Difference between revisions of "Collectables"
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[[Collectables]] is a feature for crafting and gathering classes first introduced in [[Heavensward]] (3.0). | [[Collectables]] is a feature for crafting and gathering classes first introduced in [[Heavensward]] ([[Patch 3.0|3.0]]). | ||
A collectable is essentially a unique rarity, separate from {{HQ}} [[High Quality]], that is indicated with its own icon: {{Collectable}}. The higher an item's collectability number, the more | A collectable is essentially a unique rarity, separate from {{HQ}} [[High Quality]], that is indicated with its own icon: {{Collectable}} on [[items]] and [[File:Collectable recipe icon.png|link=]] in the {{STFI|Crafting Log|link=Crafting Log|icon=Crafting log icon2.png|size=small}} [[Crafting Log]]. The higher an item's collectability number, the more {{exp}} [[Experience]], {{scrip|purple crafter}}{{scrip|purple gatherer}} [[Purple Scrip]], and {{scrip|orange crafter}}{{scrip|orange gatherer}} [[Orange Scrip]] will be rewarded. Collectables cannot be stacked or sold either to regular merchants or on the [[Market Board]], nor can they be consumed or used as material for synthesis. As with {{HQ}} [[High Quality]], you may downgrade a collectable to a normal item that can then be vendored or discarded. | ||
These general-purpose collectable items can be turned in at any [[Collectable Appraiser]], who are available at: | These general-purpose collectable items can be turned in at any [[Collectable Appraiser]], who are available at: | ||
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* [[Gridania]] (Aetheryte: Leatherworkers' Guild) | * [[Gridania]] (Aetheryte: Leatherworkers' Guild) | ||
* [[Ul'dah]] (Aetheryte: Sapphire Avenue Exchange) | * [[Ul'dah]] (Aetheryte: Sapphire Avenue Exchange) | ||
* [[Mor Dhona]] ( | * [[Mor Dhona]] (X:22.4, Y:6.7) | ||
* [[Idyllshire]] ( | * [[Idyllshire]] (X:5.7, Y:7.0) | ||
* [[Rhalgr's Reach]] ( | * [[Rhalgr's Reach]] (X:9.8, Y:12.5) | ||
* [[Eulmore]] ( | * [[Eulmore]] (X:11.6, Y:10.8) | ||
* [[Radz-at-Han]] ( | * [[Radz-at-Han]] (X:11.7, Y:9.8) | ||
* [[Solution Nine]] (X:9.1, Y:13.5) | |||
There are also specific collectibles for the [[Ishgardian Restoration]], [[Custom Deliveries]], and [[Aetherial Reduction]]. | There are also specific collectibles for the [[Ishgardian Restoration]], [[Custom Deliveries]], and [[Aetherial Reduction]]. | ||
__TOC__ | __TOC__ | ||
==Unlock== | ==Unlock== | ||
Players can unlock [[Collectables]] as a system by completing the level 50 [[quest]] {{questlink|feature|Inscrutable Tastes}}. Players start the quest by talking to [[Morgayne]] in [[Foundation]] (X:10.1 Y:10.4). It requires the prior completion of the [[Heavensward]] [[MSQ]] {{questlink|main|The Better Half}}. | Players can unlock [[Collectables]] as a system by completing the level 50 [[quest]] {{questlink|feature|Inscrutable Tastes}}. Players start the quest by talking to [[Morgayne]] in [[Foundation]] (X:10.1 Y:10.4). It requires the prior completion of the level 50 [[Heavensward]] [[MSQ]] {{questlink|main|The Better Half}}. | ||
Additionally, further levels of the [[Scrip Exchange]] are unlocked in each expansion. Beginning with [[Stormblood]]'s {{questlink|feature|Reach Long and Prosper}}, these quests are single conversations without [[Journal]] entries. Once an [[expansion]]'s inventory is unlocked, it becomes available at all [[Scrip Exchange|Scrip Exchange NPCs]]: | |||
{{quest list header|unlocks=y}} | {{quest list header|unlocks=y}} | ||
{{quest list row|Inscrutable Tastes}} | {{quest list row|Inscrutable Tastes}} | ||
{{quest list row|No Longer a Collectable}} | {{quest list row|No Longer a Collectable}} | ||
{{quest list row|Go West, Craftsman}} | {{quest list row|Go West, Craftsman}} | ||
{{quest list row|Reach Long and Prosper}} | |||
{{quest list row|The Boutique Always Wins}} | |||
{{quest list row|Expanding House of Splendors}} | |||
{{quest list row|Dawn of a New Deal}} | |||
{{table footer}} | |||
[[Custom Deliveries]] clients require that you first unlock an [[expansion]]'s inventory with one of the above quests, but they are optional for unlocking later [[expansion]]'s [[Scrip Exchange|Scrip Exchange NPCs]]. | |||
{{quest list header|unlocks=y}} | |||
{{quest list row|Arms Wide Open}} | {{quest list row|Arms Wide Open}} | ||
{{quest list row|None Forgotten, None Forsaken}} | {{quest list row|None Forgotten, None Forsaken}} | ||
{{quest list row|The Seaweed Is Always Greener}} | {{quest list row|The Seaweed Is Always Greener}} | ||
{{quest list row|Between a Rock and the Hard Place}} | {{quest list row|Between a Rock and the Hard Place}} | ||
{{quest list row|Oh, Beehive Yourself}} | {{quest list row|Oh, Beehive Yourself}} | ||
{{quest list row|O Crafter, My Crafter}} | {{quest list row|O Crafter, My Crafter}} | ||
{{quest list row|You Can Count on It}} | {{quest list row|You Can Count on It}} | ||
{{quest list row|Of Mothers and Merchants}} | {{quest list row|Of Mothers and Merchants}} | ||
{{quest list row|That's So Anden}} | |||
{{quest list row|A Request of One's Own}} | |||
{{table footer}} | {{table footer}} | ||
==Crafting== | ==Crafting== | ||
[[File:Patch 6.1 Collectable Crafting.png|right]] | [[File:Patch 6.1 Collectable Crafting.png|right]] | ||
Collectables can be found in a dedicated tab in the Crafting Log under Special Recipes (the bag with a star icon under Recipe Level). The drop-down menu for crafting Collectables is near the bottom, separated into four categories: levels 50-60, levels 61-70, levels 71-80, and levels 81-90. The collectability of an item is determined by the Control attribute and Touch actions, exactly to how | Collectables can be found in a dedicated tab in the Crafting Log under Special Recipes (the bag with a star icon under Recipe Level). The drop-down menu for crafting Collectables is near the bottom, separated into four categories: levels 50-60, levels 61-70, levels 71-80, and levels 81-90. The collectability of an item is determined by the [[Control]] attribute and Touch actions, exactly to how {{HQ}} [[High Quality]] items are crafted. In fact, {{HQ}} [[High Quality]] and [[File:Collectable recipe icon.png|link=]] collectable are mutually exclusive after the [[patch 5.3]] changes; items can only be crafted as one or the other. With [[patch 6.1]], the collectability thresholds are now visible on the crafting screen (see right).<br> | ||
All general-purpose collectables are now prefixed ''Rarefied'', and are crafted with similar ingredients as the non-Rarefied version. | |||
<big>For a full list of general-purpose crafted collectables with thresholds and scrips, see: [[Collectables/Crafted]].</big> | <big>For a full list of general-purpose crafted collectables with thresholds and scrips, see: [[Collectables/Crafted]].</big> | ||
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==Gathering== | ==Gathering== | ||
[[File:Patch 6.2 Collectable Gathering.png|288px|right]] | [[File:Patch 6.2 Collectable Gathering.png|288px|right|[[Patch 6.2]]]] | ||
Collectables can be gathered at various nodes starting at level 50, and turned in at the [[Collectable Appraiser]] in various cities for {{scrip| | [[File:Patch 6.3 Collectable Gathering.png|288px|right|[[Patch 6.3]]]] | ||
Collectables can be gathered at various nodes starting at level 50, and turned in at the [[Collectable Appraiser]] in various cities for {{scrip|Purple Gatherer}} [[Purple Gatherers' Scrip]]s (for level 50-99 collectables) or {{scrip|Orange Gatherer}} [[Orange Gatherers' Scrip]]s (for level 100 collectables) and {{exp}} [[experience]]. [[Unspoiled Nodes|Unspoiled items]] earn much more; it is recommended to focus on unspoiled items as their nodes have a minimum of six gathering attempts, allowing you to gather more items after reaching the desired collectability. They are usually the optimal way to earn experience points for little effort. | |||
To gather a collectable, interact with the node, reach the item, and click on the desired collectable. You can identify which items in the node are collectables by seeing the {{Collectable}} icon next to the item name. When selecting a collectable, a new window will appear with actions specific to collectables (see right). You can increase the item's collectability using actions, then "Collect" the item once the desired collectability is reached. The Collect action succeeds at your gathering rate (as shown by the percentage at the very top). The appraisal actions are based on [[perception]]. | To gather a collectable, interact with the node, reach the item, and click on the desired collectable. You can identify which items in the node are collectables by seeing the {{Collectable}} icon next to the item name. When selecting a collectable, a new window will appear with actions specific to collectables (see right). You can increase the item's collectability using actions, then "Collect" the item once the desired collectability is reached. The Collect action succeeds at your gathering rate (as shown by the percentage at the very top). The appraisal actions are based on [[perception]]. | ||
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Gathered collectibles usually have a separate non-Rarefied version (as of [[Patch 5.4]]). These cannot be converted between the types, and the ''Rarefied'' items cannot be used as ingredients in recipes in place of the non-Rarefied ones. The different versions will never be found together on the same node. Previously, you could gather the items that ''only'' had use as a collectable in a non-collectable form, which is why this change was made. | Gathered collectibles usually have a separate non-Rarefied version (as of [[Patch 5.4]]). These cannot be converted between the types, and the ''Rarefied'' items cannot be used as ingredients in recipes in place of the non-Rarefied ones. The different versions will never be found together on the same node. Previously, you could gather the items that ''only'' had use as a collectable in a non-collectable form, which is why this change was made. | ||
[[Fisher]] still works the old way, which is different. To catch collectable fish, you simply enable {{action icon|Collect (fisher)}} (previously known as the '''Collector's Glove''') and fish as normal. Any fish capable of being a collectable that you catch with [[Collect (fisher)|Collect]] active will have a random amount of collectability influenced by your total amount of [[perception]]. The abilities {{action icon|Patience}} and {{action icon|Patience II}} appear to boost collectability as well.<br> | {{FSH}} [[Fisher]] still works the old way, which is different. To catch collectable fish, you simply enable {{action icon|Collect (fisher)}} (previously known as the '''Collector's Glove''') and fish as normal. Any fish capable of being a collectable that you catch with [[Collect (fisher)|Collect]] active will have a random amount of collectability influenced by your total amount of [[perception]]. The abilities {{action icon|Patience}} and {{action icon|Patience II}} appear to boost collectability as well.<br> | ||
''Note: It is possible to catch collectable fish in a non-collectable form if you forget to enable {{action icon|Collect (fisher)}}. Non-collectable versions of those fish have no use whatsoever.'' | ''Note: It is possible to catch collectable fish in a non-collectable form if you forget to enable {{action icon|Collect (fisher)}}. Non-collectable versions of those fish have no use whatsoever.'' | ||
<big>For a full list of general-purpose gathered collectables with thresholds and scrips, see: [[Collectables/Gathered]].</big> | <big>For a full list of general-purpose gathered collectables with thresholds and scrips, see: [[Collectables/Gathered]].</big> | ||
{{see also|Prime Collectables}} | {{see also|Prime Collectables}} | ||
==Achievements== | |||
''Main article: [[Collectables Achievements]]'' | |||
Collectables are associated with several [[achievements]]: | |||
{| {{STDT| mech1 sortable align-left}} | |||
{{achievement table header}} | |||
{{achievement table row|I Made That (Worth Collecting) I}} | |||
{{achievement table row|I Made That (Worth Collecting) II}} | |||
{{achievement table row|I Made That (Worth Collecting) III}} | |||
{{achievement table row|I Made That (Worth Collecting) IV}} | |||
{{achievement table row|I Made That (Worth Collecting) V}} | |||
{{achievement table row|I Made That (Worth Collecting) VI}} | |||
{{achievement table row|I Collected That I}} | |||
{{achievement table row|I Collected That II}} | |||
{{achievement table row|I Collected That III}} | |||
{{achievement table row|I Collected That IV}} | |||
{{achievement table row|I Collected That V}} | |||
{{achievement table row|I Collected That VI}} | |||
{{achievement table row|I Traded That I}} | |||
{{achievement table row|I Traded That II}} | |||
{{achievement table row|I Traded That III}} | |||
|} | |||
{{item icon|I Collected That I}} and {{item icon|I Made That (Worth Collecting) I}} are two of the four requirements for [[file:trade mentor status icon1.png|25px|link=Trade Mentor]]'''[[Trade Mentor]]''' status. | |||
[[Category:Game mechanics]] [[Category:Patch 3.0 Features]] | [[Category:Game mechanics]] [[Category:Patch 3.0 Features]] |
Latest revision as of 15:40, 25 July 2024
Collectables is a feature for crafting and gathering classes first introduced in Heavensward (3.0).
A collectable is essentially a unique rarity, separate from High Quality, that is indicated with its own icon: on items and in the Crafting Log. The higher an item's collectability number, the more Experience, Purple Scrip, and Orange Scrip will be rewarded. Collectables cannot be stacked or sold either to regular merchants or on the Market Board, nor can they be consumed or used as material for synthesis. As with High Quality, you may downgrade a collectable to a normal item that can then be vendored or discarded.
These general-purpose collectable items can be turned in at any Collectable Appraiser, who are available at:
- Limsa Lominsa (Aetheryte: Hawkers' Alley)
- Gridania (Aetheryte: Leatherworkers' Guild)
- Ul'dah (Aetheryte: Sapphire Avenue Exchange)
- Mor Dhona (X:22.4, Y:6.7)
- Idyllshire (X:5.7, Y:7.0)
- Rhalgr's Reach (X:9.8, Y:12.5)
- Eulmore (X:11.6, Y:10.8)
- Radz-at-Han (X:11.7, Y:9.8)
- Solution Nine (X:9.1, Y:13.5)
There are also specific collectibles for the Ishgardian Restoration, Custom Deliveries, and Aetherial Reduction.
Unlock
Players can unlock Collectables as a system by completing the level 50 quest Inscrutable Tastes. Players start the quest by talking to Morgayne in Foundation (X:10.1 Y:10.4). It requires the prior completion of the level 50 Heavensward MSQ The Better Half.
Additionally, further levels of the Scrip Exchange are unlocked in each expansion. Beginning with Stormblood's Reach Long and Prosper, these quests are single conversations without Journal entries. Once an expansion's inventory is unlocked, it becomes available at all Scrip Exchange NPCs:
Custom Deliveries clients require that you first unlock an expansion's inventory with one of the above quests, but they are optional for unlocking later expansion's Scrip Exchange NPCs.
Crafting
Collectables can be found in a dedicated tab in the Crafting Log under Special Recipes (the bag with a star icon under Recipe Level). The drop-down menu for crafting Collectables is near the bottom, separated into four categories: levels 50-60, levels 61-70, levels 71-80, and levels 81-90. The collectability of an item is determined by the Control attribute and Touch actions, exactly to how High Quality items are crafted. In fact, High Quality and collectable are mutually exclusive after the patch 5.3 changes; items can only be crafted as one or the other. With patch 6.1, the collectability thresholds are now visible on the crafting screen (see right).
All general-purpose collectables are now prefixed Rarefied, and are crafted with similar ingredients as the non-Rarefied version.
For a full list of general-purpose crafted collectables with thresholds and scrips, see: Collectables/Crafted.
Gathering
Collectables can be gathered at various nodes starting at level 50, and turned in at the Collectable Appraiser in various cities for Purple Gatherers' Scrips (for level 50-99 collectables) or Orange Gatherers' Scrips (for level 100 collectables) and experience. Unspoiled items earn much more; it is recommended to focus on unspoiled items as their nodes have a minimum of six gathering attempts, allowing you to gather more items after reaching the desired collectability. They are usually the optimal way to earn experience points for little effort.
To gather a collectable, interact with the node, reach the item, and click on the desired collectable. You can identify which items in the node are collectables by seeing the icon next to the item name. When selecting a collectable, a new window will appear with actions specific to collectables (see right). You can increase the item's collectability using actions, then "Collect" the item once the desired collectability is reached. The Collect action succeeds at your gathering rate (as shown by the percentage at the very top). The appraisal actions are based on perception.
Gathered collectibles usually have a separate non-Rarefied version (as of Patch 5.4). These cannot be converted between the types, and the Rarefied items cannot be used as ingredients in recipes in place of the non-Rarefied ones. The different versions will never be found together on the same node. Previously, you could gather the items that only had use as a collectable in a non-collectable form, which is why this change was made.
Fisher still works the old way, which is different. To catch collectable fish, you simply enable Collect (previously known as the Collector's Glove) and fish as normal. Any fish capable of being a collectable that you catch with Collect active will have a random amount of collectability influenced by your total amount of perception. The abilities Patience and Patience II appear to boost collectability as well.
Note: It is possible to catch collectable fish in a non-collectable form if you forget to enable Collect. Non-collectable versions of those fish have no use whatsoever.
For a full list of general-purpose gathered collectables with thresholds and scrips, see: Collectables/Gathered.
- See also: Prime Collectables
Achievements
Main article: Collectables Achievements
Collectables are associated with several achievements:
I Collected That I and I Made That (Worth Collecting) I are two of the four requirements for Trade Mentor status.