Difference between revisions of "Hard Slash"
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{{Action infobox | {{Action infobox | ||
| description = Delivers an attack with a potency of | | description = Delivers an attack with a potency of 300. | ||
| acquired = Dark Knight | | acquired = Dark Knight | ||
| level = 1 | | level = 1 | ||
Line 8: | Line 8: | ||
| range = 3 | | range = 3 | ||
| targeting = enemy | | targeting = enemy | ||
| pvp = c | | pvp = c | ||
| actions = Syphon Strike | | actions = Syphon Strike | ||
| traits = Melee Mastery (Dark Knight) | | traits = Melee Mastery (Dark Knight), Melee Mastery II (Dark Knight) | ||
| patch = 3.0 | |||
| release = heavensward | |||
}} | }} | ||
==Notes== | ==Notes== | ||
* The potency of this action is 150 until {{action icon|Melee Mastery (Dark Knight)}} is learned at Lv. 84. | * The potency of this action is 150 until {{action icon|Melee Mastery (Dark Knight)}} is learned at Lv. 84. | ||
==History== | |||
*{{patch|7.05|Potency has been increased from 260 to 300.}} | |||
*{{patch|7.0|Potency has increased from 170 to 260 upon learning {{action icon|Melee Mastery II (Dark Knight)}}.}} | |||
*{{patch|6.0|Potency has been changed from 200 to 170.}} | |||
*{{patch|5.0| | |||
**TP cost has been removed. | |||
**Potency has been increased from 150 to 200.}} | |||
*{{patch|3.2|TP cost has been reduced from 70 to 60.}} | |||
*{{patch|3.0}} |
Latest revision as of 06:43, 30 July 2024
- This article is about the PvE action. For the PvP action, see Hard Slash (PvP).
Hard Slash
“Delivers an attack with a potency of 300.
— In-game description
Hard Slash is an action unlocked at level 1. It is available for Dark Knight.
Related traits
- Melee Mastery (Lv. 84) - Increases the potency of Hard Slash to 180, Syphon Strike to 120, and Souleater to 140.
- Melee Mastery II (Lv. 94) - Increases the potency of Hard Slash to 300, Syphon Strike to 240, Souleater to 260, Stalwart Soul to 120, Carve and Spit to 540, Bloodspiller to 580, and Quietus to 240.
Related actions
Notes
- The potency of this action is 150 until Melee Mastery is learned at Lv. 84.
History
- Patch 7.05 (2024-07-30): Potency has been increased from 260 to 300.
- Patch 7.0 (2024-07-02): Potency has increased from 170 to 260 upon learning Melee Mastery II.
- Patch 6.0 (2021-12-07): Potency has been changed from 200 to 170.
- Patch 5.0 (2019-07-02):
- TP cost has been removed.
- Potency has been increased from 150 to 200.
- Patch 3.2 (2016-02-23): TP cost has been reduced from 70 to 60.
- Patch 3.0 (2015-06-23): Added.