Difference between revisions of "Equilibrium"
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| traits = Enhanced Equilibrium | | traits = Enhanced Equilibrium | ||
| targeting = self | | targeting = self | ||
| patch = 3.0 | |||
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==History== | |||
*{{patch|6.0|Added "Additional Effect: Gradually restores HP", "Cure Potency: 200", and "Duration: 15s" upon learning the {{action icon|Enhanced Equilibrium}} trait.}} | |||
*{{patch|5.0| | |||
**The effect "Restores own HP" no longer requires the effect of {{action icon|Defiance}}. | |||
**The effect "Restores TP when used under the effect of {{action icon|Deliverance (Action)}}" has been removed.}} | |||
*{{patch|3.0}} |
Latest revision as of 22:55, 2 March 2024
Equilibrium
- Recast
- 60s
- Targeting
- Self
- Quest Req.
- Slap an' Chop
- Patch
- 3.0
“Restores own HP.
Cure Potency: 1,200
Additional Effect: Gradually restores HP
Cure Potency: 200
Duration: 15s— In-game description
Equilibrium is an action unlocked by questing at level 58. It is available for Warrior.
Related traits
- Enhanced Equilibrium (Lv. 84) - Grants healing over time to self.
History
- Patch 6.0 (2021-12-07): Added "Additional Effect: Gradually restores HP", "Cure Potency: 200", and "Duration: 15s" upon learning the Enhanced Equilibrium trait.
- Patch 5.0 (2019-07-02):
- The effect "Restores own HP" no longer requires the effect of Defiance.
- The effect "Restores TP when used under the effect of Deliverance" has been removed.
- Patch 3.0 (2015-06-23): Added.