Difference between revisions of "Retainer Ventures"

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{{TOCRIGHT}}
Players can assign their [[retainers]] to go on '''[[Retainer Ventures]]''', which sends the retainers out into the field to procure items.
Retainer Ventures allow the players to assign tasks to their [[retainer]]s. The [[retainer]]s can be sent on collection missions to bring back [[items]]. The retainer will complete their task after a certain amount of time. Retainers are assigned [[#Class|classes]] and are able to equip [[#Gear|gear]] and level up. Retainer Ventures were introduced in [[Patch 2.2]].
[[File:Retainer Ventures img1.png|right|300px]]


*Every [[#Assigning a Venture|venture assignment]] costs the player a special currency named [[ventures]]. These can be earned from [[Beast Tribe]] dailies, battle leves, or purchased from the Grand Company quartermasters.
==Unlock==
Players must complete the following quest to gain access to ventures.
 
{| {{STDT|mech1}}
|-
! Quest Name !! Required Level and Location
|-
| [[An Ill-conceived Venture (Limsa Lominsa)]] || Level 17<br>[[Limsa Lominsa Lower Decks]] (X:9.0 Y:11.2)<br>NPC: [[Troubled Adventurer]]
|-
| [[An Ill-conceived Venture (Gridania)]] || Level 17<br>[[New Gridania]] (X:11.8 Y:12.2)<br>NPC: [[Troubled Adventurer]]
|-
| [[An Ill-conceived Venture (Ul'dah)]] || Level 17<br>[[Ul'dah - Steps of Nald]] (X:9.3 Y:8.7)<br>NPC: [[Troubled Adventurer]]
|-
|}
 
Once unlocked, the following categories will be added to the retainer interface:
*Number of remaining [[venture]]s
*View venture report
*Assign venture
*View retainer attributes and gear
*Assign retainer class
 
[[File:Retainer Ventures img2.png]]
 
After unlocking retainer ventures, the [[Market Board|market board]] status in the retainer interface will also display venture status.
 
==Assigning Your Retainer a Class==
Before your [[retainers]] can undertake ventures, you must first assign them a [[class]] and equip them with a [[Weapons|main arm]].<br>
[[Retainers]] can be set to any of the following [[class]]es, with the assigned [[class]] determining the items they can procure:
 
[[File:Retainer Ventures img3.png]]
 
Disciples of War or Magic: {{GLA}}[[Gladiator]] / {{PGL}}[[Pugilist]] / {{MRD}}[[Marauder]] / {{LNC}}[[Lancer]] / {{ROG}}[[Rogue]] / {{ARC}}[[Archer]] / {{CNJ}}[[Conjurer]] / {{THM}}[[Thaumaturge]] / {{ACN}}[[Arcanist]]<br>
Disciples of the Land: {{MIN}}[[Miner]] / {{BTN}}[[Botanist]] / {{FSH}}[[Fisher]]
 
*<span style="color:red"> Classes your character have not unlocked cannot be assigned to retainers.</span>
*<span style="color:red"> A retainer's class/job level cannot exceed the highest level the player has achieved on that class/job.</span>
 
A retainer's [[class]] can be changed at any time. However, you must reset their current [[class]] and level before assigning a new one.
*<span style="color:red"> If you switch a retainer's class, the exp from the previously-held class is permanently lost.</span>


*You can still use the Message Board and Summoning Bell while your Retainer is out venturing. However, their equipment and class cannot be changed during a Venture.
Players can hire up to 2 retainers by default. '''It is generally recommended to have one retainer as a combat class, and the other retainer as a {{MIN}}[[Miner]] / {{BTN}}[[Botanist]]'''.
* The combat retainer can collect monster parts such as skins, which may take a while for the player to collect manually. This retainer should ideally have the same class/job as the player's highest class/job. This allows the retainer to easily keep pace with the player's level, and use handed-down gear from the player, conserving resources.
* {{MIN}}[[Miner]] / {{BTN}}[[Botanist]] can gather materials (including elemental shards/crystals) to help the player's crafting classes, or to be sold on the market board.
* {{FSH}}[[Fisher]] collects fish, which are generally not as useful for crafting, and does not collect elemental shards/crystals. Due to this, Fisher retainers are considered less useful/less profitable compared to Botanist and Miner. That said, if the player pays for a 3rd retainer, then making that retainer a Fisher is worth considering for the exclusive minions.


==Unlock==
===Retainer Jobs===
To unlock Retainer Ventures, you must complete the quest {{questlink|main|The Scions of the Seventh Dawn (Quest)}} and have hired at least 1 [[Retainer]]. Players then must complete one of the three different level 17 quests in whichever city they started in.
Retainers that have reached level 30 or above as a [[Disciple of War]] or [[Disciple of Magic|Magic]] can have their class upgraded to a [[job]].<ref>[https://na.finalfantasyxiv.com/lodestone/topics/detail/c755d756aece79cc9707f5444ad0980ac2b5a39c Patch 3.2 Notes (Full Release)]</ref>
 
By assigning your retainer a [[job]], they will be able to equip job-specific gear.
 
Before assigning your retainer a [[job]], the following requirements must be met:
 
*{{PLD}}[[Paladin]] / {{WAR}}[[Warrior]] / {{MNK}}[[Monk]] / {{DRG}}[[Dragoon]] / {{NIN}}[[Ninja]] / {{BRD}}[[Bard]] / {{BLM}}[[Black Mage]] / {{SMN}}[[Summoner]] / {{WHM}}[[White Mage]] / {{SCH}}[[Scholar]]
:Retainers: Achieve level 30 with the associated [[class]].
:Players: Achieve level 50 with the desired [[job]].
 
::Example:
::Assigning your [[retainer]] the {{PLD}}[[paladin]] [[job]]:
::*Your [[retainer]] must achieve level 30 with {{GLA}}[[gladiator]].
::*You must achieve level 50 with {{PLD}}[[paladin]].


In [[Limsa Lominsa]], players can complete the quest {{questlink|feature|An Ill-conceived Venture (Limsa Lominsa)}} by talking to [[Troubled Adventurer]] in [[Limsa Lominsa Lower Decks]] (X:9.0 Y:11.2).
*{{DRK}}[[Dark Knight]] / {{MCH}}[[Machinist]] / {{AST}}[[Astrologian]] / {{SAM}}[[Samurai]] / {{RDM}}[[Red Mage]]
:Retainers: Achieve level 50 with any [[Disciple of War]] or [[Disciple of Magic|Magic]].
:Players: Achieve level 50 with the desired [[job]].


In [[Gridania]], players can complete the quest {{questlink|feature|An Ill-conceived Venture (Gridania)}} by talking to [[Troubled Adventurer]] in [[New Gridania]] (X:11.8 Y:12.2).
*{{GNB}}[[Gunbreaker]] / {{DNC}}[[Dancer]]
:Retainers: Achieve level 60 with any [[Disciple of War]] or [[Disciple of Magic|Magic]].
:Players: Achieve level 60 with the desired [[job]].


In [[Ul'dah]], players can complete the quest {{questlink|feature|An Ill-conceived Venture (Ul'dah)}} by talking to [[Troubled Adventurer]] in [[Ul'dah - Steps of Nald]] (X:9.3 Y:8.7).
*{{RPR}}[[Reaper]] / {{SGE}}[[Sage]]
:Retainers: Achieve level 70 with any [[Disciple of War]] or [[Disciple of Magic|Magic]].
:Players: Achieve level 70 with the desired [[job]].


*After unlocking retainer ventures, the market board status in the retainer interface will also display venture status.
*{{VPR}}[[Viper]] / {{PCT}}[[Pictomancer]]
:Retainers: Achieve level 80 with any [[Disciple of War]] or [[Disciple of Magic|Magic]].
:Players: Achieve level 80 with the desired [[job]].


==Preparing Your Retainer==
Assigning a job to a retainer requires a {{item icon|Modern Vocation}}, which can be purchased from a [[File:Retainer vocate map icon.png|link=Retainer Vocate]] [[Retainer Vocate]] for {{venture|40}} [[Ventures]]. Once the item has been obtained, summon the retainer and select "assign retainer a job".
===Class===
*<span style="color:red"> When upgrading from a [[class]] to a [[job]], the retainer's current class level is transferred to the job.</span>
Before your retainers can undertake ventures, you must first assign them a [[classes|class]] and equip them with a weapon. Retainers can be set to any of the [[Disciples of War]], [[Disciples of Magic]] and [[Gathering]] classes, provided the player has unlocked them. Assigned class determines what items they can collect. In addition, they can only gather items that the player has successfully gathered with that class.
*<span style="color:red"> If a retainer already has a [[job]], and you want to change it, you must first reset them to a level 1 class (permanently losing the exp from the previously-held class/job), level them up to meet the requirement of the job you want, purchase another {{item icon|Modern Vocation}}, and go through the job upgrade process again.</span>
*<span style="color:red"> A retainer's job cannot be changed when a venture is in progress.</span>
*<span style="color:red"> A retainer cannot be assigned a [[Limited Job]].</span>


*A retainer's class can be changed at any time. However, you will reset level in doing so.
==Retainer Gear==
[[Retainers]] can be equipped with gear befitting their assigned [[class]] and level, which will in turn affect items procured on their venture.


*A retainers max class level is limited to the players level in the same class.
* For [[Disciples of War]] and [[Disciples of Magic|Magic]], certain ventures have a required minimum [[Item Level|item level]]. Having higher item level also results in increased quantity of items collected. Therefore, combat classes should simply maximize their item level.
* For [[Disciples of the Land]], certain ventures have a required minimum [[gathering]] rating. A higher [[perception]] rating results in increased quantity of items collected.<ref>Prior to [[Patch 6.0]] and the release of ''[[Endwalker]]'' for retainers set as [[Disciples of the Land]], increasing [[perception]] would result in a higher likelihood of obtaining {{HQ}} [[high-quality]] items.</ref> Therefore, gathering classes only need to raise their gathering until they reach the highest required threshold - after that, they should maximize their perception rating to increase item yield.


===Gear===
Retainer gear can be changed via the retainer's character menu.
Retainers can be equipped with gear that fits their class and level. The types of gear they are given affect the items they can procure during their ventures. Items will be procured in increased quantities by increasing either average item level for Disciples of War and Magic, or gathering rating for Disciples of the Land. Moreover, for retainers set as [[Disciples of the Land]], increasing [[perception]] will result in a higher likelihood of obtaining high-quality items. Certain types of ventures require a certain item level/ gathering rating at higher levels.


*Retainer gear cannot be changed when a venture is in progress.
* <span style="color:red"> A retainer's gear, class, and job cannot be changed when a venture is in progress.</span>


Gear equipped by a retainer will be bound upon completion of a retainer venture. However, bound items can still be exchanged and used by both players and their retainers.
Gear equipped by a retainer will be bound upon completion of a retainer venture. However, bound items can still be exchanged and used by both players and their retainers.
*Gear durability will not be affected by retainer ventures.
*<span style="color:red"> Gear durability will not be affected by retainer ventures.</span>
*Spiritbond rating will not be affected by retainer ventures.
*<span style="color:red"> [[Spiritbond]] rating (aside from the initial 1% that comes with binding) will not be affected by retainer ventures.</span>
 
[[File:Retainer Ventures img4.png]]
 
==Types of Retainer Ventures==
==Types of Retainer Ventures==
===[[Hunting (Retainer Ventures)|Hunting]]===
Retainers may undertake one of several types of ventures. Depending on the type of venture, retainers will be tasked with obtaining a specified item, or left to freely explore the world to obtain items as they see fit.
Hunting allows Disciples of War and Magic classes to collect specific items dropped by [[enemies]]. All of the Disciples of War and Magic classes will procure the same items.
 
*Hunting generates [[Crafting Material]] and other items commonly dropped by monsters. Players can decide which item your retainer brings back. It can be used as a steady supply of EXP for your retainer or items for crafting. Takes an hour normally, but is faster if the retainer is sent to gather materials of much lower level.
[[File:Retainer Ventures img5.png]]
===[[Mining (Retainer Ventures)|Mining]]===
 
Mining allows [[Miner]] class to collect specific items gathered by miners. Note that a retainer can only retrieve items that you have recorded in your gathering log, i.e. items that you have collected yourself at least once.
===Targeted===
*Mining generates Crafting Material and other items commonly procured by [[miner]]s. Players can decide which item your retainer brings back. It can be used as a steady supply of EXP for your retainer or items for crafting. Takes an hour normally, but is faster if the retainer is sent to gather materials of much lower level.
The following ventures will task your retainer with procuring a specified item:
*[[Disciples of War]] and [[Disciples of Magic|Magic]] - [[Hunting (Retainer Ventures)|Hunting]]
*{{MIN}} [[Miner]] - [[Mining (Retainer Ventures)|Mining]]
*{{BTN}} [[Botanist]] - [[Botany (Retainer Ventures)|Botany]]
*{{FSH}} [[Fisher]] - [[Fishing (Retainer Ventures)|Fishing]]
 
Targeted ventures last between 40 minutes - 1 hour, depending on how much higher the retainer's class/job level is compared to the venture's level (1 hour at base, 50 minutes if 10 levels above, 40 minutes if 20 levels above).
* These ventures also have stat requirements that must be met before the venture can be started - item level for combat classes, and [[gathering]] for gathering classes.
* Further, the yield of items depends on stats as well - item level is used again for combat classes, but [[perception]] is used for gathering classes.
* The amount of experience rewarded depends on the venture itself. The completion time and the yield of items do not affect the experience amount.
 
Notes:
*<span style="color:red"> Disciples of War and Magic will procure the same items from ventures, regardless of class.</span>
*<span style="color:red"> Disciples of the Land can only collect an item if the player has already recorded that item in the gathering log.</span>
 
[[File:Retainer Ventures img6.png]]
 
[[File:Retainer Ventures img7.png]]
 
===Exploration===
The following exploration ventures will allow your retainer to freely explore, procuring random items from a pool:
*[[Disciples of War]] and [[Disciples of Magic|Magic]] - [[Field Exploration]]
*{{MIN}} [[Miner]] - [[Highland Exploration]]
*{{BTN}} [[Botanist]] - [[Woodland Exploration]]
*{{FSH}} [[Fisher]] - [[Waterside Exploration]]
 
These ventures last 18 hours, and have stat requirements that must be met before the venture can be started (item level for combat classes, and [[gathering]] for gathering classes). The amount of experience rewarded depends on the venture itself.
 
Compared to quick or targeted ventures, exploration ventures yield far greater [[experience]], and occasionally reward exclusive items such as certain [[minions]], glamour, or crafting materials.
 
[[File:Retainer Ventures img8.png]]


===[[Botany (Retainer Ventures)|Botany]]===
[[File:Retainer Ventures img9.png]]
Botany allows [[Botanist]] class to collect specific items gathered by botanists. Note that a retainer can only retrieve items that have recorded in your gathering log, i.e. items that you have collected yourself at least once.
*Botany generates Crafting Material and other items commonly procured by [[botanist]]s. Players can decide which item your retainer brings back. It can be used as a steady supply of EXP for your retainer or items for crafting. Takes an hour normally, but is faster if the retainer is sent to gather materials of much lower level.


===[[Fishing (Retainer Ventures)|Fishing]]===
Fishing allows [[Fisher]] class to collect specific items gather by fishers.
*Fishing generates Crafting Material and other items commonly procured by [[fisher]]s. Players can decide which item your retainer brings back. It can be used as a steady supply of EXP for your retainer or items for crafting. Takes an hour normally, but is faster if the retainer is sent to gather materials of much lower level.
===[[Field Exploration]]===
Field Exploration allows Disciples of War and Magic classes to explore randomly, yielding random items including [[Allagan Bronze Piece|Allagan Bronze]] and [[Allagan Silver Piece|Silver Pieces]]. While Field Exploration takes longer than [[#Hunting|Hunting]], it yields far more experience points for your Retainer. Higher-level retainers may procure items, [[minions]], and [[Crafting Material]]s unique to exploration ventures.
*Field Exploration lasts a long time (18 hours) but yields the most EXP for your retainer. Give this task to your retainer before you go to sleep, work, or any other prolonged period of time away from your gaming devices.
===[[Highland Exploration]]===
Highland Exploration allows Miner class to explore randomly, yielding random items including Allagan Bronze and Silver Pieces. While Highland Exploration takes longer than [[#Mining|Mining]], it yields far more experience points for your Retainer. Higher-level retainers may procure items, minions, and crafting materials unique to exploration ventures.
*Highland Exploration lasts a long time (18 hours) but yields the most EXP for your retainer. Give this task to your retainer before you go to sleep, work, or any other prolonged period of time away from your gaming devices.
===[[Woodland Exploration]]===
Woodland Exploration allows Botanist class to explore randomly, yielding random items including Allagan Bronze and Silver Pieces. While Woodland Exploration takes longer than [[#Botany|Botany]], it yields far more experience points for your retainer. Higher-level retainers may procure items, minions, and crafting materials unique to exploration ventures.
*Woodland Exploration lasts a long time (18 hours) but yields the most EXP for your retainer. Give this task to your retainer before you go to sleep, work, or any other prolonged period of time away from your gaming devices.
===[[Waterside Exploration]]===
Waterside Exploration allows Fisher class to explore randomly, yielding random items including Allagan Bronze and Silver Pieces. While Waterside Exploration takes longer than [[#Fishing|Fishing]], it yields far more experience points for your retainer. Higher-level retainers may procure items, minions, and crafting materials unique to exploration ventures.
*Waterside Exploration lasts a long time (18 hours) but yields the most EXP for your retainer. Give this task to your retainer before you go to sleep, work, or any other prolonged period of time away from your gaming devices.
===[[Quick Exploration]]===
===[[Quick Exploration]]===
When your Retainer is level 10, they can go on Quick Exploration. The retainer will come back with a single item. The experience your retainer gains depends on the item they collect. Note that players will get random items from [[fish]] to [[furniture]] to endgame gear. While not making much sense, some items might be very rare or valuable.
Upon reaching level 10, retainers can undertake [[Quick Exploration|quick exploration]] ventures. Retainers assigned to quick exploration will always come back with a single random item, which will remain unknown until the venture is completed.
*Quick Exploration is a short (one hour), expensive (Venture-wise), and random task that your retainer can perform. The item your retainer brings back can be anything, as the activity is independent of your retainer's class, level and equipment (thought the higher level your retainer's gear is, the better chance they have of acquiring rare items). For example, a level 10 retainer can bring back endgame gear. The experience your retainer gains correlates to the rarity of the item they bring back.  
 
Quick ventures last 1 hour, and do not have any stat requirements. The amount of experience granted scales according to the retainer's current level.


====Quick Exploration Rewards====
At the level cap (100), retainers may uncommonly return with a {{item icon|Venture Coffer}} from quick explorations, which can be used to obtain a random item from a pool.
Aside from 1.0 items and [[dungeon]] and [[trial]] [[gear]], players may obtain a {{item icon|Venture Coffer}} containing exclusive [[dye]]s or a {{item icon|Retainer Fantasia}}.
 
While more costly in {{venture}} [[Venture]]s and player maintenance, quick explorations grant much more experience than normal ventures, as long as they are always active and claimed as soon as the retainer returns.
 
[[File:Retainer Ventures img10.png]]


==Assigning a Venture==
==Assigning a Venture==
Players can assign a venture to their retainers by selecting Assign Venture from the retainer interface. Assigning a venture requires payment with a unique currency named [[ventures]]. Ventures can be acquired by purchasing them from [[Grand Company]] vendors with [[Company Seals]], completing [[Levequests]] and completing [[Beast Tribe Quests]].
Players can assign a venture to their retainers by selecting Assign Venture from the retainer interface. Assigning a venture requires payment with a unique currency named {{venture}} [[venture]]s, which can be acquired through the exchange of company seals, fulfilling leve objectives, or completing [[allied society quests]].
*<span style="color:red"> Fees will not be refunded in the event a venture is canceled.</span>
*<span style="color:red"> Players can still summon their retainers and place items for sale on the market while a venture is in progress.</span>
*<span style="color:red"> The status of ventures can be confirmed under Timers in the Duty menu. Selecting Ventures from the Timers interface will display a separate window containing the status of individual retainers.</span>
 
==Completing Ventures==
All ventures are completed within a fixed period of time (18 hours for exploration, 1 hour for quick, and 40 minutes - 1 hour for targeted ventures). When completed, your retainer's venture report will be updated in the retainer interface, allowing you to collect the spoils of their venture.
 
[[File:Retainer Ventures img11.png]]
 
Retainers will receive experience points upon completion of ventures, increasing their level. The number of available ventures will increase as your retainer advances in level.
 
*<span style="color:red"> The status of retainers dispatched to procure items is saved locally to your computer or console, which may result in the display of incorrect information when changing systems. Summoning a retainer once via a summoning bell will update the status of their ventures on that system.</span>
 
==Achievements==
Retainer Ventures are associated with the following [[achievements]]:
 
{| {{STDT| mech1 sortable align-left}}
{{achievement table header}}
{{achievement table row|Can't Someone Else Do It I}}
{{achievement table row|Can't Someone Else Do It II}}
{{achievement table row|Can't Someone Else Do It III}}
{{achievement table row|Nothing Ventured, Nothing Gained}}
|}


*The status of ventures can be confirmed under Timers in the Duty menu. Selecting Ventures from the Timers interface will display a separate window containing the status of individual retainers.
==History==
*{{patch|5.4|
**Quick Exploration updates:
***New items can be obtained by retainers that have reached maximum level. (e.g. {{item icon|Venture Coffer}})
***Following this change, the chance to obtain rare items based on gear has been removed.
***Certain items previously obtainable via retainer ventures have been removed.
***The amount of [[experience]] gained via retainer ventures is fixed depending on the retainer's level.}}
*{{patch|3.2|Retainers can now be assigned a job at level 30.}}
*{{patch|2.2|Added.}}


==Venture Completion==
==References==
All ventures are completed within a fixed period of time (the normal gathering ventures can be shorter than usual if a high level retainer is sent to gather low level materials). When completed, your retainer's venture report will be updated in the retainer interface, allowing you to collect the spoils of their venture.
<references/>
The remaining time for ventures can also be viewed in the Timers tab.


Retainers will receive experience points upon completion of ventures, increasing their level to a maximum of 90. The number of available ventures will increase as your retainer advances in level, a new tier of each type being unlocked every 5 levels.
[[Category:Patch 2.2 Features‎]]

Latest revision as of 11:11, 15 February 2025

Players can assign their retainers to go on Retainer Ventures, which sends the retainers out into the field to procure items.

Retainer Ventures img1.png

Unlock

Players must complete the following quest to gain access to ventures.

Quest Name Required Level and Location
An Ill-conceived Venture (Limsa Lominsa) Level 17
Limsa Lominsa Lower Decks (X:9.0 Y:11.2)
NPC: Troubled Adventurer
An Ill-conceived Venture (Gridania) Level 17
New Gridania (X:11.8 Y:12.2)
NPC: Troubled Adventurer
An Ill-conceived Venture (Ul'dah) Level 17
Ul'dah - Steps of Nald (X:9.3 Y:8.7)
NPC: Troubled Adventurer

Once unlocked, the following categories will be added to the retainer interface:

  • Number of remaining ventures
  • View venture report
  • Assign venture
  • View retainer attributes and gear
  • Assign retainer class

Retainer Ventures img2.png

After unlocking retainer ventures, the market board status in the retainer interface will also display venture status.

Assigning Your Retainer a Class

Before your retainers can undertake ventures, you must first assign them a class and equip them with a main arm.
Retainers can be set to any of the following classes, with the assigned class determining the items they can procure:

Retainer Ventures img3.png

Disciples of War or Magic: Gladiator frame icon.png Gladiator / Pugilist frame icon.png Pugilist / Marauder frame icon.png Marauder / Lancer frame icon.png Lancer / Rogue frame icon.png Rogue / Archer frame icon.png Archer / Conjurer frame icon.png Conjurer / Thaumaturge frame icon.png Thaumaturge / Arcanist frame icon.png Arcanist
Disciples of the Land: Miner frame icon.png Miner / Botanist frame icon.png Botanist / Fisher frame icon.png Fisher

  • Classes your character have not unlocked cannot be assigned to retainers.
  • A retainer's class/job level cannot exceed the highest level the player has achieved on that class/job.

A retainer's class can be changed at any time. However, you must reset their current class and level before assigning a new one.

  • If you switch a retainer's class, the exp from the previously-held class is permanently lost.

Players can hire up to 2 retainers by default. It is generally recommended to have one retainer as a combat class, and the other retainer as a Miner frame icon.png Miner / Botanist frame icon.png Botanist.

  • The combat retainer can collect monster parts such as skins, which may take a while for the player to collect manually. This retainer should ideally have the same class/job as the player's highest class/job. This allows the retainer to easily keep pace with the player's level, and use handed-down gear from the player, conserving resources.
  • Miner frame icon.png Miner / Botanist frame icon.png Botanist can gather materials (including elemental shards/crystals) to help the player's crafting classes, or to be sold on the market board.
  • Fisher frame icon.png Fisher collects fish, which are generally not as useful for crafting, and does not collect elemental shards/crystals. Due to this, Fisher retainers are considered less useful/less profitable compared to Botanist and Miner. That said, if the player pays for a 3rd retainer, then making that retainer a Fisher is worth considering for the exclusive minions.

Retainer Jobs

Retainers that have reached level 30 or above as a Disciple of War or Magic can have their class upgraded to a job.[1]

By assigning your retainer a job, they will be able to equip job-specific gear.

Before assigning your retainer a job, the following requirements must be met:

Retainers: Achieve level 30 with the associated class.
Players: Achieve level 50 with the desired job.
Example:
Assigning your retainer the Paladin frame icon.png paladin job:
Retainers: Achieve level 50 with any Disciple of War or Magic.
Players: Achieve level 50 with the desired job.
Retainers: Achieve level 60 with any Disciple of War or Magic.
Players: Achieve level 60 with the desired job.
Retainers: Achieve level 70 with any Disciple of War or Magic.
Players: Achieve level 70 with the desired job.
Retainers: Achieve level 80 with any Disciple of War or Magic.
Players: Achieve level 80 with the desired job.

Assigning a job to a retainer requires a Modern vocation icon1.png  Modern Vocation, which can be purchased from a Retainer vocate map icon.png Retainer Vocate for Venture 40 Ventures. Once the item has been obtained, summon the retainer and select "assign retainer a job".

  • When upgrading from a class to a job, the retainer's current class level is transferred to the job.
  • If a retainer already has a job, and you want to change it, you must first reset them to a level 1 class (permanently losing the exp from the previously-held class/job), level them up to meet the requirement of the job you want, purchase another Modern vocation icon1.png  Modern Vocation, and go through the job upgrade process again.
  • A retainer's job cannot be changed when a venture is in progress.
  • A retainer cannot be assigned a Limited Job.

Retainer Gear

Retainers can be equipped with gear befitting their assigned class and level, which will in turn affect items procured on their venture.

  • For Disciples of War and Magic, certain ventures have a required minimum item level. Having higher item level also results in increased quantity of items collected. Therefore, combat classes should simply maximize their item level.
  • For Disciples of the Land, certain ventures have a required minimum gathering rating. A higher perception rating results in increased quantity of items collected.[2] Therefore, gathering classes only need to raise their gathering until they reach the highest required threshold - after that, they should maximize their perception rating to increase item yield.

Retainer gear can be changed via the retainer's character menu.

  • A retainer's gear, class, and job cannot be changed when a venture is in progress.

Gear equipped by a retainer will be bound upon completion of a retainer venture. However, bound items can still be exchanged and used by both players and their retainers.

  • Gear durability will not be affected by retainer ventures.
  • Spiritbond rating (aside from the initial 1% that comes with binding) will not be affected by retainer ventures.

Retainer Ventures img4.png

Types of Retainer Ventures

Retainers may undertake one of several types of ventures. Depending on the type of venture, retainers will be tasked with obtaining a specified item, or left to freely explore the world to obtain items as they see fit.

Retainer Ventures img5.png

Targeted

The following ventures will task your retainer with procuring a specified item:

Targeted ventures last between 40 minutes - 1 hour, depending on how much higher the retainer's class/job level is compared to the venture's level (1 hour at base, 50 minutes if 10 levels above, 40 minutes if 20 levels above).

  • These ventures also have stat requirements that must be met before the venture can be started - item level for combat classes, and gathering for gathering classes.
  • Further, the yield of items depends on stats as well - item level is used again for combat classes, but perception is used for gathering classes.
  • The amount of experience rewarded depends on the venture itself. The completion time and the yield of items do not affect the experience amount.

Notes:

  • Disciples of War and Magic will procure the same items from ventures, regardless of class.
  • Disciples of the Land can only collect an item if the player has already recorded that item in the gathering log.

Retainer Ventures img6.png

Retainer Ventures img7.png

Exploration

The following exploration ventures will allow your retainer to freely explore, procuring random items from a pool:

These ventures last 18 hours, and have stat requirements that must be met before the venture can be started (item level for combat classes, and gathering for gathering classes). The amount of experience rewarded depends on the venture itself.

Compared to quick or targeted ventures, exploration ventures yield far greater experience, and occasionally reward exclusive items such as certain minions, glamour, or crafting materials.

Retainer Ventures img8.png

Retainer Ventures img9.png

Quick Exploration

Upon reaching level 10, retainers can undertake quick exploration ventures. Retainers assigned to quick exploration will always come back with a single random item, which will remain unknown until the venture is completed.

Quick ventures last 1 hour, and do not have any stat requirements. The amount of experience granted scales according to the retainer's current level.

At the level cap (100), retainers may uncommonly return with a Venture coffer icon1.png  Venture Coffer from quick explorations, which can be used to obtain a random item from a pool.

While more costly in Venture Ventures and player maintenance, quick explorations grant much more experience than normal ventures, as long as they are always active and claimed as soon as the retainer returns.

Retainer Ventures img10.png

Assigning a Venture

Players can assign a venture to their retainers by selecting Assign Venture from the retainer interface. Assigning a venture requires payment with a unique currency named Venture ventures, which can be acquired through the exchange of company seals, fulfilling leve objectives, or completing allied society quests.

  • Fees will not be refunded in the event a venture is canceled.
  • Players can still summon their retainers and place items for sale on the market while a venture is in progress.
  • The status of ventures can be confirmed under Timers in the Duty menu. Selecting Ventures from the Timers interface will display a separate window containing the status of individual retainers.

Completing Ventures

All ventures are completed within a fixed period of time (18 hours for exploration, 1 hour for quick, and 40 minutes - 1 hour for targeted ventures). When completed, your retainer's venture report will be updated in the retainer interface, allowing you to collect the spoils of their venture.

Retainer Ventures img11.png

Retainers will receive experience points upon completion of ventures, increasing their level. The number of available ventures will increase as your retainer advances in level.

  • The status of retainers dispatched to procure items is saved locally to your computer or console, which may result in the display of incorrect information when changing systems. Summoning a retainer once via a summoning bell will update the status of their ventures on that system.

Achievements

Retainer Ventures are associated with the following achievements:

Name Points Task Reward Patch
Can't someone else do it i icon1.png  Can't Someone Else Do It I 5 Complete 5 retainer ventures. - 2.2
Can't someone else do it ii icon1.png  Can't Someone Else Do It II 5 Complete 50 retainer ventures. - 2.2
Can't someone else do it iii icon1.png  Can't Someone Else Do It III 10 Complete 100 retainer ventures. - 2.2
Nothing ventured, nothing gained icon1.png  Nothing Ventured, Nothing Gained 20 Complete 500 retainer ventures. - 2.2

History

  • SHB.png Patch 5.4 (2020-12-08):
    • Quick Exploration updates:
      • New items can be obtained by retainers that have reached maximum level. (e.g. Venture coffer icon1.png  Venture Coffer)
      • Following this change, the chance to obtain rare items based on gear has been removed.
      • Certain items previously obtainable via retainer ventures have been removed.
      • The amount of experience gained via retainer ventures is fixed depending on the retainer's level.
  • HW.png Patch 3.2 (2016-02-23): Retainers can now be assigned a job at level 30.
  • ARR.png Patch 2.2 (2014-03-27): Added.

References

  1. Patch 3.2 Notes (Full Release)
  2. Prior to Patch 6.0 and the release of Endwalker for retainers set as Disciples of the Land, increasing perception would result in a higher likelihood of obtaining HQ icon.png high-quality items.