Difference between revisions of "Logos Actions"
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{{See also|The | {{See also|Logograms|Lost Actions}} | ||
{| class=" | [[File:Logos Actions1.jpg|400px|right]] | ||
{{role action table header}} | [[File:Logos Actions2.png|400px|right]] | ||
'''Logos Actions''' are special duty actions available in {{questlink|eureka|Eureka Pyros}}, {{questlink|eureka|Eureka Hydatos}}, and {{questlink|eureka|The Baldesion Arsenal}} that can greatly increase the power or alter the playstyle of [[job]]s. There are a total of 56 logos actions. While most logos actions serve as additional actions that can be used during combat, others—called "Wisdoms"—provide long-lasting buffs that can create flexibility between roles. For example, {{action icon|Wisdom of the Platebearer}} could allow a [[melee DPS]] to be an effective [[tank]] without sacrificing their DPS. | |||
==Logograms== | |||
Logos actions require crystals known as [[logograms]]. These can be dropped from enemies and notorious monosters in Pyros/Hydatos, obtained from [[Happy Bunny (Mob)|Happy Bunny]] coffers, or directly purchased from the [[Market Board]]. | |||
After obtaining unidentified logograms in Eureka Pyros or Hydatos, take them to [[Drake (NPC)|Drake]] near the logos manipulator in either zone to have them appraised and converted into mnemes. | |||
Logograms are kept in your inventory, but appraised logograms (mnemes) are stored only in the logos manipulator. Players can store up to 200 of each mneme. | |||
==Logos Manipulator== | |||
With the logos manipulator, mnemes can be combined to produce various logos actions. | |||
Some logos actions can only be produced through specific combinations of mnemes, while other actions can be produced through multiple combinations. | |||
After being synthesized, logos actions will be kept in the ''logos actions window''. This window can initially hold up to three sets of 1-2 logos actions. If more logos actions are synthesized when the logos actions window is full, the player will need to overwrite one set of actions or discard the newly synthesized actions. | |||
To upgrade logos actions window capacity by one, obtain an {{item icon|Aethertight Flask}} from silver [[Happy Bunny (Mob)|Happy Bunny]] coffers in Eureka Hydatos and provide it to the [[Expedition Alchemist]] at camp. The capacity can be upgraded three times for a total of six logos action sets. | |||
==Using logos actions== | |||
[[File:Logos Actions6.png|800px|thumb|right|The Logos Manipulator interface.<br><br>'''Logograms panel (left):''' Displays the mnemes the player has available. These can be filtered based on type using the colored icons at the top.<br><br>'''Logos Manipulator panel (right):''' Allows synthesis of new logos actions from mnemes. Up to two logos actions may be synthesized at once by assigning up to three mnemes each to the umbral array (left) or astral array (right).]] | |||
[[File:Logos Actions5.png|right]] | |||
Logos actions in the logos actions window can be assigned as duty actions. '''This will overwrite the existing logos actions assigned as duty actions.''' Logos actions assigned as duty actions will be lost upon exiting the instance, but any logos actions in the logos actions window will be kept. While some logos actions can be used indefinitely when assigned as a duty action, other logos actions only have a limited number of uses before they need to be re-synthesized from mnemes. | |||
It is not possible to move logos actions assigned as duty actions back to the logos actions window. | |||
Progress through the '''level 38 story quest in Pyros''' to improve the logos manipulator, which will allow two logos actions to be produced simultaneously. | |||
By placing logograms in both the astral and umbral arrays of the logos manipulator, two logos actions can be produced at the same time. These will be kept in the logos actions window and can both be set as duty actions. | |||
However, using four or more logograms will increase the rate of failure, which causes all logograms used to be lost. Therefore, you should weigh the risk against the potential reward before proceeding. Because of the failure rate, if synthesizing two logos actions, it is beneficial to use combinations that require the fewest number of input logograms. | |||
*1-3 logograms: 100% success rate | |||
*4 logograms: 70% success rate | |||
*5 logograms: 50% success rate | |||
*6 logograms: 30% success rate | |||
When two duty actions are set, the controls are as follows: | |||
*Duty Action 1 | |||
:RT + Right Thumb-click (R2 + R3) | |||
*Duty Action 2 | |||
:LT + Right Thumb-click (L2 + R3) | |||
*If only one duty action is set, either of the above inputs will activate it, as per the default controls. | |||
==Magia Board interface== | |||
In Pyros, Hydatos, and the Baldesion Arsenal, two new icons appear on the Magia Board that are related to [[Logos Actions]]. The upper left (bag) icon will toggle display of the player's [[mneme]] inventory, while the upper right (star) icon will toggle display of the logos actions window, allowing the player to equip logos actions as duty actions. | |||
[[File:Magia board pyros hydatos labeled.png]] | |||
==Logos Action Log== | |||
Acquired logos actions will be recorded in the Logos Action Log, which can be viewed at any time by speaking to [[Drake]]. Eureka weapons can be enhanced incrementally upon registration of 10, 20, and 30 logos actions. [[Eurekan Armor#Elemental Armor|Elemental Armor]] initially requires 50, then all 56 logos actions to upgrade it fully. | |||
[[File:Logos Actions Log1.png]] | |||
==List of logos actions== | |||
{| class="pve table sortable" | |||
{{role action table header|show-index=true|show-uses=true|hide-mp=true}} | |||
{{role action table row|Wisdom of the Aetherweaver}} | |||
{{role action table row|Wisdom of the Martialist}} | |||
{{role action table row|Wisdom of the Platebearer}} | |||
{{role action table row|Wisdom of the Guardian}} | |||
{{role action table row|Wisdom of the Ordained}} | |||
{{role action table row|Wisdom of the Skirmisher}} | |||
{{role action table row|Wisdom of the Watcher}} | |||
{{role action table row|Wisdom of the Templar}} | |||
{{role action table row|Wisdom of the Irregular}} | |||
{{role action table row|Wisdom of the Breathtaker}} | |||
{{role action table row|Spirit of the Remembered}} | |||
{{role action table row|Protect L}} | |||
{{role action table row|Shell L}} | |||
{{role action table row|Death L}} | |||
{{role action table row|Focus L}} | |||
{{role action table row|Paralyze L}} | |||
{{role action table row|Paralyze L III}} | |||
{{role action table row|Swift L}} | |||
{{role action table row|Featherfoot L}} | |||
{{role action table row|Spirit Dart L}} | |||
{{role action table row|Catastrophe L}} | |||
{{role action table row|Dispel L}} | |||
{{role action table row|Feint L}} | |||
{{role action table row|Stealth L}} | |||
{{role action table row|Aetherial Manipulation L}} | {{role action table row|Aetherial Manipulation L}} | ||
{{role action table row|Backstep L}} | {{role action table row|Backstep L}} | ||
{{role action table row| | {{role action table row|Tranquilizer L}} | ||
{{role action table row|Bloodbath L}} | {{role action table row|Bloodbath L}} | ||
{{role action table row| | {{role action table row|Rejuvenate L}} | ||
{{role action table row| | {{role action table row|Haymaker L}} | ||
{{role action table row|Rapid Recast L}} | |||
{{role action table row|Cure L}} | {{role action table row|Cure L}} | ||
{{role action table row|Cure L II}} | {{role action table row|Cure L II}} | ||
{{role action table row|Stoneskin L}} | |||
{{role action table row|Cure L III}} | {{role action table row|Cure L III}} | ||
{{role action table row| | {{role action table row|Regen L}} | ||
{{role action table row|Esuna L}} | {{role action table row|Esuna L}} | ||
{{role action table row|Incense L}} | {{role action table row|Incense L}} | ||
{{role action table row|Raise L}} | {{role action table row|Raise L}} | ||
{{role action table row| | {{role action table row|Bravery L}} | ||
{{role action table row|Solid Shield L}} | |||
{{role action table row|Spell Shield L}} | |||
{{role action table row|Reflect L}} | {{role action table row|Reflect L}} | ||
{{role action table row|Smite L}} | |||
{{role action table row|Refresh L}} | {{role action table row|Refresh L}} | ||
{{role action table row| | {{role action table row|Banish L}} | ||
{{role action table row| | {{role action table row|Banish L III}} | ||
{{role action table row| | {{role action table row|Magic Burst L}} | ||
{{role action table row| | {{role action table row|Double Edge L}} | ||
{{role action table row| | {{role action table row|Eagle Eye Shot L}} | ||
{{role action table row| | {{role action table row|Perception L}} | ||
{{role action table row|Wisdom of the Elder}} | |||
{{role action table row|Wisdom of the | |||
{{role action table row|Wisdom of the Duelist}} | {{role action table row|Wisdom of the Duelist}} | ||
{{role action table row|Wisdom of the Fiendhunter}} | {{role action table row|Wisdom of the Fiendhunter}} | ||
{{role action table row|Wisdom of the Indomitable}} | {{role action table row|Wisdom of the Indomitable}} | ||
{{role action table row| | {{role action table row|Sacrifice L}} | ||
|} | |} | ||
==Resources== | |||
*[https://ffxiv-eureka.com/logograms Logograms on ffxiv-eureka.com] - Tracks unlocked logos actions, recipes for each logos action, and allows players to input their current stock of mnemes to determine which logos actions can be made | |||
[[Category:Logos Actions]] | |||
[[Category:The Forbidden Land, Eureka]] |
Latest revision as of 19:09, 24 March 2024
- See also: Logograms and Lost Actions
Logos Actions are special duty actions available in The Forbidden Land, Eureka Pyros, The Forbidden Land, Eureka Hydatos, and The Baldesion Arsenal that can greatly increase the power or alter the playstyle of jobs. There are a total of 56 logos actions. While most logos actions serve as additional actions that can be used during combat, others—called "Wisdoms"—provide long-lasting buffs that can create flexibility between roles. For example, Wisdom of the Platebearer could allow a melee DPS to be an effective tank without sacrificing their DPS.
Logograms
Logos actions require crystals known as logograms. These can be dropped from enemies and notorious monosters in Pyros/Hydatos, obtained from Happy Bunny coffers, or directly purchased from the Market Board.
After obtaining unidentified logograms in Eureka Pyros or Hydatos, take them to Drake near the logos manipulator in either zone to have them appraised and converted into mnemes.
Logograms are kept in your inventory, but appraised logograms (mnemes) are stored only in the logos manipulator. Players can store up to 200 of each mneme.
Logos Manipulator
With the logos manipulator, mnemes can be combined to produce various logos actions.
Some logos actions can only be produced through specific combinations of mnemes, while other actions can be produced through multiple combinations.
After being synthesized, logos actions will be kept in the logos actions window. This window can initially hold up to three sets of 1-2 logos actions. If more logos actions are synthesized when the logos actions window is full, the player will need to overwrite one set of actions or discard the newly synthesized actions.
To upgrade logos actions window capacity by one, obtain an Aethertight Flask from silver Happy Bunny coffers in Eureka Hydatos and provide it to the Expedition Alchemist at camp. The capacity can be upgraded three times for a total of six logos action sets.
Using logos actions
Logos actions in the logos actions window can be assigned as duty actions. This will overwrite the existing logos actions assigned as duty actions. Logos actions assigned as duty actions will be lost upon exiting the instance, but any logos actions in the logos actions window will be kept. While some logos actions can be used indefinitely when assigned as a duty action, other logos actions only have a limited number of uses before they need to be re-synthesized from mnemes.
It is not possible to move logos actions assigned as duty actions back to the logos actions window.
Progress through the level 38 story quest in Pyros to improve the logos manipulator, which will allow two logos actions to be produced simultaneously.
By placing logograms in both the astral and umbral arrays of the logos manipulator, two logos actions can be produced at the same time. These will be kept in the logos actions window and can both be set as duty actions.
However, using four or more logograms will increase the rate of failure, which causes all logograms used to be lost. Therefore, you should weigh the risk against the potential reward before proceeding. Because of the failure rate, if synthesizing two logos actions, it is beneficial to use combinations that require the fewest number of input logograms.
- 1-3 logograms: 100% success rate
- 4 logograms: 70% success rate
- 5 logograms: 50% success rate
- 6 logograms: 30% success rate
When two duty actions are set, the controls are as follows:
- Duty Action 1
- RT + Right Thumb-click (R2 + R3)
- Duty Action 2
- LT + Right Thumb-click (L2 + R3)
- If only one duty action is set, either of the above inputs will activate it, as per the default controls.
Magia Board interface
In Pyros, Hydatos, and the Baldesion Arsenal, two new icons appear on the Magia Board that are related to Logos Actions. The upper left (bag) icon will toggle display of the player's mneme inventory, while the upper right (star) icon will toggle display of the logos actions window, allowing the player to equip logos actions as duty actions.
Logos Action Log
Acquired logos actions will be recorded in the Logos Action Log, which can be viewed at any time by speaking to Drake. Eureka weapons can be enhanced incrementally upon registration of 10, 20, and 30 logos actions. Elemental Armor initially requires 50, then all 56 logos actions to upgrade it fully.
List of logos actions
Action | Index | Acquired | Level | Type | Casting | Recast | Range Radius |
Uses | Description |
---|---|---|---|---|---|---|---|---|---|
Wisdom of the Aetherweaver | 1 | Healer | 70 | Spell | Instant | 10s | 0y 0y |
3 | Increase magic damage dealt by 60%. Cannot be used with other Wisdom abilities. Effect ends upon reuse or upon replacement of duty action. |
Wisdom of the Martialist | 2 | Tank | 70 | Spell | Instant | 10s | 0y 0y |
3 | Increases damage dealt by 40%. Cannot be used with other Wisdom abilities. Effect ends upon reuse or upon replacement of duty action. |
Wisdom of the Platebearer | 3 | Healer Melee DPS Physical Ranged DPS Magical Ranged DPS |
70 | Spell | Instant | 10s | 0y 0y |
3 | Reduces damage taken by 80% while increases maximum HP by 50%. Cannot be used with other Wisdom abilities. Effect ends upon reuse or upon replacement of duty action. |
Wisdom of the Guardian | 4 | Tank | 70 | Spell | Instant | 10s | 0y 0y |
3 | Reduces damage taken by 45% while increasing maximum HP by 10%. Cannot be used with other Wisdom abilities. Effect ends upon reuse or upon replacement of duty action. |
Wisdom of the Ordained | 5 | Healer | 70 | Spell | Instant | 10s | 0y 0y |
3 | Increases maximum MP by 50% and healing magic potency by 25%. Cannot be used with other Wisdom abilities. Effect ends upon reuse or upon replacement of duty action. |
Wisdom of the Skirmisher | 6 | Melee DPS Physical Ranged DPS Magical Ranged DPS |
70 | Spell | Instant | 10s | 0y 0y |
3 | Increase damage dealt by 20%. Cannot be used with other Wisdom abilities. Effect ends upon reuse or upon replacement of duty action. |
Wisdom of the Watcher | 7 | Tank | 70 | Spell | Instant | 10s | 0y 0y |
3 | Increases evasion by 25% while reducing damage dealt by 5%. Cannot be used with other Wisdom abilities. Effect ends upon reuse or upon replacement of duty action. |
Wisdom of the Templar | 8 | Healer | 70 | Spell | Instant | 10s | 0y 0y |
3 | Increases healing magic potency by 50% and maximum HP by 30%, while reducing damage dealt by 5%. Cannot be used with other Wisdom abilities. Effect ends upon reuse or upon replacement of duty action. |
Wisdom of the Irregular | 9 | Melee DPS Physical Ranged DPS Magical Ranged DPS |
70 | Spell | Instant | 10s | 0y 0y |
3 | Increases damage dealt by 30% while reducing magic defence by 60%. Cannot be used with other Wisdom abilities. Effect ends upon reuse or upon replacement of duty action. |
Wisdom of the Breathtaker | 10 | Tank Healer Melee DPS Physical Ranged DPS Magical Ranged DPS |
70 | Spell | Instant | 10s | 0y 0y |
3 | Increases poison resistance and movement speed, including mount speed, and increases evasion by 10%. Cannot be used with other Wisdom abilities. Effect ends upon reuse or upon replacement of duty action. |
Spirit of the Remembered | 11 | Tank Healer Melee DPS Physical Ranged DPS Magical Ranged DPS |
70 | Ability | Instant | 10s | 0y 0y |
1 | Increase maximum HP by 10% and accuracy by 30%. Additional Effect: Grants a 70% chance of automatic revival upon KO. Duration: 180m |
Protect L | 12 | Tank Healer Melee DPS Physical Ranged DPS Magical Ranged DPS |
70 | Spell | 2.5s | 2.5s | 30y 0y |
Unlimited | Reduces physical damage taken by 22%. Duration: 30m |
Shell L | 13 | Tank Healer Melee DPS Physical Ranged DPS Magical Ranged DPS |
70 | Spell | 2.5s | 2.5s | 30y 0y |
Unlimited | Reduces magic damage taken by 22%. Duration: 30m |
Death L | 14 | Tank Healer Melee DPS Physical Ranged DPS Magical Ranged DPS |
70 | Spell | 5s | 300s | 30y 0y |
30 | KOs target. The less the target's HP, the greater the chance of success. |
Focus L | 15 | Tank Healer Melee DPS Physical Ranged DPS Magical Ranged DPS |
70 | Ability | Instant | 2.5s | 0y 0y |
99 | Grants a stack of Boost, up to a maximum of 16. Boost Bonus: Increases potency of next weaponskill by 30% per stack. Duration: 30s Shares a recast timer with all weaponskills. |
Paralyze L | 16 | Tank Healer Melee DPS Physical Ranged DPS Magical Ranged DPS |
70 | Spell | 2.5s | 2.5s | 30y 0y |
99 | Afflicts target with Paralysis. Duration: 60s |
Paralyze L III | 17 | Tank Healer Melee DPS Physical Ranged DPS Magical Ranged DPS |
70 | Spell | 2.5s | 2.5s | 30y 6y |
99 | Afflicts target and all neaby [sic] enemies with Paralysis. Duration: 60s |
Swift L | 18 | Tank Healer Melee DPS Physical Ranged DPS Magical Ranged DPS |
70 | Ability | Instant | 90s | 0y 0y |
20 | Greatly increases movement speed. Duration: 10s |
Featherfoot L | 19 | Tank Healer Melee DPS Physical Ranged DPS Magical Ranged DPS |
70 | Ability | Instant | 90s | 0y 0y |
50 | Increases evasion by 15%. Duration: 45s |
Spirit Dart L | 20 | Melee DPS Physical Ranged DPS Magical Ranged DPS |
70 | Weaponskill | Instant | 2.5s | 25y 0y |
50 | Delivers a ranged attack with a potency of 100. Additional Effect: Afflicts target with Spirit Dart L, increasing damage taken by 8%. Duration: 60s |
Catastrophe L | 21 | Tank Melee DPS Physical Ranged DPS |
70 | Ability | Instant | 300s | 0y 20y |
3 | Deals unaspected damage to all nearby enemies with a potency of 4,000, while dealing damage with a potency of 999,999 to self. |
Dispel L | 22 | Healer Melee DPS Physical Ranged DPS Magical Ranged DPS |
70 | Spell | 2.5s | 2.5s | 30y 0y |
Unlimited | Removes one beneficial status from target. |
Feint L | 23 | Tank Healer |
70 | Weaponskill | Instant | 2.38s | 3y 0y |
Unlimited | Delivers an attack with a potency of 100. Additional Effect: Reduces target's evasion. Duration: 60s |
Stealth L | 24 | Tank Healer Melee DPS Physical Ranged DPS Magical Ranged DPS |
70 | Ability | Instant | 15s | 0y 0y |
50 | Blend in with your surroundings, making it impossible for most enemies to detect you, but reducing movement speed by 50%. Has no effect on certain enemies with special sight. Cannot be executed while in combat. Effect ends upon use of any action other than Sprint, or upon reuse. |
Aetherial Manipulation L | 25 | Tank Healer Melee DPS Physical Ranged DPS Magical Ranged DPS |
70 | Ability | Instant | 5s | 25y 0y |
99 | Rush to a target's side. Unable to cast if bound. |
Backstep L | 26 | Tank Healer Melee DPS Physical Ranged DPS Magical Ranged DPS |
70 | Ability | Instant | 5s | 0y 0y |
99 | Jump 10 yalms back from current position. Cannot be executed while bound. |
Tranquilizer L | 27 | Tank Healer Melee DPS Physical Ranged DPS Magical Ranged DPS |
70 | Ability | Instant | 30s | 25y 0y |
50 | Stuns target. Duration: 8s |
Bloodbath L | 28 | Tank Healer Melee DPS Physical Ranged DPS Magical Ranged DPS |
70 | Ability | Instant | 60s | 0y 0y |
30 | Converts a portion of damage dealt into HP. Duration: 45s |
Rejuvenate L | 29 | Tank Healer Melee DPS Physical Ranged DPS Magical Ranged DPS |
70 | Ability | Instant | 30s | 0y 0y |
50 | Instantly restores 50% of maximum HP and MP. |
Haymaker L | 30 | Tank | 70 | Ability | Instant | 30s | 3y 0y |
50 | Delivers an attack with a potency of 300. Can only be executed immediately after evading an attack. Additional Effect: Slow +20% Duration: 30s |
Rapid Recast L | 31 | Tank Melee DPS Physical Ranged DPS Magical Ranged DPS |
70 | Ability | Instant | 90s | 0y 0y |
50 | Shortens recast time for next ability used by 50%. Duration: 15s |
Cure L | 32 | Tank Melee DPS Physical Ranged DPS Magical Ranged DPS |
70 | Spell | 2s | 2.5s | 30y 0y |
Unlimited | Restores target's HP. Cure Potency: 9,000 |
Cure L II | 33 | Melee DPS Physical Ranged DPS Magical Ranged DPS |
70 | Ability | Instant | 5s | 30y 0y |
50 | Restores target's HP. Cure Potency: 12,000 |
Stoneskin L | 34 | Tank Healer Melee DPS Physical Ranged DPS Magical Ranged DPS |
70 | Spell | 2s | 2.5s | 30y 0y |
99 | Creates a barrier around target that absorbs damage totaling 10% of target's maximum HP. Duration: 30s |
Cure L III | 35 | Tank Melee DPS Physical Ranged DPS Magical Ranged DPS |
70 | Spell | 2s | 2.5s | 30y 15y |
50 | Restores HP of target and all party members nearby target. Cure Potency: 9,000 |
Regen L | 36 | Tank Melee DPS Physical Ranged DPS Magical Ranged DPS |
70 | Spell | Instant | 2.5s | 30y 0y |
99 | Grants Regen to target. Cure Potency: 2,500 Duration: 21s |
Esuna L | 37 | Tank Melee DPS Physical Ranged DPS Magical Ranged DPS |
70 | Spell | 1s | 2.5s | 30y 0y |
Unlimited | Removes a single detrimental effect from target. |
Incense L | 38 | Healer Melee DPS Physical Ranged DPS Magical Ranged DPS |
70 | Ability | Instant | 20s | 25y 0y |
Unlimited | Gesture threateningly, placing yourself at the top of a target's enmity list and increasing enmity generation. Duration: 15s |
Raise L | 39 | Tank Melee DPS Physical Ranged DPS Magical Ranged DPS |
70 | Spell | 3s | 2.5s | 30y 0y |
99 | Resurrects target to a weakened state. |
Bravery L | 40 | Healer Magical Ranged DPS |
70 | Spell | 2.5s | 2.5s | 30y 0y |
99 | Increases target's damage dealt by 10%. Duration: 300s |
Solid Shield L | 41 | Healer Melee DPS Physical Ranged DPS Magical Ranged DPS |
70 | Ability | Instant | 300s | 0y 0y |
30 | Reduces physical damage taken by 99%. Duration: 8s |
Spell Shield L | 42 | Healer Melee DPS Physical Ranged DPS Magical Ranged DPS |
70 | Ability | Instant | 300s | 0y 0y |
30 | Reduces magic damage taken by 99%. Duration: 8s |
Reflect L | 43 | Tank Healer Melee DPS Physical Ranged DPS Magical Ranged DPS |
70 | Spell | Instant | 2.5s | 30y 0y |
99 | Creates a magic-reflecting barrier around self or party member. Duration: 10s |
Smite L | 44 | Tank | 70 | Ability | Instant | 45s | 3y 0y |
30 | Delivers an attack with a potency of 1,000. Can only be executed when your HP is below 50%. Additional Effect: Restores an amount of own HP proportional to damage dealt |
Refresh L | 45 | Healer | 70 | Spell | 3s | 2.5s | 0y 20y |
99 | Increases the amount of magia aether regenerated over time by self and nearby party members. Duration: 30s |
Banish L | 46 | Healer | 70 | Spell | 2.5s | 2.5s | 25y 0y |
99 | Deals unaspected damage with a potency of 200. Additional Effect: Afflicts undead targets with Banish L, increasing damage taken by 25% Duration: 60s |
Banish L III | 47 | Healer | 70 | Spell | 3s | 2.5s | 25y 12y |
50 | Deals unaspected damage with a potency of 150 to target and all enemies nearby it. Additional Effect: Afflicts undead targets with Banish L, increasing damage taken by 25%. Duration: 60s |
Magic Burst L | 48 | Healer Magical Ranged DPS |
70 | Ability | Instant | 90s | 0y 0y |
10 | Increases spell damage by 100% while increasing MP cost. Duration: 20s |
Double Edge L | 49 | Tank Melee DPS |
70 | Ability | Instant | 90s | 0y 0y |
10 | Increases physical damage dealt while dealing damage to self over time. Stacks increase every 3 seconds, up to a maximum of 16. For each stack, physical damage dealt is increased by 15%, and potency of damage dealt to self increases by 360. Duration: 48s |
Eagle Eye Shot L | 50 | Physical Ranged DPS | 70 | Weaponskill | Instant | 2.5s | 25y 0y |
30 | Delivers a ranged attack with a potency of 80. Potency increases up to 1000% the lower the target's HP. Generates significant enmity upon use. |
Perception L | 51 | Melee DPS Physical Ranged DPS Magical Ranged DPS |
70 | Ability | Instant | 3.5s | 0y 15y |
99 | Reveals all traps within a 15-yalm radius. If no traps exist within 15 yalms, detects whether any traps are present within a 36-yalm radius. Only effective within dungeons. |
Wisdom of the Elder | 52 | Magical Ranged DPS | 70 | Spell | Instant | 10s | 0y 0y |
3 | Increases magic damage dealt by 35% while reducing magic damage taken by 22% and decreasing spell MP cost. Cannot be used with other Wisdom abilities. Effect ends upon reuse or upon replacement of duty action. |
Wisdom of the Duelist | 53 | Melee DPS | 70 | Spell | Instant | 10s | 0y 0y |
3 | Increases physical damage dealt by 40% and maximum HP by 15%. Cannot be used with other Wisdom abilities. Effect ends upon reuse or upon replacement of duty action. |
Wisdom of the Fiendhunter | 54 | Physical Ranged DPS | 70 | Spell | Instant | 10s | 0y 0y |
3 | Increases physical damage dealt by 25% and evasion by 25%. Cannot be used with other Wisdom abilities. Effect ends upon reuse or upon replacement of duty action. |
Wisdom of the Indomitable | 55 | Tank | 70 | Spell | Instant | 10s | 0y 0y |
3 | Reduces damage taken by 64%. Grants one stack of HP Boost each time damage equal to or greater than half of maximum HP is taken from a single-target attack. Cannot be used with other Wisdom abilities. Effect ends upon reuse or upon replacement of duty action. |
Sacrifice L | 56 | Healer | 70 | Spell | 3s | 2.5s | 30y 0y |
3 | Restores 100% of target's HP, even if target is KO'd. Cannot be executed if currently afflicted with Sacrifice. Additional Effect: Inflicts Sacrifice on self. Duration: 10s |
Resources
- Logograms on ffxiv-eureka.com - Tracks unlocked logos actions, recipes for each logos action, and allows players to input their current stock of mnemes to determine which logos actions can be made