Difference between revisions of "Coming to Gridania"

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[[File:Sidequest.png]][[New Gridania Quests|New Gridania Quest]]
{{Quest infobox
{{Quest
| title = Coming to Gridania
| QuestGiver = [[Bertennant]] - [[New Gridania]] (x, y)
| description =  To be recognized as an [[adventurer]] in the [[City|city–state]] of [[Gridania]], you must first register yourself with the [[Adventurers' Guild]].
| Requirements = Level 1 (New Character only)
| image = Coming to Gridania.png
| Items =  
| quest-giver = Bertennant  
| Exp = 400
| location = New Gridania
| Gil = 103
| location-x = 13.5
| Reward =  
| location-y = 14.1
| OptReward =  
| type = side
| PrevQuest =  
| quest-line = Seventh Umbral Era
| NextQuest = [[Close to Home (Gridania)]]
| organization =
}}
| class =
| job =
| level = 1
| req-quest =
| req-items =
| requirements =
| exp = 400
| gil = 103
| mettle =  
| reward(1-10) =
| overridereward(1-10) =
| reward-opt1 = 1 Ring of Fortitude
| reward-opt2 = 1 Ring of Fidelity
| reward-opt3 = 1 Ring of Fortune
| reward-opt4 = 1 Ring of Freedom
| overridereward-opt(1-8) =  
| unlocks =  
| prev-quest =
| next-quest = Close to Home (Gridania), A Good Adventurer Is Hard to Find
| patch = 2.0
| release =
| id-edb = 298088846dc
| id-gt = 65575
}} __NOTOC__
==Walkthrough==
==Walkthrough==
#Speak to [[Bertennant]] to accept the quest.
The ring you receive depends on your answer to "Why did you become an adventurer?"
#Speak to [[Miounne]] in Gridania's Adventurer's Guild, [[The Carline Canopy]].
{| {{STDT}}
|-
! Response !! Item !! Effect
|-
| To gain power. || {{item icon|Ring of Fortitude}} || +1 [[Critical Hit]]
|-
| To win glory. || {{item icon|Ring of Fidelity}} || +1 [[Vitality]]
|-
| To amass a fortune. || {{item icon|Ring of Fortune}} || +8 [[CP]]
|-
| … || {{item icon|Ring of Freedom}} || +1 [[Determination]]
|-
|}
 
==Steps==
==Steps==
*Speak with [[Miounne]]
*Speak with [[Miounne]]


==Journal==
==Journal==
*To be recognized as an adventurer in the city-state of Gridania, you must first register yourself with the Adventurers' Guild.
* To be recognized as an adventurer in the city–state of Gridania, you must first register yourself with the Adventurers' Guild.


*Wood Wailer Bertennant suggests that you speak with Carline Canopy proprietress Mother Miounne before you begin exploring.
* Wood Wailer Bertennant suggests that you speak with Carline Canopy proprietress Mother Miounne before you begin exploring.


*Now that you have successfully registered yourself as an adventurer, you are ready to begin exploring Gridania. Speak with Miounne again to learn more about the city and the basics of adventuring.
* Now that you have successfully registered yourself as an adventurer, you are ready to begin exploring Gridania. Speak with Miounne again to learn more about the city and the basics of adventuring.  


==Dialogue==
==Dialogue==
Introduction
Bertennant: Another green adventurer, I presume?
 
Bertennant: I thought as much. We cannot allow strangers to wander Gridania unchecked and untested.
???: You there! Yes, you!
Bertennant: Before you rush off and begin pestering every second citizen for work, I suggest you make yourself known at the Carline Canopy. That's the headquarters of the local Adventurers' Guild, in case you were wondering.
 
Bertennant: The Carline Canopy is the building you see behind me. Speak to Mother Miounne within, and she will take you in hand.
''The elezen man garbed in Wood Wailer armor points at you.''
 
Wood Wailer: Your face is not known to me. Newly come to the city, no doubt.
 
''The camera zooms in on your astonished face.''
 
Bertennant: I am Bertennant, a Wood Wailer of Gridania.
 
Bertennant: It is my duty to protect our nation from her enemies while welcoming those who may yet prove her friends. Let us see which you are.
 
If you try to walk/run past or away from Bertennant:
 
Bertennant: Didn't you hear me? Come here and I shall guide you.
 
===Accepting the Quest===
 
Bertennant: Another green adventurer, I presume?
 
Bertennant: I thought as much. We cannot allow strangers to wander Gridania unchecked and untested.
 
Bertennant: Before you rush off and begin pestering every second citizen for work, I suggest you make yourself known at the Carline Canopy. That's the headquarters of the local Adventurers' Guild, in case you were wondering.
 
Bertennant: The Carline Canopy is the building you see behind me. Speak to Mother Miounne within, and she will take you in hand.
 
System: ''You have begun a quest!''
 
System: ''Use the 'duty list' to help you complete your task.''
 
If you speak to Bertennant again:
 
Bertennant: Make yourself known at the Carline Canopy, where the local Adventurers' Guild is headquartered. Speak to Mother Miounne within, and she will take you in hand.
 
Bertennant: So long as you are within Gridanian territory, you must abide by Gridanian laws. Go now, and do as I have instructed.
 
If you talk to Ulta:
 
Ulta: That's as far as you go, son/miss. Head on over to Bertennant, and mind you do as he says.
 
If you try to walk/run past Ulta at the entrance to the Central Shroud:
 
Ulta: Where do you think you're going? The Adventurers' Guild is the ''other'' way!
 
Honoraint: Ah! Give a man a bloody fright, sneakin' up on me like that...
 
Honoraint: Hm? Newly come to Gridania, are ye? Then I suggest ye continue on yer merry way to the Carline Canopy just behind me. Mother Miounne will want a word with ye.
 
When you talk to Capucine standing guard between the Carline Canopy and the Gridania Aetheryte Plaza:
 
Capucine: I don't believe I've seen your face before. New to Gridania, I take it?
 
Capucine: Then you're required to register at the Carline Canopy. Don't let me catch you strolling about until you've done so.
 
When you try to walk/run past Capucine:
 
Capucine: Halt! Unregistered outsiders are not permitted beyond this point. If you wish to remain in our city, you must obey our rules and proceed to the Carline Canopy at once.
 
'''In the Carline Canopy:'''
 
Leuric: Bland cuisine apart, I have begun to grow fond of this city and its people.
 
Leuric: The women, especially. I would not have believed the Black Shroud concealed such grace and beauty!
 
Tatasosa: <crunch> Hm...? <crunch> Shouldn't you be speaking with...<crunch>...Mother Miounne? <crunch> <crunch> <crunch>
 
Spinning Blade: They say the Seventh Umbral Era is corrupting the wildlife in the woods─making the beasts stronger, more aggressive. I look forward to meeting them.
 
Celestine: Gridania can be such a bore sometimes. All the people talk about is trees and elementals...
 
Celestine: Perhaps I should try my fortune in a city with a touch more excitement. They say the streets of Ul'dah are paved with gold, and the pirates of Limsa Lominsa will slit your throat as soon as look at you!
 
Nojiro Marujiro: I thought a remote town like this would be the perfect place to turn a profit. But it seems that no matter where you go, success is invariably achieved through the usual combination of labor and luck. Hmph.
 
Eral: New in town, eh? You and me, we must be fond of the road indeed to brave the journey to this godsforsaken city.
 
The Smith: As one of the Smiths, I provide guidance for those just starting out on the path of the adventurer. For the present, I suggest you learn your way around the city─an endeavor with which Mother Miounne shall no doubt wish to aid you.
 
Erkenbaud: Ah, a new adventurer. I do so love meeting fledgling heroes─so young, so daring, so ambitious!
 
Tell me, have you made a will?
 
Gontrant: Another adventurer in search of work, are we? Ah, if you have but recently arrived in town, I must insist that you first register your presence with Miounne.
 
Antoinaut: The number of visitors in Gridania is on the rise with every passing day. A pity their arrival seems to bring an equal share of trouble...
 
 
'''At the Airship landing reception desk:'''
 
Speaking to Lionnallais:
 
> When you pick the "Purchase Passage to [Gridania, Limsa Lominsa, or Ul'dah]" options:
 
Lionnellais: I'm terribly sorry, sir/madam, but our services are restricted to those who possess airship passes.
 
> When you pick the "Seek Passage to the Gold Saucer" option:
 
Lionnellais: A ticket is required for passage to the Manderville Gold Saucer. If you do not have one, I'm afraid I must ask you to be on your way.
 
> Nothing. (Nothing happens.)
 
Hida: Welcome to the airship landing.
 
 
 
 
 
'''Leaning against the wall at the top of the Carline Canopy's basement stairs leading to the Airship landing:'''
 
Adalhard: You know who Mother Miounne is, brother/sister? You'd do well to take her advice to heart.
 
Adalhard: There's some as say she's overbearing, but without her, we adventurers wouldn't be able to get by here in the Black Shroud. I myself owe her much and more.
 
'''Sitting on the couch waiting seats at the Airship landing:'''
 
Pfarahr: Memama never listens to me! I've told her countless times not to venture outside without her parents' permission, yet she never bothers to ask them.
 
Memama: Pfarahr always treats me like a child. It fair drives me up the wall!
 
 
 
 
 
 
 
 
 
===NPC Sub-dialogue====
 
X: 12.2, Y: 13.4
 
The male Roegadyn marauder standing outside the entrance to the Carline Canpoy: The wood...
 
It's watching, you know!
 
'''The male Hyuran lancer and the female Elezen archer in front of Gontrant:'''
 
M!Hyur: I think I found us the perfect job!
 
F!Elezen: Let me guess... Squirrels again?
 
The female Hyur in front of Antoinaut:
 
''Karen''!Hyur: I care not one whit for your rules! I demand a room!
 
'''At the centermost table in the Carline canopy:'''
 
Male Elezen ordering at a table: The tallest mug of your strongest ale!
 
The Miqo’te waitress: Coming right up, love!
 


X: 11.9, Y: 13.3
System: You have begun a quest!
System: Use the ''duty list'' to help you complete your task.


Male Lalafellin Lancer: Where in the seven hells is that woman? ''/stretch''
Miounne: Well, well, what have we here?
Miounne: A wide-eyed and wondering young adventurer, come to put your name down at the guild, I assume?
Miounne: Actually...haven't you registered with us already? There's something strikingly familiar about you, but I can't for the life of me remember when or where we might have met.
Miounne: Oh, I probably just have you confused with another adventurer─dozens of you come through here every day, after all. Now, where was I? Ah, yes.
Miounne: Welcome. Miounne's my name, or Mother Miounne as most call me, and the Carline Canopy is my place.
Miounne: As the head of the Adventurers' Guild in Gridania, I have the honor of providing guidance to the fledgling heroes who pass through our gates.
Miounne: No matter your ambitions, the guild is here to help you attain them.
Miounne: In return, we expect you to fulfill your duties as an adventurer by assisting the people of Gridania. A fine deal, wouldn't you agree?
Miounne: To an outsider's eyes, all may seem well with our nation, but naught could be further from the truth. The people live in a state of constant apprehension.
Miounne: The Ixal and various gangs of common bandits provide an unending supply of trouble─trouble compounded by the ever-present threat of the Garlean Empire to the north. And that is to say nothing of the Calamity...
Miounne: Even now, the wounds have barely begun to heal. Ah, but I speak of it as if you were there. Forgive me. Five years past, Eorzea was well-nigh laid to waste when a dread wyrm emerged from within the lesser moon, Dalamud, and rained fire upon the realm. It is this which people call “the Calamity.”
Miounne: Scarcely a square malm of the Twelveswood was spared the devastation. Yet despite the forest's extensive wounds, not a soul among us can recall precisely how it all happened.
Miounne: I am well aware of how improbable that must sound to an outsider... It is improbable. But it's also true. For reasons we can ill explain, the facts surrounding the Calamity are shrouded in mystery. There are as many versions of events as there are people willing to recount them.
Miounne: Yet amidst the hazy recollections and conflicting accounts, all agree on one thing: that Eorzea was saved from certain doom by a band of valiant adventurers.
Miounne: Whatever else we've misremembered, none of us have forgotten the heroes who risked life and limb for the sake of the realm. And yet...whenever we try to say their names, the words die upon our lips.
Miounne: And whenever we try to call their faces to mind, we see naught but silhouettes amidst a blinding glare.
Miounne: Thus have these adventurers come to be known as “the Warriors of Light.”
Miounne: ...Ahem. Pray do not feel daunted by the deeds of legends. We do not ask that you become another Warrior of Light, only that you do what you can to assist the people of Gridania.
Miounne: Great or small, every contribution counts. I trust you will play your part.
Miounne: You have my gratitude!
Miounne: All that's left, then, is to conclude the business of registration. Here's a quill. Scrawl your name right there.
Miounne: Oh, and I would appreciate it if you used your real name─there is a special place in the seventh hell for those who use “amusing” aliases.
Miounne: ...''Forename Surname'', hm? And you're quite sure that isn't an amusing alias?
Miounne: Very well. From this moment forward, you are a registered adventurer of Gridania, nation blessed of the elementals and the bounty of the Twelveswood. The guild expects great things from you.


'''At the board of timetables in the Airship landing:'''
Wood Wailer Lead: Look at what just arrived─another godsdamned adventurer...


Male Roegadyn: I need to be back in Limsa by sundown!
Miounne: Don't you start with that. Adventurers are the very salve that Gridania needs.
Miounne: The Elder Seedseer herself bade us welcome them with open arms. Do you mean to disregard her will?


Male Elezen airship staff: Allow me to assist you, good sir.
Wood Wailer Lead: Of course not! Lest you forget, it is my sworn duty to uphold the peace! Am I to blame if outsiders bring mistrust upon themselves?
Wood Wailer Lead: You─adventurer! Mind that you do not cause any trouble here, or I shall personally cast you out of this realm and into the seventh hell.


Miounne: Ahem. Pay that outburst no mind. He meant only to...counsel you. Suspicious characters have been prowling the Twelveswood of late, you see, and the Wood Wailers feel they cannot afford to take any chances.
Miounne: As is often the way with folk who live in isolation, Gridanians are wont to mistrust things they do not well know, your good self included. Fear not, however─given a catalog of exemplary deeds, and no more than a handful of years, the locals will surely warm to you.
Miounne: On behalf of my fellow citizens, I welcome you to Gridania. May you come to consider our nation as your own in time.
Miounne: Now then, you may depend on old Mother Miounne to teach you a few things that every adventurer should know.


[[Category:Sidequests]] [[Category:New Gridania Quests]] [[Category:Patch 2.0 Quests]]
System: This concludes the introductory game tutorial.
System: You have taken the first step as an adventurer in the city of Gridania.
System: Listen well to the wisdom of Mother Miounne, then go forth and discover the incredible adventures that await you!

Latest revision as of 19:39, 28 April 2024

Quest icon.png

Coming to Gridania

Coming to Gridania.png
Quest giver
Bertennant
Location
New Gridania (X:13.5, Y:14.1)
Quest line
Seventh Umbral Era
Level
1
Experience
Experience 400
Gil
Gil 103
Next quest
Main Scenario QuestClose to Home
Side QuestA Good Adventurer Is Hard to Find
Patch
2.0
Links
EDB GT

To be recognized as an adventurer in the city–state of Gridania, you must first register yourself with the Adventurers' Guild.

— In-game description


Rewards

Choose one of the following options:

Walkthrough

The ring you receive depends on your answer to "Why did you become an adventurer?"

Response Item Effect
To gain power. Ring of fortitude icon1.png  Ring of Fortitude +1 Critical Hit
To win glory. Ring of fidelity icon1.png  Ring of Fidelity +1 Vitality
To amass a fortune. Ring of fortune icon1.png  Ring of Fortune +8 CP
Ring of freedom icon1.png  Ring of Freedom +1 Determination

Steps

Journal

  • To be recognized as an adventurer in the city–state of Gridania, you must first register yourself with the Adventurers' Guild.
  • Wood Wailer Bertennant suggests that you speak with Carline Canopy proprietress Mother Miounne before you begin exploring.
  • Now that you have successfully registered yourself as an adventurer, you are ready to begin exploring Gridania. Speak with Miounne again to learn more about the city and the basics of adventuring.

Dialogue

Bertennant: Another green adventurer, I presume?
Bertennant: I thought as much. We cannot allow strangers to wander Gridania unchecked and untested.
Bertennant: Before you rush off and begin pestering every second citizen for work, I suggest you make yourself known at the Carline Canopy. That's the headquarters of the local Adventurers' Guild, in case you were wondering.
Bertennant: The Carline Canopy is the building you see behind me. Speak to Mother Miounne within, and she will take you in hand.
System: You have begun a quest!
System: Use the duty list to help you complete your task.
Miounne: Well, well, what have we here?
Miounne: A wide-eyed and wondering young adventurer, come to put your name down at the guild, I assume?
Miounne: Actually...haven't you registered with us already? There's something strikingly familiar about you, but I can't for the life of me remember when or where we might have met.
Miounne: Oh, I probably just have you confused with another adventurer─dozens of you come through here every day, after all. Now, where was I? Ah, yes.
Miounne: Welcome. Miounne's my name, or Mother Miounne as most call me, and the Carline Canopy is my place.
Miounne: As the head of the Adventurers' Guild in Gridania, I have the honor of providing guidance to the fledgling heroes who pass through our gates.
Miounne: No matter your ambitions, the guild is here to help you attain them.
Miounne: In return, we expect you to fulfill your duties as an adventurer by assisting the people of Gridania. A fine deal, wouldn't you agree?
Miounne: To an outsider's eyes, all may seem well with our nation, but naught could be further from the truth. The people live in a state of constant apprehension.
Miounne: The Ixal and various gangs of common bandits provide an unending supply of trouble─trouble compounded by the ever-present threat of the Garlean Empire to the north. And that is to say nothing of the Calamity...
Miounne: Even now, the wounds have barely begun to heal. Ah, but I speak of it as if you were there. Forgive me. Five years past, Eorzea was well-nigh laid to waste when a dread wyrm emerged from within the lesser moon, Dalamud, and rained fire upon the realm. It is this which people call “the Calamity.”
Miounne: Scarcely a square malm of the Twelveswood was spared the devastation. Yet despite the forest's extensive wounds, not a soul among us can recall precisely how it all happened.
Miounne: I am well aware of how improbable that must sound to an outsider... It is improbable. But it's also true. For reasons we can ill explain, the facts surrounding the Calamity are shrouded in mystery. There are as many versions of events as there are people willing to recount them.
Miounne: Yet amidst the hazy recollections and conflicting accounts, all agree on one thing: that Eorzea was saved from certain doom by a band of valiant adventurers.
Miounne: Whatever else we've misremembered, none of us have forgotten the heroes who risked life and limb for the sake of the realm. And yet...whenever we try to say their names, the words die upon our lips.
Miounne: And whenever we try to call their faces to mind, we see naught but silhouettes amidst a blinding glare.
Miounne: Thus have these adventurers come to be known as “the Warriors of Light.”
Miounne: ...Ahem. Pray do not feel daunted by the deeds of legends. We do not ask that you become another Warrior of Light, only that you do what you can to assist the people of Gridania.
Miounne: Great or small, every contribution counts. I trust you will play your part.
Miounne: You have my gratitude!
Miounne: All that's left, then, is to conclude the business of registration. Here's a quill. Scrawl your name right there.
Miounne: Oh, and I would appreciate it if you used your real name─there is a special place in the seventh hell for those who use “amusing” aliases.
Miounne: ...Forename Surname, hm? And you're quite sure that isn't an amusing alias?
Miounne: Very well. From this moment forward, you are a registered adventurer of Gridania, nation blessed of the elementals and the bounty of the Twelveswood. The guild expects great things from you.
Wood Wailer Lead: Look at what just arrived─another godsdamned adventurer...
Miounne: Don't you start with that. Adventurers are the very salve that Gridania needs.
Miounne: The Elder Seedseer herself bade us welcome them with open arms. Do you mean to disregard her will?
Wood Wailer Lead: Of course not! Lest you forget, it is my sworn duty to uphold the peace! Am I to blame if outsiders bring mistrust upon themselves?
Wood Wailer Lead: You─adventurer! Mind that you do not cause any trouble here, or I shall personally cast you out of this realm and into the seventh hell.
Miounne: Ahem. Pay that outburst no mind. He meant only to...counsel you. Suspicious characters have been prowling the Twelveswood of late, you see, and the Wood Wailers feel they cannot afford to take any chances.
Miounne: As is often the way with folk who live in isolation, Gridanians are wont to mistrust things they do not well know, your good self included. Fear not, however─given a catalog of exemplary deeds, and no more than a handful of years, the locals will surely warm to you.
Miounne: On behalf of my fellow citizens, I welcome you to Gridania. May you come to consider our nation as your own in time.
Miounne: Now then, you may depend on old Mother Miounne to teach you a few things that every adventurer should know.
System: This concludes the introductory game tutorial.
System: You have taken the first step as an adventurer in the city of Gridania.
System: Listen well to the wisdom of Mother Miounne, then go forth and discover the incredible adventures that await you!