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[[File:alchemist guild1.jpg|400px|thumb|[[Guilds|Alchemist's Guild]]]]
[[File:alchemist arealmreborn1.png|200px|right]] {{MH2|Introduction}} {{Quotation|[https://na.finalfantasyxiv.com/a_realm_reborn/game/#!/hand/content?hand_07]|Masters of Science and Nature, the devilish and the divine, alchemists ensure their livelihood through the transmogrification of mundane materials into wondrous waters─from curative concoctions to potent potables.<br>The Ul'dahn school only recently came to be recognized in scientific circles as a valid branch of alchemical orthodoxy. It is based on fundamental principles originating in the Near East tradition, but draws heavily upon esoteric elements of both Lalafellin herbalism and Miqo'te occultism as well.}}
==Lore==
 
{{Quote|Masters of Science and Nature, the devilish and the divine, alchemists ensure their livelihood through the transmogrification of mundane materials into wondrous waters─from curative concoctions to potent potables.<br>The Ul'dahn school only recently came to be recognized in scientific circles as a valid branch of alchemical orthodoxy. It is based on fundamental principles originating in the Near East tradition, but draws heavily upon esoteric elements of both Lalafellin herbalism and Miqo'te occultism as well.|Game Description}}
{{Alchemist|big=y}} [[Alchemist]]s ('''ALC''') are [[Disciples of the Hand]] that transform materials into potions and elixirs. For example, Alchemists can create consumables such as potions, ethers, elixirs, stat buffs, status cures and status inducers. They can also make wands for [[Conjurer|Conjurers]], grimoires for [[Arcanist|Arcanists]] and [[Summoner|Summoners]], arms for [[Scholar|Scholars]], and much more. They can additionally make [[Orchestrion Rolls]].
[[File:alchemist guild2.jpg|400px|thumb|Alchemist's Guild]]
__TOC__
[[File:alchemist1.jpg|400px|right]]
==General Information==
==General Information==
Alchemist is a [[crafting]] or disciples of hand [[classes|class]] that transforms materials into potions and elixirs. Alchemists can create consumables such as potions, ethers, elixirs, stat buffs, status cures and status inducers. They can also make wands for [[conjurer]]s and books for [[arcanist]]s.
===Guild===
Any player with at least one level 10 Disciple of War or Magic is eligible to become an Alchemist. The [[Alchemists' Guild]] is located in [[Ul'dah]]. Speak with the receptionist to start the first quest.


The [[Guilds|Alchemist's Guild]] is located in [[Ul'dah]].
===Tools===
:''See also: [[Alchemist Tools/Primary|List of Alchemist Primary Tools]]''
:''See also: [[Alchemist Tools/Secondary|List of Alchemist Secondary Tools]]''


*To become an alchemist, talk to the alchemist's guild receptionist when you're level 10 or higher on another [[classes|class]].
Alchemists utilize [[Alchemist Tools/Primary|alembics]] as their primary tool and [[Alchemist Tools/Secondary|mortars]] as their secondary tool. Alembics are primarily crafted by [[Armorer|Armorers]], while mortars are primarily crafted by [[Blacksmith|Blacksmiths]].
 
==Quests==
===Alchemist Class Quests===
:''Main Article: [[Alchemist Quests]]''
 
===Crystarium Deliveries: The Facet of Nourishing (Shadowbringers)===
:''Main Article: [[Crystarium Deliveries#The Facet of Nourishing]]''
 
===Studium Deliveries: Faculty of Medicine (Endwalker)===
:''Main Article: [[Studium Deliveries#Faculty of Medicine]]''
 
==Levequests==
:''Main Article: [[Alchemist Levequests]]


==[[Alchemist Tools]]==
==[[Alchemist Quests]]==
==[[Alchemist Levequests|Levequests]]==
==Actions==
==Actions==
{| class="wikitable sortable" style= "text-align: center"
:''Main Article: [[List of alchemist actions|Alchemist Actions]]
|-
{{:List of alchemist actions}}
! Action
 
! Icon           
==Traits==
! Level
:''Main Article: [[List of alchemist traits|Alchemist Traits]]
! CP Cost
{{:List of alchemist traits}}
! Description
 
|-
==Recipes==
| [[Basic Synthesis (Alchemist)|Basic Synthesis]] || [[file:basic synthesis alchemist.png|40px|link=]] || 1 || 0 ||  align = "left" | Increases progress. Efficiency: 100% Success Rate: 90%
:''Main Article: [[Alchemist Recipes]]''
|-
{| {{STDT|crafting align-center sortable}}
| [[Basic Touch (Alchemist)|Basic Touch]] || [[file:basic touch alchemist.png|40px|link=]] || 5 || 24 ||  align = "left" | Increases quality. Efficiency: 100% Success Rate: 70%
|-
| [[Master's Mend (Alchemist)|Master's Mend]] || [[file:masters mend.png|40px|link=]]|| 7 || 94 ||  align = "left" | Restores item durability by 30.
|-
| [[Steady Hand (Alchemist)|Steady Hand]] || [[file:steady hand.png|40px|link=]]|| 9 || 22 ||  align = "left" | Improves action success rate by 20% for the next five steps.
|-
| [[Inner Quiet (Alchemist)|Inner Quiet]] || [[file:inner quiet.png|40px|link=]]|| 11 || 18 ||  align = "left" | Grants a bonus to control with every increase in quality.
|-
| [[Observe (Alchemist)|Observe]] || [[file:observe.png|40px|link=]]|| 13 || 12 ||  align = "left" | Do nothing for one step.
|-
| [[Tricks of the Trade]] || [[file:tricks of the trade.png|40px|link=]]|| 15 || 0 || align = "left" | Restores 20 CP. Can only be used when material status is "Good".
|-
| [[Standard Touch (Alchemist)|Standard Touch]] || [[file:standard touch alchemist.png|40px|link=]]|| 18 || 38 ||  align = "left" | Increases quality. Efficiency: 125% Success Rate: 80%
|-
| [[Great Strides (Alchemist)|Great Strides]] || [[file:great strides.png|40px|link=]]|| 21 || 32 ||  align = "left" | Doubles efficiency of next Touch action. Effect active for three steps.
|-
|-
| [[Master's Mend II (Alchemist)|Master's Mend II]] || [[file:masters mend.png|40px|link=]]|| 28 || 150 || align = "left" | Restores item durability by 60.
|'''[[Alchemist Recipes/Level 1 - 9|Level 1 - 9]]''' || '''[[Alchemist Recipes/Level 10 - 19|Level 10 - 19]]''' || '''[[Alchemist Recipes/Level 20 - 29|Level 20 - 29]]''' || '''[[Alchemist Recipes/Level 30 - 39|Level 30 - 39]]'''
|-
|-
| [[Standard Synthesis (Alchemist)|Standard Synthesis]] || [[file:standard synthesis alchemist.png|40px|link=]]|| 33 || 15 || align = "left" | Increases progress. Efficiency: 150% Success Rate: 90%
|'''[[Alchemist Recipes/Level 40 - 49|Level 40 - 49]]''' || '''[[Alchemist Recipes/Level 50|Level 50]]''' || '''[[Alchemist Recipes/Level 51 - 59|Level 51 - 59]]''' || '''[[Alchemist Recipes/Level 60|Level 60]]'''
|-
|-
| [[Brand of Water]] || [[file:brand of water.png|40px|link=]]|| 37 || 6 || align = "left" | Increases progress. Progress doubles when recipe affinity is water. Efficiency: 100% (200%) Success Rate: 90%
|'''[[Alchemist Recipes/Level 61 - 69|Level 61 - 69]]''' || '''[[Alchemist Recipes/Level 70|Level 70]]''' || '''[[Alchemist Recipes/Level 71 - 79|Level 71 - 79]]''' || '''[[Alchemist Recipes/Level 80|Level 80]]'''
|-
|-
| [[Advanced Touch (Alchemist)|Advanced Touch]] || [[file:advanced touch alchemist.png|40px|link=]]|| 43 || 52 ||  align = "left" | Increases quality. Efficiency: 150% Success Rate: 90%
|'''[[Alchemist Recipes/Level 81 - 89|Level 81 - 89]]''' || '''[[Alchemist Recipes/Level 90|Level 90]]''' || '''[[Alchemist Recipes/Level 91 - 99|Level 91 - 99]]''' || '''[[Alchemist Recipes/Level 100|Level 100]]'''
|-
| [[Comfort Zone]] || [[file:comfort zone.png|40px|link=]]|| 50 || 58 ||  align = "left" | Restores 8 CP after each step for the next ten steps.
|-
| [[Collectable Synthesis (Alchemist)|Collectable Synthesis]] || [[file:collectable synthesis icon1.png]] || 50 || ?? || align = "left" | Use existing recipes to create collectables without increasing step count.
|-
| [[Byregot's Brow (Alchemist)|Byregot's Brow]] || [[file:byregots brow icon1.png]] || 51 || 18 || align = "left" | Increases quality. [[Inner Quiet]] effect ends upon use. Efficiency: 150% plus 10% for each bonus to control granted by Inner Quiet Success Rate: 70% Available only when material condition is Good or Excellent.
|-
| [[Precise Touch (Alchemist)|Precise Touch]] || [[file:precise touch alchemist icon1.png]] || 53 || 18 || align = "left" | Increases quality. Additional Effect: Increases [[Inner Quiet]] stack by one (up to 11) Efficiency: 100% Success Rate: 70% Available only when material condition is Good or Excellent.
|-
| [[Name of Water]] || [[file:name of water icon1.png]] || 54 || 15 || align = "left" | For the next five steps, Brand of Water efficiency is increased. Increase determined by current progress. <br> Only one Name of the Element action can be used per synthesis.
|-
| [[Heart of the Alchemist]] || [[file:heart of the alchemist icon1.png]] || 60 || 45 || align = "left" | '''Specialist Action''' <br> For the next seven steps, increases chances of material condition becoming good. An alchemy delineation is used upon execution.
|-
| [[Hasty Touch II]] || [[File:Hasty Touch II.png|40px]] || 61 || 5 || align = "left" | Increases quality. Efficiency: 100% Success Rate: 60%
|-
| [[Careful Synthesis III]] || [[File:Careful Synthesis III.png|40px]] || 62 || 7 || II align = "left" | Increases progress. Efficiency: 150% Success Rate: 100%
|-
| [[Rapid Synthesis II]] || [[File:Rapid Synthesis II.png|40px]] || 63 || 12 || align = "left" | Increases progress. Efficiency: 300% Success Rate: 60%
|-
| [[Patient Touch]] || [[File:Patient Touch.png|40px]] || 64 || 6 || align = "left" | Increases quality. Additional Effect: Increases [[Inner Quiet]] stack by one (up to 11) when successful, halves stack upon failure Efficiency: 100% Success Rate: 50%
|-
| [[Manipulation II]] || [[File:Manipulation II.png|40px]] || 65 || 96 || align = "left" | Restores 5 points of [[durability]] after each step for the next eight steps. Each step overwrites all other durability-restoring actions.
|-
| [[Prudent Touch]] || [[File:Prudent Touch.png|40px]] || 66 || 21 || align = "left" | Increases quality at half the durability cost. Efficiency: 100% Success Rate: 70% Unavailable when [[Waste Not]] or [[Waste Not II]] are active.
|-
| [[Focused Synthesis]] || [[File:Focused Synthesis.png|40px]] || 67 || 5 || align = "left" | Increases progress. Efficiency: 200% Success Rate: 50% Combo Action: [[Observe]] Combo Bonus: Increases success rate to 100%
|-
| [[Focused Touch]] || [[File:Focused Touch.png|40px]] || 68 || 18 || align = "left" | Increases quality. Efficiency: 150% Success Rate: 50% Combo Action: [[Observe]] Combo Bonus: Increases success rate to 100%
|-
| [[Initial Preparations]] || [[File:Initial Preparations.png|40px]] || 69 || 50 || align = "left" | May reduce [[CP]] consumption while status is active. When a [[specialist]], cancelling the status grants the use of a single [[Specialty action]]. Available only on the first step.
|-
|-
|}
|}


==Cross Class Actions==
==Achievements==
{| class="wikitable sortable" style= "text-align: center"
''Main article: [[Alchemist Achievements]]''
!colspan="3"|[[Armorer]]
!colspan="3"|[[Blacksmith]]
!colspan="3"|[[Carpenter]]
|-
!Action
!Icon
!Level
!Action
!Icon
!Level
!Action
!Icon
!Level
|-
| [[Rapid Synthesis]]|| [[file:rapid synthesis.png]] || 15 || [[Ingenuity]]|| [[file:ingenuity.png]] || 15 || [[Rumination]]|| [[file:rumination.png]] || 15
|-
| [[Brand of Ice]] || [[file:brand of ice.png]] || 37 || [[Brand of Fire]]|| [[file:brand of fire.png]]  || 37 || [[Brand of Wind]]|| [[file:brand of wind.png]] || 37
|-
| [[Piece by Piece]] || [[file:piece by piece.png]]|| 50 ||  [[Ingenuity II]]|| [[file:ingenuity ii.png]]  || 50 || [[Byregot's Blessing]]|| [[file:byregots blessing.png]] || 50
|-
| [[Name of Ice]] || [[file:name of ice icon1.png]] || 54 || [[Name of Fire]]|| [[file:name of fire icon1.png]] || 54 || [[Name of Wind]]|| [[file:name of wind icon1.png]] || 54
|}
{| class="wikitable sortable" style= "text-align: center"
!colspan="3"|[[Culinarian]]
!colspan="3"|[[Goldsmith]]
!colspan="3"|[[Leatherworker]]
!colspan="3"|[[Weaver]]
|-
!Action
!Icon
!Level
!Action
!Icon
!Level
!Action
!Icon
!Level
!Action
!Icon
!Level
|-
| [[Hasty Touch]]|| [[file:hasty touch.png]] || 15 || [[Manipulation]]|| [[file:manipulation.png]] || 15 || [[Waste Not]]|| [[file:waste not.png]] || 15 || [[Careful Synthesis]] || [[file:careful synthesis.png]] || 15
|-
| [[Steady Hand II]]|| [[file:steady hand ii.png]] || 37 || [[Flawless Synthesis]]||[[file:flawless synthesis.png]] || 37 || [[Brand of Earth]]|| [[file:brand of earth.png]] || 37 || [[Brand of Lightning]]|| [[file:brand of lightning.png]] || 37
|-
| [[Reclaim]]|| [[file:reclaim.png]] || 50 || [[Innovation]]||[[file:innovation.png]] || 50 || [[Waste Not II]]|| [[file:waste not ii.png]] || 50 || [[Careful Synthesis II]]|| [[file:careful synthesis ii.png]] || 50
|-
| [[Muscle Memory]]|| [[file:muscle memory icon1.png]] || 54 || [[Maker's Mark]] || [[File:makers mark icon1.png]] || 54 || [[Name of Earth]]|| [[file:name of earth icon1.png]] || 54 || [[Name of Lightning]]|| [[file:name of lightning icon1.png]] || 54
|-
|}


{| class="wikitable sortable" style= "text-align: center"
This class is associated with the following [[achievements]]:
!colspan="5"|[[All Specialist Classes]]
|-
! Action
! Icon
! Level
!  CP
!  Description
|-
| [[Satisfaction]]|| [[file:satisfaction icon1.png]] || 55 || 0 ||  align = "left" |Use 1 Whistle to restore 15 CP. Available only when Whistle stack size is a multiple of three.
|-
| [[Whistle While You Work]]|| [[file:whistle while you work icon1.png]] || 55 || 36 || align = "left" |Grants a Whistle stack of 11. One Whistle used for each step that material condition is Good or Excellent. Increases the effectiveness of certain crafting actions when the stack size is a multiple of three. Progress increases significantly when stack size reaches 0 and effect wears off.
|-
| [[Innovative Touch]]|| [[file:innovative touch icon1.png]] || 56 || 8 ||  align = "left" |Increases quality. Additional Effect: Innovation Efficiency: 100% Success Rate: 40%
|-
| [[Nymeia's Wheel]]|| [[file:nymeias wheel icon1.png]] || 57 || 18 ||  align = "left" |Restores item durability. Amount determined by current Whistle stack. Whistle effect ends upon use. Success Rate: 100%
|-
| [[Byregot's Miracle]]|| [[file:byregots miracle icon1.png]] || 58 || 16 ||  align = "left" | Increases quality. Inner Quiet stack is halved upon use. Efficiency: 100% plus 10% for each bonus to control granted by Inner Quiet Success Rate: 70%
|-
| [[Trained Hand]]|| [[file:trained hand icon1.png]] || 59 || 32 ||align = "left" |Significantly increases both progress and quality. Efficiency: 150% Success Rate: 80% Available only when Inner Quiet and Whistle stack sizes are identical.
|-
| [[Specialty: Reflect]] || [[file:Specialty Reflect.png]] || 69 || 0 || align = "left" | Increases [[Inner Quiet]] stack by three (up to 11). Can only be used when [[Initial Preparations]] is active.
|-
| [[Specialty: Refurbish]] || [[file:Specialty Refurbish.png]] || 69 || 0 || align = "left" | Restores 65 [[CP]]. Can only be used when [[Initial Preparations]] is active.
|-
| [[Specialty: Reinforce]] || [[file:Specialty Reinforce.png]] || 69 || 0 || align = "left" | Restores item [[durability]] by 25. Can only be used when [[Initial Preparations]] is active.
|-
|}


==Traits==
{| {{STDT| mech1 sortable align-left mw-collapsible mw-collapsed}}
{| class="wikitable sortable" style= "text-align: center"
{{achievement table header}}
|-
{{achievement table row|'Tis True without Lying I}}
! Trait
{{achievement table row|'Tis True without Lying II}}
! Icon
{{achievement table row|'Tis True without Lying III}}
! Level
{{achievement table row|'Tis True without Lying IV}}
! Description
{{achievement table row|'Tis True without Lying V}}
|-
{{achievement table row|'Tis True without Lying VI}}
| [[Quality Assurance]] || [[file:Quality Assurance.png]] || 63 || align = "left" | Slightly increases chances of material condition becoming [[good]].
{{achievement table row|'Tis True without Lying VII}}
|-
{{achievement table row|'Tis True without Lying VIII}}
| [[Stroke of Genius]] || [[file:Stroke of Genius.png]] || 70 || align = "left" | May increase maximum [[CP]] on the second step of synthesis. Increase guaranteed when a [[specialist]].|-
{{achievement table row|'Tis True without Lying IX}}
{{achievement table row|'Tis True without Lying X}}
{{achievement table row|Mixing It Up: Amateur}}
{{achievement table row|Mixing It Up: Initiate}}
{{achievement table row|Mixing It Up: Apprentice}}
{{achievement table row|Mixing It Up: Journeyman}}
{{achievement table row|Mixing It Up: Artisan}}
{{achievement table row|An Alchemist's Life for Me}}
{{achievement table row|Mixing It Up: Adept}}
{{achievement table row|Mixing It Up: Veteran}}
{{achievement table row|Mixing It Up: Master}}
{{achievement table row|Mixing It Up: Genius}}
{{achievement table row|Mixing It Up: Exemplar}}
{{achievement table row|I Made That: Alchemist I}}
{{achievement table row|I Made That: Alchemist II}}
{{achievement table row|I Made That: Alchemist III}}
{{achievement table row|I Made That: Alchemist IV}}
{{achievement table row|I Made That: Alchemist V}}
{{achievement table row|I Made That: Alchemist VI}}
{{achievement table row|An Eye for Detail: Alchemist I}}
{{achievement table row|An Eye for Detail: Alchemist II}}
{{achievement table row|An Eye for Detail: Alchemist III}}
{{achievement table row|An Eye for Detail: Alchemist IV}}
{{achievement table row|An Eye for Detail: Alchemist V}}
{{achievement table row|Skyward Science I}}
{{achievement table row|Skyward Science II}}
{{achievement table row|Skyward Science III}}
{{achievement table row|The Height of Alchemy}}
{{achievement table row|Alchemists of a Feather}}
{{achievement table row|An Ode to Alchemy}}
{{achievement table row|Retooled: Resplendent Cauldronfiend's Alembic}}
|}
|}


==[[Alchemist Recipes|Recipes]]==
==Notable Alchemists==
{| class="wikitable sortable" style= "text-align: center"
*[[Severian]]
|-
*[[Nidhana]]
|'''[[Alchemist Recipes/Level 1 - 5|Level 1 - 5]]''' || '''[[Alchemist Recipes/Level 6 - 10|Level 6 - 10]]''' || '''[[Alchemist Recipes/Level 11 - 15|Level 11 - 15]]''' || '''[[Alchemist Recipes/Level 16 - 20|Level 16 - 20]]'''
|-
|'''[[Alchemist Recipes/Level 21 - 25|Level 21 - 25]]''' || '''[[Alchemist Recipes/Level 26 - 30|Level 26 - 30]]''' || '''[[Alchemist Recipes/Level 31 - 35|Level 31 - 35]]''' || '''[[Alchemist Recipes/Level 36 - 40|Level 36 - 40]]'''
|-
|'''[[Alchemist Recipes/Level 41 - 45|Level 41 - 45]]''' || '''[[Alchemist Recipes/Level 46 - 50|Level 46 - 50]]''' || '''[[Alchemist Recipes/Level 51 - 55|Level 51 - 55]]''' || '''[[Alchemist Recipes/Level 56 - 60|Level 56 - 60]]'''
|-
|'''[[Alchemist Recipes/Level 61 - 65|Level 61 - 65]]''' || '''[[Alchemist Recipes/Level 66 - 70|Level 66 - 70]]'''
|-
|}


==Images==
==Gallery==
[[file:alchemist actions.jpg|400px|thumb|left|Alchemist Actions]]
<gallery heights=350px widths=350px mode=packed>
File:alchemist arealmreborn1.png|Alchemist Armor in [[A Realm Reborn]] (2.0)
File:alchemist stormblood1.png| Alchemist Armor in [[Stormblood]] (4.0)
File:alchemist shadowbringers1.png| Alchemist Armor in [[Shadowbringers]] (5.0)
File:alchemist endwalker1.jpg| Alchemist Armor in [[Endwalker]] (6.0)
File:alchemist dawntrail1.jpg| Alchemist Armor in [[Dawntrail]] (7.0)
</gallery>


{{Crafting and Gathering}}
{{Class navbar}}
[[Category:Patch 2.0 Features]]

Latest revision as of 04:36, 19 July 2024

Alchemist arealmreborn1.png

Introduction

Masters of Science and Nature, the devilish and the divine, alchemists ensure their livelihood through the transmogrification of mundane materials into wondrous waters─from curative concoctions to potent potables.
The Ul'dahn school only recently came to be recognized in scientific circles as a valid branch of alchemical orthodoxy. It is based on fundamental principles originating in the Near East tradition, but draws heavily upon esoteric elements of both Lalafellin herbalism and Miqo'te occultism as well.

[1]

Alchemist frame icon.png Alchemists (ALC) are Disciples of the Hand that transform materials into potions and elixirs. For example, Alchemists can create consumables such as potions, ethers, elixirs, stat buffs, status cures and status inducers. They can also make wands for Conjurers, grimoires for Arcanists and Summoners, arms for Scholars, and much more. They can additionally make Orchestrion Rolls.

General Information

Guild

Any player with at least one level 10 Disciple of War or Magic is eligible to become an Alchemist. The Alchemists' Guild is located in Ul'dah. Speak with the receptionist to start the first quest.

Tools

See also: List of Alchemist Primary Tools
See also: List of Alchemist Secondary Tools

Alchemists utilize alembics as their primary tool and mortars as their secondary tool. Alembics are primarily crafted by Armorers, while mortars are primarily crafted by Blacksmiths.

Quests

Alchemist Class Quests

Main Article: Alchemist Quests

Crystarium Deliveries: The Facet of Nourishing (Shadowbringers)

Main Article: Crystarium Deliveries#The Facet of Nourishing

Studium Deliveries: Faculty of Medicine (Endwalker)

Main Article: Studium Deliveries#Faculty of Medicine

Levequests

Main Article: Alchemist Levequests

Actions

Main Article: Alchemist Actions

Regular actions

Action Quest requirement Level CP Description
Basic Synthesis (alchemist).png  Basic Synthesis 1 0 Increases progress.
Efficiency: 120%
Success Rate: 100%
Basic Touch (alchemist).png  Basic Touch 5 18 Increases quality.
Efficiency: 100%
Success Rate: 100%
Master's Mend.png  Master's Mend 7 88 Restores item durability by 30.
Hasty Touch.png  Hasty Touch 9 0 Increases quality and requires no CP.
Efficiency: 100%
Success Rate: 60%
Additional Effect: Grants Expedience for 1 step
Rapid Synthesis.png  Rapid Synthesis 9 0 Increases progress.
Efficiency: 500%
Success Rate: 50%
Observe.png  Observe 13 7 Do nothing for one step.
Tricks of the Trade.png  Tricks of the Trade 13 0 Restores 20 CP.
Can only be used when material status is "Good" or "Excellent".
Waste not new icon.png  Waste Not 15 56 Reduces loss of durability by 50% for the next four steps.
Veneration DoH ability.png  Veneration 15 18 Increases efficiency of Synthesis actions by 50% for the next four steps.
Standard Touch (alchemist).png  Standard Touch 18 32 Increases quality.
Efficiency: 125%
Success Rate: 100%
Combo action: Basic Touch
Combo bonus: CP cost reduced to 18
Great Strides.png  Great Strides 21 32 Increases the efficiency of next Touch action by 100%.
Effect active for three steps.
Innovation.png  Innovation 26 18 Increases efficiency of Touch actions by 50% for the next four steps.
Final Appraisal.png  Final Appraisal 42 1 The next action that would complete item synthesis will instead leave one progress point remaining.
Effect active for five steps.
Waste not ii new icon.png  Waste Not II 47 98 Reduces loss of durability by 50% for the next eight steps.
Byregot's Blessing.png  Byregot's Blessing 50 24 Increases quality. Inner Quiet effect ends upon use.
Efficiency: 100% plus 20% for each count of your Inner Quiet stack, up to a maximum of 300%
Success Rate: 100%
Requires at least one stack of Inner Quiet.
Precise Touch (alchemist).png  Precise Touch 53 18 Increases quality.
Additional Effect: Increases Inner Quiet stack by one (up to 10)
Efficiency: 150%
Success Rate: 100%
Available only when material condition is Good or Excellent.
Muscle Memory.png  Muscle Memory 54 6 Increases progress.
Efficiency: 300%
Success Rate: 100%
Additional Effect: Efficiency of your next Synthesis action is increased by 100%
Available only on the first step.
Additional effect is active for five steps.
Careful Synthesis.png  Careful Synthesis 62 7 Increases progress.
Efficiency: 180%
Success Rate: 100%
Manipulation.png  Manipulation 1Quest: Manipulation unlock quests 65 96 Restores 5 points of durability after each step for the next eight steps.
Prudent Touch (alchemist).png  Prudent Touch 66 25 Increases quality at half the durability cost.
Efficiency: 100%
Success Rate: 100%
Unavailable when Waste Not or Waste Not II are active.
Advanced Touch (alchemist).png  Advanced Touch 68 46 Increases quality.
Efficiency: 150%
Success Rate: 100%
Combo action: Standard Touch or Observe
Combo bonus: CP cost reduced to 18
Reflect DoH.png  Reflect 69 6 Increases quality.
Efficiency: 300%
Success Rate: 100%
Additional Effect: Increases Inner Quiet stack by one (up to 10)
Availabe only on the first step.
Preparatory Touch (alchemist).png  Preparatory Touch 71 40 Increases quality at greater cost to durability.
Additional Effect: Increases Inner Quiet stack by one (up to 10)
Efficiency: 200%
Success Rate: 100%
Durability Cost: 20
Groundwork ALC.png  Groundwork 72 18 Increases progress at greater cost to durability.
Efficiency decreases by half when durability is below durability cost.

Efficiency: 360%
Success Rate: 100%
Durability Cost: 20
Delicate Synthesis (alchemist).png  Delicate Synthesis 76 32 Increases both progress and quality.
Synthesis action efficiency: 150
Touch action efficiency: 100
Success Rate: 100%
Intensive Synthesis (alchemist).png  Intensive Synthesis 78 6 Increases progress.
Efficiency: 400%
Success Rate: 100%
Available only when material condition is Good or Excellent.
Trained Eye.png  Trained Eye 80 250 Increases quality by 100%.
Available only on the first step. Recipe level must be at least 10 levels below yours. Cannot be used with expert crafting recipes.
Prudent synthesis (alchemist) icon1.png  Prudent Synthesis 88 18 Increases progress at half the durability cost.
Efficiency: 180%
Success Rate: 100%
Unavailable when Waste Not or Waste Not II is active.
Trained Finesse.png  Trained Finesse 90 32 Increases quality at no cost to durability.
Efficiency: 100%
Success Rate: 100%
Available only when Inner Quiet stack size is 10.
Refined Touch (alchemist).png  Refined Touch 92 24 Increases quality.
Efficiency: 100%
Success Rate: 100%
Combo Action: Basic Touch
Combo Bonus: Increases Inner Quiet stack by one (up to 10)
Daring Touch.png  Daring Touch 96 0 Increases quality and requires no CP.
Efficiency: 150%
Success Rate: 60%
Can only be executed while under the effect of Expedience
※This action cannot be assigned to a hotbar.
Immaculate Mend.png  Immaculate Mend 98 112 Restores all item durability.
Trained Perfection.png  Trained Perfection 100 0 Reduces durability loss of next action to 0.
Can only be used once per synthesis.

Specialist actions

Action Quest requirement Level CP Description
Careful observation specialist.png  Careful Observation 1Quest: Beloved of the Builder 55 0 Do nothing for one step, preserving the status of any actions presently in effect.
A crafter's delineation is used upon execution.
Can only be used up to three times per synthesis.
This action does not increase step count.
Heart and soul icon1.png  Heart and Soul 1Quest: Beloved of the Builder 86 0 Allows the execution of Precise Touch, Intensive Synthesis, or Tricks of the Trade regardless of material condition.

Effect ends if the aforementioned actions are executed when material condition is not "Good" or "Excellent".
A crafter's delineation is used upon execution.
Can only be used once per synthesis.
This action does not increase step count.

Quick Innovation.png  Quick Innovation 1Quest: Beloved of the Builder 96 0 Grants Innovation for 1 turn.
Cannot be executed while under the effect of Innovation.
A crafter's delineation is used upon execution.
Can only be used once per synthesis.
This action does not increase step count.

Traits

Main Article: Alchemist Traits
Trait Acquired Quest requirement Level Effect
Inner Quiet trait.png  Inner Quiet Culinarian frame icon.png CUL
Alchemist frame icon.png ALC
Weaver frame icon.png WVR
Leatherworker frame icon.png LTW
Goldsmith frame icon.png GSM
Armorer frame icon.png ARM
Blacksmith frame icon.png BSM
Carpenter frame icon.png CRP
11 Gain a stack of Inner Quiet with every increase in quality, up to a maximum of 10. Grants a 10% bonus to the efficiency of Touch actions for each stack.
Practice Makes Perfect trait.png  Practice Makes Perfect Culinarian frame icon.png CUL
Alchemist frame icon.png ALC
Weaver frame icon.png WVR
Leatherworker frame icon.png LTW
Goldsmith frame icon.png GSM
Armorer frame icon.png ARM
Blacksmith frame icon.png BSM
Carpenter frame icon.png CRP
15 Allows you to execute trial synthesis.
Basic Synthesis Mastery (Alchemist).png  Basic Synthesis Mastery Alchemist frame icon.png ALC 31 Efficiency is increased to 120%
Quality Assurance.png  Quality Assurance Culinarian frame icon.png CUL
Alchemist frame icon.png ALC
Weaver frame icon.png WVR
Leatherworker frame icon.png LTW
Goldsmith frame icon.png GSM
Armorer frame icon.png ARM
Blacksmith frame icon.png BSM
Carpenter frame icon.png CRP
1Quest: Quality Assurance unlock quests 63 Slightly increases chances of material condition becoming good.
Rapid synthesis mastery.png  Rapid Synthesis Mastery Culinarian frame icon.png CUL
Alchemist frame icon.png ALC
Weaver frame icon.png WVR
Leatherworker frame icon.png LTW
Goldsmith frame icon.png GSM
Armorer frame icon.png ARM
Blacksmith frame icon.png BSM
Carpenter frame icon.png CRP
63 Efficiency is increased to 500%
Careful Synthesis Mastery.png  Careful Synthesis Mastery Culinarian frame icon.png CUL
Alchemist frame icon.png ALC
Weaver frame icon.png WVR
Leatherworker frame icon.png LTW
Goldsmith frame icon.png GSM
Armorer frame icon.png ARM
Blacksmith frame icon.png BSM
Carpenter frame icon.png CRP
82 Efficiency is increased to 180%.
Groundwork mastery (alchemist) icon1.png  Groundwork Mastery Alchemist frame icon.png ALC 86 Efficiency is increased to 360%.
Delicate Synthesis Mastery (alchemist).png  Delicate Synthesis Mastery Alchemist frame icon.png ALC 94 Efficiency is increased to 150%.
Expedience.png  Expedience Culinarian frame icon.png CUL
Alchemist frame icon.png ALC
Weaver frame icon.png WVR
Leatherworker frame icon.png LTW
Goldsmith frame icon.png GSM
Armorer frame icon.png ARM
Blacksmith frame icon.png BSM
Carpenter frame icon.png CRP
96 Grants Expedience for 1 step upon using Hasty Touch. Expedience Effect: Upgrades Hasty Touch to Daring Touch.

Recipes

Main Article: Alchemist Recipes
Level 1 - 9 Level 10 - 19 Level 20 - 29 Level 30 - 39
Level 40 - 49 Level 50 Level 51 - 59 Level 60
Level 61 - 69 Level 70 Level 71 - 79 Level 80
Level 81 - 89 Level 90 Level 91 - 99 Level 100

Achievements

Main article: Alchemist Achievements

This class is associated with the following achievements:

Name Points Task Reward Patch
Tis True without Lying Icon.png  'Tis True without Lying I 5 Achieve alchemist level 10. - 2.0
Tis True without Lying Icon.png  'Tis True without Lying II 5 Achieve alchemist level 20. - 2.0
Tis True without Lying Icon.png  'Tis True without Lying III 5 Achieve alchemist level 30. - 2.0
'tis true without lying iv icon1.png  'Tis True without Lying IV 5 Achieve alchemist level 40. - 2.0
'tis true without lying v icon1.png  'Tis True without Lying V 5 Achieve alchemist level 50. - 2.0
'tis true without lying vi icon1.png  'Tis True without Lying VI 5 Achieve alchemist level 60. - 3.0
'tis true without lying vii icon1.png  'Tis True without Lying VII 5 Achieve alchemist level 70. - 4.0
'tis true without lying viii icon1.png  'Tis True without Lying VIII 5 Achieve alchemist level 80. - 5.0
'tis true without lying ix icon1.png  'Tis True without Lying IX 5 Achieve alchemist level 90. - 6.0
'tis true without lying x icon1.png  'Tis True without Lying X 5 Achieve alchemist level 100. - 7.0
Mixing it up amateur icon1.png  Mixing It Up: Amateur 5 Successfully synthesize 50 times for level 1-10 alchemy recipes. - 2.0
Mixing it up initiate icon1.png  Mixing It Up: Initiate 5 Successfully synthesize 300 times for level 11-20 alchemy recipes. - 2.0
Mixing it up apprentice icon1.png  Mixing It Up: Apprentice 5 Successfully synthesize 750 times for level 21-30 alchemy recipes. - 2.0
Mixing it up journeyman icon1.png  Mixing It Up: Journeyman 5 Successfully synthesize 1,500 times for level 31-40 alchemy recipes. - 2.0
Mixing it up artisan icon1.png  Mixing It Up: Artisan 10 Successfully synthesize 3,000 times for level 41-50 alchemy recipes. Achievement title icon.png Of the Golden Lead 2.0
An alchemist's life for me icon1.png  An Alchemist's Life for Me 30 Obtain the first five “Mixing it Up” achievements. Alembic of the luminary icon1.png  Alembic of the Luminary 2.0
Mixing it up adept icon1.png  Mixing It Up: Adept 10 Successfully synthesize 1,000 times for level 51-60 alchemy recipes. - 3.0
Mixing it up veteran icon1.png  Mixing It Up: Veteran 10 Successfully synthesize 1,000 times for level 61-70 alchemy recipes. - 4.0
Mixing it up master icon1.png  Mixing It Up: Master 10 Successfully synthesize 1,000 times for level 71-80 alchemy recipes. - 5.0
Mixing it up genius icon1.png  Mixing It Up: Genius 10 Successfully synthesize 1,000 times for level 81-90 alchemy recipes. - 6.0
Mixing it up exemplar icon1.png  Mixing It Up: Exemplar 10 Successfully synthesize 1,000 times for level 91-100 alchemy recipes. - 7.0
I made that alchemist i icon1.png  I Made That: Alchemist I 5 Craft and record completion of 30 unique alchemist recipes. - 2.1
I made that alchemist ii icon1.png  I Made That: Alchemist II 5 Craft and record completion of 60 unique alchemist recipes. - 2.1
I made that alchemist iii icon1.png  I Made That: Alchemist III 10 Craft and record completion of 110 unique alchemist recipes. Master alchemists ring icon1.png  Master Alchemist's Ring 2.1
I made that alchemist iv icon1.png  I Made That: Alchemist IV 10 Craft and record completion of 170 unique alchemist recipes. - 3.0
I made that alchemist v icon1.png  I Made That: Alchemist V 10 Craft and record completion of 270 unique alchemist recipes. Blessed cauldronkeeps alembic icon1.png  Blessed Cauldronkeep's Alembic 3.5
I made that alchemist vi icon1.png  I Made That: Alchemist VI 10 Craft and record completion of 370 unique alchemist recipes. Blessed cauldronkings alembic icon1.png  Blessed Cauldronking's Alembic 4.5
An eye for detail alchemist i icon1.png  An Eye for Detail: Alchemist I 5 Craft 100 high-quality items as an alchemist. - 2.1
An eye for detail alchemist ii icon1.png  An Eye for Detail: Alchemist II 5 Craft 500 high-quality items as an alchemist. - 2.1
An eye for detail alchemist iii icon1.png  An Eye for Detail: Alchemist III 10 Craft 3,000 high-quality items as an alchemist. - 2.1
An eye for detail alchemist iv icon1.png  An Eye for Detail: Alchemist IV 10 Craft 5,000 high-quality items as an alchemist. - 3.0
An eye for detail alchemist v icon1.png  An Eye for Detail: Alchemist V 10 Craft 10,000 high-quality items as an alchemist. Achievement title icon.png Master Alchemist 3.0
Skyward science i icon1.png  Skyward Science I 5 Earn 50,000 points toward your skyward score as an alchemist. - 5.21
Skyward science ii icon1.png  Skyward Science II 5 Earn 150,000 points toward your skyward score as an alchemist. - 5.21
Skyward science iii icon1.png  Skyward Science III 10 Earn 500,000 points toward your skyward score as an alchemist. Achievement title icon.png Panacea of the Firmament 5.21
The height of alchemy icon1.png  The Height of Alchemy 10 As an alchemist, craft and submit 100 expert recipe items for the second phase of the Ishgardian restoration. Achievement title icon.png The Nest's Own Alchemist 5.21
Alchemists of a feather icon1.png  Alchemists of a Feather 10 As an alchemist, craft and submit 100 expert recipe items for the third phase of the Ishgardian restoration. Achievement title icon.png Featherfall's Finest Alchemist 5.31
An ode to alchemy icon1.png  An Ode to Alchemy 10 As an alchemist, craft and submit 100 expert recipe items for the fourth phase of the Ishgardian restoration. Achievement title icon.png The Risensung Alchemist 5.41
Retooled resplendent cauldronfiend's alembic icon1.png  Retooled: Resplendent Cauldronfiend's Alembic 10 Obtain a resplendent cauldronfiend's alembic. - 5.5

Notable Alchemists

Gallery