Difference between revisions of "Amdapor Keep (Hard)"
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{{ | {{other uses|the [[patch 2.5]] [[dungeon]]|the [[patch 2.0]] [[dungeon]]|Amdapor Keep}} | ||
{{Duty infobox | |||
| name = Amdapor Keep (Hard) | |||
| description = Though purging the Lambs of Dalamud brought a hard-earned peace unto Amdapor Keep, some mysterious fiend has completed the cultists' rites and ushered shadows back into the ruins. Voidsent now revel anew within these walls, their wickedness warping the flora and transforming kindly woodland creatures to bloodthirsty beasts. For the sake of the Twelveswood and the elementals who keep watch over it, you must cleanse the evil from the keep, and sweep away all traces of the cultists. | |||
|patch | | image = Amdapor Keep (Hard).png | ||
| type = dungeon | |||
| level = 50 | |||
| level-sync = 50 | |||
| ilvl = 90 | |||
| ilvl-sync = | |||
| difficulty = hard | |||
| | | size = 4man | ||
| time-limit = 90 | |||
| duty-finder = Dungeons (A Realm Reborn) | |||
| roulette = High-level Dungeons | |||
}} | | tomestones = 100 Poetics | ||
{{ | | entrance = South Shroud | ||
| entrance-coordinates = 24,24 | |||
| req-quest = For Keep's Sake | |||
| modes = explorer | |||
| patch = 2.5 | |||
== | | release = A Realm Reborn | ||
}} {{TOC limit|3}} | |||
==Objectives== | ==Objectives== | ||
#Defeat Anchag: 0/1 | #Defeat [[Anchag]]: 0/1 | ||
#Defeat the Boogyman: 0/1 | #Defeat the [[Boogyman]]: 0/1 | ||
#Defeat | #Defeat [[Ferdiad]]: 0/1 | ||
==Enemies== | |||
* [[Circling Condor]] | |||
* [[Hedgerow Ochu]] | |||
* [[Leafminer]] | |||
* [[Grey Wolf]] | |||
* [[Megalotragus (Mob)|Megalotragus]] | |||
* [[Foreboding Statue]] | |||
* [[Ruins Wamoura]] | |||
* [[Demonic Rose]] | |||
* [[Foxglove (Enemy)|Foxglove]] | |||
* [[Lordstool]] | |||
* [[Knotty Treant]] | |||
* [[Ruins Wamouracampa]] | |||
* [[Luminescence]] | |||
* [[Bloodmoon Sacrifice]] | |||
* [[Void Syrup]] | |||
* [[Faultfinder]] | |||
* [[Skainsmate]] | |||
* [[Vodoriga Slicer]] | |||
* [[Gneissic Gargoyle]] | |||
* [[Bloodlapper]] | |||
* [[Wicked Jester]] | |||
* [[Suppuration]] | |||
* [[Troubadour (Enemy)|Troubadour]] | |||
* [[Cankerous Gobbet]] | |||
==Bosses== | ==Bosses== | ||
{{#ev:youtube| | {{#ev:youtube|IJya2h8IJ8M|350|right|Video Guide}} | ||
You can pull trash to the whipping vines so that they will do damage to them, and as well as a vulnerability up debuff. | You can pull trash to the whipping vines so that they will do damage to them, and as well as a {{status effect|vulnerability up}} '''[[Vulnerability Up]]''' debuff. | ||
===Anchag=== | |||
===[[File:Aggressive difficulty r5.png|link=]] [[Anchag]]=== | |||
The key components of this fight are the four statues in the room. When a red marker appears above your head, run behind a statue immediately. If you do not, he will spawn a tether that deals massive DoT and applies a debuff. Most characters, even tanks, will be killed if they take full damage from this attack. The statue will absorb the damage so long as you are hiding behind it. | The key components of this fight are the four statues in the room. When a red marker appears above your head, run behind a statue immediately. If you do not, he will spawn a tether that deals massive DoT and applies a debuff. Most characters, even tanks, will be killed if they take full damage from this attack. The statue will absorb the damage so long as you are hiding behind it. | ||
Anchag should be tanked in the middle of the room, or at least away from these statues. He will do several AoEs that can destroy the statues prematurely, which you do not want. Similarly, ranged DPS and healers should remain near, but not ''too'' near the statues. He will target certain players at random for an AoE, and you do not want a statue to be caught up in that attack by proximity. Standing directly between two statues should be safe. | Anchag should be tanked in the middle of the room, or at least away from these statues. He will do several AoEs that can destroy the statues prematurely, which you do not want. Similarly, ranged DPS and healers should remain near, but not ''too'' near the statues. He will target certain players at random for an AoE, and you do not want a statue to be caught up in that attack by proximity. Standing directly between two statues should be safe. | ||
If he targets you for a rush attack, in which he charges at you and knocks you back (it will be a long, rectangular telegraph), stay ''away'' from the statues, as this attack will immediately destroy them. | If he targets you for a rush attack, in which he charges at you and knocks you back (it will be a long, rectangular telegraph), stay ''away'' from the statues, as this attack will immediately destroy them. Instead, move closer to the boss, which reduces the damage dealt. Other players should avoid the telegraphed area. | ||
===Boogyman=== | ===[[File:Aggressive difficulty r5.png|link=]] [[Boogyman]]=== | ||
During the fight Boogyman will become partially invisible and untargetable. Kill the Luminescence orb and grab the Irradiance buff by standing in the area around it. Run to the invisible Boogyman to reveal him when the buff wears off with an illuminating AOE explosion that knocks him back. | |||
During the fight Boogyman will become partially invisible and untargetable. Kill the Luminescence orb and grab the Irradiance buff. Run to the invisible Boogyman to reveal him when the buff wears off with an illuminating AOE explosion that knocks him back. | |||
Adds will appear as the dead bodies on the ground are reanimated. They are called Bloodmoon Sacrifice. The first set will spawn at around 55%. The next set will spawn at around 30% when Boogyman splits into two. | Adds will appear as the dead bodies on the ground are reanimated. They are called Bloodmoon Sacrifice. The first set will spawn at around 55%. The next set will spawn at around 30% when Boogyman splits into two. | ||
Line 47: | Line 71: | ||
When his HP is low, Boogyman will split into two and both forms will become invisible. Players need to split up with the Irradiance buff to reveal both of them. | When his HP is low, Boogyman will split into two and both forms will become invisible. Players need to split up with the Irradiance buff to reveal both of them. | ||
===Ferdiad=== | ===[[File:Aggressive difficulty r6.png|link=]] [[Ferdiad]]=== | ||
Tank should pull to the edge like you would with Titan. This way it is clear when Ferdiad is moving to the center for his circular AoE mechanic. | Tank should pull to the edge like you would with Titan. This way it is clear when Ferdiad is moving to the center for his circular AoE mechanic. | ||
Line 56: | Line 80: | ||
In the latter half of the fight, there will be blue, spinning scythes that spawn on top of a player. Avoid this once it appears, as there will be no telegraph for it. As the fight goes on, he will summon more, as well as do criss-crossing lines of AoEs that will stretch across the stage (players will find these similar to the Manor Jester in [[Haukke Manor (Hard)]]). | In the latter half of the fight, there will be blue, spinning scythes that spawn on top of a player. Avoid this once it appears, as there will be no telegraph for it. As the fight goes on, he will summon more, as well as do criss-crossing lines of AoEs that will stretch across the stage (players will find these similar to the Manor Jester in [[Haukke Manor (Hard)]]). | ||
In the last leg of the fight, he will combine his two possible adds, entrapping two players with slime adds (who cannot free themselves this time) while tethering itself to another single, stronger add. Depending on who was entrapped, you will need to make decision quickly. In most cases, you will want to down the tethered add immediately, as a casted AoE at full peak will cause a wipe anyway. However, if the two DPS are caught in the Suppurations, you may not have enough DPS to down the tethered add in time, in which case you should free them first (as the slime's health is much lower). | In the last leg of the fight, he will combine his two possible adds, entrapping two players with slime adds (who cannot free themselves this time) while tethering itself to another single, stronger add. Depending on who was entrapped, you will need to make a decision quickly. In most cases, you will want to down the tethered add immediately, as a casted AoE at full peak will cause a wipe anyway. However, if the two DPS are caught in the Suppurations, you may not have enough DPS to down the tethered add in time, in which case you should free them first (as the slime's health is much lower). | ||
Don't be afraid to use a DPS Limit Break to kill the tethered add if you're rapidly running out of room. This attack should be the last big surprise of the fight. | Don't be afraid to use a DPS Limit Break to kill the tethered add if you're rapidly running out of room. This attack should be the last big surprise of the fight. | ||
==Loot== | ==Loot== | ||
=== | {{see also|Ilvl100 Dungeon Armor|Ilvl100 Dungeon Accessories}} | ||
===[[File:Silver Coffer (small).png|link=]] [[Anchag (boss)|Anchag]]=== | |||
*{{Item reward|20|Allagan Tomestone of Poetics}} | |||
{{Drops list|Anchag (boss)}} | |||
===[[File:Silver Coffer (small).png|link=]] [[Boogyman]]=== | |||
*{{Item reward|30|Allagan Tomestone of Poetics}} | |||
{{Drops list|Boogyman}} | |||
===[[File:Gold Coffer (small).png|link=]] [[Ferdiad]]=== | |||
*{{Item reward|50|Allagan Tomestone of Poetics}} | |||
*{{Item icon|Demon Wall Card}} (Drops at a fixed rate) | |||
*{{Item icon|Ferdiad Card}} (Drops at a fixed rate) | |||
| | {{Drops list|Ferdiad}} | ||
| | |||
| | ===Treasure Coffers=== | ||
| | ====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 1 (X:7.3 Y:9.5)==== | ||
| | {{Drops table header}} | ||
| | {{Drops table row|Varlet's Sabatons}} | ||
| | {{Drops table row|Picaroon's Leggings of Maiming}} | ||
| | {{Drops table row|Picaroon's Leggings of Striking}} | ||
| | {{Drops table row|Picaroon's Leggings of Scouting}} | ||
| | {{Drops table row|Bogatyr's Thighboots of Casting}} | ||
| | {{Drops table row|Bogatyr's Thighboots of Healing}} | ||
| | {{Drops table row|Varlet's Armillae}} | ||
|- | {{Drops table row|Picaroon's Armillae of Slaying}} | ||
| | {{Drops table row|Bogatyr's Armillae of Aiming}} | ||
| | {{Drops table row|Bogatyr's Armillae of Casting}} | ||
| | {{Drops table row|Bogatyr's Armillae of Healing}} | ||
|- | {{Drops table row|Varlet's Ring}} | ||
| | {{Drops table row|Picaroon's Ring of Slaying}} | ||
| | {{Drops table row|Bogatyr's Ring of Aiming}} | ||
{{Drops table row|Bogatyr's Ring of Casting}} | |||
{{Drops table row|Bogatyr's Ring of Healing}} | |||
{{Table footer}} | |||
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 2 (X:11.0 Y:9.7)==== | |||
{{Drops table header}} | |||
{{Drops table row|Varlet's Sallet}} | |||
{{Drops table row|Picaroon's Headgear of Maiming}} | |||
{{Drops table row|Picaroon's Eyepatch of Striking}} | |||
{{Drops table row|Picaroon's Mask of Scouting}} | |||
{{Drops table row|Bogatyr's Cap of Aiming}} | |||
{{Drops table row|Bogatyr's Blinder of Casting}} | |||
{{Drops table row|Bogatyr's Circlet of Healing}} | |||
{{Drops table row|Varlet's Gauntlets}} | |||
{{Drops table row|Picaroon's Armguards of Maiming}} | |||
{{Drops table row|Picaroon's Armguards of Striking}} | |||
{{Drops table row|Picaroon's Armguards of Scouting}} | |||
{{Drops table row|Bogatyr's Gloves of Aiming}} | |||
{{Drops table row|Bogatyr's Gloves of Casting}} | |||
{{Drops table row|Bogatyr's Gloves of Healing}} | |||
{{Drops table row|Varlet's Earrings}} | |||
{{Drops table row|Picaroon's Earrings of Slaying}} | |||
{{Drops table row|Bogatyr's Earrings of Aiming}} | |||
{{Drops table row|Bogatyr's Earrings of Casting}} | |||
{{Drops table row|Bogatyr's Earrings of Healing}} | |||
{{Drops table row|Varlet's Necklace}} | |||
{{Drops table row|Picaroon's Necklace of Slaying}} | |||
{{Drops table row|Bogatyr's Necklace of Aiming}} | |||
{{Drops table row|Bogatyr's Necklace of Casting}} | |||
{{Drops table row|Bogatyr's Necklace of Healing}} | |||
{{Table footer}} | |||
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 3 (X:13.2 Y:11.5)==== | |||
{{Drops table header|show-levels=n}} | |||
{{Drops table row|Picaroon's Jacket of Maiming}} | |||
{{Drops table row|Picaroon's Jacket of Striking}} | |||
{{Drops table row|Picaroon's Jacket of Scouting}} | |||
{{Drops table row|Bogatyr's Longcoat of Aiming}} | |||
{{Drops table row|Bogatyr's Longcoat of Casting}} | |||
{{Drops table row|Bogatyr's Longcoat of Healing}} | |||
{{Drops table row|Varlet's Breeches}} | |||
{{Drops table row|Picaroon's Trousers of Maiming}} | |||
{{Drops table row|Picaroon's Trousers of Striking}} | |||
{{Drops table row|Picaroon's Trousers of Scouting}} | |||
{{Drops table row|Bogatyr's Slops of Aiming}} | |||
{{Drops table row|Bogatyr's Slops of Casting}} | |||
{{Drops table row|Bogatyr's Slops of Healing}} | |||
{{Drops table row|Varlet's Armillae}} | |||
{{Drops table row|Picaroon's Armillae of Slaying}} | |||
{{Drops table row|Bogatyr's Armillae of Aiming}} | |||
{{Drops table row|Bogatyr's Armillae of Casting}} | |||
{{Drops table row|Bogatyr's Armillae of Healing}} | |||
{{Drops table row|Varlet's Ring}} | |||
{{Drops table row|Picaroon's Ring of Slaying}} | |||
{{Drops table row|Bogatyr's Ring of Aiming}} | |||
{{Drops table row|Bogatyr's Ring of Casting}} | |||
{{Drops table row|Bogatyr's Ring of Healing}} | |||
{{Table footer}} | |||
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 4 (X:15.6 Y:10.7)==== | |||
{{Drops table header|show-levels=n}} | |||
{{Drops table row|Varlet's Earrings}} | |||
{{Drops table row|Picaroon's Earrings of Slaying}} | |||
{{Drops table row|Bogatyr's Earrings of Aiming}} | |||
{{Drops table row|Bogatyr's Earrings of Casting}} | |||
{{Drops table row|Bogatyr's Earrings of Healing}} | |||
{{Drops table row|Varlet's Necklace}} | |||
{{Drops table row|Picaroon's Necklace of Slaying}} | |||
{{Drops table row|Bogatyr's Necklace of Aiming}} | |||
{{Drops table row|Bogatyr's Necklace of Casting}} | |||
{{Drops table row|Bogatyr's Necklace of Healing}} | |||
{{Table footer}} | |||
=== | ==Achievements== | ||
This duty is associated with the following [[achievements]]: | |||
{| {{STDT| mech1 sortable align-left}} | |||
{{achievement table header}} | |||
{{achievement table row|Remapping the Realm: Amdapor Keep}} | |||
{| | |||
| | |||
|} | |} | ||
=== | ==Images== | ||
===Gear Images=== | |||
[[File:Patch 2.5 Dungeon gear.png|center|400px]] | |||
==Images== | ===Dungeon Images=== | ||
<gallery | <gallery mode=packed> | ||
File:Amdapor keep hard4.jpg | |||
File:amdapor keep hard1.jpg | File:amdapor keep hard1.jpg | ||
File:amdapor keep hard3.jpg | |||
File:amdapor keep hard2.jpg | File:amdapor keep hard2.jpg | ||
</gallery> | </gallery> | ||
{{ | ==Dialogue== | ||
'''Boogeyman:''' What you cannot see ''can'' hurt you! | |||
'''Boogeyman:''' Gaaarrr! | |||
'''Boogeyman:''' Gaah! The light! | |||
'''Boogeyman:''' Reveal yourself, my shadow! | |||
'''Boogeyman:''' Ehehehe... | |||
Find me—''if you can''! | |||
'''Boogeyman:''' Aaargh! | |||
'''Ferdiad:''' Guests? But ''you'' weren't invited! Well, no matter—you shall have a splendid performance all the same! | |||
'''Ferdiad:''' Now, for my next trick! | |||
'''Ferdiad:''' Parting is such sweet sorrow, but the finale is upon you! | |||
'''Ferdiad:''' I had th-thought to play you for fools—but none are more fool than I... | |||
{{Duties nav|dungeon}} |
Latest revision as of 16:06, 16 September 2024
- This article is about the patch 2.5 dungeon. For the patch 2.0 dungeon, see Amdapor Keep.
Amdapor Keep (Hard)
- Level
- 50 (Sync: 50)
- Item Level
- 90
- Difficulty
- Hard
- Party size
- Light Party
4 man • 1 1 2 - Unsyncing
- Allowed
- Time limit
- 90 minutes
- Duty Finder
- Dungeons (A Realm Reborn)
- Roulette
- High-level Dungeons
- Tomestones
- 100
- Req. quest
- For Keep's Sake
- Entrance
- South Shroud (X:24, Y:24)
- Modes
- Explorer
- Patch
- 2.5
“Though purging the Lambs of Dalamud brought a hard-earned peace unto Amdapor Keep, some mysterious fiend has completed the cultists' rites and ushered shadows back into the ruins. Voidsent now revel anew within these walls, their wickedness warping the flora and transforming kindly woodland creatures to bloodthirsty beasts. For the sake of the Twelveswood and the elementals who keep watch over it, you must cleanse the evil from the keep, and sweep away all traces of the cultists.
— In-game description
Amdapor Keep (Hard) is a level 50 dungeon introduced in patch 2.5.
Objectives
Enemies
- Circling Condor
- Hedgerow Ochu
- Leafminer
- Grey Wolf
- Megalotragus
- Foreboding Statue
- Ruins Wamoura
- Demonic Rose
- Foxglove
- Lordstool
- Knotty Treant
- Ruins Wamouracampa
- Luminescence
- Bloodmoon Sacrifice
- Void Syrup
- Faultfinder
- Skainsmate
- Vodoriga Slicer
- Gneissic Gargoyle
- Bloodlapper
- Wicked Jester
- Suppuration
- Troubadour
- Cankerous Gobbet
Bosses
You can pull trash to the whipping vines so that they will do damage to them, and as well as a Vulnerability Up debuff.
Anchag
The key components of this fight are the four statues in the room. When a red marker appears above your head, run behind a statue immediately. If you do not, he will spawn a tether that deals massive DoT and applies a debuff. Most characters, even tanks, will be killed if they take full damage from this attack. The statue will absorb the damage so long as you are hiding behind it.
Anchag should be tanked in the middle of the room, or at least away from these statues. He will do several AoEs that can destroy the statues prematurely, which you do not want. Similarly, ranged DPS and healers should remain near, but not too near the statues. He will target certain players at random for an AoE, and you do not want a statue to be caught up in that attack by proximity. Standing directly between two statues should be safe.
If he targets you for a rush attack, in which he charges at you and knocks you back (it will be a long, rectangular telegraph), stay away from the statues, as this attack will immediately destroy them. Instead, move closer to the boss, which reduces the damage dealt. Other players should avoid the telegraphed area.
Boogyman
During the fight Boogyman will become partially invisible and untargetable. Kill the Luminescence orb and grab the Irradiance buff by standing in the area around it. Run to the invisible Boogyman to reveal him when the buff wears off with an illuminating AOE explosion that knocks him back.
Adds will appear as the dead bodies on the ground are reanimated. They are called Bloodmoon Sacrifice. The first set will spawn at around 55%. The next set will spawn at around 30% when Boogyman splits into two.
When his HP is low, Boogyman will split into two and both forms will become invisible. Players need to split up with the Irradiance buff to reveal both of them.
Ferdiad
Tank should pull to the edge like you would with Titan. This way it is clear when Ferdiad is moving to the center for his circular AoE mechanic.
Kill all adds ASAP, especially the add(s) (Wicked Jester) with a tether to Ferdiad. Ferdiad will channel a circular AoE that gradually becomes larger. You need to kill the tethered adds so that the circle will stop growing and not consume the whole arena. If you fail, his attack will deal massive damage to all players and likely cause a wipe. Tanks and healers should also help down these adds, as Ferdiad will not auto-attack at this time.
Ferdiad will also entrap players in slime adds (Suppuration), which will prevent them from moving, and channel a cleave attack that deals heavy damage. Those not trapped should free this player immediately, who can also (and should) target and DPS the add as well (similar to the bubbles in Brayflox Longstop). Some of the more armored DPS and the tank can survive the hit, but it's best not to chance it.
In the latter half of the fight, there will be blue, spinning scythes that spawn on top of a player. Avoid this once it appears, as there will be no telegraph for it. As the fight goes on, he will summon more, as well as do criss-crossing lines of AoEs that will stretch across the stage (players will find these similar to the Manor Jester in Haukke Manor (Hard)).
In the last leg of the fight, he will combine his two possible adds, entrapping two players with slime adds (who cannot free themselves this time) while tethering itself to another single, stronger add. Depending on who was entrapped, you will need to make a decision quickly. In most cases, you will want to down the tethered add immediately, as a casted AoE at full peak will cause a wipe anyway. However, if the two DPS are caught in the Suppurations, you may not have enough DPS to down the tethered add in time, in which case you should free them first (as the slime's health is much lower).
Don't be afraid to use a DPS Limit Break to kill the tethered add if you're rapidly running out of room. This attack should be the last big surprise of the fight.
Loot
- See also: Ilvl100 Dungeon Armor and Ilvl100 Dungeon Accessories
Anchag
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Bogatyr's Armillae of Aiming | Bracelets | 100 | Green | 1 |
Bogatyr's Armillae of Casting | Bracelets | 100 | Green | 1 |
Bogatyr's Armillae of Healing | Bracelets | 100 | Green | 1 |
Bogatyr's Ring of Aiming | Ring | 100 | Green | 1 |
Bogatyr's Ring of Casting | Ring | 100 | Green | 1 |
Bogatyr's Ring of Healing | Ring | 100 | Green | 1 |
Bogatyr's Thighboots of Casting | Feet | 100 | Green | 1 |
Bogatyr's Thighboots of Healing | Feet | 100 | Green | 1 |
Picaroon's Armillae of Slaying | Bracelets | 100 | Green | 1 |
Picaroon's Leggings of Maiming | Feet | 100 | Green | 1 |
Picaroon's Leggings of Scouting | Feet | 100 | Green | 1 |
Picaroon's Leggings of Striking | Feet | 100 | Green | 1 |
Picaroon's Ring of Slaying | Ring | 100 | Green | 1 |
Varlet's Armillae | Bracelets | 100 | Green | 1 |
Varlet's Ring | Ring | 100 | Green | 1 |
Varlet's Sabatons | Feet | 100 | Green | 1 |
Boogyman
Ferdiad
- 50 Allagan Tomestone of Poetics
- Demon Wall Card (Drops at a fixed rate)
- Ferdiad Card (Drops at a fixed rate)
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Bogatyr's Longcoat of Aiming | Body | 100 | Green | 1 |
Bogatyr's Longcoat of Casting | Body | 100 | Green | 1 |
Bogatyr's Longcoat of Healing | Body | 100 | Green | 1 |
Bogatyr's Slops of Aiming | Legs | 100 | Green | 1 |
Bogatyr's Slops of Casting | Legs | 100 | Green | 1 |
Bogatyr's Slops of Healing | Legs | 100 | Green | 1 |
Picaroon's Jacket of Maiming | Body | 100 | Green | 1 |
Picaroon's Jacket of Scouting | Body | 100 | Green | 1 |
Picaroon's Jacket of Striking | Body | 100 | Green | 1 |
Picaroon's Trousers of Maiming | Legs | 100 | Green | 1 |
Picaroon's Trousers of Scouting | Legs | 100 | Green | 1 |
Picaroon's Trousers of Striking | Legs | 100 | Green | 1 |
Varlet's Breeches | Legs | 100 | Green | 1 |
Varlet's Hauberk | Body | 100 | Green | 1 |
Treasure Coffers
Treasure Coffer 1 (X:7.3 Y:9.5)
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Varlet's Sabatons | Feet | 100 | Green | 1 |
Picaroon's Leggings of Maiming | Feet | 100 | Green | 1 |
Picaroon's Leggings of Striking | Feet | 100 | Green | 1 |
Picaroon's Leggings of Scouting | Feet | 100 | Green | 1 |
Bogatyr's Thighboots of Casting | Feet | 100 | Green | 1 |
Bogatyr's Thighboots of Healing | Feet | 100 | Green | 1 |
Varlet's Armillae | Bracelets | 100 | Green | 1 |
Picaroon's Armillae of Slaying | Bracelets | 100 | Green | 1 |
Bogatyr's Armillae of Aiming | Bracelets | 100 | Green | 1 |
Bogatyr's Armillae of Casting | Bracelets | 100 | Green | 1 |
Bogatyr's Armillae of Healing | Bracelets | 100 | Green | 1 |
Varlet's Ring | Ring | 100 | Green | 1 |
Picaroon's Ring of Slaying | Ring | 100 | Green | 1 |
Bogatyr's Ring of Aiming | Ring | 100 | Green | 1 |
Bogatyr's Ring of Casting | Ring | 100 | Green | 1 |
Bogatyr's Ring of Healing | Ring | 100 | Green | 1 |
Treasure Coffer 2 (X:11.0 Y:9.7)
Treasure Coffer 3 (X:13.2 Y:11.5)
Treasure Coffer 4 (X:15.6 Y:10.7)
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Varlet's Earrings | Earrings | 100 | Green | 1 |
Picaroon's Earrings of Slaying | Earrings | 100 | Green | 1 |
Bogatyr's Earrings of Aiming | Earrings | 100 | Green | 1 |
Bogatyr's Earrings of Casting | Earrings | 100 | Green | 1 |
Bogatyr's Earrings of Healing | Earrings | 100 | Green | 1 |
Varlet's Necklace | Necklace | 100 | Green | 1 |
Picaroon's Necklace of Slaying | Necklace | 100 | Green | 1 |
Bogatyr's Necklace of Aiming | Necklace | 100 | Green | 1 |
Bogatyr's Necklace of Casting | Necklace | 100 | Green | 1 |
Bogatyr's Necklace of Healing | Necklace | 100 | Green | 1 |
Achievements
This duty is associated with the following achievements:
Name | Points | Task | Reward | Patch |
---|---|---|---|---|
Remapping the Realm: Amdapor Keep | 10 | Discover every location within Amdapor Keep (Hard). | - | 2.5 |
Images
Gear Images
Dungeon Images
Dialogue
Boogeyman: What you cannot see can hurt you! Boogeyman: Gaaarrr! Boogeyman: Gaah! The light! Boogeyman: Reveal yourself, my shadow! Boogeyman: Ehehehe... Find me—if you can! Boogeyman: Aaargh!
Ferdiad: Guests? But you weren't invited! Well, no matter—you shall have a splendid performance all the same! Ferdiad: Now, for my next trick! Ferdiad: Parting is such sweet sorrow, but the finale is upon you! Ferdiad: I had th-thought to play you for fools—but none are more fool than I...