percentage from the items information details. Once the Spiritbond is complete, the Hero will receive an Audio, Visual, and text notification in their chat log.


[[Spiritbond]], or '''Spiritbonding''', is the process of creating [[Materia]]. [[Weapons]], [[Armor]] and [[Accessories]] will acquire spiritbond as you gain experience points from defeating [[monsters]] (but not in the overworld<ref>Prior to [[Patch 5.3]], enemies in the overworld granted spiritbond when defeated.</ref>), completing [[Duties]] or [[FATEs]], [[crafting]] [[items]], or [[gathering]] resources. Once equipment reaches 100% spiritbond, a piece of [[materia]] can be {{action icon|Materia Extraction|extracted}} from it, returning the eqipment's spiritbond to 1%.<ref>Prior to [[Patch 5.2]], getting materia from fully spiritbound gear resulted in the gear being ''totally lost'', and the process was referred to as '''conversion'''. The language was changed to '''extraction''' to reflect that it is now non-destructive.</ref> Players can view spiritbond progression by hovering over the equipment and reading the spiritbond percentage from the item's information details. Once the Spiritbond is complete, the player will be notified by an audible "pop" sound, a visual flash of light, and text notification in their chat log. Additionally, the gear indicating pips (in the bottom right by default) will change from green to white.
*Note that when a piece of your gear reaches 1% Spiritbond, it becomes permanently bound to your character. As a result, it cannot be traded to other players or sold on the [[Market Board]]. Gear will immediately bind to you if you gain any experience while wearing it, or if it is used to glamor a different piece of equipment.
To create materia, you must first complete the quest: {{questlink|feature|Forging the Spirit}}. The quest giver is [[Swynbroes]], located at [[The Bonfire]] in [[Central Thanalan]] (X:23.9, Y:13.7).


*Note that when a piece of your gear reaches 1% Spiritbond, it is permanently bonded to your character. It cannot be traded or sold on the [[Marketboard]]. Gear bonds if you gain any experience while wearing it and will also bond to a character if they use it to glamor a different piece of gear.
==Spiritbond Mechanics==
==Spiritbond Mechanics==
HQ or High Quality gear and [[Aetherial]] gear spiritbonds 20% faster than regular gear. Additionally each materia melded into the gear will increase the Spiritbonding speed by another 20%. Spiritbonding speed is cumulative. For example a HQ gear (+20%) with 2 materia melded (+40%) will spiritbond 60% faster than a piece of normal gear.  
[[High Quality]] {{HQ}} gear and {{rarity|aetherial}} gear will spiritbond 20% faster than regular equipment. Additionally, each materia melded into the gear will increase the Spiritbonding speed by another +20%, and each +1 from [[#Consumables|consumables]] is approximately an additional +20%. Spiritbonding rate is cumulative. For example, a piece of {{HQ}} [[High Quality|HQ]] gear (+20%) with two materia melded (+40%) will spiritbond 60% faster than a piece of NQ gear with no materia.
 
Despite HQ gear bonding faster than NQ gear, extracting NQ gear nets the same results as HQ gear. In short, the quality of the extracted item will not affect the materia gained.
 
Equipment will acquire spiritbond regardless of the class of the player – all that is required to gain spiritbond is for you to receive {{exp}} [[EXP]] points while wearing the item. Due to this, players can wear [[crafting]] or [[gathering]] gear as a [[Disciple of War]] and spiritbond it through combat experience, and vice versa. This will be ''catastrophically bad'' for your performance in those tasks, however, since you will have '''none''' of the relevant stats.
 
Spiritbond speed correlates to the level difference between the equipped item and the enemies slain or level of the item created by a crafter. <!--Based on research, items that are 8 to 15 levels below the experience giving object will spiritbond the fastest. 10 Levels below is about the perfect spot.--> For example, if you are striving to spiritbond level 40 gear, you want to craft level 50 gear, run level 50 [[dungeons]], or kill level 50 enemies. At endgame, item level takes precedence. For example, crafting the same level 90 item using item level 620 gear will provide much less spiritbond than when using item level 590 gear. Crafting higher-item-level items will provide more spiritbond (e.g., ★★ items > ★ items > common items).
 
When [[gathering]], spiritbond is based on the gear's equipping level relative to the level of the gathering node instead of the gear's item level. When [[fishing]], player will also receive a bonus to spiritbonding if they hook a [[Big Fishing|big or legendary fish]].
 
*'''Note that a piece of gear with 0% Condition will not gain Spiritbond points.'''
{| class="wikitable"
! Item Level Diff.<br>(content ilvl - equipment ilvl) !! Combat !! Crafting !! Mining/Botany !! Fishing
|-
| < -31 || 0% || 0% || 0% || 0%
|-
| -20 || 0.01% || 0.01% || 0.01% || 0.01%
|-
| -15 || 0.20% || 0.10% || 0.01% || 0.06%
|-
| -10 || 0.42% || 0.23% || 0.04% || 0.12%
|-
| -5 || 0.52% || 0.28% || 0.04% || 0.17%
|-
| 0 || 0.62% || 0.33% || 0.05% || 0.22%
|-
| 5 || 1.00% || 0.33% || 0.10% || 0.32%
|-
| 10 || 1.50% || 0.33% || 0.10% || 0.44%
|-
| 15 || 1.00% || 0.33% || 0.10% || 0.44%
|-
| 20 || 0.10% || 0.33% || 0.10% || 0.44%
|-
| 25 || 0.05% || 0.33% || 0.10% || 0.44%
|-
| 30 || 0.01% || 0.33% || 0.10% || 0.44%
|-
| > 31 || 0.00% || 0.33% || 0.10% || 0.44%
|}


While HQ gear does bond faster then NQ gear it does not effect the materia gained from the item at all. NQ gear nets materia that is just as good as HQ gear.
* Therefore, according to this chart, the sweet spot for optimal combat-based spiritbond gain is to use equipment 10 item levels below the target content.
* If not exactly on the sweet spot, then combat spiritbonding slightly prefers equipment below the sweet spot.


The character can be any class to spiritbond gear, all it takes is experience. Because of this a DoW character can wear crafting or gathering gear and spiritbond it through gaining experience and vice versa.
==Consumables==
{| {{STDT| item}}
! Item !! Effect
|-
| {{item icon|Better Crowned Pie|size=big}} || Increased Spiritbond Gain +2
|-
| {{item icon|Spiritbond Potion|size=big}} || Increased Spiritbond Gain +3
|-
| {{item icon|Potent Spiritbond Potion|size=big}} || Increased Spiritbond Gain +4 / {{HQ}} +5
|-
| {{item icon|Superior Spiritbond Potion|size=big}} || Increased Spiritbond Gain +5 / {{HQ}} +6
|-
| {{item icon|Squadron Spiritbonding Manual|size=big}} || Increases spiritbonding speed.<br>Spiritbond Bonus: +3
|-
|}
The pie ({{buff|well fed}} [[Well Fed]]), a potion ({{buff|medicated}} [[Medicated]]), and the manual ([[File:That which binds us1.png|link=]] [[That Which Binds Us III]]) can all be stacked. The different potions will overwrite each other as they all apply {{buff|medicated}} [[Medicated]].


The speed of Spiritbonding an item correlates to the level difference between the item and the enemies slain, Items gathered or items being crafted. Based on research, items that are 8 to 15 levels below the experience giving object spiritbond the fastest. 10 Levels below is about the perfect spot. For example if you are spiritbonding level 40 gear, you want to craft level 50 gear, gather from level 50 nodes, run level 50 [[dungeons]] or kill level 50 enemies. The levels of enemies in a dungeon is determined by the levels of loot dropped by the dungeon's bosses.
==Gear==
{| {{STDT| equip}}
! Item !! Level !! [[Item Level]] !! Effect
|-
| {{item icon|Patriot's Choker|size=big}} || 26 || 27 || Increased Spiritbond Gain +1
|-
| {{item icon|Patriot's Bracelet|size=big}} || 30 || 31 || Increased Spiritbond Gain +1
|-
| {{item icon|Meteor Survivor Ring|size=big}} || 34 || 36 || Increased Spiritbond Gain +3
|-
| {{item icon|Gambler's Crown|size=big}} || 50 || 55 || Increased Spiritbond Gain +1
|-
| {{item icon|Lily and Serpent Earrings|size=big}} || 50 || 55 || Increased Spiritbond Gain +1
|-
| {{item icon|Crimson Standard Earrings|size=big}} || 50 || 55 || Increased Spiritbond Gain +1
|-
| {{item icon|Tipping Scales Earrings|size=big}} || 50 || 55 || Increased Spiritbond Gain +1
|-
| {{item icon|Lily and Serpent Bracelet|size=big}} || 50 || 55 || Increased Spiritbond Gain +2
|-
| {{item icon|Crimson Standard Bracelet|size=big}} || 50 || 55 || Increased Spiritbond Gain +2
|-
| {{item icon|Tipping Scales Bracelet|size=big}} || 50 || 55 || Increased Spiritbond Gain +2
|-
| {{item icon|Aetheryte Ring|size=big}} || 50 || 55 || Increased Spiritbond Gain +1 / {{HQ}} +1
|-
| {{item icon|Lily and Serpent Ring|size=big}} || 50 || 55 || Increased Spiritbond Gain +1
|-
| {{item icon|Crimson Standard Ring|size=big}} || 50 || 55 || Increased Spiritbond Gain +1
|-
| {{item icon|Tipping Scales Ring|size=big}} || 50 || 55 || Increased Spiritbond Gain +1
|-
|}


*Note that a piece of gear with 0% Condition will not gain Spiritbond points.
==Achievements==
==Achievements==
There are 5 different in game achievements that one can get through spirit bonding.
{{main|Materia Achievements}}
#1) Prepare to Be Assimilated I- This is gained through converting 10 spiritbound items. 5 achievement points are awarded for completing this.
#2) Prepare to Be Assimilated II- This is gained through converting 50 spiritbound items. 5 achievement points are awarded for completing this.
#3) Prepare to Be Assimilated III- This is gained through converting 100 spiritbound items. 5 achievment points are awarded for completing this.
#4) Prepare to Be Assimilated IV- This is gained through converting 500 spiritbound items. 5 achievement points are awarded for completing this.
#5) Living in a Materia World- This is gained through converting 1000 spiritbound items. 10 achievement points and the title "The Assimilator" are awarded for completing this.
==Tips and Tricks==
==Tips and Tricks==
*Use [[Spiritbond Potion]]s! The benefit is more easily seen on lower level spiritbonding sessions but every little boost is helpful. However, if you’re in danger of being killed, don’t bother using it. The potion gives the Medicated status, not Well Fed, so it wears off upon death.
*Use {{item icon|Spiritbond Potion}}s! The benefit is especially noticeable during lower level spiritbonding sessions. If you are in danger of being killed, beware – the potion gives the {{buff|medicated}} [[Medicated]] status, not {{buff|well fed}} [[Well Fed]], meaning it wears off upon death.
 
** For consumables, each +1 is roughly equivalent to an additional materia melded, or about 20% faster bonding.
*[[Castrum Meridianum]] spiritbonding farms are the best way spiritbond item level 45 to 55 gear. A piece of gear item level 50 will get 10 to 15% spiritbond in the first pull, depending on the potions and the buff status. This dungeon will also give around 90% under the same conditions if you run all the way through. If you can get a full party its best to run the first groups of trash monsters then exit the dungeon and do this again.
** Note that when gathering, there is a hard limit of +5 spiritbond gain from consumables or buffs.


*Urth's Fount located in the South Shroud is another great location for spirit bonding level 45 to 55 gear. This location is a bit difficult to solo but in a party of 2 or more it is fast and easy. This is the most popular location for spirit bonding in the game, unless a group is full they are generally happy to recruit more players to help. People spiritbond gear here by attacking the water sprites and moving to the top of the large crystal, the sprites then stack up, making them easy to AOE down.
*Due to spiritbond rate being higher, only use [[High Quality]] {{HQ}} gear in your spiritbonding sessions.


*Northern Thanalin's Abandoned Amajina Mythril Mine is another good location for spirit bonding in a group
*Each meld increases the rate by 20%, so adding materia is very beneficial. This is particularly relevant for spiritbonding gathering gear.
** The identity of the materia is not relevant, only the number of materia melded. Therefore, for gathering gear in particular, it is recommended to invest in cheap, low-quality combat materia for the purpose of spiritbonding to "farm" gathering materia.


*4 runs of [[Amdapor Keep]] are usually enough to spiritbond the item level 49 accessories.
*Wearing equipment with +1 spiritbond gain is generally not worth it, as they have low item level (meaning the materia they generate is low-grade), and they generally cannot be high-quality or have materia melded onto them (meaning their own spiritbond rate is slow. The {{item icon|Aetheryte Ring}} is an exception to this point, but still has low item level.). They also take up a gear slot, when that slot could be better used on gear that can generate high-grade materia at a fast rate instead.


*4 runs of [[Syrcus Tower]] are usually enough to spiritbond i90 gear.
*At higher levels, intentionally spiritbonding is generally done by crafting and gathering classes. They can equip level-appropriate gear (for gatherers) or item-level-appropriate gear (for crafters), High-Quality and pentamelded, and use that to farm {{collectable}} [[Collectables]] for [[Scrips]], earning spiritbond in the process. The scrips gained can then also be traded at a [[Scrip Exchange]] for additional materia.
**For gathering, note that spiritbond is granted whenever a node is hit, regardless of how many items are obtained. Using actions that restore integrity, such as {{action icon|Solid Reason}} or {{action icon|Ageless Words}}, can increase the amount of possible hits on a single node.
**For crafting, spiritbond is granted after finishing a craft attempt, even if the attempt failed. The amount of spiritbond gained is the same regardless of whether the craft succeeded or failed.


*Grade 4 materia has the same drop rate when spirit bonding lvl 45 gear as lvl 55. Because lvl 45 gear usually bonds faster in the popular locations it is best to spirit bond gear that is closer to lvl 45 without going under lvl 45. Chances of getting a grade 4 materia goes up in steps after this level, (i45-i55)<i70<i90<i110.  
*Intentionally spiritbonding for combat classes by doing combat is generally not recommended. Overworld enemies do not grant spiritbond, so [[FATE]]s and [[Duties]] would need to be farmed instead - and these forms of content only grant rewards upon completion. Intentionally wearing item-level-appropriate gear to optimize spiritbond will ''slow down'' the speed of completion, harming time efficiency, and this is generally an unnatural style of play. Combat materia of grades 5 and above are easily available through various sources that fall within normal play, such as obtaining [[Allagan Tomestones]], or doing {{questlink|dutyroulette|Duty Roulette}}s, [[The Hunt]], {{questlink|daily|Allied Society Quests}}, or [[Shared FATE]]s.
** However, combat materia of grades 1-4 lack easy obtain methods, and they are required for the [[Novus Zodiac Weapons/Quest|Novus step of Zodiac Weapons]]. These can be farmed efficiently by gathering in [[The Diadem]], since it has low stat requirements for gathering to succeed. Equip low-level "all classes" gear, HQ and pentamelded, with decent main-hand and off-hand tools to compensate for the lack of stats, and simply gather items to raise spiritbond.


*Because the spiritbond rate is higher, only use high-quality gear in your spiritbonding sessions.
==Historical Notes==
<references/>


*Each meld increases the rate by 20% so adding materia is very beneficial. One can gain materia by purchasing cheap "junk" materia on the market board or by making yourself a “trash” spiritbonding set from gear less than item level 15 to meld onto your meaningful spiritbonding sets.
[[Category:Game mechanics]]

Latest revision as of 19:34, 5 November 2024

Not to be confused with "soulbound", which in other MMORPGs refers to gear that cannot be traded to other players. In Final Fantasy XIV that is called Binding.

Spiritbond, or Spiritbonding, is the process of creating Materia. Weapons, Armor and Accessories will acquire spiritbond as you gain experience points from defeating monsters (but not in the overworld[1]), completing Duties or FATEs, crafting items, or gathering resources. Once equipment reaches 100% spiritbond, a piece of materia can be Materia extraction icon1.png  extracted from it, returning the eqipment's spiritbond to 1%.[2] Players can view spiritbond progression by hovering over the equipment and reading the spiritbond percentage from the item's information details. Once the Spiritbond is complete, the player will be notified by an audible "pop" sound, a visual flash of light, and text notification in their chat log. Additionally, the gear indicating pips (in the bottom right by default) will change from green to white.

  • Note that when a piece of your gear reaches 1% Spiritbond, it becomes permanently bound to your character. As a result, it cannot be traded to other players or sold on the Market Board. Gear will immediately bind to you if you gain any experience while wearing it, or if it is used to glamor a different piece of equipment.

To create materia, you must first complete the quest: Feature QuestForging the Spirit. The quest giver is Swynbroes, located at The Bonfire in Central Thanalan (X:23.9, Y:13.7).

Spiritbond Mechanics

High Quality HQ icon.png gear and DAetherial gear will spiritbond 20% faster than regular equipment. Additionally, each materia melded into the gear will increase the Spiritbonding speed by another +20%, and each +1 from consumables is approximately an additional +20%. Spiritbonding rate is cumulative. For example, a piece of HQ icon.png HQ gear (+20%) with two materia melded (+40%) will spiritbond 60% faster than a piece of NQ gear with no materia.

Despite HQ gear bonding faster than NQ gear, extracting NQ gear nets the same results as HQ gear. In short, the quality of the extracted item will not affect the materia gained.

Equipment will acquire spiritbond regardless of the class of the player – all that is required to gain spiritbond is for you to receive Experience EXP points while wearing the item. Due to this, players can wear crafting or gathering gear as a Disciple of War and spiritbond it through combat experience, and vice versa. This will be catastrophically bad for your performance in those tasks, however, since you will have none of the relevant stats.

Spiritbond speed correlates to the level difference between the equipped item and the enemies slain or level of the item created by a crafter. For example, if you are striving to spiritbond level 40 gear, you want to craft level 50 gear, run level 50 dungeons, or kill level 50 enemies. At endgame, item level takes precedence. For example, crafting the same level 90 item using item level 620 gear will provide much less spiritbond than when using item level 590 gear. Crafting higher-item-level items will provide more spiritbond (e.g., ★★ items > ★ items > common items).

When gathering, spiritbond is based on the gear's equipping level relative to the level of the gathering node instead of the gear's item level. When fishing, player will also receive a bonus to spiritbonding if they hook a big or legendary fish.

  • Note that a piece of gear with 0% Condition will not gain Spiritbond points.
Item Level Diff.
(content ilvl - equipment ilvl)
Combat Crafting Mining/Botany Fishing
< -31 0% 0% 0% 0%
-20 0.01% 0.01% 0.01% 0.01%
-15 0.20% 0.10% 0.01% 0.06%
-10 0.42% 0.23% 0.04% 0.12%
-5 0.52% 0.28% 0.04% 0.17%
0 0.62% 0.33% 0.05% 0.22%
5 1.00% 0.33% 0.10% 0.32%
10 1.50% 0.33% 0.10% 0.44%
15 1.00% 0.33% 0.10% 0.44%
20 0.10% 0.33% 0.10% 0.44%
25 0.05% 0.33% 0.10% 0.44%
30 0.01% 0.33% 0.10% 0.44%
> 31 0.00% 0.33% 0.10% 0.44%
  • Therefore, according to this chart, the sweet spot for optimal combat-based spiritbond gain is to use equipment 10 item levels below the target content.
  • If not exactly on the sweet spot, then combat spiritbonding slightly prefers equipment below the sweet spot.

Consumables

Item Effect
Better crowned pie icon1.png  Better Crowned Pie Increased Spiritbond Gain +2
Spiritbond potion icon1.png  Spiritbond Potion Increased Spiritbond Gain +3
Potent spiritbond potion icon1.png  Potent Spiritbond Potion Increased Spiritbond Gain +4 / HQ icon.png +5
Superior spiritbond potion icon1.png  Superior Spiritbond Potion Increased Spiritbond Gain +5 / HQ icon.png +6
Squadron spiritbonding manual icon1.png  Squadron Spiritbonding Manual Increases spiritbonding speed.
Spiritbond Bonus: +3

The pie (Well Fed icon1.png Well Fed), a potion (Medicated icon1.png Medicated), and the manual (That which binds us1.png That Which Binds Us III) can all be stacked. The different potions will overwrite each other as they all apply Medicated icon1.png Medicated.

Gear

Item Level Item Level Effect
Patriots choker icon1.png  Patriot's Choker 26 27 Increased Spiritbond Gain +1
Patriots bracelet icon1.png  Patriot's Bracelet 30 31 Increased Spiritbond Gain +1
Meteor survivor ring icon1.png  Meteor Survivor Ring 34 36 Increased Spiritbond Gain +3
Gamblers crown icon1.png  Gambler's Crown 50 55 Increased Spiritbond Gain +1
Lily and serpent earrings icon1.png  Lily and Serpent Earrings 50 55 Increased Spiritbond Gain +1
Crimson standard earrings icon1.png  Crimson Standard Earrings 50 55 Increased Spiritbond Gain +1
Tipping scales earrings icon1.png  Tipping Scales Earrings 50 55 Increased Spiritbond Gain +1
Lily and serpent bracelet icon1.png  Lily and Serpent Bracelet 50 55 Increased Spiritbond Gain +2
Crimson standard bracelet icon1.png  Crimson Standard Bracelet 50 55 Increased Spiritbond Gain +2
Tipping scales bracelet icon1.png  Tipping Scales Bracelet 50 55 Increased Spiritbond Gain +2
Aetheryte ring icon1.png  Aetheryte Ring 50 55 Increased Spiritbond Gain +1 / HQ icon.png +1
Lily and serpent ring icon1.png  Lily and Serpent Ring 50 55 Increased Spiritbond Gain +1
Crimson standard ring icon1.png  Crimson Standard Ring 50 55 Increased Spiritbond Gain +1
Tipping scales ring icon1.png  Tipping Scales Ring 50 55 Increased Spiritbond Gain +1

Achievements

Main article: Materia Achievements

Tips and Tricks

  • Use Spiritbond potion icon1.png  Spiritbond Potions! The benefit is especially noticeable during lower level spiritbonding sessions. If you are in danger of being killed, beware – the potion gives the Medicated icon1.png Medicated status, not Well Fed icon1.png Well Fed, meaning it wears off upon death.
    • For consumables, each +1 is roughly equivalent to an additional materia melded, or about 20% faster bonding.
    • Note that when gathering, there is a hard limit of +5 spiritbond gain from consumables or buffs.
  • Due to spiritbond rate being higher, only use High Quality HQ icon.png gear in your spiritbonding sessions.
  • Each meld increases the rate by 20%, so adding materia is very beneficial. This is particularly relevant for spiritbonding gathering gear.
    • The identity of the materia is not relevant, only the number of materia melded. Therefore, for gathering gear in particular, it is recommended to invest in cheap, low-quality combat materia for the purpose of spiritbonding to "farm" gathering materia.
  • Wearing equipment with +1 spiritbond gain is generally not worth it, as they have low item level (meaning the materia they generate is low-grade), and they generally cannot be high-quality or have materia melded onto them (meaning their own spiritbond rate is slow. The Aetheryte ring icon1.png  Aetheryte Ring is an exception to this point, but still has low item level.). They also take up a gear slot, when that slot could be better used on gear that can generate high-grade materia at a fast rate instead.
  • At higher levels, intentionally spiritbonding is generally done by crafting and gathering classes. They can equip level-appropriate gear (for gatherers) or item-level-appropriate gear (for crafters), High-Quality and pentamelded, and use that to farm Collectable Collectables for Scrips, earning spiritbond in the process. The scrips gained can then also be traded at a Scrip Exchange for additional materia.
    • For gathering, note that spiritbond is granted whenever a node is hit, regardless of how many items are obtained. Using actions that restore integrity, such as Solid Reason.png  Solid Reason or Ageless Words.png  Ageless Words, can increase the amount of possible hits on a single node.
    • For crafting, spiritbond is granted after finishing a craft attempt, even if the attempt failed. The amount of spiritbond gained is the same regardless of whether the craft succeeded or failed.
  • Intentionally spiritbonding for combat classes by doing combat is generally not recommended. Overworld enemies do not grant spiritbond, so FATEs and Duties would need to be farmed instead - and these forms of content only grant rewards upon completion. Intentionally wearing item-level-appropriate gear to optimize spiritbond will slow down the speed of completion, harming time efficiency, and this is generally an unnatural style of play. Combat materia of grades 5 and above are easily available through various sources that fall within normal play, such as obtaining Allagan Tomestones, or doing Duty Roulette Duty Roulettes, The Hunt, Daily QuestAllied Society Quests, or Shared FATEs.
    • However, combat materia of grades 1-4 lack easy obtain methods, and they are required for the Novus step of Zodiac Weapons. These can be farmed efficiently by gathering in The Diadem, since it has low stat requirements for gathering to succeed. Equip low-level "all classes" gear, HQ and pentamelded, with decent main-hand and off-hand tools to compensate for the lack of stats, and simply gather items to raise spiritbond.

Historical Notes

  1. Prior to Patch 5.3, enemies in the overworld granted spiritbond when defeated.
  2. Prior to Patch 5.2, getting materia from fully spiritbound gear resulted in the gear being totally lost, and the process was referred to as conversion. The language was changed to extraction to reflect that it is now non-destructive.