Difference between revisions of "The Temple of the Fist"
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{{ | {{Duty infobox | ||
|name | | description = Countless monks once shed their blood, sweat, and tears here all in the name of strengthening their bond with Rhalgr, the Destroyer. As time passed, the very route to the Inner Fist became a grueling test for those hoping to train their body and soul atop the perilous mountain. Now the time has come for you to follow in their footsteps. Accompanied by an avid scholar named Marjorie, you focus your sights on the temple and steel yourself for the trials that lie ahead. | ||
| type = dungeon | |||
|type= | | level = 70 | ||
| | | level-sync = 70 | ||
|level= 70 | | ilvl = 280 | ||
| | | ilvl-sync = 340 | ||
| | | size = light | ||
|time= 90 | | time-limit = 90 | ||
|roulette= | | duty-finder = Dungeons (Stormblood) | ||
| | | roulette = High-level Dungeons | ||
|entrance= | | tomestones = 20 Poetics | ||
| | | entrance = Rhalgr's Reach | ||
|quest= | | entrance-coordinates = 12.2, 5.5 | ||
| | | req-quest = To Kill a Coeurl | ||
| modes = explorer | |||
= | | patch = 4.0 | ||
| release = stormblood | |||
{{TOC limit|3}} | }} {{TOC limit|3}} | ||
==Objectives== | |||
#Clear Rhalgr's Shoulder: 0/1 | |||
#Defeat the [[Coeurl Smriti|coeurls]]: 0/1 | |||
#Arrive at Harmony: 0/1 | |||
#Defeat [[Arbuda]]: 0/1 | |||
#Clear the Closed Fist: 0/1 | |||
#Defeat [[Ivon Coeurlfist]]: 0/1 | |||
== | ==Notes== | ||
Despite the claims of NPCs, there really aren't that many traps in the dungeon per se - most of the danger comes from mobs. That said, there are a few stone pistons on the upper pathways that you'll want to avoid. They have clearly marked AoEs though, so they're very easy to dodge. | |||
Only other thing you really need to watch out for are the giant blobs of moss in the early phases (tripping over these inflicts [[Slow]]/[[Heavy]] for a few seconds), and the Spirit Flames in the latter stage. The Spirit Flames are non-targetable enemies and work much like the Bombfish in [[Shisui of the Violet Tides]], except they home in on a player first. | |||
==Bosses== | ==Bosses== | ||
{{#ev:youtube|qsvyVRhQ-pc|350|right|The Temple of the Fist Video Guide}} | |||
===[[File:Aggressive difficulty r5.png|link=]] [[Coeurl Sruti]]=== | |||
Coeurl Sruti is a straight forward Boss. His attack are based on claws and jumping without a marker, though he will also use an AoE around him called '''Radial Blaster'''; if you get hit by it, you gain stacks of "Magical Damage received up". Also uses the {{BLU}} [[Blue Mage]] [[spell]] '''{{action icon|Basic Instinct}}'''. | |||
At around 77% he will summon his minion [[Coeurl Smriti]] who will claw and jump around like Coeurl Sruti. Instead of Radial Blaster, he uses '''Windblaster''' in a cone of aprox 150° in front of him. | |||
Smriti has health comparable to Sruti, so you should treat this like the Giruveganaus fight in [[The Stone Vigil (Hard)]]; focus on the wounded Sruti and finish him off, then engage Smriti. | |||
Around every 20% Coeurl Sruti will cast '''Electric Blaster''', which places purple markers on players. After a short time, there will be an AoE Thunder hit on the marker that applies "Physical Damage received up". | |||
===[[File:Aggressive difficulty r5.png|link=]] [[Arbuda]]=== | |||
'''Arbuda''' is a massive, four-armed, sword-wielding statue with powerful attacks, and is best tanked at one end of the arena. Non-tank players should stand at approximately 45 degrees off any of Arbuda's cardinal directions; if you consider his front heading to be 0 degrees, you want to be at 45, 135, 225. or 315. This ensures you'll have plenty of time to reposition to avoid two of Arbuda's main attacks. | |||
*'''Port and Star''': Massive unmarked cone AoE to Arbuda's left and right sides. Inflicts considerable damage and knockback. Stand in front or behind him. | |||
*'''Fore and Aft''': Massive unmarked cone AoE to Arbuda's front and back sides. Inflicts considerable damage and knockback. Stand to either side of him. | |||
*'''Fourfold Shear''': is a slice on the tank, even if you move Arbuda follows you so buff up and get healed. | |||
*'''Hellseal''': Works identically to the Liquid Flame's 'Seal of Night and Day' from Great Gubal Library (Hard). Simply move to the corresponding glowing symbol to dodge the attack. The timing is fairly tight, but the damage tick doesn't apply the instant the cast ends, so you have a little wiggle room. | |||
*'''Tapas''': Places invisible markers on every and chases them with AoE bursts. | |||
*'''Killer Instinct''': Arbuda assumes a defensive stance, similiar to [[Ravana]]. 1 side will be open to attack; attacking any other side will cause him to parry the attack back at you - even spells can be deflected. Whilst this is active, he is also capable of parrying area-effect Limit Breaks. | |||
===[[File:Aggressive difficulty r6.png|link=]] [[Ivon Coeurlfist]]=== | |||
A powerful ancient monk in search of worthy challengers, Ivon is a formidable challenge even for veteran adventurers. | |||
*'''Spirit Wave''': Drop a whirlwind with an AoE Windzone on one random player, typically Ranged DPS or the Healer. Just move out of it. Doesn't last very long. | |||
*'''Hurricane Kick''': A short-ranged 270° roundhouse kick AoE, front-facing, leaving a 90° safe-spot for melee. Inflicts Stun for a short time if it hits you. | |||
*'''Touch of Slaughter''': Marks one player at random and knocks them down to 1 HP, typically either the Tank or one of the DPS. Rarely directly fatal by itself, but healers should heal the victim up immediately. | |||
*'''Rhalgr's Piece''': places a mine that causes AoE damage if triggered, best move away to the outer edge of the platform. | |||
*'''{{action icon|The Rose of Destruction}}''': Will mark one player with a large orange crosshair marker, requiring the party to stack to split damage. | |||
*'''Furious Fist''': Ivon begins powering up for a super attack, filling the room with glowing chakra orbs that are tethered to him. Collecting the orbs reduces the strength of this attack and will grant you a short-lived stacking {{buff|damage up}} '''[[Damage Up]]''' buff. Once the cast completes, Ivon will float over the center of the arena and punch down around 4-5 times, followed by a finishing ''Impact'' strike that does significantly more damage. If all orbs are collected, the first barrage will be around 1,500 damage for each hit, and the final hit will be around 12,000 damage. | |||
*'''Silent Roar''': will mark one player and casts a tidalwave towards that player. Getting hit by the wave will knock you back with a chance to fall off | |||
Ivon will also periodically summon glowing white heads that travel across the room, similar to the walls of mummies in [[The Sunken Temple of Qarn (Hard)]]. These aren't too hard to avoid as they are fairly slow-moving. Later on he'll summon two waves at once, crossing the arena perpendicular to each other. | |||
==Loot== | ==Loot== | ||
{{see also|Crimson Lotus Weapons|Arhat Armor|Arhat Accessories}} | |||
===[[File:Silver Coffer (small).png|link=]] [[Coeurl Smriti]]=== | |||
*{{Item reward|4|Allagan Tomestone of Poetics}} | |||
{{Drops list|Coeurl Smriti}} | |||
===[[File:Silver Coffer (small).png|link=]] [[Arbuda]]=== | |||
*{{Item reward|6|Allagan Tomestone of Poetics}} | |||
{{Drops list|Arbuda}} | |||
===[[File:Gold Coffer (small).png|link=]] [[Ivon Coeurlfist]]=== | |||
*{{Item reward|10|Allagan Tomestone of Poetics}} | |||
{{Drops list|Ivon Coeurlfist}} | |||
===Additional Treasure Coffers=== | ===Additional Treasure Coffers=== | ||
====Treasure Coffer 1==== | ====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 1 (X: 9.6 Y: 14.4)==== | ||
{{Drops table header}} | |||
{{Drops table row|Arhat Kyahan of Fending}} | |||
{{Drops table row|Arhat Kyahan of Maiming}} | |||
{{Drops table row|Arhat Kyahan of Striking}} | |||
{{Drops table row|Arhat Kyahan of Scouting}} | |||
{{Drops table row|Arhat Kyahan of Aiming}} | |||
{{Drops table row|Arhat Kyahan of Casting}} | |||
{{Drops table row|Arhat Kyahan of Healing}} | |||
{{Drops table row|Arhat Bracelets of Fending}} | |||
{{Drops table row|Arhat Bracelets of Slaying}} | |||
{{Drops table row|Arhat Bracelets of Aiming}} | |||
{{Drops table row|Arhat Bracelets of Casting}} | |||
{{Drops table row|Arhat Bracelets of Healing}} | |||
{{Drops table row|Arhat Ring of Fending}} | |||
{{Drops table row|Arhat Ring of Slaying}} | |||
{{Drops table row|Arhat Ring of Aiming}} | |||
{{Drops table row|Arhat Ring of Casting}} | |||
{{Drops table row|Arhat Ring of Healing}} | |||
{{Table footer}} | |||
====Treasure Coffer 2==== | ====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 2 (X: 12.4 Y: 13.9)==== | ||
{{Drops table header}} | |||
{{Drops table row|Arhat Kabuto of Fending}} | |||
{{Drops table row|Arhat Kabuto of Maiming}} | |||
{{Drops table row|Arhat Hanbo of Striking}} | |||
{{Drops table row|Arhat Kabuto of Scouting}} | |||
{{Drops table row|Arhat Sandogasa of Aiming}} | |||
{{Drops table row|Arhat Sandogasa of Casting}} | |||
{{Drops table row|Arhat Hanbo of Healing}} | |||
{{Drops table row|Arhat Kote of Fending}} | |||
{{Drops table row|Arhat Kote of Maiming}} | |||
{{Drops table row|Arhat Tekko of Striking}} | |||
{{Drops table row|Arhat Tekko of Scouting}} | |||
{{Drops table row|Arhat Tekko of Aiming}} | |||
{{Drops table row|Arhat Tekko of Casting}} | |||
{{Drops table row|Arhat Tekko of Healing}} | |||
{{Drops table row|Arhat Earring of Fending}} | |||
{{Drops table row|Arhat Earring of Slaying}} | |||
{{Drops table row|Arhat Earring of Aiming}} | |||
{{Drops table row|Arhat Earring of Casting}} | |||
{{Drops table row|Arhat Earring of Healing}} | |||
{{Drops table row|Arhat Necklace of Fending}} | |||
{{Drops table row|Arhat Necklace of Slaying}} | |||
{{Drops table row|Arhat Necklace of Aiming}} | |||
{{Drops table row|Arhat Necklace of Casting}} | |||
{{Drops table row|Arhat Necklace of Healing}} | |||
{{Table footer}} | |||
====Treasure Coffer 3==== | ====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 3 (X: 12.1 Y: 9.4)==== | ||
{{Drops table header}} | |||
{{Drops table row|Arhat Hara-ate of Fending}} | |||
{{Drops table row|Arhat Hara-ate of Maiming}} | |||
{{Drops table row|Arhat Togi of Striking}} | |||
{{Drops table row|Arhat Togi of Scouting}} | |||
{{Drops table row|Arhat Togi of Aiming}} | |||
{{Drops table row|Arhat Dogi of Casting}} | |||
{{Drops table row|Arhat Dogi of Healing}} | |||
{{Drops table row|Arhat Tsutsu-hakama of Fending}} | |||
{{Drops table row|Arhat Tsutsu-hakama of Maiming}} | |||
{{Drops table row|Arhat Tsutsu-hakama of Striking}} | |||
{{Drops table row|Arhat Hakama of Scouting}} | |||
{{Drops table row|Arhat Hakama of Aiming}} | |||
{{Drops table row|Arhat Hakama of Casting}} | |||
{{Drops table row|Arhat Hakama of Healing}} | |||
{{Drops table row|Arhat Bracelets of Fending}} | |||
{{Drops table row|Arhat Bracelets of Slaying}} | |||
{{Drops table row|Arhat Bracelets of Aiming}} | |||
{{Drops table row|Arhat Bracelets of Casting}} | |||
{{Drops table row|Arhat Bracelets of Healing}} | |||
{{Drops table row|Arhat Ring of Fending}} | |||
{{Drops table row|Arhat Ring of Slaying}} | |||
{{Drops table row|Arhat Ring of Aiming}} | |||
{{Drops table row|Arhat Ring of Casting}} | |||
{{Drops table row|Arhat Ring of Healing}} | |||
{{Table footer}} | |||
====Treasure Coffer 4==== | ====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 4 (X: 14.0 Y: 8.0)==== | ||
{{Drops table header}} | |||
{{Drops table row|Paladin's Crimson Lotus Arms (IL 300)}} | |||
{{Drops table row|Axe of the Crimson Lotus}} | |||
{{Drops table row|Greatsword of the Crimson Lotus}} | |||
{{Drops table row|Gunblade of the Crimson Lotus}} | |||
{{Drops table row|Spear of the Crimson Lotus}} | |||
{{Drops table row|Naigama of the Crimson Lotus}} | |||
{{Drops table row|Claws of the Crimson Lotus}} | |||
{{Drops table row|Uchigatana of the Crimson Lotus}} | |||
{{Drops table row|Daggers of the Crimson Lotus}} | |||
{{Drops table row|Longbow of the Crimson Lotus}} | |||
{{Drops table row|Musketoon of the Crimson Lotus}} | |||
{{Drops table row|Windfire Wheels of the Crimson Lotus}} | |||
{{Drops table row|Rod of the Crimson Lotus}} | |||
{{Drops table row|Grimoire of the Crimson Lotus}} | |||
{{Drops table row|Rapier of the Crimson Lotus}} | |||
{{Drops table row|Cane of the Crimson Lotus}} | |||
{{Drops table row|Codex of the Crimson Lotus}} | |||
{{Drops table row|Astrometer of the Crimson Lotus}} | |||
{{Drops table row|Dzi of the Crimson Lotus}} | |||
{{Drops table row|Arhat Earring of Fending}} | |||
{{Drops table row|Arhat Earring of Slaying}} | |||
{{Drops table row|Arhat Earring of Aiming}} | |||
{{Drops table row|Arhat Earring of Casting}} | |||
{{Drops table row|Arhat Earring of Healing}} | |||
{{Drops table row|Arhat Necklace of Fending}} | |||
{{Drops table row|Arhat Necklace of Slaying}} | |||
{{Drops table row|Arhat Necklace of Aiming}} | |||
{{Drops table row|Arhat Necklace of Casting}} | |||
{{Drops table row|Arhat Necklace of Healing}} | |||
{{Table footer}} | |||
==== | ==Achievements== | ||
This duty is associated with the following [[achievements]]: | |||
{| {{STDT| mech1 sortable align-left}} | |||
{{achievement table header}} | |||
{{achievement table row|Mapping the Realm: The Temple of the Fist}} | |||
|} | |||
==Images== | ==Images== | ||
<gallery mode=packed> | |||
File:The Temple of the Fist1.jpg | |||
</gallery> | |||
==Lore== | |||
===The Path To Rhalgr=== | |||
During the great deluge of the Sixth Umbral Calamity, it is said that Rhalgr sent a star to guide the forebears of the Ala Mhigan people to safety in the mountains of Gyr Abania. The ground where the star came to its rest was held as sacred and drew pilgrims from far and wide. Seeking to be closer to the Destroyer, this loose congregation of worshipers built a temple at the summit of a mountain by carving back the bare rock. Thus was born the Temple of the Fist, the main bastion of the Fist of Rhalgr. | |||
Ere long, the climb to pay pilgrimage to the temple came to be regarded as part of the spiritual journey for the faithful, and for this purpose a dedicated path was created: the Way of Enlightenment. Yet this was no leisurely stroll. Aside from being precariously steep, the way was outfitted with an array of traps and obstacles which tested flesh and faith both. In time, this grueling route would be adopted as a trial for those who aspired to monkhood. | |||
Alas, the Fist of Rhalgr would incur the wrath of King Theodoric, who saw the Temple of the Fist razed and its inhabitants slaughtered. Imperial rule further saw all religious practices oppressed, and for two decades nary a soul has set foot within its grounds. | |||
===Arbuda=== | |||
This four-armed golem was created to train monks, who competed to defeat it in the shortest possible time. Contests were awarded ranks, named for various beasts which were, in ascending order: mossling, chapuli, gazelle, coeurl, griffin, and two-headed coeurl. One last rank exists to crown them all, and it is named for the Destroyer Himself. | |||
===Ivon Coeurlfist=== | |||
A legend among monks, Ivon Coeurlfist honed his martial prowess by wandering the mountains and fighting coeurls. He is also credited for creating a powerful pair of gloves made from the hide of coeurls. According to scripture, such was his dedication to his faith and art that, even after his death, his essence persisted in the corporeal realm to continue his training forevermore. There are reports that an adventurer fought his spirit in the Temple of the Fist, but there is little in the way of details. | |||
===More=== | |||
Within the innermost sanctum of the temple lies a chamber named Guidance. Scripture holds that those who make it this far are given the chance to prove themselves further—against the spirit of a great monk of eld. | |||
==Dialogue== | |||
===Duty Dialogue=== | |||
====Duty Dialogue==== | |||
'''Marjorie:''' One legendary monk trained by fighting coeurls. | |||
'''Marjorie:''' Another coeurl! It seems rather angry, doesn't it? | |||
'''Marjorie:''' Did you know Ivon Coeurlfist used a pair of Sphairai crafted fists shaped like coeurls? | |||
'''Marjorie:''' A stronger warrior I have not seen! | |||
'''Marjorie:''' The monks used that golem to test their speed. It is called "Arbuda." | |||
'''Marjorie:''' I'll time you long each trial takes you, comparing your performance with that of previous monks. | |||
'''Marjorie:''' Look at that! Your time was perfectly average. | |||
'''Ivon Coeurlfist:''' A new challenger? Very well. | |||
Ready your fists! | |||
'''Ivon Coeurlfist:''' You are quite the fighter. | |||
Let us see if you can handle this! | |||
'''Ivon Coeurlfist:''' The time has come to open all my chakra! | |||
'''Ivon Coeurlfist:''' Taste the power of the coeurl! | |||
'''Ivon Coeurlfist:''' You will not survive this! | |||
{{ | {{Duties nav|dungeon}} |
Latest revision as of 03:35, 17 October 2024
The Temple of the Fist
- Level
- 70 (Sync: 70)
- Item Level
- 280 (Sync: 340)
- Difficulty
- Normal
- Party size
- Light Party
4 man • 1 1 2 - Unsyncing
- Allowed
- Time limit
- 90 minutes
- Duty Finder
- Dungeons (Stormblood)
- Roulette
- High-level Dungeons
- Tomestones
- 20
- Req. quest
- To Kill a Coeurl
- Entrance
- Rhalgr's Reach (X:12.2, Y:5.5)
- Modes
- Explorer
- Patch
- 4.0
“Countless monks once shed their blood, sweat, and tears here all in the name of strengthening their bond with Rhalgr, the Destroyer. As time passed, the very route to the Inner Fist became a grueling test for those hoping to train their body and soul atop the perilous mountain. Now the time has come for you to follow in their footsteps. Accompanied by an avid scholar named Marjorie, you focus your sights on the temple and steel yourself for the trials that lie ahead.
— In-game description
The Temple of the Fist is a level 70 dungeon introduced in patch 4.0 with Stormblood.
Objectives
- Clear Rhalgr's Shoulder: 0/1
- Defeat the coeurls: 0/1
- Arrive at Harmony: 0/1
- Defeat Arbuda: 0/1
- Clear the Closed Fist: 0/1
- Defeat Ivon Coeurlfist: 0/1
Notes
Despite the claims of NPCs, there really aren't that many traps in the dungeon per se - most of the danger comes from mobs. That said, there are a few stone pistons on the upper pathways that you'll want to avoid. They have clearly marked AoEs though, so they're very easy to dodge.
Only other thing you really need to watch out for are the giant blobs of moss in the early phases (tripping over these inflicts Slow/Heavy for a few seconds), and the Spirit Flames in the latter stage. The Spirit Flames are non-targetable enemies and work much like the Bombfish in Shisui of the Violet Tides, except they home in on a player first.
Bosses
Coeurl Sruti
Coeurl Sruti is a straight forward Boss. His attack are based on claws and jumping without a marker, though he will also use an AoE around him called Radial Blaster; if you get hit by it, you gain stacks of "Magical Damage received up". Also uses the Blue Mage spell Basic Instinct.
At around 77% he will summon his minion Coeurl Smriti who will claw and jump around like Coeurl Sruti. Instead of Radial Blaster, he uses Windblaster in a cone of aprox 150° in front of him.
Smriti has health comparable to Sruti, so you should treat this like the Giruveganaus fight in The Stone Vigil (Hard); focus on the wounded Sruti and finish him off, then engage Smriti.
Around every 20% Coeurl Sruti will cast Electric Blaster, which places purple markers on players. After a short time, there will be an AoE Thunder hit on the marker that applies "Physical Damage received up".
Arbuda
Arbuda is a massive, four-armed, sword-wielding statue with powerful attacks, and is best tanked at one end of the arena. Non-tank players should stand at approximately 45 degrees off any of Arbuda's cardinal directions; if you consider his front heading to be 0 degrees, you want to be at 45, 135, 225. or 315. This ensures you'll have plenty of time to reposition to avoid two of Arbuda's main attacks.
- Port and Star: Massive unmarked cone AoE to Arbuda's left and right sides. Inflicts considerable damage and knockback. Stand in front or behind him.
- Fore and Aft: Massive unmarked cone AoE to Arbuda's front and back sides. Inflicts considerable damage and knockback. Stand to either side of him.
- Fourfold Shear: is a slice on the tank, even if you move Arbuda follows you so buff up and get healed.
- Hellseal: Works identically to the Liquid Flame's 'Seal of Night and Day' from Great Gubal Library (Hard). Simply move to the corresponding glowing symbol to dodge the attack. The timing is fairly tight, but the damage tick doesn't apply the instant the cast ends, so you have a little wiggle room.
- Tapas: Places invisible markers on every and chases them with AoE bursts.
- Killer Instinct: Arbuda assumes a defensive stance, similiar to Ravana. 1 side will be open to attack; attacking any other side will cause him to parry the attack back at you - even spells can be deflected. Whilst this is active, he is also capable of parrying area-effect Limit Breaks.
Ivon Coeurlfist
A powerful ancient monk in search of worthy challengers, Ivon is a formidable challenge even for veteran adventurers.
- Spirit Wave: Drop a whirlwind with an AoE Windzone on one random player, typically Ranged DPS or the Healer. Just move out of it. Doesn't last very long.
- Hurricane Kick: A short-ranged 270° roundhouse kick AoE, front-facing, leaving a 90° safe-spot for melee. Inflicts Stun for a short time if it hits you.
- Touch of Slaughter: Marks one player at random and knocks them down to 1 HP, typically either the Tank or one of the DPS. Rarely directly fatal by itself, but healers should heal the victim up immediately.
- Rhalgr's Piece: places a mine that causes AoE damage if triggered, best move away to the outer edge of the platform.
- The Rose of Destruction: Will mark one player with a large orange crosshair marker, requiring the party to stack to split damage.
- Furious Fist: Ivon begins powering up for a super attack, filling the room with glowing chakra orbs that are tethered to him. Collecting the orbs reduces the strength of this attack and will grant you a short-lived stacking Damage Up buff. Once the cast completes, Ivon will float over the center of the arena and punch down around 4-5 times, followed by a finishing Impact strike that does significantly more damage. If all orbs are collected, the first barrage will be around 1,500 damage for each hit, and the final hit will be around 12,000 damage.
- Silent Roar: will mark one player and casts a tidalwave towards that player. Getting hit by the wave will knock you back with a chance to fall off
Ivon will also periodically summon glowing white heads that travel across the room, similar to the walls of mummies in The Sunken Temple of Qarn (Hard). These aren't too hard to avoid as they are fairly slow-moving. Later on he'll summon two waves at once, crossing the arena perpendicular to each other.
Loot
- See also: Crimson Lotus Weapons, Arhat Armor and Arhat Accessories
Coeurl Smriti
No item drops found that match the constraints of the query.
Arbuda
Ivon Coeurlfist
Additional Treasure Coffers
Treasure Coffer 1 (X: 9.6 Y: 14.4)
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Arhat Kyahan of Fending | Feet | 300 | Green | 1 |
Arhat Kyahan of Maiming | Feet | 300 | Green | 1 |
Arhat Kyahan of Striking | Feet | 300 | Green | 1 |
Arhat Kyahan of Scouting | Feet | 300 | Green | 1 |
Arhat Kyahan of Aiming | Feet | 300 | Green | 1 |
Arhat Kyahan of Casting | Feet | 300 | Green | 1 |
Arhat Kyahan of Healing | Feet | 300 | Green | 1 |
Arhat Bracelets of Fending | Bracelets | 300 | Green | 1 |
Arhat Bracelets of Slaying | Bracelets | 300 | Green | 1 |
Arhat Bracelets of Aiming | Bracelets | 300 | Green | 1 |
Arhat Bracelets of Casting | Bracelets | 300 | Green | 1 |
Arhat Bracelets of Healing | Bracelets | 300 | Green | 1 |
Arhat Ring of Fending | Ring | 300 | Green | 1 |
Arhat Ring of Slaying | Ring | 300 | Green | 1 |
Arhat Ring of Aiming | Ring | 300 | Green | 1 |
Arhat Ring of Casting | Ring | 300 | Green | 1 |
Arhat Ring of Healing | Ring | 300 | Green | 1 |
Treasure Coffer 2 (X: 12.4 Y: 13.9)
Treasure Coffer 3 (X: 12.1 Y: 9.4)
Treasure Coffer 4 (X: 14.0 Y: 8.0)
Achievements
This duty is associated with the following achievements:
Name | Points | Task | Reward | Patch |
---|---|---|---|---|
Mapping the Realm: The Temple of the Fist | 10 | Discover every location within the Temple of the Fist. | - | 4.0 |
Images
Lore
The Path To Rhalgr
During the great deluge of the Sixth Umbral Calamity, it is said that Rhalgr sent a star to guide the forebears of the Ala Mhigan people to safety in the mountains of Gyr Abania. The ground where the star came to its rest was held as sacred and drew pilgrims from far and wide. Seeking to be closer to the Destroyer, this loose congregation of worshipers built a temple at the summit of a mountain by carving back the bare rock. Thus was born the Temple of the Fist, the main bastion of the Fist of Rhalgr.
Ere long, the climb to pay pilgrimage to the temple came to be regarded as part of the spiritual journey for the faithful, and for this purpose a dedicated path was created: the Way of Enlightenment. Yet this was no leisurely stroll. Aside from being precariously steep, the way was outfitted with an array of traps and obstacles which tested flesh and faith both. In time, this grueling route would be adopted as a trial for those who aspired to monkhood.
Alas, the Fist of Rhalgr would incur the wrath of King Theodoric, who saw the Temple of the Fist razed and its inhabitants slaughtered. Imperial rule further saw all religious practices oppressed, and for two decades nary a soul has set foot within its grounds.
Arbuda
This four-armed golem was created to train monks, who competed to defeat it in the shortest possible time. Contests were awarded ranks, named for various beasts which were, in ascending order: mossling, chapuli, gazelle, coeurl, griffin, and two-headed coeurl. One last rank exists to crown them all, and it is named for the Destroyer Himself.
Ivon Coeurlfist
A legend among monks, Ivon Coeurlfist honed his martial prowess by wandering the mountains and fighting coeurls. He is also credited for creating a powerful pair of gloves made from the hide of coeurls. According to scripture, such was his dedication to his faith and art that, even after his death, his essence persisted in the corporeal realm to continue his training forevermore. There are reports that an adventurer fought his spirit in the Temple of the Fist, but there is little in the way of details.
More
Within the innermost sanctum of the temple lies a chamber named Guidance. Scripture holds that those who make it this far are given the chance to prove themselves further—against the spirit of a great monk of eld.
Dialogue
Duty Dialogue
Duty Dialogue
Marjorie: One legendary monk trained by fighting coeurls. Marjorie: Another coeurl! It seems rather angry, doesn't it? Marjorie: Did you know Ivon Coeurlfist used a pair of Sphairai crafted fists shaped like coeurls? Marjorie: A stronger warrior I have not seen! Marjorie: The monks used that golem to test their speed. It is called "Arbuda." Marjorie: I'll time you long each trial takes you, comparing your performance with that of previous monks. Marjorie: Look at that! Your time was perfectly average.
Ivon Coeurlfist: A new challenger? Very well. Ready your fists! Ivon Coeurlfist: You are quite the fighter. Let us see if you can handle this! Ivon Coeurlfist: The time has come to open all my chakra! Ivon Coeurlfist: Taste the power of the coeurl! Ivon Coeurlfist: You will not survive this!