Difference between revisions of "Blue Mage"
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[[File:Blue Mage concept art. | [[File:Blue Mage concept art.jpg|350px|right]] {{MH2|Introduction}} {{Quotation|[https://na.finalfantasyxiv.com/jobguide/bluemage FinalFantasyXIV.com Blue Mage]|A so-called mage of rather questionable character claims to have mastered an outlandish form of spellcasting that resembles neither black nor white magic during his voyage to the New World. Allegedly, anyone who purchases one of his soul crystals can learn to mimic the aetherial magicks of wild creatures. But can he be trusted, or is he merely a con artist looking to make a quick gil?}} | ||
{{MH2|Introduction}} | |||
{{Quotation|[https://na.finalfantasyxiv.com/jobguide/bluemage FinalFantasyXIV.com Blue Mage]|A so-called mage of rather questionable character claims to have mastered an outlandish form of spellcasting that resembles neither black nor white magic during his voyage to the New World. Allegedly, anyone who purchases one of his soul crystals can learn to mimic the aetherial magicks of wild creatures. But can he be trusted, or is he merely a con artist looking to make a quick gil? | |||
}} | |||
[[Blue Mage]] is a [[Limited Job]]. | [[File:Blue_Mage_frame_icon.png|40px|left]] [[Blue Mage]] ('''BLU''') is a [[Limited Job]] specializing in harnessing the [[Blue Magic Spellbook|powers]] of enemy creatures. While it is classified as a [[Magical Ranged DPS|magical ranged DPS]], it can adopt the roles of [[tank]], [[healer]], or [[DPS]] based on the spells the player equips and [[Aetherial Mimicry]]. With 124 spells to choose from, Blue Mages have great flexibility in customizing their playstyle. | ||
Its role as a limited job, along with a having a lower level cap (10-20 levels lower depending on the patch) than other jobs, restricts the type of content it can participate in, making many blue mage activities self-contained. However, blue mages using the correct spells have the strongest burst damage of any job in the game. Moreover, their available spells are not affected by level sync. This makes the job popular for quickly "farming" level synced duties or [[FATE]]s for various objectives, such as [[Moogle Treasure Trove Events]]. | |||
__TOC__ | __TOC__ | ||
== General information == | == General information == | ||
Harnessing the power of blue magic, players can learn to mimic the abilities of wild beasts with this new job. | Harnessing the power of blue magic, players can learn to mimic the abilities of wild beasts with this new job. Like [[Ninja]], [[Blue Mage]] was added outside an [[expansion]] with [[patch 4.5]]. | ||
=== Guild === | === Guild === | ||
Quest givers hang out in the plaza outside [[Milvaneth Sacrarium]] in [[Ul'dah - Steps of Thal]]. | |||
=== Unlock === | === Unlock === | ||
*Complete the [[quest]]: | *Complete the [[quest]]: {{questlink|feature|Out of the Blue}} | ||
*Requirement: Level 50 Disciple of War or Magic | *Requirement: Level 50 Disciple of War or Magic | ||
*Starting NPC: [[Zealous Yellowjacket]] in [[Limsa Lominsa Lower Decks]] (X:10.0 Y:11.0) | *Starting NPC: [[Zealous Yellowjacket]] in [[Limsa Lominsa Lower Decks]] (X:10.0 Y:11.0) | ||
*Prerequisite Quest: Players must first complete the [[Main Scenario Quest]] | *Prerequisite Quest: Players must first complete the [[Main Scenario Quest]] {{questlink|main|The Ultimate Weapon}}. | ||
*To switch class to Blue Mage, equip the | *To switch class to Blue Mage, equip the {{item icon|Rainmaker}} weapon. | ||
=== Equipment === | === Equipment === | ||
'''[[ | '''[[Blue Mage's Arm]]''' | ||
'''[[Blue Mage Only Armor Sets]]''' | '''[[Blue Mage Only Armor Sets]]''' | ||
And other armor and accessories | And other armor and accessories "of Casting." However, unlike other jobs, a blue mage's weapons do not have any main attributes that enhance their base stats, meaning that a blue mage is weaker stat-wise than other jobs in equivalent item level gear. Instead, blue mage damage is based solely on [[intelligence]] points. | ||
===Leveling=== | |||
The most practical way for blue mages to gain experience is to kill higher-leveled monsters in the open world, for which blue mages receive an experience bonus. | |||
Because gaining enough experience for the current level cap of 80 in this way is very time-consuming, many players use an alternative method that depends on a particular game mechanic: If the blue mage creates [[enmity]] with respect to a monster (e.g. by attacking it with {{action icon|Flying Sardine}}), but something else then kills the monster, the blue mage gains full experience for the kill. This mechanic can be used to obtain experience quickly in the following manner: | |||
* '''From level 1 to level 70:''' The blue mage pairs up with a maximum-level player (the two must ''not'' be in the same party), and together they run amok on the beach south of [[Stilltide]] in [[Kholusia]] (33, 31). The blue mage tags the level 70 monsters there with {{action icon|Flying Sardine}}, and then the maximum-level player kills the tagged monsters. | |||
* '''From level 70 to level 80:''' This can be done solo. The blue mage protects themselves by using {{action icon|Mighty Guard}} and {{action icon|Aetheric Mimicry}}: Tank, then moves to the northernmost part of [[The Tempest]] (27, 5). This part of the map is populated by level 79 [[Clionid]]s and [[Deep-sea Leech]]es. The blue mage tags the leeches with {{action icon|Flying Sardine}} and moves them towards a clionid, which will kill the leech, gifting the experience to the blue mage. Care should be taken not to feed more than one or two leeches to the same clionid, or it will grow so large that it might one-shot the blue mage. | |||
==Limited Jobs== | ==Limited Jobs== | ||
Blue | Blue Mage is the first limited job in the game. As such, there are several key points that distinguish it from other [[jobs]]. | ||
Blue mage functions independently of other [[classes]] and jobs, starting at level 1 with a maximum level of | Blue mage functions independently of other [[classes]] and jobs, starting at level 1 with a '''maximum level of 80'''. | ||
When playing as a blue mage, it is possible to participate in [[duties]] with other players in preformed or undersized parties. However, the following duties will remain inaccessible: | When playing as a blue mage, it is possible to participate in [[duties]] with other players in preformed or undersized parties. However, matchmaking using [[Duty Finder]] is disabled. In addition, the following duties will remain inaccessible: | ||
*[[ | *{{questlink|dutyroulette|Duty Roulette}}s | ||
*[[File:Adventuring Foray.png|20px|link=Field Operations]] [[Field Operations]] | |||
**It is not possible to change to blue mage after entering | **It is not possible to change to blue mage after entering these instances. | ||
* | *{{questlink|uraid|Ultimate Raids}} | ||
* | *{{questlink|ddungeon|Deep Dungeon}}s | ||
*[[ | *[[File:Variant Dungeon.png|20px|link=Variant_and_Criterion_Dungeons]] [[Variant_and_Criterion_Dungeons|Variant and Criterion Dungeons]] | ||
*{{questlink|pvp|PvP}}, including [[duels]] | |||
* | |||
**It is possible, however, to enter [[the Wolves' Den]] as a blue mage. | **It is possible, however, to enter [[the Wolves' Den]] as a blue mage. | ||
*[[Stone, Sky, Sea]] | *[[File:Stone Sky Sea icon1.png|20px|link=Stone, Sky, Sea]] [[Stone, Sky, Sea]] | ||
*[[Hall of the Novice]] | *[[File:Npcs offering quests related to the Hall of the Novice icon.png|20px|link=Hall of the Novice]] [[Hall of the Novice]] | ||
*[[File:Trust icon2.png|20px|link=Trust]] [[Trust]], [[File:Duty support icon1.png|20px|link=Duty Support]] [[Duty Support]], and [[Command Missions]] | |||
Blue mages gain greater [[experience]] from battling [[enemies]] in the open world than other jobs do. | Blue mages gain greater [[experience]] from battling [[enemies]] in the open world than other jobs do. | ||
*No bonuses are granted to experience gained from | *No bonuses are granted to experience gained from {{questlink|fate|FATE}} or {{questlink|levequest|guildleve}} enemies. | ||
Blue mage cannot be used to progress through the | Blue mage cannot be used to progress through the {{questlink|main|Main Scenario Quests}}. | ||
[[Retainers]] cannot be assigned the blue mage job. | [[Retainers]] cannot be assigned the blue mage job. | ||
== [[List of blue mage quests|Quests]] == | == [[List of blue mage quests|Job Quests]] == | ||
{{:List of blue mage quests}} | {{:List of blue mage quests}} | ||
== [[List of blue mage actions|Actions]] == | == [[List of blue mage actions|Actions]] == | ||
{{:List of blue mage actions}} | {{:List of blue mage actions}} | ||
== | == [[List of blue mage traits|Traits]] == | ||
{{:List of blue mage traits}} | |||
==Job Mechanics== | |||
[[Blue Mage]] has no [[Job Gauge]] nor any traditional combos. Stacking individual spell effects in creative ways is how Blue Mage deals its most effective damage. | |||
===Active Actions=== | ===Active Actions=== | ||
[[File:blue mage active actions1.png|400px]] | [[File:blue mage active actions1.png|400px]] | ||
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{{see also|Blue Mage Spells Learning Guide}} | {{see also|Blue Mage Spells Learning Guide}} | ||
Rather than gaining new actions by increasing in level, blue mages learn them from enemies. In order to do so, you must first witness an enemy perform a special attack in battle. Once it is defeated, you have a chance of acquiring the ability. You do not have to be hit by that spell. After defeating the enemy, you have a chance of learning that spell. The chance is determined by the rank of the spell. ★ is the easiest to learn while ★★★★★ is the hardest. | Rather than gaining new actions by increasing in level, blue mages learn them from enemies. In order to do so, you must first witness an enemy perform a special attack in battle. Once it is defeated, you have a chance of acquiring the ability. You do not have to be hit by that spell. After defeating the enemy, you have a chance of learning that spell. The chance is determined by the rank of the spell. ★ is the easiest to learn while ★★★★★ is the hardest. | ||
* You don't need to be hit by the spell, only see it | * You don't need to be hit by the spell, only to see it cast. | ||
* If you're dead when | * If you're dead when the enemy is defeated, you will not learn the spell. This also applies to deaths due to {{action icon|Final Sting}} and {{action icon|Self-destruct}}. | ||
* If one person in a party | * If one person in a party learns the spell, everyone in the party will also learn it. | ||
* | * Out of a duty, job level has no influence on when an action can be learned. There is no minimum level to learn a spell unless it is inside a [[duty]]. If a duty is level-synced (even when undersized), there is a 100% chance of learning the spell. If unsynced, the spell learning rate is dependent on the number of stars (estimates put ★★★★★ spell learning rates at 5%), but is not 100%. | ||
* There are two exceptions to the rule that spells learned unsync do not have a 100% drop rate: these are {{action icon|Mind Blast}} (from {{questlink|dungeon|The Tam-Tara Deepcroft}}) and {{action icon|Glower}} (from {{questlink|dungeon|The Aurum Vale}}). These two are required by job quests, and will thus always drop. | |||
* You are also not guaranteed to learn a spell from a monster that uses it in a [[Masked Carnivale]] fight, even though they are synced duties. | |||
===[[Blue Magic Spellbook]]=== | ===[[Blue Magic Spellbook]]=== | ||
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===Whalaqee Totems=== | ===Whalaqee Totems=== | ||
{{:Whalaqee Totem}} | |||
==Blue Mage Activities== | |||
== [[ | ===[[The Masked Carnivale]]=== | ||
A series of solo battles exclusively for blue mages, the Masked Carnivale offers a range of opponents on which to test their skills, earning rewards in the process. Completing certain Masked Carnivale stages is required to progress in the blue mage job quests. | |||
==[[Blue Mage Log]]== | ===[[Blue Mage Log]]=== | ||
The blue mage log allows you to form parties with other blue mages and participate in specific duties. | The blue mage log allows you to form parties with other blue mages and participate in specific duties. | ||
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Requires Blue Mage Level 60 | Requires Blue Mage Level 60 | ||
Complete the blue mage quest | Complete the blue mage quest {{questlink|feature|Blue in the Face}} and learn the blue magic spell {{action icon|Frog Legs}}. | ||
'''How to Participate''' | '''How to Participate''' | ||
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In addition to the standard weekly target, marked with a silver star in the list of duties, there is also a prime target, marked with a gold star. While the prime target offers increased rewards, the difficulty is significantly higher. The duties selected as prime targets are not otherwise accessible via the blue mage log. | In addition to the standard weekly target, marked with a silver star in the list of duties, there is also a prime target, marked with a gold star. While the prime target offers increased rewards, the difficulty is significantly higher. The duties selected as prime targets are not otherwise accessible via the blue mage log. | ||
== | ===[[Extreme Trials]] and [[Savage Raids]]=== | ||
Completing extreme trials and the final encounter of a savage raid tier with a full party of blue mages, Silence Echo turned on, and Unrestricted Party turned off, will fulfill [[Battle Achievements (Achievements)|achievements]] that reward exclusive [[titles]] and the {{item icon|Morbol (Mount)}} [[mounts|mount]]. | |||
==Achievements== | |||
This job is associated with the following [[achievements]]: | |||
{| {{STDT| mech1 sortable align-left mw-collapsible mw-collapsed}} | |||
{{achievement table header}} | |||
{{achievement table row|Da Ba Dee I}} | |||
{{achievement table row|Da Ba Dee II}} | |||
{{achievement table row|Da Ba Dee III}} | |||
{{achievement table row|Da Ba Dee IV}} | |||
{{achievement table row|Da Ba Dee V}} | |||
{{achievement table row|Da Ba Dee VI}} | |||
{{achievement table row|Da Ba Dee VII}} | |||
{{achievement table row|Da Ba Dee VIII}} | |||
{{achievement table row|The More You Know I}} | |||
{{achievement table row|The More You Know II}} | |||
{{achievement table row|The More You Know III}} | |||
{{achievement table row|The More You Know IV}} | |||
{{achievement table row|The More You Know V}} | |||
{{achievement table row|The More You Know VI}} | |||
{{achievement table row|The More You Know VII}} | |||
{{achievement table row|The More You Know VIII}} | |||
{{achievement table row|The More You Know IX}} | |||
{{achievement table row|Jack of All Trades I}} | |||
{{achievement table row|Jack of All Trades II}} | |||
{{achievement table row|Jack of All Trades III}} | |||
{{achievement table row|Jack of All Trades IV}} | |||
{{achievement table row|Jack of All Trades V}} | |||
{{achievement table row|Mightier than the Inferno}} | |||
{{achievement table row|Mightier than the Crag}} | |||
{{achievement table row|Mightier than the Vortex}} | |||
{{achievement table row|Mightier than the King}} | |||
{{achievement table row|Mightier than the Whorl}} | |||
{{achievement table row|Mightier than Levin}} | |||
{{achievement table row|Mightier than the Frost}} | |||
{{achievement table row|Mightier than the Dragon}} | |||
{{achievement table row|Mightier than the Raven}} | |||
{{achievement table row|Mightier than the Dreadwyrm}} | |||
{{achievement table row|Mightier than the Hive}} | |||
{{achievement table row|Mightier than the Expanse}} | |||
{{achievement table row|Mightier than the Round}} | |||
{{achievement table row|Mightier than the Fiend}} | |||
{{achievement table row|Mightier than the Horde}} | |||
{{achievement table row|Mightier than the Goddess}} | |||
{{achievement table row|Mightier than the Demon}} | |||
{{achievement table row|Mightier than the Manipulator}} | |||
{{achievement table row|Mightier than Justice}} | |||
{{achievement table row|Mightier than the Prime}} | |||
{{achievement table row|Blue Unchained}} | |||
{{achievement table row|Masked Conqueror}} | |||
{{achievement table row|True Blue}} | |||
{{achievement table row|Mightier than the Revel}} | |||
{{achievement table row|Mightier than Bliss}} | |||
{{achievement table row|Mightier than the Worm}} | |||
{{achievement table row|Mightier than the Moon}} | |||
{{achievement table row|Mightier than the White}} | |||
{{achievement table row|Mightier than the Vermilion}} | |||
{{achievement table row|Mightier than the Azure}} | |||
{{achievement table row|Mightier than the Delta}} | |||
{{achievement table row|Mightier than the Sigma}} | |||
{{achievement table row|Mightier than the Alpha}} | |||
{{achievement table row|Omega Blue}} | |||
{{achievement table row|Mightier than the Monarch}} | |||
{{achievement table row|Mightier than Perfection}} | |||
{{achievement table row|Mightier than the Underworld}} | |||
{{achievement table row|Mightier than Ruby}} | |||
{{achievement table row|Mightier than Emerald}} | |||
{{achievement table row|Mightier than Diamond}} | |||
{{achievement table row|Mightier than the Gate}} | |||
{{achievement table row|Mightier than the Verse}} | |||
{{achievement table row|Mightier than the Promise}} | |||
{{achievement table row|Bluetopia}} | |||
{{achievement table row|Smokin' I}} | |||
{{achievement table row|Smokin' II}} | |||
{{achievement table row|Smokin' III}} | |||
{{achievement table row|Smokin' IV}} | |||
{{achievement table row|Smokin' V}} | |||
{{achievement table row|Smokin' VI}} | |||
{{achievement table row|Smokin' VII}} | |||
{{achievement table row|The Harder They Fall}} | |||
{{achievement table row|Octopath Traveler}} | |||
{{achievement table row|Something Borrowed}} | |||
{{achievement table row|None More Blue}} | |||
{{achievement table row|Violets Are Violet}} | |||
{{achievement table row|All That Glitters Is Blue}} | |||
|} | |||
==Notable Blue Mages== | |||
*[[Martyn]] | |||
==Gallery== | ==Gallery== | ||
<gallery mode= | <gallery heights=200px mode=packed> | ||
File:Blue mage1.jpg | File:Blue mage1.jpg | ||
File:Blue mage2.jpg | File:Blue mage2.jpg | ||
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File:Blue mage4.jpg | File:Blue mage4.jpg | ||
File:Blue mage5.jpg | File:Blue mage5.jpg | ||
File:Blue mage af1.png|Blue Mage Artifact Armor in 5. | File:Blue mage af1.png|Blue Mage Artifact Armor in 4.5 [[Stormblood]]. | ||
File:Blue mage af3.jpg|Blue Mage Artifact Armor in 5.45 [[Shadowbringers]]. | |||
File:Blue mage af4.jpg|Blue Mage Artifact Armor in 6.45 [[Endwalker]]. | |||
</gallery> | </gallery> | ||
== | ==Lore== | ||
{{ | ===A Blue Mage's Panoply=== | ||
====Form & Function==== | |||
{{quotation|[[Encyclopædia Eorzea]] Volume III, p. 254|While similar in many ways to the garb of other magical practitioners, the dress of a blue mage is most notably informed by its eponymous color. This is thought to be of considerable significance to the Whalaqee originators of blue magic practices, as it is associated with ceruleum—"lifeblood of the planet"—the bountiful Lapis Canyon, and the garb that their people typically wear. Ever zealous in his mission to import Whalaqee traditions to Eorzea wholesale, Martyn has therefore adorned both himself and his protégés in the azure preferred by his mentors. While the finer cultural details may not be conveyed to those of us an ocean away through appearance alone, the blue mages' flamboyant apparel has at least left an impression, as those who frequent the Masked Carnivale can attest.}} | |||
== See also == | == See also == | ||
* [[Blue Mage Spells Learning Guide]] | * [[Blue Mage Spells Learning Guide]] | ||
* [[Blue Mage Macros]] | * [[Blue Mage Macros]] | ||
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{{Job navbar}} | {{Job navbar}} | ||
[[Category:Patch 4.5 Features]] |
Latest revision as of 00:14, 1 November 2024
Introduction
“A so-called mage of rather questionable character claims to have mastered an outlandish form of spellcasting that resembles neither black nor white magic during his voyage to the New World. Allegedly, anyone who purchases one of his soul crystals can learn to mimic the aetherial magicks of wild creatures. But can he be trusted, or is he merely a con artist looking to make a quick gil?
Blue Mage (BLU) is a Limited Job specializing in harnessing the powers of enemy creatures. While it is classified as a magical ranged DPS, it can adopt the roles of tank, healer, or DPS based on the spells the player equips and Aetherial Mimicry. With 124 spells to choose from, Blue Mages have great flexibility in customizing their playstyle.
Its role as a limited job, along with a having a lower level cap (10-20 levels lower depending on the patch) than other jobs, restricts the type of content it can participate in, making many blue mage activities self-contained. However, blue mages using the correct spells have the strongest burst damage of any job in the game. Moreover, their available spells are not affected by level sync. This makes the job popular for quickly "farming" level synced duties or FATEs for various objectives, such as Moogle Treasure Trove Events.
General information
Harnessing the power of blue magic, players can learn to mimic the abilities of wild beasts with this new job. Like Ninja, Blue Mage was added outside an expansion with patch 4.5.
Guild
Quest givers hang out in the plaza outside Milvaneth Sacrarium in Ul'dah - Steps of Thal.
Unlock
- Complete the quest: Out of the Blue
- Requirement: Level 50 Disciple of War or Magic
- Starting NPC: Zealous Yellowjacket in Limsa Lominsa Lower Decks (X:10.0 Y:11.0)
- Prerequisite Quest: Players must first complete the Main Scenario Quest The Ultimate Weapon.
- To switch class to Blue Mage, equip the Rainmaker weapon.
Equipment
And other armor and accessories "of Casting." However, unlike other jobs, a blue mage's weapons do not have any main attributes that enhance their base stats, meaning that a blue mage is weaker stat-wise than other jobs in equivalent item level gear. Instead, blue mage damage is based solely on intelligence points.
Leveling
The most practical way for blue mages to gain experience is to kill higher-leveled monsters in the open world, for which blue mages receive an experience bonus.
Because gaining enough experience for the current level cap of 80 in this way is very time-consuming, many players use an alternative method that depends on a particular game mechanic: If the blue mage creates enmity with respect to a monster (e.g. by attacking it with Flying Sardine), but something else then kills the monster, the blue mage gains full experience for the kill. This mechanic can be used to obtain experience quickly in the following manner:
- From level 1 to level 70: The blue mage pairs up with a maximum-level player (the two must not be in the same party), and together they run amok on the beach south of Stilltide in Kholusia (33, 31). The blue mage tags the level 70 monsters there with Flying Sardine, and then the maximum-level player kills the tagged monsters.
- From level 70 to level 80: This can be done solo. The blue mage protects themselves by using Mighty Guard and Aetheric Mimicry: Tank, then moves to the northernmost part of The Tempest (27, 5). This part of the map is populated by level 79 Clionids and Deep-sea Leeches. The blue mage tags the leeches with Flying Sardine and moves them towards a clionid, which will kill the leech, gifting the experience to the blue mage. Care should be taken not to feed more than one or two leeches to the same clionid, or it will grow so large that it might one-shot the blue mage.
Limited Jobs
Blue Mage is the first limited job in the game. As such, there are several key points that distinguish it from other jobs.
Blue mage functions independently of other classes and jobs, starting at level 1 with a maximum level of 80.
When playing as a blue mage, it is possible to participate in duties with other players in preformed or undersized parties. However, matchmaking using Duty Finder is disabled. In addition, the following duties will remain inaccessible:
- Duty Roulettes
- Field Operations
- It is not possible to change to blue mage after entering these instances.
- Ultimate Raids
- Deep Dungeons
- Variant and Criterion Dungeons
- PvP, including duels
- It is possible, however, to enter the Wolves' Den as a blue mage.
- Stone, Sky, Sea
- Hall of the Novice
- Trust, Duty Support, and Command Missions
Blue mages gain greater experience from battling enemies in the open world than other jobs do.
Blue mage cannot be used to progress through the Main Scenario Quests.
Retainers cannot be assigned the blue mage job.
Job Quests
Actions
PvE actions
Action | Acquired | Number | Level | Type | MP | Casting | Recast | Range Radius |
Description |
---|---|---|---|---|---|---|---|---|---|
Water Cannon | BLU | 1 | 1 | Spell | 100 | 2s | 2.5s | 25y 0y |
Deals water damage with a potency of 200. |
Flame Thrower | BLU | 2 | 1 | Spell | 200 | 2s | 2.5s | 0y 8y |
Deals fire damage to all enemies in a cone before you with a potency of 220 for the first enemy, and 50% less for all remaining enemies. |
Aqua Breath | BLU | 3 | 1 | Spell | 200 | 2s | 2.5s | 0y 8y |
Deals water damage to all enemies in a cone before you with a potency of 140 for the first enemy, and 50% less for all remaining enemies. Additional Effect: Inflicts Dropsy, dealing water damage over time Potency: 20 Duration: 12s |
Flying Frenzy | BLU | 4 | 1 | Spell | 200 | 1s | 2.5s | 20y 6y |
Delivers a jumping physical attack to target and all enemies nearby it with a potency of 150 for the first enemy, and 50% less for all remaining enemies. Cannot be executed while bound. |
Drill Cannons | BLU | 5 | 1 | Spell | 200 | 2s | 2.5s | 20y 20y |
Deals physical damage to all enemies in a straight line before you with a potency of 200 for the first enemy, and 50% less for all remaining enemies. Additional Effect: Potency is increased to 600 when target is afflicted with Petrification. The Petrification effect is also removed. |
High Voltage | BLU | 6 | 1 | Spell | 200 | 2s | 2.5s | 0y 12y |
Deals lightning damage to all nearby enemies with a potency of 180 for the first enemy, and 50% less for all remaining enemies. Additional Effect: Paralysis Duration: 15s Additional Effect: Potency increased to 220 when target is afflicted with Dropsy Additional Effect: Duration of Paralysis is increased to 30 seconds when target is afflicted with Dropsy |
Loom | BLU | 7 | 1 | Spell | 200 | 1s | 2.5s | 15y 0y |
Move quickly to the specified location. Cannot be executed while bound. |
Final Sting | BLU | 8 | 1 | Spell | 2s | 2.5s | 3y 0y |
Deals physical damage with a potency of 2,000 while incapacitating self. Additional Effect: Inflicts Brush with Death on self Duration: 600s Effect will not be removed upon revival or further incapacitation. Cannot be executed while under the effect of Brush with Death. | |
Song of Torment | BLU | 9 | 1 | Spell | 400 | 2s | 2.5s | 25y 0y |
Deals unaspected damage with a potency of 50. Additional Effect: Unaspected damage over time Potency: 50 Duration: 30s |
Glower | BLU | 10 | 1 | Spell | 200 | 2s | 2.5s | 15y 15y |
Deals lightning damage to all enemies in a straight line before you with a potency of 220 for the first enemy, and 50% less for all remaining enemies. Additional Effect: Paralysis Duration: 6s |
Plaincracker | BLU | 11 | 1 | Spell | 200 | 2s | 2.5s | 0y 6y |
Deals earth damage to all nearby enemies with a potency of 220 for the first enemy, and 50% less for all remaining enemies. |
Bristle | BLU | 12 | 1 | Spell | 200 | 1s | 2.5s | 0y 0y |
Increases the potency of the next spell cast by 50%. Duration: 30s Effect cannot be stacked with Harmonized. |
White Wind | BLU | 13 | 1 | Spell | 1,500 | 2s | 2.5s | 0y 15y |
Restores own HP and the HP of all nearby party members by an amount equal to your current HP. |
Level 5 Petrify | BLU | 14 | 1 | Spell | 400 | 2s | 2.5s | 0y 6y |
Petrifies all enemies in a cone before you. Duration: 20s Chance of successful attack is low. Enemy level must be a multiple of 5. Has no effect on enemies whose level is higher than your own. |
Sharpened Knife | BLU | 15 | 1 | Spell | 200 | 1s | 2.5s | 3y 0y |
Deals physical damage with a potency of 220. Additional Effect: Potency is increased to 450 when target is stunned. |
Ice Spikes | BLU | 16 | 1 | Spell | 500 | 2s | 2.5s | 0y 0y |
Counters enemies with ice damage every time you suffer physical damage. Counter Potency: 40 Duration: 15s Effect cannot be stacked with Veil of the Whorl or Schiltron. Additional Effect: 50% chance that when you are struck, the striker will be afflicted with Slow +20% Duration: 15s |
Blood Drain | BLU | 17 | 1 | Spell | 100 | 2s | 2.5s | 25y 0y |
Deals unaspected damage with a potency of 50. Additional Effect: Restores MP |
Acorn Bomb | BLU | 18 | 1 | Spell | 300 | 2s | 2.5s | 25y 6y |
Puts target and all enemies nearby it to sleep. Duration: 30s Cancels auto-attack upon execution. |
Bomb Toss | BLU | 19 | 1 | Spell | 200 | 2s | 2.5s | 25y 6y |
Deals fire damage at a designated location with a potency of 200 for the first enemy, and 50% less for all remaining enemies. Additional Effect: Stun Duration: 3s |
Off-guard | BLU | 20 | 1 | Spell | 100 | 1s | 60s | 25y 0y |
Increases target's damage taken by 5%. Duration: 15s Recast timer cannot be affected by other spells. However, this action shares a recast timer with Peculiar Light. |
Self-destruct | BLU | 21 | 1 | Spell | 2s | 2.5s | 0y 20y |
Deals fire damage with a potency of 1,500 to all nearby enemies while incapacitating self. Additional Effect: Potency is increased to 1,800 when you are under the effect of Toad Oil Additional Effect: Inflicts Brush with Death on self Duration: 600s Effect will not be removed upon revival or further incapacitation. Cannot be executed while under the effect of Brush with Death. | |
Transfusion | BLU | 22 | 1 | Spell | 2s | 2.5s | 25y 0y |
Restores all HP and MP of a single party member while incapacitating self. Additional Effect: Inflicts Brush with Death on self Duration: 600s Effect will not be removed upon revival or further incapacitation. Cannot be executed while under the effect of Brush with Death. | |
Faze | BLU | 23 | 1 | Spell | 300 | 2s | 2.5s | 0y 4y |
Stuns all enemies in a cone before you. Duration: 6s |
Flying Sardine | BLU | 24 | 1 | Spell | 200 | Instant | 2.5s | 25y 0y |
Deals physical damage with a potency of 10. Additional Effect: Interrupts target |
Snort | BLU | 25 | 1 | Spell | 200 | 2s | 2.5s | 0y 6y |
Deals a 20-yalm knockback to all enemies in a cone before you. |
4-tonze Weight | BLU | 26 | 1 | Spell | 200 | 2s | 2.5s | 25y 4y |
Drops a 4-tonze weight dealing physical damage at a designated location with a potency of 200 for the first enemy, and 50% less for all remaining enemies. Additional Effect: Heavy +40% Duration: 30s |
The Look | BLU | 27 | 1 | Spell | 200 | 2s | 2.5s | 0y 6y |
Deals unaspected damage to all enemies in a cone before you with a potency of 220 for the first enemy, and 50% less for all remaining enemies. Additional Effect: Increased enmity |
Bad Breath | BLU | 28 | 1 | Spell | 500 | 2s | 2.5s | 0y 8y |
Blow noxious breath on all enemies in a cone before you, inflicting Slow +20%, Heavy +40%, Blind, and Paralysis. Additional Effect: Poison Potency: 20 Additional Effect: Damage dealt reduced by 10% Duration: 15s Additional Effect: Interrupts target |
Diamondback | BLU | 29 | 1 | Spell | 3,000 | 2s | 2.5s | 0y 0y |
Reduces damage taken by 90% and nullifies most knockback and draw-in effects. Unable to move or take action for the duration of this effect. Duration: 10s If used when Waxing Nocturne is active, its effect will transition immediately to Waning Nocturne. The effect of this action cannot be ended manually. |
Mighty Guard | BLU | 30 | 1 | Spell | 700 | 2s | 2.5s | 0y 0y |
Reduces damage taken by 40% while reducing damage dealt by 40%, increasing enmity generation, and preventing casting interruptions via damage taken. Effect ends upon reuse. |
Sticky Tongue | BLU | 31 | 1 | Spell | 300 | 2s | 2.5s | 25y 0y |
Draws target towards caster. Additional Effect: Stun Duration: 4s Additional Effect: Increased enmity |
Toad Oil | BLU | 32 | 1 | Spell | 500 | 2s | 2.5s | 0y 0y |
Increases evasion by 20%. Duration: 180s |
The Ram's Voice | BLU | 33 | 1 | Spell | 200 | 2s | 2.5s | 0y 6y |
Deals ice damage to all nearby enemies with a potency of 220 for the first enemy, and 50% less for all remaining enemies. Additional Effect: Deep Freeze Duration: 12s |
The Dragon's Voice | BLU | 34 | 1 | Spell | 200 | 2s | 2.5s | 0y 20y |
Deals lightning damage to all nearby enemies with a potency of 200 for the first enemy, and 50% less for all remaining enemies. Enemies within an 8-yalm radius will be unaffected. Additional Effect: Paralysis Duration: 9s Additional Effect: Potency is increased to 400 against most enemies afflicted with Deep Freeze. The Deep Freeze effect is also removed. |
Missile | BLU | 35 | 1 | Spell | 300 | 2s | 2.5s | 25y 0y |
Deals damage equal to 50% of target's current HP. Chance of successful attack is low. Has no effect on enemies whose level is higher than your own. |
1000 Needles | BLU | 36 | 1 | Spell | 300 | 6s | 2.5s | 0y 4y |
Deals a fixed 1,000 points of physical damage which is shared by all enemies around you. |
Ink Jet | BLU | 37 | 1 | Spell | 400 | 2s | 2.5s | 0y 6y |
Deals unaspected damage to all enemies in a cone before you with a potency of 200 for the first enemy, and 50% less for all remaining enemies. Additional Effect: Blind Duration: 30s |
Fire Angon | BLU | 38 | 1 | Spell | 200 | 1s | 2.5s | 25y 4y |
Deals physical fire damage to target and all enemies nearby it with a potency of 200 for the first enemy, and 50% less for all remaining enemies. |
Moon Flute | BLU | 39 | 1 | Spell | 500 | 2s | 2.5s | 0y 0y |
Grants the effect of Waxing Nocturne, increasing damage dealt by 50% and movement speed by 30%. Duration: 15s When effect ends, the player is afflicted with Waning Nocturne, preventing the use of auto-attack, weaponskills, spells, or abilities. Duration: 15s |
Tail Screw | BLU | 40 | 1 | Spell | 400 | 2s | 2.5s | 25y 0y |
Reduces target's HP to a single digit. Chance of successful attack is low. Has no effect on enemies whose level is higher than your own. |
Mind Blast | BLU | 41 | 1 | Spell | 200 | 1s | 2.5s | 0y 6y |
Deals unaspected damage to all nearby enemies with a potency of 200 for the first enemy, and 50% less for all remaining enemies. Additional Effect: Paralysis Duration: 30s |
Doom | BLU | 42 | 1 | Spell | 400 | 2s | 2.5s | 25y 0y |
Inflicts Doom on target. Duration: 15s When effect expires, the target will be KO'd. Chance of successful attack is low. Has no effect on enemies whose level is higher than your own. |
Peculiar Light | BLU | 43 | 1 | Spell | 500 | 1s | 60s | 0y 6y |
Increases magic damage taken by all nearby enemies by 5%. Duration: 15s Recast timer cannot be affected by other spells. However, this action shares a recast timer with Off-guard. |
Feather Rain | BLU | 44 | 1 | Ability | 300 | Instant | 30s | 30y 5y |
Deals wind damage with a potency of 220 to all enemies at a designated location. Additional Effect: Wind damage over time Potency: 40 Duration: 6s Shares a recast timer with Eruption. |
Eruption | BLU | 45 | 1 | Ability | 300 | Instant | 30s | 25y 5y |
Deals fire damage with a potency of 300 to all enemies at a designated location. Shares a recast timer with Feather Rain. |
Mountain Buster | BLU | 46 | 1 | Ability | 400 | Instant | 60s | 0y 6y |
Deals physical earth damage to all enemies in a cone before you with a potency of 400 for the first enemy, and 50% less for all remaining enemies. Shares a recast timer with Shock Strike. |
Shock Strike | BLU | 47 | 1 | Ability | 400 | Instant | 60s | 25y 3y |
Deals lightning damage to target and all enemies nearby it with a potency of 400 for the first enemy, and 50% less for all remaining enemies. Shares a recast timer with Mountain Buster. |
Glass Dance | BLU | 48 | 1 | Ability | 500 | Instant | 90s | 0y 12y |
Deals ice damage to all enemies in a wide arc to your fore and flanks with a potency of 350 for the first enemy, and 50% less for all remaining enemies. Shares a recast timer with Veil of the Whorl. |
Veil of the Whorl | BLU | 49 | 1 | Ability | 500 | Instant | 90s | 0y 0y |
Counters enemies with water damage every time you suffer damage. Counter Potency: 50 Duration: 30s Effect cannot be stacked with Ice Spikes or Schiltron. Shares a recast timer with Glass Dance. |
Alpine Draft | BLU | 50 | 1 | Spell | 200 | 2s | 2.5s | 20y 20y |
Deals wind damage to all enemies in a straight line before you with a potency of 220 for the first enemy, and 50% less for all remaining enemies. |
Protean Wave | BLU | 51 | 1 | Spell | 200 | 2s | 2.5s | 0y 15y |
Deals water damage to all enemies in a cone before you with a potency of 220 for the first enemy, and 50% less for all remaining enemies. Additional Effect: 15-yalm knockback |
Northerlies | BLU | 52 | 1 | Spell | 200 | 2s | 2.5s | 0y 6y |
Deals ice damage to all enemies in a cone before you with a potency of 220 for the first enemy, and 50% less for all remaining enemies. Additional Effect: Enemies affected by Dropsy are frozen. The Dropsy effect is also removed. Duration: 20s |
Electrogenesis | BLU | 53 | 1 | Spell | 200 | 2s | 2.5s | 25y 6y |
Deals lightning damage to target and all enemies nearby it with a potency of 220 for the first enemy, and 50% less for all remaining enemies. |
Kaltstrahl | BLU | 54 | 1 | Spell | 200 | 2s | 2.5s | 0y 6y |
Deals physical damage to all enemies in a cone before you with a potency of 220 for the first enemy, and 50% less for all remaining enemies. |
Abyssal Transfixion | BLU | 55 | 1 | Spell | 200 | 2s | 2.5s | 25y 0y |
Deals physical damage with a potency of 220. Additional Effect: Paralysis Duration: 30s |
Chirp | BLU | 56 | 1 | Spell | 400 | 2s | 2.5s | 0y 3y |
Puts all nearby enemies to sleep. Duration: 40s Cancels auto-attack upon execution. |
Eerie Soundwave | BLU | 57 | 1 | Spell | 500 | 2s | 2.5s | 0y 6y |
Removes one beneficial effect from all nearby enemies. |
Pom Cure | BLU | 58 | 1 | Spell | 200 | 1.5s | 2.5s | 30y 0y |
Restores target's HP. Cure Potency: 100 Cure potency is increased to 500 when you are under the effect of Aetheric Mimicry: Healer. |
Gobskin | BLU | 59 | 1 | Spell | 200 | 2s | 2.5s | 0y 20y |
Creates a barrier around self and all nearby party members that absorbs damage equivalent to a heal of 100 potency. Duration: 30s Barrier strength is increased to absorb damage equivalent to a heal of 250 potency when you are under the effect of Aetheric Mimicry: Healer. Effect cannot be stacked with scholar's Galvanize or sage's Eukrasian Diagnosis and Eukrasian Prognosis. |
Magic Hammer | BLU | 60 | 1 | Spell | 400 | 1s | 90s | 25y 8y |
Deals unaspected damage to target and all enemies nearby it with a potency of 250 for the first enemy, and 50% less for all remaining enemies. Additional Effect: Lowers intelligence and mind attributes by 10% Duration: 10s Additional Effect: Restores 10% of maximum MP Shares a recast timer with Candy Cane. |
Avail | BLU | 61 | 1 | Spell | 1,000 | 1s | 120s | 10y 0y |
Direct damage intended for you to another party member. Duration: 12s Can only be executed when member is within 10 yalms. Does not activate with certain attacks. This action does not share a recast timer with any other actions. |
Frog Legs | BLU | 62 | 1 | Spell | 200 | 1s | 2.5s | 0y 4y |
Provoke nearby enemies, placing yourself at the top of their enmity list. |
Sonic Boom | BLU | 63 | 1 | Spell | 200 | 1s | 2.5s | 25y 0y |
Deals wind damage with a potency of 210. |
Whistle | BLU | 64 | 1 | Spell | 200 | 1s | 2.5s | 0y 0y |
Increases the potency of the next physical damage spell cast by 80%. Duration: 30s Effect cannot be stacked with Boost. |
White Knight's Tour | BLU | 65 | 1 | Spell | 300 | 2s | 2.5s | 20y 20y |
Deals unaspected damage to all enemies in a straight line before you with a potency of 200 for the first enemy, and 50% less for all remaining enemies. Additional Effect: Potency is increased to 400 when enemies are bound. The Bind effect is also removed. Additional Effect: Slow +20% Duration: 20s |
Black Knight's Tour | BLU | 66 | 1 | Spell | 300 | 2s | 2.5s | 20y 20y |
Deals unaspected damage to all enemies in a straight line before you with a potency of 200 for the first enemy, and 50% less for all remaining enemies. Additional Effect: Potency is increased to 400 when under the effect of Slow. The Slow effect is also removed. Additional Effect: Bind Duration: 20s |
Level 5 Death | BLU | 67 | 1 | Spell | 1,500 | 2s | 180s | 0y 6y |
KOs all nearby enemies. Chance of successful attack is low. Enemy level must be a multiple of 5. Has no effect on enemies whose level is higher than your own. Shares a recast timer with Ultravibration. |
Launcher | BLU | 68 | 1 | Spell | 2,500 | 2s | 2.5s | 0y 15y |
Delivers an attack to all nearby enemies randomly dealing 50%, 30%, 20%, or 10% of their HP. Has no effect on enemies whose level is higher than your own. |
Perpetual Ray | BLU | 69 | 1 | Spell | 300 | 3s | 2.5s | 25y 0y |
Deals unaspected damage with a potency of 220. Additional Effect: Stun Duration: 1s Ignores target's Stun resistance. |
Cactguard | BLU | 70 | 1 | Spell | 200 | 1s | 2.5s | 25y 0y |
Reduces target party member's damage taken by 5%. Duration: 6s Increases damage reduction to 15% when you are under the effect of Aetheric Mimicry: Tank. |
Revenge Blast | BLU | 71 | 1 | Spell | 200 | 2s | 2.5s | 3y 0y |
Deals physical damage with a potency of 50. Potency is increased to 500 when your HP is below 20%. |
Angel Whisper | BLU | 72 | 1 | Spell | 1,000 | 10s | 300s | 25y 0y |
Resurrects target to a weakened state. This action does not share a recast timer with any other actions. |
Exuviation | BLU | 73 | 1 | Spell | 200 | 2s | 2.5s | 0y 6y |
Restores own HP and the HP of all nearby party members. Cure Potency: 50 Additional Effect: Removes one detrimental effect from all nearby party members Cure potency is increased to 300 when you are under the effect of Aetheric Mimicry: Healer. |
Reflux | BLU | 74 | 1 | Spell | 200 | 2s | 2.5s | 25y 0y |
Deals lightning damage with a potency of 220. Additional Effect: Heavy +40% Duration: 10s Ignores target's Heavy resistance. |
Devour | BLU | 75 | 1 | Spell | 300 | 1s | 60s | 3y 0y |
Deals unaspected damage with a potency of 250. Additional Effect: Increases maximum HP by 20% Duration: 15s Increases duration to 70s when you are under the effect of Aetheric Mimicry: Tank. Additional Effect: Restores an amount of own HP equal to damage dealt This action does not share a recast timer with any other actions. |
Condensed Libra | BLU | 76 | 1 | Spell | 200 | 2s | 2.5s | 25y 0y |
Afflicts target with Physical Attenuation, Astral Attenuation, or Umbral Attenuation. Duration: 30s Physical Attenuation Effect: Increases damage taken from physical attacks by 5% Astral Attenuation Effect: Increases damage taken from fire-, wind-, and lightning-aspected attacks by 5% Umbral Attenuation Effect: Increases damage taken from water-, earth-, and ice-aspected attacks by 5% Only one of these statuses can be applied to a target at a time. |
Aetheric Mimicry | BLU | 77 | 1 | Spell | 300 | 1s | 2.5s | 25y 0y |
Mirror the aetheric properties of your target, granting yourself a beneficial effect corresponding with the target's role. If target is a tank, grants Aetheric Mimicry: Tank, increasing your defense and augmenting certain blue magic spells. If target is a DPS, grants Aetheric Mimicry: DPS, increasing critical hit rate and direct hit rate by 20%, as well as augmenting certain blue magic spells. If target is a healer, grants Aetheric Mimicry: Healer, increasing healing magic potency by 20% and augmenting certain blue magic spells. Cannot be cast on self. Effect ends upon reuse. |
Surpanakha | BLU | 78 | 1 | Ability | 200 | Instant | 30s | 0y 16y |
Deals earth damage to all enemies in a cone before you with a potency of 200 for the first enemy, and 50% less for all remaining enemies. Additional Effect: Grants Surpanakha's Fury, increasing potency of Surpanakha by 50% Duration: 3s Can be stacked up to 3 times. Maximum Charges: 4 Effect is canceled upon execution of any action other than Surpanakha. |
Quasar | BLU | 79 | 1 | Ability | 300 | Instant | 60s | 0y 15y |
Deals unaspected damage to all nearby enemies with a potency of 300 for the first enemy, and 50% less for all remaining enemies. Shares a recast timer with J Kick. |
J Kick | BLU | 80 | 1 | Ability | 300 | Instant | 60s | 25y 6y |
Delivers a jumping physical attack to target and all enemies nearby it with a potency of 300 for the first enemy, and 50% less for all remaining enemies. Cannot be executed while bound. Shares a recast timer with Quasar. |
Triple Trident | BLU | 81 | 1 | Spell | 300 | 2s | 90s | 2y 0y |
Delivers a threefold attack, each hit with a potency of 150. This action does not share a recast timer with any other actions. |
Tingle | BLU | 82 | 1 | Spell | 200 | 2s | 2.5s | 20y 6y |
Deals lightning damage to target and all enemies nearby it with a potency of 100 for the first enemy, and 50% less for all remaining enemies. Additional Effect: Increases the potency of the next physical damage spell cast by 100 Duration: 15s |
Tatami-gaeshi | BLU | 83 | 1 | Spell | 200 | 2s | 2.5s | 20y 20y |
Deals unaspected damage to all enemies in a straight line before you with a potency of 220 for the first enemy, and 50% less for all remaining enemies. Additional Effect: Stun Duration: 3s |
Cold Fog | BLU | 84 | 1 | Spell | 300 | 2s | 90s | 0y 0y |
Grants Cold Fog to self. Duration: 5s Effect changes to Touch of Frost if damage is taken. Touch of Frost Effect: Action changes from Cold Fog to White Death Duration: 15s White Death Deals ice damage with a potency of 400. Additional Effect: Deep Freeze Duration: 10s Can only be executed while under the effect of Touch of Frost. |
Stotram | BLU | 85 | 1 | Spell | 300 | 2s | 2.5s | 0y 15y |
Deals unaspected damage with a potency of 140 to all nearby enemies. Action effect changes, restoring own HP and the HP of all nearby party members when you are under the effect of Aetheric Mimicry: Healer. Cure Potency: 300 |
Saintly Beam | BLU | 86 | 1 | Spell | 400 | 2s | 2.5s | 25y 6y |
Deals unaspected damage with a potency of 100 to target and all enemies nearby it. Potency increases to 500 when used against undead enemies. |
Feculent Flood | BLU | 87 | 1 | Spell | 200 | 2s | 2.5s | 20y 20y |
Deals earth damage to all enemies in a straight line before you with a potency of 220 for the first enemy, and 50% less for all remaining enemies. |
Angel's Snack | BLU | 88 | 1 | Spell | 400 | 2s | 120s | 0y 20y |
Restores own HP and the HP of all nearby party members. Cure Potency: 400 Additional Effect: Grants healing over time effect when you are under the effect of Aetheric Mimicry: Healer Cure Potency: 200 Duration: 15s Shares a recast timer with Dragon Force and Matra Magic. |
Chelonian Gate | BLU | 89 | 1 | Spell | 300 | 2s | 30s | 0y 0y |
Summons a chelonian gate, reducing damage taken by 20%. Duration: 10s Additional Effect: Grants Auspicious Trance after taking damage equal to 30% of maximum HP Auspicious Trance Effect: Action changes from Chelonian Gate to Divine Cataract Chelonian Gate effect ends upon using another action or moving (including facing a different direction). Auspicious Trance ends upon losing the effect of Chelonian Gate. Shares a recast timer with The Rose of Destruction and Ruby Dynamics. Divine Cataract Deals water damage to all nearby enemies with a potency of 500 for the first enemy, and 50% less for all remaining enemies. Potency increases to 1,000 when you are under the effect of Aetheric Mimicry: Tank. Can only be executed when under the effect of Auspicious Trance. |
The Rose of Destruction | BLU | 90 | 1 | Spell | 300 | 2s | 30s | 25y 0y |
Deals unaspected damage with a potency of 400. Additional Effect: 10-yalm knockback Shares a recast timer with Chelonian Gate and Ruby Dynamics. |
Basic Instinct | BLU | 91 | 1 | Spell | 500 | 2s | 2.5s | 0y 0y |
Increases movement speed by 30%, and healing magic potency and damage dealt by 100%. Also ignores the damage penalty inflicted by Mighty Guard. Can only be used in duties intended for two or more players while playing alone, while no other party members are in the instance, or when all party members are incapacitated. Effect ends when joined by one or more party members. |
Ultravibration | BLU | 92 | 1 | Spell | 500 | 2s | 120s | 0y 6y |
KOs all nearby enemies afflicted with Deep Freeze or Petrification. Has no effect on enemies whose level is higher than your own, and certain others. Shares a recast timer with Level 5 Death. |
Blaze | BLU | 93 | 1 | Spell | 200 | 2s | 2.5s | 25y 6y |
Deals ice damage to target and all enemies nearby it with a potency of 220 for the first enemy, and 50% less for all remaining enemies. |
Mustard Bomb | BLU | 94 | 1 | Spell | 300 | 2s | 2.5s | 25y 6y |
Deals fire damage to target and all enemies nearby it with a potency of 220 for the first enemy, and 50% less for all remaining enemies. Additional Effect: Enemies affected by Lightheaded suffer damage over time Potency: 50 Duration: 15s |
Dragon Force | BLU | 95 | 1 | Spell | 300 | 2s | 120s | 0y 0y |
Reduces damage taken by 20%. Duration: 15s Increases damage reduction to 40% when you are under the effect of Aetheric Mimicry: Tank. Shares a recast timer with Angel's Snack and Matra Magic. |
Aetherial Spark | BLU | 96 | 1 | Spell | 400 | 2s | 2.5s | 20y 20y |
Deals unaspected damage with a potency of 50 to all enemies in a straight line before you. Additional Effect: Unaspected damage over time Potency: 50 Duration: 15s |
Hydro Pull | BLU | 97 | 1 | Spell | 300 | 2s | 2.5s | 0y 15y |
Deals water damage to all nearby enemies with a potency of 220 for the first enemy, and 50% less for all remaining enemies. Additional Effect: Draw-in |
Malediction of Water | BLU | 98 | 1 | Spell | 300 | 2s | 2.5s | 0y 15y |
Deals water damage to all enemies in a straight line before you with a potency of 200 for the first enemy, and 50% less for all remaining enemies. Additional Effect: 10-yalm knockback to all enemies and party members in range Cannot be used outside of combat or when target is suffering from certain enfeeblements. |
Choco Meteor | BLU | 99 | 1 | Spell | 200 | 2s | 2.5s | 25y 8y |
Deals unaspected damage to target and all enemies nearby it with a potency of 200 for the first enemy, and 50% for all remaining enemies. Potency increases to 300 when partied with your personal chocobo. |
Matra Magic | BLU | 100 | 1 | Spell | 400 | 2s | 120s | 25y 0y |
Deals an unaspected eightfold attack, each hit with a potency of 50. Potency is increased to 100 when you are under the effect of Aetheric Mimicry: DPS. Shares a recast timer with Angel's Snack and Dragon Force. |
Peripheral Synthesis | BLU | 101 | 1 | Spell | 200 | 2s | 2.5s | 20y 20y |
Deals physical damage to all enemies in a straight line before you with a potency of 220 for the first enemy, and 50% less for all remaining enemies. Potency increased to 400 when target becomes afflicted with Lightheaded. Additional Effect: Inflicts Lightheaded Duration: 5s Repeated use of this action in a short period will reduce the additional effect's duration, eventually rendering targets immune to Lightheaded. |
Both Ends | BLU | 102 | 1 | Ability | 300 | Instant | 120s | 0y 20y |
Deals physical damage with a potency of 600 to all nearby enemies. Shares a recast timer with Nightbloom. |
Phantom Flurry | BLU | 103 | 1 | Ability | 300 | Instant | 120s | 0y 8y |
Deals physical damage over time with a potency of 200 to all enemies in a cone before you. Duration: 5s Executing Phantom Flurry again before its effect expires deals unaspected damage to all enemies in a cone before you with a potency of 600 for the first enemy, and 50% less for all remaining enemies. Effect ends upon using an action other than Phantom Flurry or moving (including facing a different direction). |
Nightbloom | BLU | 104 | 1 | Ability | 300 | Instant | 120s | 0y 10y |
Deals unaspected damage to all nearby enemies with a potency of 400 for the first enemy, and 50% less for all remaining enemies. Additional Effect: Unaspected damage over time Potency: 75 Duration: 60s Shares a recast timer with Both Ends. |
Goblin Punch | BLU | 105 | 1 | Spell | 200 | Instant | 2.5s | 3y 0y |
Deals physical damage with a potency of 120. 220 when executed in front of a target. Potency is increased to 220 when you are under the effect of Mighty Guard. 320 when executed in front of a target while you are under the effect of Mighty Guard. |
Right Round | BLU | 106 | 1 | Spell | 200 | 2s | 2.5s | 0y 8y |
Deals physical damage with a potency of 110 to all nearby enemies. Additional Effect: 10-yalm knockback to all enemies and party members in range Cannot be used outside of combat or when target is suffering from certain enfeeblements. |
Schiltron | BLU | 107 | 1 | Spell | 200 | 2s | 2.5s | 0y 0y |
Counters enemies with unaspected damage every time you suffer physical damage. Counter Potency: 50 Duration: 15s Potency is increased to 100 when you are under the effect of Aetheric Mimicry: Tank. Effect cannot be stacked with Veil of the Whorl or Ice Spikes. |
Rehydration | BLU | 108 | 1 | Spell | 200 | 5s | 2.5s | 0y 0y |
Restores own HP. Cure Potency: 600 |
Breath of Magic | BLU | 109 | 1 | Spell | 300 | 2s | 2.5s | 0y 10y |
Deals unaspected damage over time with a potency of 120 to all enemies in a cone before you. Duration: 60s Only one effect inflicted by this action can be active at a time. |
Wild Rage | BLU | 110 | 1 | Spell | 0 | 5s | 2.5s | 0y 10y |
Deals physical damage to all nearby enemies with a potency of 500 for the first enemy, and 50% less for all remaining enemies. Consumes 50% of your maximum HP when executed. |
Peat Pelt | BLU | 111 | 1 | Spell | 200 | 2s | 2.5s | 25y 6y |
Deals earth damage to target and all enemies nearby it with a potency of 100 for the first enemy, and 50% less for all remaining enemies. Additional Effect: Afflicts target with Begrimed Begrimed Effect: Earth damage over time Potency: 10 Duration: 9s |
Deep Clean | BLU | 112 | 1 | Spell | 200 | 2s | 2.5s | 25y 6y |
Deals physical damage to all nearby enemies with a potency of 220 for the first enemy, and 50% less for all remaining enemies. Additional Effect: Grants one stack of Spick-and-span for each enemy afflicted with Begrimed. The Begrimed effect is also removed. Maximum Stacks: 6 Spick-and-span Effect: Regen Cure Potency: 50 Cure potency increases up to 300 based on your accumulated stacks of Spick-and-span. Duration: 15s Additional stacks of Spick-and-span accumulated while the effect is active will not affect duration. |
Ruby Dynamics | BLU | 113 | 1 | Spell | 300 | 2s | 30s | 0y 12y |
Deals physical damage with a potency of 220 to all enemies before you. Shares a recast timer with Chelonian Gate and The Rose of Destruction. |
Divination Rune | BLU | 114 | 1 | Spell | 200 | 2s | 2.5s | 0y 15y |
Deals unaspected damage with a potency of 100 to all enemies in a cone before you. Additional Effect: Restores MP |
Dimensional Shift | BLU | 115 | 1 | Spell | 400 | 5s | 2.5s | 0y 10y |
Delivers an attack to all nearby enemies dealing damage equal to 30% of their current HP. Has no effect on enemies whose level is higher than your own. |
Conviction Marcato | BLU | 116 | 1 | Spell | 200 | 2s | 2.5s | 25y 25y |
Deals unaspected damage to all enemies in a straight line before you with a potency of 220 for the first enemy, and 50% less for all remaining enemies. Potency is increased to 440 when you are under the effect of Winged Redemption. |
Force Field | BLU | 117 | 1 | Spell | 300 | 2s | 120s | 0y 0y |
Grants either Physical Vulnerability Down or Magic Vulnerability Down. Duration: 10s Physical Vulnerability Down Effect: Reduces physical damage taken by 50% Magic Vulnerability Down Effect: Reduces magic damage taken by 50% This action does not share a recast timer with any other actions. |
Winged Reprobation | BLU | 118 | 1 | Spell | 200 | 1s | 90s | 25y 25y |
Deals physical damage to all enemies in a straight line before you with a potency of 300 for the first enemy, and 50% less for all remaining enemies. Additional Effect: Grants one stack of Winged Reprobation and resets this action's recast timer Maximum Stacks: 4 Execution at 3 stacks increases potency to 400 and grants one stack of Winged Reprobation, but recast timer will not be reset. At maximum stacks, Winged Reprobation changes to Winged Redemption. Winged Redemption Effect: Increases the potency of Conviction Marcato Duration: 10s This action does not share a recast timer with any other actions. |
Laser Eye | BLU | 119 | 1 | Spell | 200 | 2s | 2.5s | 25y 8y |
Deals unaspected damage to target and all enemies nearby it with a potency of 220 for the first enemy, and 50% less for all remaining enemies. Additional Effect: 5-yalm knockback |
Candy Cane | BLU | 120 | 1 | Spell | 400 | 1s | 90s | 25y 5y |
Deals unaspected damage to target and all enemies nearby it with a potency of 250 for the first enemy, and 50% less for all remaining enemies. Additional Effect: Lowers strength and dexterity attributes of target by 10% Duration: 10s Additional Effect: Restores 10% of maximum MP Shares a recast timer with Magic Hammer. |
Mortal Flame | BLU | 121 | 1 | Spell | 500 | 2s | 2.5s | 25y 0y |
Deals fire damage over time with a potency of 40. Only one effect inflicted by this action can be active at a time. Has no effect on targets outside of combat. Effect ends upon target leaving combat. |
Sea Shanty | BLU | 122 | 1 | Ability | 300 | Instant | 120s | 0y 10y |
Deals water damage with a potency of 500 to all nearby enemies. Additional Effect: Potency increases to 1,000 during rain, showers, and thunderstorms |
Apokalypsis | BLU | 123 | 1 | Ability | 300 | Instant | 120s | 0y 25y |
Delivers damage over time with a potency of 140 to all enemies in a straight line before you. Duration: 10s Effect ends upon using another action or moving (including facing a different direction). Shares a recast timer with Being Mortal. |
Being Mortal | BLU | 124 | 1 | Ability | 300 | Instant | 120s | 0y 10y |
Deals unaspected damage to all nearby enemies with a potency of 800 for the first enemy, and 50% less for all remaining enemies. Shares a recast timer with Apokalypsis. |
Magic Ranged DPS actions
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description |
---|---|---|---|---|---|---|---|---|
Addle | Magical Ranged DPS | 8 | Ability | Instant | 90s | 25y 0y |
Lowers target's physical damage dealt by 5% and magic damage dealt by 10%. Duration: 15s | |
Sleep | Magical Ranged DPS | 10 | Spell | 800 | 2.5s | 2.5s | 30y 5y |
Puts target and all nearby enemies to sleep. Duration: 30s Cancels auto-attack upon execution. |
Lucid Dreaming | Magical Ranged DPS Healer |
14 | Ability | Instant | 60s | 0y 0y |
Gradually restores own MP. Potency: 55 Duration: 21s | |
Swiftcast | Magical Ranged DPS Healer |
18 | Ability | Instant | 40s | 0y 0y |
Next spell is cast immediately. Duration: 10s | |
Surecast | Magical Ranged DPS Healer |
44 | Ability | Instant | 120s | 0y 0y |
Spells can be cast without interruption. Additional Effect: Nullifies most knockback and draw-in effects Duration: 6s |
PvP actions
Blue Mage is unable to participate in PvP and as a result, has no PvP actions.
Traits
PvE traits
Trait | Acquired | Level | Effect | |
---|---|---|---|---|
Learning | BLU | 1 | Infrequently grants the ability to discern the secrets of enemy actions wielded in battle and make them your own. | |
Maim and Mend (Blue Mage) | BLU | 10 | Increases base action damage and HP restoration by 10%. | |
Maim and Mend II (Blue Mage) | BLU | 20 | Increases base action damage and HP restoration by 20%. | |
Maim and Mend III (Blue Mage) | BLU | 30 | Increases base action damage and HP restoration by 30%. | |
Maim and Mend IV (Blue Mage) | BLU | 40 | Increases base action damage and HP restoration by 40%. | |
Maim and Mend V (Blue Mage) | BLU | 50 | Increases base action damage and HP restoration by 50%. |
Job Mechanics
Blue Mage has no Job Gauge nor any traditional combos. Stacking individual spell effects in creative ways is how Blue Mage deals its most effective damage.
Active Actions
Before spells can be set to your hotbar, they must first be selected as active actions. You can have up to 24 active actions at any given time.
- Active actions cannot be changed during combat or during certain duties.
Active Sets
Active actions can also be saved together as a set. Up to five active sets can be saved.
- The presently selected active set will not affect the layout of your hotbar.
Learning Spells
- See also: Blue Mage Spells Learning Guide
Rather than gaining new actions by increasing in level, blue mages learn them from enemies. In order to do so, you must first witness an enemy perform a special attack in battle. Once it is defeated, you have a chance of acquiring the ability. You do not have to be hit by that spell. After defeating the enemy, you have a chance of learning that spell. The chance is determined by the rank of the spell. ★ is the easiest to learn while ★★★★★ is the hardest.
- You don't need to be hit by the spell, only to see it cast.
- If you're dead when the enemy is defeated, you will not learn the spell. This also applies to deaths due to Final Sting and Self-destruct.
- If one person in a party learns the spell, everyone in the party will also learn it.
- Out of a duty, job level has no influence on when an action can be learned. There is no minimum level to learn a spell unless it is inside a duty. If a duty is level-synced (even when undersized), there is a 100% chance of learning the spell. If unsynced, the spell learning rate is dependent on the number of stars (estimates put ★★★★★ spell learning rates at 5%), but is not 100%.
- There are two exceptions to the rule that spells learned unsync do not have a 100% drop rate: these are Mind Blast (from The Tam-Tara Deepcroft) and Glower (from The Aurum Vale). These two are required by job quests, and will thus always drop.
- You are also not guaranteed to learn a spell from a monster that uses it in a Masked Carnivale fight, even though they are synced duties.
Blue Magic Spellbook
All spells you have learned are recorded in the Blue Magic Spellbook. The book also contains hints on how to acquire other spells.
Whalaqee Totems
A Whalaqee Totem is an item that teaches a Blue Mage a new Blue Magic Spell.
Wayward Gaheel Ja in Ul'dah - Steps of Thal (X:12.5 Y:12.9) is a NPC reward vendor that provides Whalaqee Totems.
Whalaqee Totems are unlocked on the vendor through certain Blue Mage achievements involving learning certain numbers of Blue Magic Spells and participation in the Masked Carnivale.
Notes
- The Blue Mage job does not provide a quest or an in-game notification that you have unlocked a Whalaqee Totem on the vendor.
- The Wayward Gaheel Ja NPC does not list Whalaqee Totems that you have not unlocked.
Blue Mage Activities
The Masked Carnivale
A series of solo battles exclusively for blue mages, the Masked Carnivale offers a range of opponents on which to test their skills, earning rewards in the process. Completing certain Masked Carnivale stages is required to progress in the blue mage job quests.
Blue Mage Log
The blue mage log allows you to form parties with other blue mages and participate in specific duties.
How to Unlock
Requires Blue Mage Level 60
Complete the blue mage quest Blue in the Face and learn the blue magic spell Frog Legs.
How to Participate
From the log, you may view a list of available duties, recruit party members, and commence duties. Please note that the completion of duties will only count towards blue mage log progress if the party meets the size requirements. For this reason, it is recommended that you avoid using the "Undersized Party" option.
Available Duties
Successfully completing duties listed in the blue mage log will mark them as complete, provided that you fulfill the requirements.
Various rewards will be granted upon completion of these duties. Greater rewards are earned the first time a duty is completed via the blue mage log.
Weekly Targets
Greater rewards are given for completing duties marked as weekly targets, which are marked with a silver star.
- The additional rewards for a weekly target can only be earned once per week.
- Weekly targets are reset every Tuesday at 12:00 a.m. (PST).
Prime Targets
In addition to the standard weekly target, marked with a silver star in the list of duties, there is also a prime target, marked with a gold star. While the prime target offers increased rewards, the difficulty is significantly higher. The duties selected as prime targets are not otherwise accessible via the blue mage log.
Extreme Trials and Savage Raids
Completing extreme trials and the final encounter of a savage raid tier with a full party of blue mages, Silence Echo turned on, and Unrestricted Party turned off, will fulfill achievements that reward exclusive titles and the Morbol mount.
Achievements
This job is associated with the following achievements:
Name | Points | Task | Reward | Patch |
---|---|---|---|---|
Da Ba Dee I | 5 | Achieve blue mage level 10. | - | 4.5 |
Da Ba Dee II | 5 | Achieve blue mage level 20. | - | 4.5 |
Da Ba Dee III | 5 | Achieve blue mage level 30. | - | 4.5 |
Da Ba Dee IV | 5 | Achieve blue mage level 40. | - | 4.5 |
Da Ba Dee V | 5 | Achieve blue mage level 50. | - | 4.5 |
Da Ba Dee VI | 5 | Achieve blue mage level 60. | - | 5.15 |
Da Ba Dee VII | 5 | Achieve blue mage level 70. | - | 5.45 |
Da Ba Dee VIII | 5 | Achieve blue mage level 80. | - | 6.45 |
The More You Know I | 5 | Learn 5 blue mage spells. | - | 4.5 |
The More You Know II | 5 | Learn 10 blue mage spells. | - | 4.5 |
The More You Know III | 5 | Learn 20 blue mage spells. | - | 4.5 |
The More You Know IV | 5 | Learn 30 blue mage spells. | Blue Blood | 4.5 |
The More You Know V | 5 | Learn 40 blue mage spells. | - | 4.5 |
The More You Know VI | 5 | Learn 50 blue mage spells. | - | 5.15 |
The More You Know VII | 5 | Learn 80 blue mage spells. | Blue to the Bone | 5.15 |
The More You Know VIII | 5 | Learn 100 blue mage spells. | - | 5.45 |
The More You Know IX | 5 | Learn 120 blue mage spells. | - | 6.45 |
Jack of All Trades I | 5 | Complete 5 types of routine mission in the Blue Mage Log. | - | 5.15 |
Jack of All Trades II | 5 | Complete 20 types of routine mission in the Blue Mage Log. | - | 5.15 |
Jack of All Trades III | 5 | Complete 50 types of routine mission in the Blue Mage Log. | Blue Luminary | 5.15 |
Jack of All Trades IV | 5 | Complete 90 types of routine mission in the Blue Mage Log. | Blue Ranger | 5.45 |
Jack of All Trades V | 5 | Complete 110 types of routine mission in the Blue Mage Log. | Blueblazer | 6.45 |
Mightier than the Inferno | 5 | Complete the Bowl of Embers (Extreme) with a party of only blue mages, Silence Echo turned on, and Unrestricted Party turned off. | - | 5.15 |
Mightier than the Crag | 5 | Complete the Navel (Extreme) with a party of only blue mages, Silence Echo turned on, and Unrestricted Party turned off. | - | 5.15 |
Mightier than the Vortex | 5 | Complete the Howling Eye (Extreme) with a party of only blue mages, Silence Echo turned on, and Unrestricted Party turned off. | - | 5.15 |
Mightier than the King | 5 | Complete Thornmarch (Extreme) with a party of only blue mages, Silence Echo turned on, and Unrestricted Party turned off. | - | 5.15 |
Mightier than the Whorl | 5 | Complete the Whorleater (Extreme) with a party of only blue mages, Silence Echo turned on, and Unrestricted Party turned off. | - | 5.15 |
Mightier than Levin | 5 | Complete the Striking Tree (Extreme) with a party of only blue mages, Silence Echo turned on, and Unrestricted Party turned off. | - | 5.15 |
Mightier than the Frost | 5 | Complete the Akh Afah Amphitheatre (Extreme) with a party of only blue mages, Silence Echo turned on, and Unrestricted Party turned off. | - | 5.15 |
Mightier than the Dragon | 5 | Complete the Binding Coil of Bahamut - Turn 5 with a party of only blue mages, Silence Echo turned on, and Unrestricted Party turned off. | - | 5.15 |
Mightier than the Raven | 5 | Complete the Second Coil of Bahamut - Turn 4 with a party of only blue mages, Silence Echo turned on, and Unrestricted Party turned off. | - | 5.15 |
Mightier than the Dreadwyrm | 5 | Complete the Final Coil of Bahamut - Turn 4 with a party of only blue mages, Silence Echo turned on, and Unrestricted Party turned off. | - | 5.15 |
Mightier than the Hive | 5 | Complete Thok ast Thok (Extreme) with a party of only blue mages, Silence Echo turned on, and Unrestricted Party turned off. | - | 5.15 |
Mightier than the Expanse | 5 | Complete the Limitless Blue (Extreme) with a party of only blue mages, Silence Echo turned on, and Unrestricted Party turned off. | - | 5.15 |
Mightier than the Round | 5 | Complete the Minstrel's Ballad: Thordan's Reign with a party of only blue mages, Silence Echo turned on, and Unrestricted Party turned off. | Masked of the Round | 5.15 |
Mightier than the Fiend | 5 | Complete Containment Bay S1T7 (Extreme) with a party of only blue mages, Silence Echo turned on, and Unrestricted Party turned off. | - | 5.15 |
Mightier than the Horde | 5 | Complete the Minstrel's Ballad: Nidhogg's Rage with a party of only blue mages, Silence Echo turned on, and Unrestricted Party turned off. | - | 5.15 |
Mightier than the Goddess | 5 | Complete Containment Bay P1T6 (Extreme) with a party of only blue mages, Silence Echo turned on, and Unrestricted Party turned off. | - | 5.15 |
Mightier than the Demon | 5 | Complete Containment Bay Z1T9 (Extreme) with a party of only blue mages, Silence Echo turned on, and Unrestricted Party turned off. | - | 5.15 |
Mightier than the Manipulator | 5 | Complete Alexander - The Burden of the Father (Savage) with a party of only blue mages, Silence Echo turned on, and Unrestricted Party turned off. | - | 5.15 |
Mightier than Justice | 5 | Complete Alexander - The Burden of the Son (Savage) with a party of only blue mages, Silence Echo turned on, and Unrestricted Party turned off. | - | 5.15 |
Mightier than the Prime | 5 | Complete Alexander - The Soul of the Creator (Savage) with a party of only blue mages, Silence Echo turned on, and Unrestricted Party turned off. | - | 5.15 |
Blue Unchained | 10 | Obtain the achievements Mightier than the Dragon, Mightier than the Raven, and Mightier than the Dreadwyrm. | Unbound Blue | 5.15 |
Masked Conqueror | 10 | Obtain the achievements Mightier than the Manipulator, Mightier than Justice, and Mightier than the Prime. | Blue Justice | 5.15 |
True Blue | 10 | Obtain the achievements Blue Unchained and Masked Conqueror. | Morbol Horn | 5.15 |
Mightier than the Revel | 5 | Complete the Pool of Tribute (Extreme) with a party of only blue mages, Silence Echo turned on, and Unrestricted Party turned off. | - | 5.45 |
Mightier than Bliss | 5 | Complete Emanation (Extreme) with a party of only blue mages, Silence Echo turned on, and Unrestricted Party turned off. | - | 5.45 |
Mightier than the Worm | 5 | Complete the Minstrel's Ballad: Shinryu's Domain with a party of only blue mages, Silence Echo turned on, and Unrestricted Party turned off. | - | 5.45 |
Mightier than the Moon | 5 | Complete the Minstrel's Ballad: Tsukuyomi's Pain with a party of only blue mages, Silence Echo turned on, and Unrestricted Party turned off. | - | 5.45 |
Mightier than the White | 5 | Complete the Jade Stoa (Extreme) with a party of only blue mages, Silence Echo turned on, and Unrestricted Party turned off. | - | 5.45 |
Mightier than the Vermilion | 5 | Complete Hells' Kier (Extreme) with a party of only blue mages, Silence Echo turned on, and Unrestricted Party turned off. | - | 5.45 |
Mightier than the Azure | 5 | Complete the Wreath of Snakes (Extreme) with a party of only blue mages, Silence Echo turned on, and Unrestricted Party turned off. | - | 5.45 |
Mightier than the Delta | 5 | Complete Deltascape V4.0 (Savage) with a party of only blue mages, Silence Echo turned on, and Unrestricted Party turned off. | - | 5.45 |
Mightier than the Sigma | 5 | Complete Sigmascape V4.0 (Savage) with a party of only blue mages, Silence Echo turned on, and Unrestricted Party turned off. | - | 5.45 |
Mightier than the Alpha | 5 | Complete Alphascape V4.0 (Savage) with a party of only blue mages, Silence Echo turned on, and Unrestricted Party turned off. | - | 5.45 |
Omega Blue | 10 | Obtain the achievements Mightier than the Delta, Mightier than the Sigma, and Mightier than the Alpha. | The Azure and Omega | 5.45 |
Mightier than the Monarch | 5 | Complete the Dancing Plague (Extreme) with a party of only blue mages, Silence Echo turned on, and Unrestricted Party turned off. | - | 6.45 |
Mightier than Perfection | 5 | Complete the Crown of the Immaculate (Extreme) with a party of only blue mages, Silence Echo turned on, and Unrestricted Party turned off. | - | 6.45 |
Mightier than the Underworld | 5 | Complete the Minstrel's Ballad: Hades's Elegy with a party of only blue mages, Silence Echo turned on, and Unrestricted Party turned off. | - | 6.45 |
Mightier than Ruby | 5 | Complete the Cinder Drift (Extreme) with a party of only blue mages, Silence Echo turned on, and Unrestricted Party turned off. | - | 6.45 |
Mightier than Emerald | 5 | Complete Castrum Marinum (Extreme) with a party of only blue mages, Silence Echo turned on, and Unrestricted Party turned off. | - | 6.45 |
Mightier than Diamond | 5 | Complete the Cloud Deck (Extreme) with a party of only blue mages, Silence Echo turned on, and Unrestricted Party turned off. | - | 6.45 |
Mightier than the Gate | 5 | Complete Eden's Gate: Sepulture (Savage) with a party of only blue mages, Silence Echo turned on, and Unrestricted Party turned off. | - | 6.45 |
Mightier than the Verse | 5 | Complete Eden's Verse: Refulgence (Savage) with a party of only blue mages, Silence Echo turned on, and Unrestricted Party turned off. | - | 6.45 |
Mightier than the Promise | 5 | Complete Eden's Promise: Eternity (Savage) with a party of only blue mages, Silence Echo turned on, and Unrestricted Party turned off. | - | 6.45 |
Bluetopia | 10 | Obtain the achievements “Mightier than the Gate,” “Mightier than the Verse,” and “Mightier than the Promise.” | Forbidden Blue | 6.45 |
Smokin' I | 5 | Complete a single stage at the Masked Carnivale. | - | 4.5 |
Smokin' II | 5 | Complete 5 stages at the Masked Carnivale. | - | 4.5 |
Smokin' III | 5 | Complete 10 stages at the Masked Carnivale. | - | 4.5 |
Smokin' IV | 5 | Complete 15 stages at the Masked Carnivale. | - | 4.5 |
Smokin' V | 5 | Complete 20 stages at the Masked Carnivale. | - | 4.5 |
Smokin' VI | 5 | Complete 25 stages at the Masked Carnivale. | Mask of the Blue | 4.5 |
Smokin' VII | 5 | Complete 30 stages at the Masked Carnivale. | - | 5.15 |
The Harder They Fall | 10 | Achieve the "Giant Slayer" feat at the Masked Carnivale. | - | 4.5 |
Octopath Traveler | 10 | Achieve the "Trouble with Tentacles" feat at the Masked Carnivale. | - | 4.5 |
Something Borrowed | 10 | Achieve the "Perfect Blue" feat at the Masked Carnivale. | Perfect Blue | 4.5 |
None More Blue | 10 | Achieve the "The Celestium's Finest" feat at the Masked Carnivale. | Champion of the Blue | 5.15 |
Violets Are Violet | 10 | Achieve the "Pure Azure" feat at the Masked Carnivale. | Of the Truest Blue | 5.45 |
All That Glitters Is Blue | 10 | Achieve the “Going for Gold” feat at the Masked Carnivale. | Glitterier than Goldor | 6.45 |
Notable Blue Mages
Gallery
Blue Mage Artifact Armor in 4.5 Stormblood.
Blue Mage Artifact Armor in 5.45 Shadowbringers.
Blue Mage Artifact Armor in 6.45 Endwalker.
Lore
A Blue Mage's Panoply
Form & Function
“While similar in many ways to the garb of other magical practitioners, the dress of a blue mage is most notably informed by its eponymous color. This is thought to be of considerable significance to the Whalaqee originators of blue magic practices, as it is associated with ceruleum—"lifeblood of the planet"—the bountiful Lapis Canyon, and the garb that their people typically wear. Ever zealous in his mission to import Whalaqee traditions to Eorzea wholesale, Martyn has therefore adorned both himself and his protégés in the azure preferred by his mentors. While the finer cultural details may not be conveyed to those of us an ocean away through appearance alone, the blue mages' flamboyant apparel has at least left an impression, as those who frequent the Masked Carnivale can attest.
— Encyclopædia Eorzea Volume III, p. 254
See also
External links
- FinalFantasyXIV.com BlueMage on the official website.