Difference between revisions of "The Stone Vigil"

From Final Fantasy XIV Online Wiki
Jump to navigation Jump to search
 
(48 intermediate revisions by 19 users not shown)
Line 1: Line 1:
{{TOCRIGHT}}
{{other uses|the [[Main Scenario Quests|Main Scenario]] [[dungeon]]|the optional level 50 [[dungeon]]|The Stone Vigil (Hard)}}
{{See also|Stone Vigil (Hard)}}
{{Duty infobox
{{#ev:youtube|zokx7g6VbbY|350|right|The Stone Vigil Video Guide}}
| name = The Stone Vigil
{{Quote|One of four watchtowers built along the Sea of Clouds by the city-state of Ishgard, the Stone Vigil was overrun and occupied by the Dravanian Horde not long after the Calamity. The following years have seen the knights of House Durendaire make several attempts at reclaiming the fortress, but to no avail. What could it be that thwarts their every effort?|Game Description}}
| description = One of four watchtowers built along the Sea of Clouds by the city-state of Ishgard, the Stone Vigil was overrun and occupied by the Dravanian Horde not long after the Calamity. The following years have seen the knights of House Durendaire make several attempts at reclaiming the fortress, but to no avail. What could it be that thwarts their every effort?
The Stone Vigil is a level 41 - 43 [[dungeons|dungeon]] located in [[Coerthas Central Highlands]] (x7,y11).
| image = Stone Vigil Image.png
*Players will unlock Stone Vigil through [[quests|main story quests]].
| type = dungeon
*Players must have completed the quest [[In Pursuit of the Past]].
| level = 41
*Players who are level 44+ will be level sync'd down to level 43 upon entrance.
| level-sync = 43
*Light Party (4 Players) (1 Tank, 1 Healer, and 2 DPS).
| ilvl =
*Time Restriction: 90 minutes
| difficulty = normal
*Rewards: Allagan Tomestone of Mythology x??
| size = 4man
==Objectives==
| time-limit = 90
# Secure the barbican
| duty-finder = Dungeons (A Realm Reborn)
# Retake the right brattice
| roulette = leveling
# Defeat Isgebind
| entrance = Coerthas Central Highlands
==Bestiary==
| entrance-coordinates = 7,11
{| width=75%
| req-quest = In Pursuit of the Past
|width=50%|
| modes = duty support, explorer
{| class="wikitable" style="text-align:center" width=100%
| patch = 2.0
|-
| release = A Realm Reborn
!Name
}} The second and third boss fights were significantly overhauled in [[patch 6.1]]. {{TOC limit|3}}
!Drops
==Duty Support==
|-
{| {{STDT|pve align-left}}
| [[Carrier Ziz]] ||
!
! Scion Marauder
! Scion Conjurer
! Scion Thaumaturge
! Scion Lancer
|-
|-
| [[Chudo-Yudo]] || [[Allagan Tomestone of Mythology]] x??
|
| [[File:DS Marauder3.png]]
| [[File:DS Conjurer3.png]]
| [[File:DS Thaumaturge3.png]]
| [[File:DS Lancer3.png]]
|-
|-
| [[Dravnian Outflier]] ||  
| '''Class'''
| {{MRD}} [[Marauder]]
| {{CNJ}} [[Conjurer]]
| {{THM}} [[Thaumaturge]]
| {{LNC}} [[Lancer]]
|-
|-
| [[Dravnian Outwalker]] ||  
| '''Role'''
| Tank
| Healer
| DPS
| DPS
|}
|}
|width=50% valign=top|
 
{| class="wikitable" style="text-align:center" width=100%
==Objectives==
|-
#Secure the barbican: 0/1
!Name
#Retake the right brattice: 0/1
!Drops
#Defeat [[Isgebind]]: 0/1
|-
 
| [[Ice Sprite]] ||  [[Ice Crystal]]
==Bosses==
|-
{{#ev:youtube|M8hgswWGN0s|350|right|The Stone Vigil Video Guide}}
| [[Isgebind]] || [[Allagan Tomestone of Mythology]] x??
===[[File:Aggressive difficulty r5.png|link=]] [[Chudo-Yudo]]===
|-
| [[Koshchei]] || [[Allagan Tomestone of Mythology]] x??
|}
|}
===Bosses===
====Chudo-Yudo====
Chudo-Yudo is the first boss of the dungeon. He has powerful frontal breath attacks that all players besides the tank should avoid. One strategy is to only have the tank stand in front of Chudo-Yudo, rest of the party members stand behind the dragon at all times. By staying out of his breath attacks, the fight should be fairly easy.
Chudo-Yudo is the first boss of the dungeon. He has powerful frontal breath attacks that all players besides the tank should avoid. One strategy is to only have the tank stand in front of Chudo-Yudo, rest of the party members stand behind the dragon at all times. By staying out of his breath attacks, the fight should be fairly easy.


*All non-tanks stand behind the dragon at all times.
*All non-tanks stand behind the dragon at all times.
''Abilities''
''Abilities''
:'''Rake''' is an instant melee attack that deals a small amount of damage.
:'''Rake''' is an instant melee attack that deals a small amount of damage.
:'''Lion's Breath''' is a casted breath attack that moderate amount of damage and inflicts the debuff burn to all targets hit.
:'''Lion's Breath''' is a casted breath attack that deals a moderate amount of damage and inflicts {{status effect|burns}} [[Burns]] on all targets hit.
:'''Swinge''' is a frontal AoE cone attack that deals a moderate amount of damage and inflicts the debuffs Silence and Pacification for 5 seconds to all targets hit.
:'''Swinge''' is a frontal AoE cone attack that deals a moderate amount of damage and inflicts the debuffs {{status effect|silence}} [[Silence]] and {{status effect|pacification}} [[Pacification]] for 5 seconds on all targets hit.
====Koshchei====
Koshchei is the 2nd dragon boss of The Stone Vigil. In this fight there are 3 cannons positioned at the far side of the boss' room. Throughout the fight, Koshchei will summon dragon adds outside of the castle to help him. Use the cannons to defeat the adds when they spawn.  


Koshchei will use the ability Typhoon to spawn whirlwinds. As the fight escalate, multiple whirlwinds appear at once. Players caught within the whirlwinds will take damage and receive a DoT debuff.
===[[File:Aggressive difficulty r5.png|link=]] [[Koshchei]]===
Koshchei is the 2nd dragon boss of The Stone Vigil. This fight was updated in [[patch 6.1]], modifying the arena shape and appearance as well as making mechanics more consistent with the conventions that have developed in the game since this dungeon's initial release. Typhoon is the main mechanic of this fight; it requires players to reposition into safe zones to avoid tornadoes that move in straight lines down the length of the arena dealing moderate damage to any players caught in their path.  They move fairly slowly and staying out of their way is fairly simple.
 
*Returning players should be aware that the updates to this fight are extensive and mostly have the effect of vastly simplifying the battle.


*Use the cannons to defeat the adds.
''Abilities''
''Abilities''
:'''Collapse''' is an instant ability that damages all targets in front of it.
:'''Spiked Tail''' is this boss's tankbuster.  All other party members should steer clear of the tank.
:'''Spiked Tail''' is an ability that Inflicts the debuff Poison on it's target.
:'''Sonic Storm''' is a circular AoE targeted on a random party member. Dodge out of the AoE indicator.
:'''Typhoon''' is a tornado that slowly moves towards a random party member. Targets hit by the spell takes a small amount of damage and receives the debuff Windburn.
:'''Typhoon''' spawns three whirlwinds at the back of the arena the first time it is cast and four thereafter. For the first cast, simply move to the empty lane to avoid the whirlwinds. In the second cast and all following it, when two whirlwinds begin to move players should stand in front of one that is still stationary. Once the first two have gone past, dodge behind them into the safe space created to avoid the second pair.  Which two move first is random, so keep an eye on them when they spawn to determine how to react.
:'''Blazing Trail''' is a frontal cone AoE attack that moderately damages any targets hit.
====Isgebind====
Isgebind is the final boss of The Stone Vigil. This icy dragon has powerful breath attacks along with massive AoE capabilities. Non-tank party members should stay away from the front of the dragon to avoid its breath attacks. Occasionally, Isgebind will cast Sheet of Ice on a random party member, players should move out of the red ground indicator circle when it appears underneath them.


Throughout the fight, Isgebind will take flight and about half of the room will glow in a icy blue light. After a few seconds Isegebind will fly over the area and use its frost breath. Players caught in the area will take heavy damage. Squishier players (e.g. healers and ranged DPS) can be killed instantly by this, so be careful. This attack with either fill one half of the room, or a strip down the middle. Stand near the middle and be prepared to run toward one side.
===[[File:Aggressive difficulty r6.png|link=]] [[Isgebind]]===
Isgebind is the final boss of The Stone Vigil. The fight was also revamped for [[patch 6.1]], though not as extensively as the battle with Koshchei.  This icy dragon has powerful breath attacks along with massive AoE capabilities. Non-tank party members should stay away from the front of the dragon to avoid its breath attacks.


Players should try to stand near the outside of the room when possible. The AoE from Sheet of Ice is persistent. If too many Sheet of Ice AoEs are in the middle of the room, it can make it difficult to dodge Cauterize.
Throughout the fight, Isgebind will take flight and a strip about a third of the room in width will glow with a icy blue light. After a few seconds Isegebind will fly over the area and use its frost breath. Players caught in the area will take damage and the debuff {{status effect|frostbite}} [[Frostbite]] for moderate damage over time. Squishier players (e.g. healers and ranged DPS) can be killed instantly by this, so be careful. Stand near the middle and be prepared to run toward one side.  However, when Isegebind returns to the arena, players should move out of the center to avoid being squished by its Touchdown attack.


*Be sure to avoid the red ground indicators and glow blue areas
*Be sure to avoid glowy blue areas when they appear.


*Try to stand near the outside of the room whenever possible to keep the middle clear of Sheet of Ice AoEs
*One major change that returning players should be aware of is that the AoE from Sheets of Ice no longer persists as it did pre-6.1.  Parties can be a bit more mobile than they once were as the space available for dodging Cauterize will no longer be affected by Sheets of Ice placement.


''Abilities''
''Abilities''
:'''Rime Wreath''' is an ice ability that damages all players for moderate amount of damage.
:'''Rime Wreath''' is an ice ability that damages all players for moderate amount of damage.
:'''Frost Breath''' is a frontal cone AoE attack that deals heavy damage to all targets hit.
:'''Frost Breath''' is a frontal cone AoE attack that deals heavy damage to all targets hit.
:'''Sheet of Ice''' is frozen orb ability that targets a random player. It deals a moderate amount of damage and inflicts the debuff [[Paralysis]]. After the orb explodes, an ice effect is placed on the location of its explosion. The frozen ground inflicts the debuff [[Frostbite]] to all players standing on it.
:'''Sheet of Ice''' is circular AoE that targets a random player. It deals a moderate amount of damage and inflicts the debuff {{status effect|frostbite}} [[Frostbite]]. The AoE can be avoided if the affected player moves quickly.
:'''Cauterize''' is an ability that turns about half of the room into a icy blue color. After a few seconds, Isgebind flies to the area and deals heavy damage and inflicts the debuff [[Frostbite]] to all targets in area.
:'''Cauterize''' is an ability that turns about a third of the room an icy blue color. After a few seconds, Isgebind flies over the area and deals damage and inflicts the debuff {{status effect|frostbite}} [[Frostbite]] to all targets in area.  After the third Cauterize attack, Sheet of Ice AoEs will target all players two times in a row before Isgebind returns.  With the 6.1 update, positioning during this double attack is not as important as it once was, but the party should be sure to avoid stacking.  Dodge out of these circular AoEs as before.
:'''Touchdown''' is an ability used by Isegebind after it uses Cauterize, Isgebind crashes to the player with the highest enmity, dealing small amount of damage to all players nearby.
:'''Touchdown''' is used after Cauterize. Isgebind crashes to the ground in the center of the arena, dealing small amount of damage to all players nearby.


==Loot==  
==Bestiary==
===Weapons===
{| width=75%
{| class="wikitable sortable" style="text-align:center" width="75%"
|width=50%|
{| {{STDT|sortable item align-left}}
|-
|-
!Item
!width=25%| Name
!Icon
!width=75%|Drops
!Item Level
!Requirement
!Damage (Type)
!Delay
!Auto-attack
!DPS
!Stats and Attributes
|-
|-
|[[Ancient Sword]] || [[File:ancient sword icon1.png]]|| 43 || [[Gladiator|GLA]] [[Paladin|PLD]]<br />Level 41 || 30 (Physical) || 2.08 || 20.80 ||10||align = "left" | [[Strength]] +8, [[Vitality]] +8, [[Parry]] +9, [[Critical Hit Rate]] +12
| [[Carrier Ziz]] ||  
|-
|-
|[[Ars Almadel]] || [[File:ars almadel icon1.png]]|| 43 || [[Arcanist|ACN]] [[Summoner|SMN]]<br />Level 41 || 47 (Magic) || 3.20 || 32.00 || 10 ||align = "left" | [[Vitality]] +11, [[Intelligence]] +11, [[Determination]] +8, [[Critical Hit Rate]] +17
| [[Chudo-Yudo]] ||  
|-
|-
|[[Ars Notoria]] || [[File:ars notoria icon1.png]] || 43 || [[Arcanist|ACN]] [[Scholar|SCH]]<br />Level 41 || 47 (Magic) || 3.20 || 32.00 || 10 ||align = "left" | [[Vitality]] +11, [[Mind]] +11, [[Piety]] +9, [[Critical Hit Rate]] +12 
| [[Dravanian Outflyer]] ||  
|-
|-
|[[Dryad Cane]] || [[File:dryad cane icon1.png]]|| 43 || [[Conjurer|CNJ]] [[White Mage|WHM]]<br />Level 41 || 47 (Magic) || 3.36 || 33.60 || 10||align = "left" | [[Vitality]] +11, [[Mind]] +11, [[Piety]] +6, [[Critical Hit Rate]] +17
| [[Dravanian Outwalker]] ||  
|}
|width=50% valign=top|
{| {{STDT|sortable item align-left}}
|-
|-
|[[Eisentaenzer]] ||  [[File:eisentaenzer icon1.png]]|| 43 || [[Marauder|MRD]] [[Warrior|WAR]]<br />Level 41 || 30 (Physical) || 3.36 || 33.60 || 10||align = "left" | [[Strength]] +11, [[Vitality]] +11, [[Parry]] +17, [[Critical Hit Rate]] +12
!width=25%| Name
!width=75%|Drops
|-
|-
|[[Jamadhars]] ||  [[File:jamadhars icon1.png]]|| 43 || [[Pugilist|PGL]] [[Monk|MNK]]<br />Level 41 || 30 (Physical) || 2.64 || 26.40 || 10 ||align = "left" | [[Strength]] +11, [[Vitality]] +12, [[Critical Hit Rate]] +12, [[Determination]] +11
| [[Ice Sprite]] ||   
|-
|-
|[[Keep Of Saints]] || [[File:keep of saints icon1.png]]|| 43 || [[Thaumaturge|THM]] [[Black Mage|BLM]]<br />Level 41 || 47 (Magic) || 3.36 || 33.60 || 10 ||align = "left" | [[Vitality]] +11, [[Intelligence]] +11, [[Spell Speed]] +12, [[Critical Hit Rate]] +17
| [[Isgebind]] ||  
|-
|-
|[[Shadow Bow]] || [[File:shadow bow icon1.png]]|| 43 || [[Archer|ARC]] [[Bard|BRD]]<br />Level 41 || 27 (Physical) || 3.20 || 28.80 || 9 ||align = "left" | [[Dexterity]] +11, [[Vitality]] +12, [[Determination]] +8, [[Critical Hit Rate]] +17
| [[Koshchei]] ||  
|-
|}
|[[Wyvern Spear]] || [[File:wyvern spear icon1.png]]|| 43 || [[Lancer|LNC]] [[Dragoon|DRG]]<br />Level 41 || 30 (Physical) || 2.96 || 29.60 || 10 ||align = "left" | [[Strength]] +11, [[Vitality]] +12, [[Skill Speed]] +17, [[Determination]] +8
|}
 
==Loot==
{{see also|Vigil Weapons|Vigil Armor}}
===[[File:Silver Coffer (small).png|link=]] [[Chudo-Yudo]]===
{{Drops list|Chudo-Yudo}}
 
===[[File:Silver Coffer (small).png|link=]] [[Koshchei]]===
{{Drops list|Koshchei}}
 
===[[File:Gold Coffer (small).png|link=]] [[Isgebind]]===
*{{Item icon|Blue Dragon Card}} (Drops at a fixed rate)
 
{{Drops list|Isgebind}}
 
===Treasure Coffers===
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 1 (X: 12.3 Y: 12.3)====
{{Drops table header}}
{{Drops table row|Vigil Sollerets}}
{{Drops table row|Vigil Boots}}
{{Drops table row|Vigil Pattens}}
{{Drops table row|Ishgardian Steel Ingot}}
{{Table footer}}
 
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 2 (X: 11.0 Y: 10.8)====
{{Drops table header}}
{{Drops table row|Vigil Coif}}
{{Drops table row|Vigil Eyepatch}}
{{Drops table row|Vigil Hat}}
{{Drops table row|Vigil Vambraces}}
{{Drops table row|Vigil Cuffs}}
{{Drops table row|Vigil Ringbands}}
{{Table footer}}
 
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 3 (X: 10.7 Y: 8.4)====
{{Drops table header}}
{{Drops table row|Vigil Haubergeon}}
{{Drops table row|Vigil Shirt}}
{{Drops table row|Vigil Robe}}
{{Drops table row|Vigil Skirt}}
{{Drops table row|Vigil Sarouel}}
{{Drops table row|Vigil Tights}}
{{Table footer}}
 
==Achievements==
This duty is associated with the following achievements:
 
{| {{STDT| mech1 sortable align-left}}
{{achievement table header}}
{{achievement table row|Mapping the Realm: Stone Vigil}}
|}
|}


==Images==
==Images==
[[File:the stone vigil boss1.jpg|400px]]
<gallery mode=packed>
[[File:the stone vigil boss2.jpg|400px]]
File:Stonevigil title.jpg
{{dungeons}}
File:the stone vigil boss1.jpg
File:the stone vigil boss2.jpg
File:Stone vigil map1.jpg
</gallery>
 
==Lore==
===Watchman Of The Holy See===
One of four watchtowers built to serve the Holy See of Ishgard in its war against dragonkind, the Stone Vigil forms a defensive line with the Steel Vigil across the Sea of Clouds, the pair flanking the city as stalwart sentinels. Following the Calamity, however, it was overrun and occupied by Nidhogg’s Horde, their presence a sharpened claw upon Ishgard’s bared throat.
 
Under orders from the Vault, House Durendaire commenced a siege to retake the fortress, stationing their knights at Whitebrim Front, but the years passed with nary any progress and the Dravanians remained firmly entrenched.
 
Prior to these events, seeking to give battle to their enemy in the sky, Ishgard had engaged the assistance of the Garlond Ironworks to develop airships. Hangars were constructed in the Vigil in preparation, and it was there that Cid Garlond left his craft, the Enterprise, before the Battle of Carteneau.
 
===Isgebind===
A dragon of Nidhogs’ brood, Isgebind led the main host of the assault on the Stone Vigil. After the stronghold's capture, he was given its command and charged with keeping Ishgard in check. Possessing peerless mastery over ice magicks, he could draw great power from the frigid climes of Coerthas.
 
===Retaking The Vigil===
With the heretic in their midst unmasked, the knights of House Duren- daire were free once more to fix their sights outward—toward the Stone Vigil. Led by the veteran knight Lord Drillemont, the host succeeded in breaching the gate to find a lodgment within the Vigil, but they could make no further inroads against the enemy’s determined defense.
 
In seeking to break this deadlock, Drillemont turned to a familiar face— the adventurer who had earlier lent his strength against the heretics. While certain faction in Ishgard championed foreign cooperation, that a retainer of the conservative House Durendaire should entreat an outsider’s aid was highly irregular. Indeed, the decision to do so was the old knight’s alone, made without consulting his superiors. Having been made to know the adventurer’s worth, however, he harbored no doubt that his faith was well placed. And this faith would be repaid with a great prize: the Stone Vigil’s liberation.
 
===Giruveganaus===
Appearing  to be dragons, these creatures were in fact heretics transformed by the secret properties of dragon blood. Others still became syrictae and aevis and their stationing en masse at the Stone Vigil was a result of their defense of their own territory. These transformations were brought about by the secret properties of dragon blood. Others still, were created by the mad alchemists of the heretics, and like their dragon masters, they took to the skies to repel intruders. These minions, however, had no answer to another man-made creation—a airship—and they yielded to the Ishgardians a critical foothold within the Vigil.
 
 
{{Duties nav|dungeon}}

Latest revision as of 07:00, 6 August 2023

Disambig icon.png This article is about the Main Scenario dungeon. For the optional level 50 dungeon, see The Stone Vigil (Hard).
Dungeon.png

The Stone Vigil

Stone Vigil Image.png
Level
41 (Sync: 43)
Difficulty
Normal
Party size
Light Party
4 man 1 Tank role.png 1 Healer role.png 2 DPS role.png
Unsyncing
Allowed
Time limit
90 minutes
Duty Finder
Dungeons (A Realm Reborn)
Roulette
Leveling
Req. quest
Main Scenario quest In Pursuit of the Past
Entrance
Coerthas Central Highlands (X:7, Y:11)
Modes
Duty Support, Explorer
Patch
2.0

One of four watchtowers built along the Sea of Clouds by the city-state of Ishgard, the Stone Vigil was overrun and occupied by the Dravanian Horde not long after the Calamity. The following years have seen the knights of House Durendaire make several attempts at reclaiming the fortress, but to no avail. What could it be that thwarts their every effort?

— In-game description

The Stone Vigil is a level 41 dungeon introduced in patch 2.0. The second and third boss fights were significantly overhauled in patch 6.1.

Duty Support

Scion Marauder Scion Conjurer Scion Thaumaturge Scion Lancer
DS Marauder3.png DS Conjurer3.png DS Thaumaturge3.png DS Lancer3.png
Class Marauder frame icon.png Marauder Conjurer frame icon.png Conjurer Thaumaturge frame icon.png Thaumaturge Lancer frame icon.png Lancer
Role Tank Healer DPS DPS

Objectives

  1. Secure the barbican: 0/1
  2. Retake the right brattice: 0/1
  3. Defeat Isgebind: 0/1

Bosses

The Stone Vigil Video Guide

Aggressive difficulty r5.png Chudo-Yudo

Chudo-Yudo is the first boss of the dungeon. He has powerful frontal breath attacks that all players besides the tank should avoid. One strategy is to only have the tank stand in front of Chudo-Yudo, rest of the party members stand behind the dragon at all times. By staying out of his breath attacks, the fight should be fairly easy.

  • All non-tanks stand behind the dragon at all times.

Abilities

Rake is an instant melee attack that deals a small amount of damage.
Lion's Breath is a casted breath attack that deals a moderate amount of damage and inflicts Burns icon1.png Burns on all targets hit.
Swinge is a frontal AoE cone attack that deals a moderate amount of damage and inflicts the debuffs Silence icon1.png Silence and Pacification icon1.png Pacification for 5 seconds on all targets hit.

Aggressive difficulty r5.png Koshchei

Koshchei is the 2nd dragon boss of The Stone Vigil. This fight was updated in patch 6.1, modifying the arena shape and appearance as well as making mechanics more consistent with the conventions that have developed in the game since this dungeon's initial release. Typhoon is the main mechanic of this fight; it requires players to reposition into safe zones to avoid tornadoes that move in straight lines down the length of the arena dealing moderate damage to any players caught in their path. They move fairly slowly and staying out of their way is fairly simple.

  • Returning players should be aware that the updates to this fight are extensive and mostly have the effect of vastly simplifying the battle.

Abilities

Spiked Tail is this boss's tankbuster. All other party members should steer clear of the tank.
Sonic Storm is a circular AoE targeted on a random party member. Dodge out of the AoE indicator.
Typhoon spawns three whirlwinds at the back of the arena the first time it is cast and four thereafter. For the first cast, simply move to the empty lane to avoid the whirlwinds. In the second cast and all following it, when two whirlwinds begin to move players should stand in front of one that is still stationary. Once the first two have gone past, dodge behind them into the safe space created to avoid the second pair. Which two move first is random, so keep an eye on them when they spawn to determine how to react.

Aggressive difficulty r6.png Isgebind

Isgebind is the final boss of The Stone Vigil. The fight was also revamped for patch 6.1, though not as extensively as the battle with Koshchei. This icy dragon has powerful breath attacks along with massive AoE capabilities. Non-tank party members should stay away from the front of the dragon to avoid its breath attacks.

Throughout the fight, Isgebind will take flight and a strip about a third of the room in width will glow with a icy blue light. After a few seconds Isegebind will fly over the area and use its frost breath. Players caught in the area will take damage and the debuff Frostbite icon2.png Frostbite for moderate damage over time. Squishier players (e.g. healers and ranged DPS) can be killed instantly by this, so be careful. Stand near the middle and be prepared to run toward one side. However, when Isegebind returns to the arena, players should move out of the center to avoid being squished by its Touchdown attack.

  • Be sure to avoid glowy blue areas when they appear.
  • One major change that returning players should be aware of is that the AoE from Sheets of Ice no longer persists as it did pre-6.1. Parties can be a bit more mobile than they once were as the space available for dodging Cauterize will no longer be affected by Sheets of Ice placement.

Abilities

Rime Wreath is an ice ability that damages all players for moderate amount of damage.
Frost Breath is a frontal cone AoE attack that deals heavy damage to all targets hit.
Sheet of Ice is circular AoE that targets a random player. It deals a moderate amount of damage and inflicts the debuff Frostbite icon2.png Frostbite. The AoE can be avoided if the affected player moves quickly.
Cauterize is an ability that turns about a third of the room an icy blue color. After a few seconds, Isgebind flies over the area and deals damage and inflicts the debuff Frostbite icon2.png Frostbite to all targets in area. After the third Cauterize attack, Sheet of Ice AoEs will target all players two times in a row before Isgebind returns. With the 6.1 update, positioning during this double attack is not as important as it once was, but the party should be sure to avoid stacking. Dodge out of these circular AoEs as before.
Touchdown is used after Cauterize. Isgebind crashes to the ground in the center of the arena, dealing small amount of damage to all players nearby.

Bestiary

Name Drops
Carrier Ziz
Chudo-Yudo
Dravanian Outflyer
Dravanian Outwalker
Name Drops
Ice Sprite
Isgebind
Koshchei

Loot

See also: Vigil Weapons and Vigil Armor

Silver Coffer (small).png Chudo-Yudo

Name Type Item Level Rarity Quantity
Ancient sword icon1.png  Ancient Sword Gladiator's Arm 43 BGreen 1
Ars almadel icon1.png  Ars Almadel Arcanist's Grimoire 43 BGreen 1
Ars notoria icon1.png  Ars Notoria Scholar's Arm 43 BGreen 1
Blue steel icon1.png  Blue Steel Machinist's Arm 43 BGreen 1
Capella icon1.png  Capella Astrologian's Arm 43 BGreen 1
Dryad cane icon1.png  Dryad Cane Two-handed Conjurer's Arm 43 BGreen 1
Eisentaenzer icon1.png  Eisentaenzer Marauder's Arm 43 BGreen 1
Jamadhars icon1.png  Jamadhars Pugilist's Arm 43 BGreen 1
Jambiyas icon1.png  Jambiyas Rogue's Arm 43 BGreen 1
Keep of saints icon1.png  Keep of Saints Two-handed Thaumaturge's Arm 43 BGreen 1
Lockheart icon1.png  Lockheart Dark Knight's Arm 43 BGreen 1
Shadow bow icon1.png  Shadow Bow Archer's Arm 43 BGreen 1
Vigil canopus shield icon1.png  Vigil Canopus Shield Shield 43 BGreen 1
Wyvern spear icon1.png  Wyvern Spear Lancer's Arm 43 BGreen 1

Silver Coffer (small).png Koshchei

Name Type Item Level Rarity Quantity
Vigil coif icon1.png  Vigil Coif Head 43 BGreen 1
Vigil cuffs icon1.png  Vigil Cuffs Hands 43 BGreen 1
Vigil eyepatch icon1.png  Vigil Eyepatch Head 43 BGreen 1
Vigil hat icon1.png  Vigil Hat Head 43 BGreen 1
Vigil haubergeon icon1.png  Vigil Haubergeon Body 43 BGreen 1
Vigil ringbands icon1.png  Vigil Ringbands Hands 43 BGreen 1
Vigil robe icon1.png  Vigil Robe Body 43 BGreen 1
Vigil sarouel icon1.png  Vigil Sarouel Legs 43 BGreen 1
Vigil shirt icon1.png  Vigil Shirt Body 43 BGreen 1
Vigil skirt icon1.png  Vigil Skirt Legs 43 BGreen 1
Vigil tights icon1.png  Vigil Tights Legs 43 BGreen 1
Vigil vambraces icon1.png  Vigil Vambraces Hands 43 BGreen 1

Gold Coffer (small).png Isgebind

Name Type Item Level Rarity Quantity
Ars almadel icon1.png  Ars Almadel Arcanist's Grimoire 43 BGreen 1
Ars notoria icon1.png  Ars Notoria Scholar's Arm 43 BGreen 1
Blue steel icon1.png  Blue Steel Machinist's Arm 43 BGreen 1
Capella icon1.png  Capella Astrologian's Arm 43 BGreen 1
Cold salvation orchestrion roll icon1.png  Cold Salvation Orchestrion Roll Orchestrion Roll N/A ABasic 1
Dryad cane icon1.png  Dryad Cane Two-handed Conjurer's Arm 43 BGreen 1
Eisentaenzer icon1.png  Eisentaenzer Marauder's Arm 43 BGreen 1
Ishgardian steel ingot icon1.png  Ishgardian Steel Ingot Material N/A ABasic 1
Jamadhars icon1.png  Jamadhars Pugilist's Arm 43 BGreen 1
Jambiyas icon1.png  Jambiyas Rogue's Arm 43 BGreen 1
Keep of saints icon1.png  Keep of Saints Two-handed Thaumaturge's Arm 43 BGreen 1
Lockheart icon1.png  Lockheart Dark Knight's Arm 43 BGreen 1
Paladins ancient arms (lv. 41) icon1.png  Paladin's Ancient Arms (Lv. 41) Other N/A BGreen 1
Shadow bow icon1.png  Shadow Bow Archer's Arm 43 BGreen 1
Vigil boots icon1.png  Vigil Boots Feet 43 BGreen 1
Vigil pattens icon1.png  Vigil Pattens Feet 43 BGreen 1
Vigil sollerets icon1.png  Vigil Sollerets Feet 43 BGreen 1
Wyvern spear icon1.png  Wyvern Spear Lancer's Arm 43 BGreen 1

Treasure Coffers

Bronze Coffer (small).png Treasure Coffer 1 (X: 12.3 Y: 12.3)

Name Type Item Level Rarity Quantity
Vigil sollerets icon1.png  Vigil Sollerets Feet 43 BGreen 1
Vigil boots icon1.png  Vigil Boots Feet 43 BGreen 1
Vigil pattens icon1.png  Vigil Pattens Feet 43 BGreen 1
Ishgardian steel ingot icon1.png  Ishgardian Steel Ingot Material N/A ABasic 1

Bronze Coffer (small).png Treasure Coffer 2 (X: 11.0 Y: 10.8)

Name Type Item Level Rarity Quantity
Vigil coif icon1.png  Vigil Coif Head 43 BGreen 1
Vigil eyepatch icon1.png  Vigil Eyepatch Head 43 BGreen 1
Vigil hat icon1.png  Vigil Hat Head 43 BGreen 1
Vigil vambraces icon1.png  Vigil Vambraces Hands 43 BGreen 1
Vigil cuffs icon1.png  Vigil Cuffs Hands 43 BGreen 1
Vigil ringbands icon1.png  Vigil Ringbands Hands 43 BGreen 1

Bronze Coffer (small).png Treasure Coffer 3 (X: 10.7 Y: 8.4)

Name Type Item Level Rarity Quantity
Vigil haubergeon icon1.png  Vigil Haubergeon Body 43 BGreen 1
Vigil shirt icon1.png  Vigil Shirt Body 43 BGreen 1
Vigil robe icon1.png  Vigil Robe Body 43 BGreen 1
Vigil skirt icon1.png  Vigil Skirt Legs 43 BGreen 1
Vigil sarouel icon1.png  Vigil Sarouel Legs 43 BGreen 1
Vigil tights icon1.png  Vigil Tights Legs 43 BGreen 1

Achievements

This duty is associated with the following achievements:

Name Points Task Reward Patch
Mapping the realm stone vigil icon1.png  Mapping the Realm: Stone Vigil 10 Discover every location within the Stone Vigil. - 2.0

Images

Lore

Watchman Of The Holy See

One of four watchtowers built to serve the Holy See of Ishgard in its war against dragonkind, the Stone Vigil forms a defensive line with the Steel Vigil across the Sea of Clouds, the pair flanking the city as stalwart sentinels. Following the Calamity, however, it was overrun and occupied by Nidhogg’s Horde, their presence a sharpened claw upon Ishgard’s bared throat.

Under orders from the Vault, House Durendaire commenced a siege to retake the fortress, stationing their knights at Whitebrim Front, but the years passed with nary any progress and the Dravanians remained firmly entrenched.

Prior to these events, seeking to give battle to their enemy in the sky, Ishgard had engaged the assistance of the Garlond Ironworks to develop airships. Hangars were constructed in the Vigil in preparation, and it was there that Cid Garlond left his craft, the Enterprise, before the Battle of Carteneau.

Isgebind

A dragon of Nidhogs’ brood, Isgebind led the main host of the assault on the Stone Vigil. After the stronghold's capture, he was given its command and charged with keeping Ishgard in check. Possessing peerless mastery over ice magicks, he could draw great power from the frigid climes of Coerthas.

Retaking The Vigil

With the heretic in their midst unmasked, the knights of House Duren- daire were free once more to fix their sights outward—toward the Stone Vigil. Led by the veteran knight Lord Drillemont, the host succeeded in breaching the gate to find a lodgment within the Vigil, but they could make no further inroads against the enemy’s determined defense.

In seeking to break this deadlock, Drillemont turned to a familiar face— the adventurer who had earlier lent his strength against the heretics. While certain faction in Ishgard championed foreign cooperation, that a retainer of the conservative House Durendaire should entreat an outsider’s aid was highly irregular. Indeed, the decision to do so was the old knight’s alone, made without consulting his superiors. Having been made to know the adventurer’s worth, however, he harbored no doubt that his faith was well placed. And this faith would be repaid with a great prize: the Stone Vigil’s liberation.

Giruveganaus

Appearing to be dragons, these creatures were in fact heretics transformed by the secret properties of dragon blood. Others still became syrictae and aevis and their stationing en masse at the Stone Vigil was a result of their defense of their own territory. These transformations were brought about by the secret properties of dragon blood. Others still, were created by the mad alchemists of the heretics, and like their dragon masters, they took to the skies to repel intruders. These minions, however, had no answer to another man-made creation—a airship—and they yielded to the Ishgardians a critical foothold within the Vigil.