Difference between revisions of "Conjurer"

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[[File:conjurer1.jpg|300px|thumb|Conjurer]]
[[File:Conjurer Concept Art.jpg|250px|right]] {{MH2|Introduction}} {{Quotation|[http://na.finalfantasyxiv.com/a_realm_reborn/game/#!/magic/content?magic_01 FinalFantasyXIV.com Conjurer]|Conjury calls upon the elements of earth, wind, and water and concentrates them to a potency at which spells can be weaved. Through practiced meditation on the essences of creation, conjurers draw forth and absorb aether from their immediate surroundings. A wand or cane made from unworked wood is then utilized to focus the aether until it manifests as the desired spell. Versed also in magicks that restore and strengthen, conjurers are regarded as accomplished healers.}}
[[File:conjurer2.jpg|300px|thumb|Conjurer]]
[[file:conjurer art.jpg|300px|thumb|Conjurer Art]]
[[File:conjurer actions1.jpg|300px|thumb|Some, not all, Conjurer Actions]]
Conjurer is a [[Disciples of Magic]] [[classes|class]] that specializes in earth, wind and healing magic. Utilizing wands and staves, conjurers can damage their foes or heal their allies. Conjurer is the main healing class of A Realm Reborn. The most important [[attributes|stat]] for the conjurer is [[mind]], which increases [[Healing Magic Potency|healing magic potency]].


At level 30, Conjurer can acquire the [[jobs|job]] [[White Mage]].
{{Conjurer|big=y}} '''Conjurer''' ('''CNJ''') is the only starting [[healer]] [[class]]. It upgrades to {{WHM}} [[white mage]] at level 30.  
*Additionally, level 15 [[gladiator]] is required to unlock white mage.
__TOC__
== General information ==
=== Guild ===
The [[Conjurers' Guild]] is in [[Old Gridania]]. If you choose conjurer as your first class, you will start off in the city of [[Gridania]]. At level 30, conjurers must specialize into [[White Mage]].


[[Conjurer's Guild]] is in the forested city of [[Gridania]]. If you choose conjurer as your first class, you will start off in the city of Gridania.
=== Equipment ===
The conjurer is a disciple of magic and wears [[armor]] "of Healing." They use [[cane]]s as weapons, with [[wand]]s and [[shield]]s available up to level 50. The following crafting [[class]]es can create items that are useful to the conjurer:
* [[Alchemist]] — [[Wand]]s.
* [[Carpenter]] — [[Cane]]s and [[Shield]]s.
* [[Weaver]] — Healing [[armor]].
* [[Goldsmith]] — [[Earring]]s, [[bracelet]]s, [[necklace]]s and [[ring]]s.


==Actions==
=== [[Hunting Log]] ===
:''Main article: [[Conjurer Actions]]
See [[Conjurer Hunting Log|conjurer hunting log]].
{| class="wikitable sortable" style="text-align: center"
 
|-
=== [[List of conjurer quests|Quest]]s ===
! Action 
{{:List of conjurer quests}}
! Icon       
 
! Level
== [[List of conjurer actions|Actions]] ==
! MP Cost*
{{:List of conjurer actions}}
! Cast Time
 
! Cooldown
== [[List of conjurer traits|Trait]]s ==
! Range
{{:List of conjurer traits}}
! Radius
 
! Description
==[[Job]]s==
|-
The conjurer must specialize into {{White Mage|name=y}}, a [[healing]] job.
| [[Stone]] || [[File:stone.png]]|| 1 || 5 || 2.5s || 2.5s || 25y || 0 || align ="left" | Deals earth damage with a potency of 140. <br> Additional Effect: Heavy +40% for 20s
 
|-
==Core mechanics==
| [[Cure]] || [[File:cure.png]]|| 2 || 5 || 2s || 2.5s || 30y || 0 || align ="left" | Restores target's HP. Cure Potency: 400
[[File:Conjurer icon.png|40px|baseline|right]] The conjurer can heal allies while also applying regenerating buffs to them. They can cause damage with earth and wind spells.
|-
* {{action icon|Cure II}} - {{action description|Cure II}}
| [[Aero]] || [[File:aero.png]]|| 4 || 6 || Instant || 2.5s || 25y || 0 || align ="left" | Deals wind damage with a potency of 50. <br> Additional Effect: Wind damage over time with potency of 25 for 18s.
* {{action icon|Medica II}} - {{action description|Medica II}}
|-
* {{action icon|Stone II}} - {{action description|Stone II}}
| [[Cleric Stance]] || [[File:cleric stance.png]]|| 6 || 0 || Instant || 5s || 0 || 0 || align ="left" | Swaps current INT and MD attribute ratings, while increasing potency of attack spells by 10% and reducing potency of healing spells by 20%. Effect ends upon reuse.
 
|-
Conjurers have healing spells and abilities at their disposal. Some spells also place a regeneration buffs on allies to provide longer sustain and alleviate how much the conjurer has to heal. Their primary offensive spell is [[Stone II]], which can be combo'd with [[Aero II]] whenever they need to inflict damage on enemies.
| [[Protect]] || [[File:protect.png]]|| 8 || 10 || 3s || 2.5s || 30y || 15y || align ="left" | Increases the physical defense of all party members within range of target for 30mins
 
|-
==Achievements==
| [[Medica]] || [[File:medica.png]]|| 10 || 12 || 2.5s || 2.5s || 0 || 15y || align ="left" | Restores own HP and HP of all nearby party members. Cure potency: 300
This class is associated with the following achievements:
|-
| [[Raise]] || [[File:raise.png]]|| 12 || 31 || 8s || 2.5s || 30y || 0 || align ="left" | Resurrects target to a weakened state. <br> Cannot be used when in combat.
|-
| [[Fluid Aura]] || [[File:fluid aura.png]]|| 15 || ?? || Instant || 30s || 5y || 0 || align ="left" | Deals water damage with a potency of 150. <br> Additional Effect: 15y knockback and Bind for 6s.
|-
| [[Esuna]] || [[File:esuna.png]]|| 18 || 7 || 2.5s || 2.5s || 30y || 0 || align ="left" | Removes a single detrimental effect from target. <br> Additional Effect: 20% chance next Esuna will cost no MP
|-
| [[Stone II]] || [[File:stone ii.png]]|| 22 || 7 || 2.5s || 2.5s || 25y || 0 || align ="left" | Deals earth damage with a potency of 170.
|-
| [[Repose]] || [[File:repose.png]]|| 26 || 8 || 2.5s || 2.5s || 30y || 0 || align ="left" | Inflicts target with sleep for 30s. <br> Cancels auto-attack upon execution.
|-
| [[Cure II]] || [[File:cure ii.png]]|| 30 || ?? || 2s || 2.5s || 30y || 0 || align ="left" | Restores target's HP with Cure Potency of 650. <br> Additional Effect: 15% chance next Cure III will restore critical HP for 15s.
|-
| [[Stoneskin]] || [[File:stoneskin.png]]|| 34 || 15 || 3s || 2.5s || 30y || 0 || align ="left" | Creates a barrier around target that prevents physical damage totaling 10% of target's maximum HP for 30mins.
|-
| [[Shroud of Saints]] || [[File:shroud of saints.png]]|| 38 || 0 || Instant || 180s || 0 || 0 || align ="left" | Reduces enmity by half. <br> Additional Effect: Refresh with potency of 80 for 15s
|-
| [[Cure III]] || [[File:cure iii.png]]|| 42 || 15 || 2.5s || 2.5s || 30y || 4y || align ="left" | Restores HP of all party members within range of target. Cure potency: 550
|-
| [[Aero II]] || [[File:aero ii.png]]|| 46 || 11 || 2.5s || 2.5s || 25y || 0 || align ="left" | Deals wind damage with potency of 50. <br> Additional Effect: Wind damage over time with a potency of 40 for 12s
|-
| [[Medica II]] || [[File:medica ii.png]]|| 50 || 26 || 3.5s || 3s || 0 || 25y || align ="left" | Restores own HP and the HP of all nearby party members. Cure potency: 200 <br> Additional Effect: Regen for 15s, Cure potency: 100
|-
|}
*MP Cost is based on a level 1 character. As you level up, MP Cost of spells will increase.


==Traits==
{| {{STDT| mech1 sortable align-left}}
:''Main article: [[Conjurer Traits]]''
{{achievement table header}}
{| class="wikitable" style="text-align:center"
{{achievement table row|I Got the Magic Stick I}}
|-
{{achievement table row|I Got the Magic Stick II}}
! Trait
{{achievement table row|I Got the Magic Stick III}}
! Icon           
{{achievement table row|I Got the Magic Stick IV}}
! Level
{{achievement table row|I Got the Magic Stick V}}
! Description
{{achievement table row|I Got the Magic Stick VI}}
|-
{{achievement table row|I Got the Magic Stick VII}}
| [[Enhanced Mind]] || [[File:enhanced mind i.png]] || 8 || align ="left" |Increases Mind by 2.
{{achievement table row|I Got the Magic Stick VIII}}
|-
{{achievement table row|I Got the Magic Stick IX}}
| [[Enhanced Mind II]] || [[File:enhanced mind ii.png]] || 14 || align ="left" |Increases Mind by 4.
{{achievement table row|I Got the Magic Stick X}}
|-
| [[Proshell]] || [[File:proshell.png]] || 16 || align ="left" |Adds increased magic defense to Protect effect.
|-
| [[Increased Action Damage]] || [[File:increased action damage conj.png]] || 20 || align ="left" |Increases base action damage by 10%.
|-
| [[Enhanced Mind III]] || [[File:enhanced mind iii.png]] || 24 || align ="left" |Increases Mind by 6.
|-
| [[Enhanced Raise]] || [[File:enhanced raise.png]] || 28 || align ="left" |Allows the casting and Raise while engaged in battle.
|-
| [[Freecure]] || [[File:freecure.png]] || 32 || align ="left" |Grants a 15% chance that after casting Cure, the MP cost for your next Cure II will be 0. Buff duration: 15 seconds.
|-
| [[Graniteskin]] || [[File:graniteskin.png]] || 36 || align ="left" |Increases Stoneskin effectiveness to 18%.
|-
| [[Increased Action Damage II]] || [[File:increased action damage ii conj.png]] || 40 || align ="left" |Increases base action damage by 30%.
|-
| [[Overcure]] || [[File:overcure.png]] || 44 || align ="left" |Grants a 15% chance that after casting Cure II, your next Cure III will restore critical HP. Buff duration: 15 seconds.
|-
| [[Enhanced Shroud of Saints]] || [[File:enhanced shroud of saints.png]] || 48 || align ="left" |Increases Shroud of Saints refresh potency to 80.
|-
|}
|}


==Lore==
==Gallery==
Conjury calls upon the elements of earth, wind, and water and concentrates them to a potency at which spells can be weaved. Through practiced meditation on the essences of creation, conjurers draw forth and absorb aether from their immediate surroundings. A wand or cane made from unworked wood is then utilized to focus the aether until it manifests as the desired spell. Versed also in magicks that restore and strengthen, conjurers are regarded as accomplished healers.[http://na.finalfantasyxiv.com/game/armoury/magic/conjurer]
<gallery heights=200px mode=packed>
 
File:Conjurer1.jpg
File:Conjurer2.jpg|Conjurer casting a healing spell.
File:Conjurer A Realm Reborn.png|Conjurer Render
</gallery>


==External links==
* [http://na.finalfantasyxiv.com/a_realm_reborn/game/#!/magic/content?magic_01 Conjurer] on the official website.


{{Classes and Jobs}}
{{Class navbar}}
[[Category:Patch 2.0 Features]]

Latest revision as of 04:33, 19 July 2024

Conjurer Concept Art.jpg

Introduction

Conjury calls upon the elements of earth, wind, and water and concentrates them to a potency at which spells can be weaved. Through practiced meditation on the essences of creation, conjurers draw forth and absorb aether from their immediate surroundings. A wand or cane made from unworked wood is then utilized to focus the aether until it manifests as the desired spell. Versed also in magicks that restore and strengthen, conjurers are regarded as accomplished healers.

FinalFantasyXIV.com Conjurer

Conjurer frame icon.png Conjurer (CNJ) is the only starting healer class. It upgrades to White Mage frame icon.png white mage at level 30.

General information

Guild

The Conjurers' Guild is in Old Gridania. If you choose conjurer as your first class, you will start off in the city of Gridania. At level 30, conjurers must specialize into White Mage.

Equipment

The conjurer is a disciple of magic and wears armor "of Healing." They use canes as weapons, with wands and shields available up to level 50. The following crafting classes can create items that are useful to the conjurer:

Hunting Log

See conjurer hunting log.

Quests

Quest Type Level Quest Giver Unlocks Rewards
Way of the Conjurer Class quest 1 Madelle Conjurer 1 Weathered cane icon1.png  Weathered Cane
5 Raisins icon1.png  Raisins
My First Cane Class quest 1 E-Sumi-Yan
Trial by Earth Class quest 5 E-Sumi-Yan 1 Maple wand icon1.png  Maple Wand
1 Square maple shield icon1.png  Square Maple Shield
Options:
1 Custom-made robe of healing icon1.png  Custom-made Robe of Healing
1 Hempen hat icon1.png  Hempen Hat
1 Bone ring icon1.png  Bone Ring
1 Copper wristlets icon1.png  Copper Wristlets
5 Allagan tin piece icon1.png  Allagan Tin Piece
Trial by Wind Class quest 10 E-Sumi-Yan 1 Maple crook icon1.png  Maple Crook
Options:
1 Amateurs dalmatica icon1.png  Amateur's Dalmatica
1 Amateurs hempen coif icon1.png  Amateur's Hempen Coif
1 Hempen dress gloves icon1.png  Hempen Dress Gloves
1 Amateurs duckbills icon1.png  Amateur's Duckbills
2 Allagan bronze piece icon1.png  Allagan Bronze Piece
Trial by Water Class quest 15 E-Sumi-Yan 1 Ash wand icon1.png  Ash Wand
1 Square ash shield icon1.png  Square Ash Shield
Options:
1 Cotton cowl icon1.png  Cotton Cowl
1 Hard leather ringbands icon1.png  Hard Leather Ringbands
1 Cotton tights icon1.png  Cotton Tights
1 Hard leather boots icon1.png  Hard Leather Boots
3 Allagan bronze piece icon1.png  Allagan Bronze Piece
Sylphie's Trials Class quest 20 E-Sumi-Yan 1 Elm crook icon1.png  Elm Crook
Options:
1 Altered cotton dalmatica icon1.png  Altered Cotton Dalmatica
1 Ash mask (lapis lazuli) icon1.png  Ash Mask (Lapis Lazuli)
1 Cotton dress gloves icon1.png  Cotton Dress Gloves
1 Cotton dress shoes icon1.png  Cotton Dress Shoes
5 Allagan bronze piece icon1.png  Allagan Bronze Piece
Like Mother, Like Daughter Class quest 25 E-Sumi-Yan 1 Whispering ash wand icon1.png  Whispering Ash Wand
Options:
1 Cotton halfrobe icon1.png  Cotton Halfrobe
1 Goatskin ringbands icon1.png  Goatskin Ringbands
1 Altered goatskin moccasins icon1.png  Altered Goatskin Moccasins
1 Silver spectacles icon1.png  Silver Spectacles
1 Allagan silver piece icon1.png  Allagan Silver Piece
In Nature's Embrace Class quest 30 E-Sumi-Yan Cure II.png  Cure II
Conjurer (New Game+)
Conjurer (New Game+)
Conjurer Adventurer Plate
Conjurer Adventurer Plate
1 Walnut cane icon1.png  Walnut Cane
Options:
1 Velveteen bliaud icon1.png  Velveteen Bliaud
1 Altered velveteen hose icon1.png  Altered Velveteen Hose
1 Velveteen gloves icon1.png  Velveteen Gloves
1 Toadskin boots icon1.png  Toadskin Boots
3 Allagan silver piece icon1.png  Allagan Silver Piece

Actions

PvE actions

Action Acquired Quest requirement Level Type MP Casting Recast Range
Radius
Description
Stone (spell).png  Stone Conjurer frame icon.png CNJ 1 Spell 200 1.5s 2.5s Range icon.png 25y
Single Target or AoE not yet specified 0y
Deals earth damage with a potency of 140.
Cure.png  Cure Conjurer frame icon.png CNJ 2 Spell 400 1.5s 2.5s Range icon.png 30y
Single Target or AoE not yet specified 0y
Restores target's HP.
Cure Potency: 450
Additional Effect: 15% chance next Cure II will cost no MP
Duration: 15s
Aero.png  Aero Conjurer frame icon.png CNJ 4 Spell 200 Instant 2.5s Range icon.png 25y
Single Target or AoE not yet specified 0y
Deals wind damage with a potency of 50.
Additional Effect: Wind damage over time
Potency: 30
Duration: 30s
Medica.png  Medica Conjurer frame icon.png CNJ 10 Spell 900 2s 2.5s Range icon.png 0y
Point Blank Circle around the user 15y
Restores own HP and the HP of all nearby party members.
Cure Potency: 300
Raise.png  Raise Conjurer frame icon.png CNJ 12 Spell 2,400 8s 2.5s Range icon.png 30y
Single Target or AoE not yet specified 0y
Resurrects target to a weakened state.
Stone II.png  Stone II Conjurer frame icon.png CNJ 18 Spell 200 1.5s 2.5s Range icon.png 25y
Single Target or AoE not yet specified 0y
Deals earth damage with a potency of 190.
Cure II.png  Cure II Conjurer frame icon.png CNJ 1Quest: In Nature's Embrace 30 Spell 1,000 2s 2.5s Range icon.png 30y
Single Target or AoE not yet specified 0y
Restores target's HP.
Cure Potency: 700
Aero II.png  Aero II Conjurer frame icon.png CNJ 46 Spell 200 Instant 2.5s Range icon.png 25y
Single Target or AoE not yet specified 0y
Deals wind damage with a potency of 50.
Additional Effect: Wind damage over time
Potency: 50
Duration: 30s
Medica II.png  Medica II Conjurer frame icon.png CNJ 50 Spell 1,000 2s 2.5s Range icon.png 0y
Point Blank Circle around the user 20y
Restores own HP and the HP of all nearby party members.
Cure Potency: 200
Additional Effect: Regen
Cure Potency: 100
Duration: 15s

Limit Breaks

See also: Limit Break
Action Acquired Level Type MP Casting Recast Range
Radius
Description
Limit break icon1.png  Healing Wind Healer role.png Healer 1 Limit Break Level 1 2s Instant Range icon.png 0y
Point Blank Circle around the user 30y
Restores 25% of HP of all nearby party members.
Limit break icon1.png  Breath of the Earth Healer role.png Healer 1 Limit Break Level 2 2s Instant Range icon.png 0y
Point Blank Circle around the user 30y
Restores 60% of HP of all nearby party members.
Limit break icon1.png  Pulse of Life Conjurer frame icon.png CNJ 1 Limit Break Level 3 2s Instant Range icon.png 0y
Point Blank Circle around the user 50y
Restores 100% of HP of all nearby party members, even if they are currently dead. If resurrected this way, party members also revive with 100% MP and are not given Weakness or Brink of Death debuffs.

Healer actions

See also: Role actions
Action Acquired Level Type MP Casting Recast Range
Radius
Description
Repose.png  Repose Healer role.png Healer 8 Spell 600 2.5s 2.5s Range icon.png 30y
Single Target or AoE not yet specified 0y
Inflicts target with Sleep.
Duration: 30s
Cancels auto-attack upon execution.
Esuna.png  Esuna Healer role.png Healer 10 Spell 400 Instant 2.5s Range icon.png 30y
Single Target or AoE not yet specified 0y
Removes a single detrimental effect from target.
Lucid Dreaming.png  Lucid Dreaming Magic Ranged DPS role.png Magical Ranged DPS
Healer role.png Healer
14 Ability Instant 60s Range icon.png 0y
Single Target or AoE not yet specified 0y
Gradually restores own MP.
Potency: 55
Duration: 21s
Swiftcast.png  Swiftcast Magic Ranged DPS role.png Magical Ranged DPS
Healer role.png Healer
18 Ability Instant 40s Range icon.png 0y
Single Target or AoE not yet specified 0y
Next spell is cast immediately.
Duration: 10s
Surecast.png  Surecast Magic Ranged DPS role.png Magical Ranged DPS
Healer role.png Healer
44 Ability Instant 120s Range icon.png 0y
Single Target or AoE not yet specified 0y
Spells can be cast without interruption.
Additional Effect: Nullifies most knockback and draw-in effects
Duration: 6s
Rescue.png  Rescue Healer role.png Healer 48 Ability Instant 120s Range icon.png 30y
Single Target or AoE not yet specified 0y
Instantly draw target party member to your side. Cannot be used outside of combat or when target is suffering from certain enfeeblements.

Traits

PvE traits

Trait Acquired Quest requirement Level Effect
Stone Mastery.png  Stone Mastery Conjurer frame icon.png CNJ 18 Upgrades Stone to Stone II.
Maim and Mend.png  Maim and Mend Conjurer frame icon.png CNJ
Arcanist frame icon.png ACN
Red Mage frame icon.png RDM
Sage frame icon.png SGE
Astrologian frame icon.png AST
Thaumaturge frame icon.png THM
Pictomancer frame icon.png PCT
20 Increases base action damage and HP restoration by 10%.
Arcanist: Also increases base damage and HP restoration of your pet by 10%
Freecure.png  Freecure Conjurer frame icon.png CNJ 32 Grants a 15% chance that after casting Cure, the MP cost for your next Cure II will be 0.
Duration: 15s
Maim and Mend II.png  Maim and Mend II Conjurer frame icon.png CNJ
Arcanist frame icon.png ACN
Red Mage frame icon.png RDM
Sage frame icon.png SGE
Astrologian frame icon.png AST
Thaumaturge frame icon.png THM
Pictomancer frame icon.png PCT
40 Increases base action damage and HP restoration by 30%.
Arcanist: Also increases base damage and HP restoration of your pet by 30%
Aero Mastery.png  Aero Mastery Conjurer frame icon.png CNJ 46 Upgrades Aero to Aero II.

Jobs

The conjurer must specialize into White Mage frame icon.png WHM, a healing job.

Core mechanics

Conjurer icon.png

The conjurer can heal allies while also applying regenerating buffs to them. They can cause damage with earth and wind spells.

  • Cure II.png  Cure II - Restores target's HP.
  • Medica II.png  Medica II - Restores own HP and the HP of all nearby party members.
  • Stone II.png  Stone II - Deals earth damage with a potency of 190.

Conjurers have healing spells and abilities at their disposal. Some spells also place a regeneration buffs on allies to provide longer sustain and alleviate how much the conjurer has to heal. Their primary offensive spell is Stone II, which can be combo'd with Aero II whenever they need to inflict damage on enemies.

Achievements

This class is associated with the following achievements:

Name Points Task Reward Patch
I got the magic stick i icon1.png  I Got the Magic Stick I 5 Achieve conjurer level 10. - 2.0
I got the magic stick ii icon1.png  I Got the Magic Stick II 5 Achieve conjurer level 20. - 2.0
I got the magic stick iii icon1.png  I Got the Magic Stick III 5 Achieve conjurer level 30. - 2.0
I got the magic stick iv icon1.png  I Got the Magic Stick IV 5 Achieve conjurer level 40. - 2.0
I got the magic stick v icon1.png  I Got the Magic Stick V 5 Achieve conjurer level 50. - 2.0
I got the magic stick vi icon1.png  I Got the Magic Stick VI 5 Achieve conjurer level 60. - 3.0
I got the magic stick vii icon1.png  I Got the Magic Stick VII 5 Achieve conjurer level 70. - 4.0
I got the magic stick viii icon1.png  I Got the Magic Stick VIII 5 Achieve conjurer level 80. - 5.0
I got the magic stick ix icon1.png  I Got the Magic Stick IX 5 Achieve conjurer level 90. - 6.0
I got the magic stick x icon1.png  I Got the Magic Stick X 5 Achieve conjurer level 100. - 7.0

Gallery

External links