Difference between revisions of "Companions"

From Final Fantasy XIV Online Wiki
Jump to navigation Jump to search
(Style edits and more additions.)
(→‎Food Effects: triggers for what does or does not end the buffs)
 
(33 intermediate revisions by 4 users not shown)
Line 1: Line 1:
[[file:companions1.jpg|400px|thumb|Chocobo Companion]]
{{see also|Chocobo|Chocobo Raising|Chocobo Saddlebag}}
[[file:companions2.jpg|400px|thumb|Chocobo Companion]]
[[File:Companion icon2.png|left|link=]]
[[File:companion tab.jpg|400px|thumb|Companion Tab in Character Menu]]
[[file:companions1.jpg|400px|thumb|An adventurer and their Chocobo Companion in battle.]]
[[File:companions tab2.jpg|400px|thumb|Companions Tab in Actions and Traits Menu]]
[[file:companions2.jpg|400px|thumb|A Chocobo Companion buffing themselves.]]
[[File:gysahl greens.jpg|thumb|400px|[[Gysahl Greens]]]]
[[File:companion tab.jpg|400px|thumb|Companion Tab in Character Menu.]]
:''See also: [[Chocobo]] and [[Chocobo Raising]]''
[[File:companions tab2.jpg|400px|thumb|Companions Tab in Actions and Traits Menu.]]
'''Companions''' are Chocobos that fight alongside players. Players are not only be able to rank up their Chocobo Companion, but also customize their looks and abilities. Players can specialize their Chocobos into tanks, healers or damage dealers by allocating their Skill Points into the Defender, Attacker or Healer skill trees. Players can customize their Chocobo with various [[Chocobo Barding|bardings]]. Bardings are purely cosmetic; they give no bonus stats or other benefits.
[[File:gysahl greens.jpg|thumb|400px|[[Gysahl Greens]].]]


*Chocobo Companions cannot be used in instanced [[duties]] such as [[dungeons]], but can be summoned while queued using the [[Duty Finder]].
[[Companions]] are [[chocobo]]s that fight alongside players. Players are not only be able to rank up their Chocobo Companion, but also customize their looks and abilities. Players can specialize their Chocobos into tanks, healers or damage dealers by allocating their Skill Points into the Defender, Attacker or Healer skill trees. Players can customize their Chocobo with various [[Chocobo Barding|bardings]]. Bardings are purely cosmetic; they give no bonus stats or other benefits. Chocobo Companions cannot be used in instanced [[duties]] such as [[dungeons]], but can be summoned while queued using the [[Duty Finder]].


==Obtaining a Chocobo Companion==
==Obtaining==
Chocobo Companions are unlocked after the completion of the [[My Feisty Little Chocobo]] quest, unlocked at level 30. The starting quest is acquired from an NPC named Docette, located in [[Camp Tranquil]] in [[South Shroud]] (X:17, Y:28). Players must have acquired their [[Chocobo#Chocobo Mount|Chocobo Mount]] by completing the quest [[My Little Chocobo]] before they can start My Feisty Little Chocobo.
Chocobo Companions are unlocked after the completion of the {{questlink|feature|My Feisty Little Chocobo}} quest, unlocked at level 30. The starting quest is acquired from an NPC named [[Docette]], located in [[Camp Tranquil]] in [[South Shroud]] (X:17, Y:28). Players must have acquired their {{item icon|Company Chocobo}} by completing the quest {{questlink|feature|My Little Chocobo}} before they can start My Feisty Little Chocobo.


==Summoning a Chocobo Companion==
==Summoning==
[[Gysahl Greens]] are required to summon a Chocobo Companion. They can be purchased for 36 [[gil]] each from [[Gysahl Greens#Acquisition|many vendors]] throughout the world.  When summoned, the Chocobo is displayed as a party member and remains summoned for a 30 minutes, after which it is automatically dismissed. While summoned, the player feed the Chocobo more Gysahl Greens to keep them summoned. Each Gysahl Green will add 30 minutes to the timer. This timer is temporarily suspended while the player is in a city, an instance, or while mounted. After death or dismissal, players will need to expend another Gyshahl Green to resummon their Chocobo Companion.
{{item icon|Gysahl Greens}} are required to summon a Chocobo Companion. They can be purchased for {{gil|36}} [[Gil]] each from [[Gysahl Greens#Acquisition|many vendors]] throughout the world.  When summoned, the Chocobo is displayed as a party member and remains summoned for a 30 minutes, after which it is automatically dismissed. While summoned, the player feed the Chocobo more Gysahl Greens to keep them summoned. Each Gysahl Green will add 30 minutes to the timer up to a maximum of 1 hour. This timer is temporarily suspended while the player is in a city, an instance, or while mounted. After death or dismissal, players will need to expend another Gyshahl Green to resummon their Chocobo Companion.


==Ranking Up a Chocobo Companion==
==Ranking Up==
A Chocobo Companion matches the player's level, but begins at Rank 1. While summoned, the Chocobo Companion will earn experience points through defeating monsters, which in turn will allow it to rank up. The [[Challenge Log]] can also be used to increase the Chocobo's Rank; Bosom Buddies I grants 5% of the current Rank's experience, and Bosom Buddies II grants 10%. These Challenges require the player to defeat 20 and 100 enemies of comparable level to your own while your Chocobo Companion is summoned. Chocobo Companions can also be increased in Rank via [[Chocobo Raising]] at a [[Free Company]]'s stable. Chocobo Companions do not receive experience through any other means, including FATE experience, Levequests, or Quests. Ranking up grants the Chocobo Companion Skill Points (SP) each level.
A Chocobo Companion matches the player's level, but begins at Rank 1. While summoned, the Chocobo Companion will earn {{Companionexp}} companion experience points through defeating monsters, which in turn will allow it to rank up. The [[Challenge Log]] can also be used to increase the Chocobo's Rank; Bosom Buddies I grants 5% of the current Rank's {{Companionexp}} experience, and Bosom Buddies II grants 10%. These Challenges require the player to defeat 20 and 100 enemies of comparable level to your own while your Chocobo Companion is summoned. Chocobo Companions can also be increased in Rank via [[Chocobo Raising]] at a [[Free Company]]'s stable. Chocobo Companions do not receive {{Companionexp}} experience through any other means, including FATE experience, Levequests, or Quests. Ranking up grants the Chocobo Companion Skill Points (SP) each level.


Chocobo Companions will initially stop earning experience once they reach Rank 10, at which point they must be fed a [[Thavnairian Onion]], which will allow them to increase their Rank once more. This must be repeated for each rank until Rank 20, after which a Chocobo Companion can no longer earn any additional experience, Ranks, or SP. Experience required for each Rank rises dramatically, and therefore it will likely take quite some time before a Chocobo Companion reaches the max Rank.  
Chocobo Companions will initially stop earning {{Companionexp}} experience once they reach Rank 10, at which point they must be fed a {{item icon|Thavnairian Onion}}, which will allow them to increase their Rank once more. This must be repeated for each rank until Rank 20, after which a Chocobo Companion can no longer earn any additional {{Companionexp}} experience, Ranks, or SP. Experience required for each Rank rises dramatically, and therefore it will likely take quite some time before a Chocobo Companion reaches the max Rank.
* Note: Thavnairian Onions can only be used when the Chocobo's EXP bar for their current Rank is at maximum.


==Empowering a Chocobo Companion==
==Empowering==
Skill Points (SP) can be spent to grant a Chocobo Companion bonus stats and skills. Skills can be purchased in three specializations: Defender, Healer, and Attacker. These trees correspond to battle stances; when placed into a specific battle stance, the Chocobo Companion will exclusively use abilities from the corresponding tree. For example, a Chocobo Companion in Healer Stance will only use Spells unlocked in the Healer tree. Additionally, the Free Stance will instead instruct the Chocobo Companion to make their own decisions, and utilize any unlocked Skills from any tree.
Skill Points (SP) can be spent to grant a Chocobo Companion bonus stats and skills. Skills can be purchased in three specializations: Defender, Healer, and Attacker. These trees correspond to battle stances; when placed into a specific battle stance, the Chocobo Companion will exclusively use abilities from the corresponding tree. For example, a Chocobo Companion in Healer Stance will only use Spells unlocked in the Healer tree. Additionally, the Free Stance will instead instruct the Chocobo Companion to make their own decisions, and utilize any unlocked Skills from any tree.


Chocobo Companions earn an increasing amount of SP per Rank. At Rank 1, they earn 1 SP, at Rank 2, they earn 2 SP, and so on, capping out at 10 SP by Rank 10. However, a Chocobo Companion will earn 11 SP at Rank 17, 12 SP at Rank 18, 13 SP at Rank 19, and 14 SP at Rank 20, allowing players to purchase every Skill once a Chocobo Companion has reached the max Rank. Skills also cost an increasing amount of SP to purchase, starting at 1 SP and ending at 10 SP. Skills must be purchased in order within each tree. "Traits" are passive, and are always active, regardless of the Chocobo Companion's current stance.
Chocobo Companions earn an increasing amount of SP per Rank. At Rank 1, they earn 1 SP, at Rank 2, they earn 2 SP, and so on, capping out at 10 SP by Rank 10. However, a Chocobo Companion will earn 11 SP at Rank 17, 12 SP at Rank 18, 13 SP at Rank 19, and 14 SP at Rank 20, allowing players to purchase every Skill once a Chocobo Companion has reached the max Rank. Skills also cost an increasing amount of SP to purchase, starting at 1 SP and ending at 10 SP. Skills must be purchased in order within each tree. "Traits" are passive, and are always applied, regardless of the Chocobo Companion's current stance.


A Chocobo Companion's Skill Points can be refunded by feeding it a [[Reagan Pepper]], purchased from the player's [[Grand Company]] quartermaster for 48,000 [[Company Seals]], or from their [[Hunt Billmaster]] for 20 [[Allied Seals]].
A Chocobo Companion's Skill Points can be refunded by feeding it a {{item icon|Reagan Pepper}}, purchased from the player's [[Grand Company Quartermasters]] for {{company seal|48000}} [[Company Seals]], or from their [[Hunt Billmaster]] for {{allied seal|20}} [[Allied Seals]].


==Customizing a Chocobo Companion's Appearance==
Due to the nature of the player's lack of control over the companion's attacks and positioning, it is recommended to avoid leveling the Defender tree first. The player will almost always out-aggro the chocobo, so Tank and DPS classes should focus on the Healer tree, while Healers would benefit most from the extra DPS of the Attacker tree.
 
==Appearance Customization==


A Chocobo's appearance can be customized using various [[Chocobo Barding|Bardings]]. Bardings are equipped in three different slots and are purely cosmetic: Head, Body, and Legs. Different Bardings can be mixed and matched to create a unique look for the Chocobo. Additionally, any Bardings will also appear on the Chocobo when ridden as a [[Chocobo#Chocobo Mount|mount]]. This applies only to the "Company Chocobo" mount, and not any other Chocobo variations. Players can also change the color of their Chocobo; please see [[Chocobo Colors]] for more information.
A Chocobo's appearance can be customized using various [[Chocobo Barding|Bardings]]. Bardings are equipped in three different slots and are purely cosmetic: Head, Body, and Legs. Different Bardings can be mixed and matched to create a unique look for the Chocobo. Additionally, any Bardings will also appear on the Chocobo when ridden as a [[Chocobo#Chocobo Mount|mount]]. This applies only to the "Company Chocobo" mount, and not any other Chocobo variations. Players can also change the color of their Chocobo; please see [[Chocobo Colors]] for more information.
Line 52: Line 55:
| [[Choco Kick]] || [[File:choco kick icon1.png]]|| 4 || 10 || Weaponskill || align = "left" |Orders chocobo to deliver an attack with a potency of 130. <br> Additional Effect: Slow + 20% <br> Duration: 12s
| [[Choco Kick]] || [[File:choco kick icon1.png]]|| 4 || 10 || Weaponskill || align = "left" |Orders chocobo to deliver an attack with a potency of 130. <br> Additional Effect: Slow + 20% <br> Duration: 12s
|-
|-
| [[Enhanced Accuracy (Chocobo)|Enhanced Accuracy]] || [[File:enhanced accuracy icon1.png]] || 5 || 15 || Trait || align = "left" | Increases companion accuracy by 5%.
| [[Enhanced Accuracy]] || [[File:enhanced accuracy icon1.png]] || 5 || 15 || Trait || align = "left" | Increases companion accuracy by 5%.
|-
|-
| [[Enhanced Critical Hit Rate (Chocobo)|Enhanced Critical Hit]] || [[File:enhanced critical hit rate icon1.png]]|| 6 || 21 || Trait || align = "left" |Increases companion critical hit by 15%.
| [[Enhanced Critical Hit]] || [[File:enhanced critical hit rate icon1.png]]|| 6 || 21 || Trait || align = "left" |Increases companion critical hit by 15%.
|-
|-
| [[Choco Guard]] ||[[File:choco guard icon1.png]] || 7 || 28 || Weaponskill || align = "left" |Reduces damage taken by chocobo by 15%. <br> Duration: 15s
| [[Choco Guard]] ||[[File:choco guard icon1.png]] || 7 || 28 || Weaponskill || align = "left" |Reduces damage taken by chocobo by 15%. <br> Duration: 15s
Line 83: Line 86:
| [[Choco Cure]] || [[File:choco cure icon1.png]] || 4 || 10 || Spell || align = "left" |Orders chocobo to restore target's HP. <br> Cure Potency: 300
| [[Choco Cure]] || [[File:choco cure icon1.png]] || 4 || 10 || Spell || align = "left" |Orders chocobo to restore target's HP. <br> Cure Potency: 300
|-
|-
| [[Enhanced Accuracy (Chocobo)|Enhanced Accuracy]] || [[File:enhanced accuracy icon1.png]] || 5 || 15 || Trait || align = "left" |Increases companion accuracy by 5%.
| [[Enhanced Accuracy]] || [[File:enhanced accuracy icon1.png]] || 5 || 15 || Trait || align = "left" |Increases companion accuracy by 5%.
|-
|-
| [[Enhanced Critical Hit Rate (Chocobo)|Enhanced Critical Hit]] || [[File:enhanced critical hit rate icon1.png]] || 6 || 21 || Trait || align = "left" |Increases companion critical hit by 15%.
| [[Enhanced Critical Hit]] || [[File:enhanced critical hit rate icon1.png]] || 6 || 21 || Trait || align = "left" |Increases companion critical hit by 15%.
|-
|-
| [[Choco Surge]] || [[File:choco surge icon1.png]] || 7 || 28 || Spell || align = "left" |Increases chocobo's healing magic potency by 30%. <br> Duration: 30s
| [[Choco Surge]] || [[File:choco surge icon1.png]] || 7 || 28 || Spell || align = "left" |Increases chocobo's healing magic potency by 30%. <br> Duration: 30s
Line 114: Line 117:
| [[Choco Beak]] || [[File:choco beak icon1.png]] || 4 || 10 || Weaponskill || align = "left" |Orders chocobo to deliver an attack with a potency of 130. <br> Additional Effect: Damage over time <br> Potency: 20 <br> Duration: 18s
| [[Choco Beak]] || [[File:choco beak icon1.png]] || 4 || 10 || Weaponskill || align = "left" |Orders chocobo to deliver an attack with a potency of 130. <br> Additional Effect: Damage over time <br> Potency: 20 <br> Duration: 18s
|-
|-
| [[Enhanced Accuracy (Chocobo)|Enhanced Accuracy]] || [[File:enhanced accuracy icon1.png]] || 5 || 15 || Trait || align = "left" |Increases companion accuracy by 5%.
| [[Enhanced Accuracy]] || [[File:enhanced accuracy icon1.png]] || 5 || 15 || Trait || align = "left" |Increases companion accuracy by 5%.
|-
|-
| [[Enhanced Critical Hit Rate (Chocobo)|Enhanced Critical Hit]] || [[File:enhanced critical hit rate icon1.png]] || 6 || 21 || Trait || align = "left" |Increases companion critical hit by 15%.
| [[Enhanced Critical Hit]] || [[File:enhanced critical hit rate icon1.png]] || 6 || 21 || Trait || align = "left" |Increases companion critical hit by 15%.
|-
|-
| [[Choco Rush]] || [[File:choco rush icon1.png]] || 7 || 28 || Weaponskill || align = "left" |Orders chocobo to deliver attack with a potency of 130. <br> Additional Effect: Stun <br> Duration: 5s
| [[Choco Rush]] || [[File:choco rush icon1.png]] || 7 || 28 || Weaponskill || align = "left" |Orders chocobo to deliver an attack with a potency of 130. <br> Additional Effect: Stun <br> Duration: 5s
|-
|-
|[[Enhanced Strength (Chocobo)|Enhanced Strength]] || [[File:enhanced strength chocobo icon1.png]] || 8 || 36 || Trait || align = "left" |Increases companion strength by 10%.
|[[Enhanced Strength (Chocobo)|Enhanced Strength]] || [[File:enhanced strength chocobo icon1.png]] || 8 || 36 || Trait || align = "left" |Increases companion strength by 10%.
|-
|-
|[[Increased Attack Speed]] || [[File:increased attack speed icon1.png]] || 9 || 45 || Trait || align = "left" |Increases companion attack speed by 10%.
|[[Increase Attack Speed (Chocobo)]] || [[File:increased attack speed icon1.png]] || 9 || 45 || Trait || align = "left" |Increases companion attack speed by 10%.
|-
|-
|[[Choco Blast]] || [[File:choco blast icon1.png]] ||10 || 55 || Weaponskill || align = "left" |Orders chocobo to deliver an attack with a potency of 170 to all enemies in a cone before it.
|[[Choco Blast]] || [[File:choco blast icon1.png]] ||10 || 55 || Weaponskill || align = "left" |Orders chocobo to deliver an attack with a potency of 170 to all enemies in a cone before it.
|}
|}


==Chocobo Companion Stances==
==Stances==
===Free Stance===
===Free Stance===
Auto-attacks while using all unlocked skills as the chocobo sees fit. A Chocobo Companion will auto-attack the first enemy the player engages, alternating between using unlocked Weaponskills and Healer Spells. The Chocobo Companion's target can be changed by switching it to Follow, then back to Free Stance.
Auto-attacks while using all unlocked skills as the chocobo sees fit. A Chocobo Companion will auto-attack the first enemy the player engages, alternating between using unlocked Weaponskills and Healer Spells. The Chocobo Companion's target can be changed by switching it to Follow, then back to Free Stance.
Line 134: Line 137:
Auto-attacks and exclusively uses unlocked Weaponskills and Abilities from the Defender tree.
Auto-attacks and exclusively uses unlocked Weaponskills and Abilities from the Defender tree.


A Defender Chocobo Companion will struggle to hold enmity for most players. Moreover, even in situations where they are able to do so, they will quickly die without any healing, as they are unable to use any Spells from the Healer tree while in Defender Stance, even if they are unlocked. If the player would like their Chocobo Companion to tank, they will need to be prepared to hold back their DPS as well as keep them healed. Due to this, the Defender Stance is the least useful of the stances.
A Defender Chocobo Companion will struggle to hold [[enmity]] for most players. Moreover, even in situations where they are able to do so, they will quickly die without any healing, as they are unable to use any Spells from the Healer tree while in Defender Stance, even if they are unlocked. If the player would like their Chocobo Companion to tank, they will need to be prepared to hold back their DPS as well as keep them healed. Due to this, the Defender Stance is the least useful of the stances.


===Healer Stance===
===Healer Stance===
Line 145: Line 148:


While this stance is simple and straightforward, it should be noted that a max Rank Chocobo Companion with all unlocked Skills will get slightly more out of using Free Stance, even if the goal is raw DPS. This is due to the cooldown of Weaponskills in the Attacker tree not being shared with those of the Defender tree. The increased enmity of Defender skills is inconsequential in any context, unless the player or their party's DPS is exceedingly low. They will also be able to sustain themselves and the party while in Free Stance, which they are unable to do while in Attacker Stance.
While this stance is simple and straightforward, it should be noted that a max Rank Chocobo Companion with all unlocked Skills will get slightly more out of using Free Stance, even if the goal is raw DPS. This is due to the cooldown of Weaponskills in the Attacker tree not being shared with those of the Defender tree. The increased enmity of Defender skills is inconsequential in any context, unless the player or their party's DPS is exceedingly low. They will also be able to sustain themselves and the party while in Free Stance, which they are unable to do while in Attacker Stance.
[[File:Companion stances.png|center|link=]]


==Food Effects==
==Food Effects==
When feeding different [[Chocobo Raising#Food Effects|Chocobo foods]] to a summoned Chocobo Companion, they will gain a boost to their stats for as long as they remain summoned. If the food is a Chocobo's [[Chocobo Raising#Training|favorite]], it will gain an additional boost.
When feeding the below [[Chocobo Raising#Food Effects|foods]] to a summoned Chocobo Companion, they will gain a boost to their stats for as long as they remain summoned.
* Buffs will persist while: the player is using a mount, or the player is in a city where the Chocobo does not follow them.
* Buffs will disappear if: the Chocobo's timer runs out, the Chocobo is defeated in combat, the "Withdraw" action is performed, or the player logs out of the game.
* Only one of these buffs can be active at a time. If a new buff is cast, it will overwrite the old one.
* If the food is a Chocobo's [[Chocobo Raising#Training|favorite]], the buff will be upgraded to level 2.


{| {{STDT|item sortable align-center}}
{| {{STDT|item sortable align-left}}
|-
|-
! Food
! Food
Line 156: Line 165:
! Source
! Source
|-
|-
|[[Curiel Root]] || Companion EXP Up || Companion EXP Up II || Gardening
|{{Item icon|Curiel Root}} || Companion EXP {{Companionexp}} Up || Companion EXP {{Companionexp}} Up II || Gardening
|-
|-
|[[Sylkis Bud]] || Companion Attack Up || Companion Attack Up II || Gardening or [[Vath_Stickpeddler|Vendor]]
|{{Item icon|Sylkis Bud}} || Companion Attack Up || Companion Attack Up II || Gardening or [[Vath_Stickpeddler|Vendor]]
|-
|-
|[[Mimett Gourd]] || Companion Healing Potency Up || Companion Healing Potency Up II || Gardening or [[Vath_Stickpeddler|Vendor]]
|{{Item icon|Mimett Gourd}} || Companion Healing Potency Up || Companion Healing Potency Up II || Gardening or [[Vath_Stickpeddler|Vendor]]
|-
|-
|[[Tantalplant]] || Companion Maximum HP Up || Companion Maximum HP Up II || Gardening or [[Vath_Stickpeddler|Vendor]]
|{{Item icon|Tantalplant}} || Companion Maximum HP Up || Companion Maximum HP Up II || Gardening or [[Vath_Stickpeddler|Vendor]]
|-
|-
|[[Pahsana Fruit]] || Companion Enmity Up || Companion Enmity Up II || Gardening or [[Vath_Stickpeddler|Vendor]]
|{{Item icon|Pahsana Fruit}} || Companion Enmity Up || Companion Enmity Up II || Gardening or [[Vath_Stickpeddler|Vendor]]
|}
 
==Achievements==
Companions are associated with the following [[achievements]]:
 
{| {{STDT| mech1 sortable align-left}}
{{achievement table header}}
{{achievement table row|Bosom Buddies I}}
{{achievement table row|Bosom Buddies II}}
{{achievement table row|Bosom Buddies III}}
{{achievement table row|Breaking Bo}}
|}
|}
[[Category:Patch 2.0 Features‎]]

Latest revision as of 04:37, 15 June 2024

See also: Chocobo, Chocobo Raising and Chocobo Saddlebag
Companion icon2.png
An adventurer and their Chocobo Companion in battle.
A Chocobo Companion buffing themselves.
Companion Tab in Character Menu.
Companions Tab in Actions and Traits Menu.

Companions are chocobos that fight alongside players. Players are not only be able to rank up their Chocobo Companion, but also customize their looks and abilities. Players can specialize their Chocobos into tanks, healers or damage dealers by allocating their Skill Points into the Defender, Attacker or Healer skill trees. Players can customize their Chocobo with various bardings. Bardings are purely cosmetic; they give no bonus stats or other benefits. Chocobo Companions cannot be used in instanced duties such as dungeons, but can be summoned while queued using the Duty Finder.

Obtaining

Chocobo Companions are unlocked after the completion of the Feature QuestMy Feisty Little Chocobo quest, unlocked at level 30. The starting quest is acquired from an NPC named Docette, located in Camp Tranquil in South Shroud (X:17, Y:28). Players must have acquired their Company chocobo1.png  Company Chocobo by completing the quest Feature QuestMy Little Chocobo before they can start My Feisty Little Chocobo.

Summoning

Gysahl greens icon1.png  Gysahl Greens are required to summon a Chocobo Companion. They can be purchased for Gil 36 Gil each from many vendors throughout the world. When summoned, the Chocobo is displayed as a party member and remains summoned for a 30 minutes, after which it is automatically dismissed. While summoned, the player feed the Chocobo more Gysahl Greens to keep them summoned. Each Gysahl Green will add 30 minutes to the timer up to a maximum of 1 hour. This timer is temporarily suspended while the player is in a city, an instance, or while mounted. After death or dismissal, players will need to expend another Gyshahl Green to resummon their Chocobo Companion.

Ranking Up

A Chocobo Companion matches the player's level, but begins at Rank 1. While summoned, the Chocobo Companion will earn Companions companion experience points through defeating monsters, which in turn will allow it to rank up. The Challenge Log can also be used to increase the Chocobo's Rank; Bosom Buddies I grants 5% of the current Rank's Companions experience, and Bosom Buddies II grants 10%. These Challenges require the player to defeat 20 and 100 enemies of comparable level to your own while your Chocobo Companion is summoned. Chocobo Companions can also be increased in Rank via Chocobo Raising at a Free Company's stable. Chocobo Companions do not receive Companions experience through any other means, including FATE experience, Levequests, or Quests. Ranking up grants the Chocobo Companion Skill Points (SP) each level.

Chocobo Companions will initially stop earning Companions experience once they reach Rank 10, at which point they must be fed a Thavnairian onion icon1.png  Thavnairian Onion, which will allow them to increase their Rank once more. This must be repeated for each rank until Rank 20, after which a Chocobo Companion can no longer earn any additional Companions experience, Ranks, or SP. Experience required for each Rank rises dramatically, and therefore it will likely take quite some time before a Chocobo Companion reaches the max Rank.

  • Note: Thavnairian Onions can only be used when the Chocobo's EXP bar for their current Rank is at maximum.

Empowering

Skill Points (SP) can be spent to grant a Chocobo Companion bonus stats and skills. Skills can be purchased in three specializations: Defender, Healer, and Attacker. These trees correspond to battle stances; when placed into a specific battle stance, the Chocobo Companion will exclusively use abilities from the corresponding tree. For example, a Chocobo Companion in Healer Stance will only use Spells unlocked in the Healer tree. Additionally, the Free Stance will instead instruct the Chocobo Companion to make their own decisions, and utilize any unlocked Skills from any tree.

Chocobo Companions earn an increasing amount of SP per Rank. At Rank 1, they earn 1 SP, at Rank 2, they earn 2 SP, and so on, capping out at 10 SP by Rank 10. However, a Chocobo Companion will earn 11 SP at Rank 17, 12 SP at Rank 18, 13 SP at Rank 19, and 14 SP at Rank 20, allowing players to purchase every Skill once a Chocobo Companion has reached the max Rank. Skills also cost an increasing amount of SP to purchase, starting at 1 SP and ending at 10 SP. Skills must be purchased in order within each tree. "Traits" are passive, and are always applied, regardless of the Chocobo Companion's current stance.

A Chocobo Companion's Skill Points can be refunded by feeding it a Reagan pepper icon1.png  Reagan Pepper, purchased from the player's Grand Company Quartermasters for Company seal 48,000 Company Seals, or from their Hunt Billmaster for Allied Seal 20 Allied Seals.

Due to the nature of the player's lack of control over the companion's attacks and positioning, it is recommended to avoid leveling the Defender tree first. The player will almost always out-aggro the chocobo, so Tank and DPS classes should focus on the Healer tree, while Healers would benefit most from the extra DPS of the Attacker tree.

Appearance Customization

A Chocobo's appearance can be customized using various Bardings. Bardings are equipped in three different slots and are purely cosmetic: Head, Body, and Legs. Different Bardings can be mixed and matched to create a unique look for the Chocobo. Additionally, any Bardings will also appear on the Chocobo when ridden as a mount. This applies only to the "Company Chocobo" mount, and not any other Chocobo variations. Players can also change the color of their Chocobo; please see Chocobo Colors for more information.

Skills

Each individual skill costs its level in SP (level 1 costs 1, level 2 costs 2, etc). SP Cost in the table below is the total needed for that level.

Defender

Name Icon Level Total SP Cost Type Description
Choco Drop Choco drop icon1.png 1 1 Weaponskill Orders chocobo to deliver an attack with a potency of 150.
Additional Effect: Increased enmity.
Enhanced Strength Enhanced strength chocobo icon1.png 2 3 Trait Increases companion strength by 5%.
Increased HP Increased hp icon1.png 3 6 Trait Increases companion HP by 10%.
Choco Kick Choco kick icon1.png 4 10 Weaponskill Orders chocobo to deliver an attack with a potency of 130.
Additional Effect: Slow + 20%
Duration: 12s
Enhanced Accuracy Enhanced accuracy icon1.png 5 15 Trait Increases companion accuracy by 5%.
Enhanced Critical Hit Enhanced critical hit rate icon1.png 6 21 Trait Increases companion critical hit by 15%.
Choco Guard Choco guard icon1.png 7 28 Weaponskill Reduces damage taken by chocobo by 15%.
Duration: 15s
Enhanced Strength Enhanced strength chocobo icon1.png 8 36 Trait Increases companion strength by 5%.
Increased HP Increased hp icon1.png 9 45 Trait Increases companion HP by 10%.
Choco Strike Choco strike icon1.png 10 55 Weaponskill Orders chocobo to deliver an attack with potency of 150 to all enemies in a cone before it.
Additional Effect: Increased enmity.

Healer

Name Icon Level Total SP Cost Type Description
Choco Regen Choco regen icon1.png 1 1 Spell Orders chocobo to grant Regen to target.
Cure Potency: 25
Duration: 18s
Enhanced Mind Enhanced mind chocobo icon1.png 2 3 Trait Increases companion mind by 10%.
Increased HP Increased hp icon1.png 3 6 Trait Increases companion HP by 5%.
Choco Cure Choco cure icon1.png 4 10 Spell Orders chocobo to restore target's HP.
Cure Potency: 300
Enhanced Accuracy Enhanced accuracy icon1.png 5 15 Trait Increases companion accuracy by 5%.
Enhanced Critical Hit Enhanced critical hit rate icon1.png 6 21 Trait Increases companion critical hit by 15%.
Choco Surge Choco surge icon1.png 7 28 Spell Increases chocobo's healing magic potency by 30%.
Duration: 30s
Enhanced Mind Enhanced mind chocobo icon1.png 8 36 Trait Increases companion mind by 15%.
Increased HP Increased hp icon1.png 9 45 Trait Increases companion HP by 5%.
Choco Medica Choco media icon1.png 10 55 Spell Orders chocobo to restore its own HP and the HP of all nearby party members.
Cure Potency: 150

Attacker

Name Icon Level Total SP Cost Type Description
Choco Slash Choco slash icon1.png 1 1 Weaponskill Orders chocobo to deliver an attack with a potency of 150.
Enhanced Strength Enhanced strength chocobo icon1.png 2 3 Trait Increases companion strength by 5%.
Increased HP Increased hp icon1.png 3 6 Trait Increases companion HP by 5%.
Choco Beak Choco beak icon1.png 4 10 Weaponskill Orders chocobo to deliver an attack with a potency of 130.
Additional Effect: Damage over time
Potency: 20
Duration: 18s
Enhanced Accuracy Enhanced accuracy icon1.png 5 15 Trait Increases companion accuracy by 5%.
Enhanced Critical Hit Enhanced critical hit rate icon1.png 6 21 Trait Increases companion critical hit by 15%.
Choco Rush Choco rush icon1.png 7 28 Weaponskill Orders chocobo to deliver an attack with a potency of 130.
Additional Effect: Stun
Duration: 5s
Enhanced Strength Enhanced strength chocobo icon1.png 8 36 Trait Increases companion strength by 10%.
Increase Attack Speed (Chocobo) Increased attack speed icon1.png 9 45 Trait Increases companion attack speed by 10%.
Choco Blast Choco blast icon1.png 10 55 Weaponskill Orders chocobo to deliver an attack with a potency of 170 to all enemies in a cone before it.

Stances

Free Stance

Auto-attacks while using all unlocked skills as the chocobo sees fit. A Chocobo Companion will auto-attack the first enemy the player engages, alternating between using unlocked Weaponskills and Healer Spells. The Chocobo Companion's target can be changed by switching it to Follow, then back to Free Stance.

Defender Stance

Auto-attacks and exclusively uses unlocked Weaponskills and Abilities from the Defender tree.

A Defender Chocobo Companion will struggle to hold enmity for most players. Moreover, even in situations where they are able to do so, they will quickly die without any healing, as they are unable to use any Spells from the Healer tree while in Defender Stance, even if they are unlocked. If the player would like their Chocobo Companion to tank, they will need to be prepared to hold back their DPS as well as keep them healed. Due to this, the Defender Stance is the least useful of the stances.

Healer Stance

Does not auto-attack and exclusively uses unlocked Spells from the Healer tree.

A useful stance if the Chocobo Companion has no Attacker skills unlocked. They will use Choco Regen whenever a member of the party or themselves take damage, while Choco Cure will be used when dropping below 75% HP. Choco Surge will be used whenever it is off cooldown. The Chocobo Companion will also follow behind the player directly while in this Stance, so make sure they are lead out of the range of any ground-targeted abilities, or they will be hit by them.

Attacker Stance

Auto-attacks and exclusively uses unlocked Weaponskills from the Attacker tree.

While this stance is simple and straightforward, it should be noted that a max Rank Chocobo Companion with all unlocked Skills will get slightly more out of using Free Stance, even if the goal is raw DPS. This is due to the cooldown of Weaponskills in the Attacker tree not being shared with those of the Defender tree. The increased enmity of Defender skills is inconsequential in any context, unless the player or their party's DPS is exceedingly low. They will also be able to sustain themselves and the party while in Free Stance, which they are unable to do while in Attacker Stance.

Companion stances.png

Food Effects

When feeding the below foods to a summoned Chocobo Companion, they will gain a boost to their stats for as long as they remain summoned.

  • Buffs will persist while: the player is using a mount, or the player is in a city where the Chocobo does not follow them.
  • Buffs will disappear if: the Chocobo's timer runs out, the Chocobo is defeated in combat, the "Withdraw" action is performed, or the player logs out of the game.
  • Only one of these buffs can be active at a time. If a new buff is cast, it will overwrite the old one.
  • If the food is a Chocobo's favorite, the buff will be upgraded to level 2.
Food Normal Effect Favorite Effect Source
Curiel root icon1.png  Curiel Root Companion EXP Companions Up Companion EXP Companions Up II Gardening
Sylkis bud icon1.png  Sylkis Bud Companion Attack Up Companion Attack Up II Gardening or Vendor
Mimett gourd icon1.png  Mimett Gourd Companion Healing Potency Up Companion Healing Potency Up II Gardening or Vendor
Tantalplant icon1.png  Tantalplant Companion Maximum HP Up Companion Maximum HP Up II Gardening or Vendor
Pahsana fruit icon1.png  Pahsana Fruit Companion Enmity Up Companion Enmity Up II Gardening or Vendor

Achievements

Companions are associated with the following achievements:

Name Points Task Reward Patch
Bosom buddies i icon1.png  Bosom Buddies I 5 See your companion chocobo to rank 1. - 2.1
Bosom buddies ii icon1.png  Bosom Buddies II 10 See your companion chocobo to rank 5. - 2.1
Bosom buddies iii icon1.png  Bosom Buddies III 20 See your companion chocobo to rank 10. Chocobo suit icon1.png  Chocobo Suit 2.1
Breaking bo icon1.png  Breaking Bo 5 Train another player's chocobo companion 30 times. Plumed barding icon1.png  Plumed Barding 2.3