Difference between revisions of "Dzemael Darkhold"

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{{#ev:youtube|9XGi77azcCU|400|right|Dzemael Darkhold}}
{{Duty infobox
[[File:Dzemael darkhold boss1.jpg|400px|thumb|Batraal]]
| name = Dzemael Darkhold
Dzemael Darkhold is a level 44 - 46 [[dungeons|dungeon]] located in [[Coerthas Central Highlands]]. It requires a light party of 4 players. Players can unlock Dzemael Darkhold by talking to Carrilaut in Observatorium of [[Coerthas Central Highlands]] (x24,y28). The quest is called [[Fort of Fear]]. Players can also unlock the dungeon at level 44 or higher, rank up to Sergeant First Class in your [[Grand Company]], then speak to the commander of your Grand Company.
| description = Seeking to utilize an existing labyrinth of natural caves, the Ishgardian house of Dzemael began construction of their eponymous Darkhold near the end of the Sixth Astral Era, intending it to serve as a refuge for those fleeing the flames of the Dravanian Horde. When the house's digging uncovered an entrance to the void, allowing an army of voidsent into this realm, however, they immediately abandoned their plans and withdrew from the subterrane, sealing it off so that they might contain the otherworldly invaders within. Despite all this, the house is unwilling to relinquish its claim to the caves, and believes that if they can be cleared of voidsent, they might still be able to see their original plan brought to fruition.
| image = Dzemael Darkhold.png
| type = dungeon
| level = 44
| level-sync = 46
| ilvl =
| difficulty = normal
| size = 4man
| time-limit = 90
| duty-finder = Dungeons (A Realm Reborn)
| roulette = leveling
| entrance = Coerthas Central Highlands
| entrance-coordinates = 20,28
| req-quest = Fort of Fear
| modes = explorer
| patch = 2.0
| release = A Realm Reborn
}} The map layout was overhauled in [[patch 6.1]]. {{TOC limit|3}}
==Objectives==
#Open the Grand Hall gate: 0/1
#Clear the Feasting Hall: 0/1
#Deactivate the level IV magitek field: 0/1
#Defeat [[Batraal]]: 0/1


*Players are awarded with 30 [[Level 50 Gear Guide|Tomestones of Philosophy]] for completing Dzemael Darkhold.
==Walkthrough==
*In the first section of the dungeon, to avoid high damage of the untelegraphed '''Eyes on Me''' AoE from the roaming '''[[All-seeing Eye]]''' (ahriman), stand on the purple ground near the glowing crystals to receive the [[File:Crystal veil icon1.png|link=]] '''Crystal Veil''' buff, which will reduce damage taken by 90%.
**This buff also enables one to pull all enemies in the first section of the dungeon to the room before the first boss, without much risk.
*In the second and third sections, the orange corrupted crystals will occasionally pulse telegraphed point-blank AoEs that should be avoided.
*Stand in blue Magitek circles until the countdown is completed to open doors. Some of them will be within range of the orange crystal AoEs, so heal through the damage. Having more people in the timers makes them faster, but with diminishing returns--they take 20 seconds with one person, 10s with two or three, and 7.5 with four.


==Bosses==
==Bosses==
===All-seeing Eye===
{{#ev:youtube|9XGi77azcCU|350|right|Dzemael Darkhold Guide}}
All-seeing Eye is the first boss of Dzemael Darkhold. This [[Ahriman]] Boss has an ability called Eyes on Me. The ability does heavy damage to all players near it. Players with the buff Crystal Veil are immune to this damage. Players receive this buff when they are near the glowing crystals. The effect of the crystals fade over time. Players need to move to a new cluster of crystals.
===[[File:Aggressive difficulty r5.png|link=]] [[All-seeing Eye]]===
All-seeing Eye is the first boss of Dzemael Darkhold. This [[Ahriman]] Boss has an ability called Eyes on Me. The ability does heavy damage to all players near it. Players with the buff Crystal Veil are immune to this damage. Players receive this buff when they are near the glowing crystals. The effect of the crystals fade over time. Players need to move to a new cluster of crystals when this occurs.


Throughout the fight, All-seeing Eye will spawn adds. Avoid Adds AoE attacks and kill them asap.
Throughout the fight, All-seeing Eye will spawn adds. Avoid Adds AoE attacks and kill them asap.


*Fight the All-seeing Eye near the crystal clusters to gain the Crystal Veil buff. When "The power of the crystal begins to dim" appears on screen, move to a new crystal cluster immediately.
*Fight the All-seeing Eye near the crystal clusters to gain the Crystal Veil buff. When "The power of the crystal begins to dim" appears on screen, move to a new crystal cluster immediately. The All-seeing Eye is invulnerable to attack except when it is near a cluster of crystals.
====Abilities====
'''Dread Gaze''' is a frontal cone AoE attack that inflicts the debuff [[Paralysis]] to all targets hit.


'''Cursed Gaze''' is a frontal cone AoE attack that inflicts the debuff [[Amnesia]] to all targets hit.
''Abilities''
:'''Dread Gaze''' is a frontal cone AoE attack that inflicts the debuff {{status effect|paralysis}} [[Paralysis]] to all targets hit.
:'''Cursed Gaze''' is a frontal cone AoE attack that inflicts the debuff {{status effect|amnesia}} [[Amnesia]] to all targets hit.
:'''Eyes on Me''' is an ability that deals heavy damage all players near the All-seeing Eye. Players under the effect of Crystal Veil are immune to this damage.


'''Eyes on Me''' is an ability that deals heavy damage all players near the All-seeing Eye. Players under the effect of Crystal Veil are immune to this damage.
===[[File:Aggressive difficulty r5.png|link=]] [[Taulurd]]===
 
===Taulurd===
Taulurd is the 2nd boss of Dzemael Darkhold. He has some powerful AoE cone attacks that should be avoided by all players.  
Taulurd is the 2nd boss of Dzemael Darkhold. He has some powerful AoE cone attacks that should be avoided by all players.  


Throughout the fight he will summon adds named Deepvoid Slaves. These monsters are on top of an elevated platform. They will perform ranged attacks at the players. Be sure to spread out and avoid their Firewater attacks.
Throughout the fight he will summon adds named Deepvoid Slaves. These monsters are on top of an elevated platform. They will perform ranged attacks at the players. Be sure to spread out and avoid their Firewater attacks.
====Adds====
'''Deepvoid Slave''' has two types of attacks, Firewater and Boulderdash. Firewater is a circular AoE attack that targets one random player. Firewater can be avoided by moving out of the red circular ground indicator.


====Abilities====
''Adds''
'''Straight Punch''' is an instant melee attack that deals a small amount of damage.
:'''Deepvoid Slave''' has two types of attacks, Firewater and Boulderdash. Firewater is a circular AoE attack that targets one random player. Firewater can be avoided by moving out of the red circular ground indicator.  


'''Double Smash''' is a frontal AoE cone attack that deals a large amount of damage to targets hit.
''Abilities''
:'''Straight Punch''' is an instant melee attack that deals a small amount of damage.
:'''Double Smash''' is a frontal AoE cone attack that deals a large amount of damage to targets hit.
:'''Elbow Drop''' is a frontal AoE cone attack that deals more damage than Double Smash. Taulurd starts to use this when it is under half [[HP]].


'''Elbow Drop''' is a frontal AoE cone attack that deals more damage than Double Smash. Taulurd starts to use this when it is under half [[HP]].
===[[File:Aggressive difficulty r6.png|link=]] [[Batraal]]===
===Batraal===
Batraal is the final boss of Dzemael Darkhold. This demon has an instant frontal AoE cone attack that deals heavy damage to all targets hit. Be sure to have only the tank in front of the boss. He has a long ranged AoE column attack named Desolation that does extremely high damage and will instantly kill most players.
Batraal is the final boss of Dzemael Darkhold. This demon has an instant frontal AoE cone attack that deals heavy damage to all targets hit. Be sure to have only the tank face the boss. He has has a long ranged AoE column attack named Desolation. It instantly kills any targets hit.
 
Throughout the fight, a purple beam will appear between Batraal and a crystal. Batraal will mark a player with a crosshair and fires Desolation at the target every few seconds. While Batraal is connected to the crystal, he is invulnerable. Be sure to kill the crystal as soon as possible while dodging Desolations. The player who was targeted should avoid aiming the Desolations at the rest of the party.
 
At around 30% HP and after the 3rd crystal is destroyed, Batraal will use Hellssend and become enraged. He will start using Desolation at will. Batraal will also spawn black pools under 3 players. Players within the pool will take damage over time. Move out of them immediately. The puddles will occasionally explode and deal high damage to anyone standing in them.
 
*Avoid Desolation at all cost, since it will instantly kill most players
 
*If you are targeted, don't point Desolation at the rest of the party
 
*Kill crystals when they appear.  The crystal activate in a set pattern at set percentages of the boss's HP.  The first to activate is the crystal in the alcove behind and to the left of the boss, relative to where players enter the room.  From there, the crystals will activate counter-clockwise (near and to the left of the boss, then behind and to the right of the boss) roughly every 25% of the boss's HP.
 
''Abilities''
:'''Grim Fate''' is an instant frontal attack that deals heavy damage to a single player.
:'''Grim Cleaver''' is an instant ranged attack that deals moderate amount of damage to a random player.
:'''Grim Halo''' is an instant attack that deals moderate amount of damage to all players around him.
:'''Desolation''' is an frontal AoE column that deals very heavy damage to all players caught within.
 
==Bestiary==
{| width=75%
|width=50%|
{| {{STDT|sortable item align-left}}
|-
!width=25%| Name
!width=75%|Drops
|-
| [[All-seeing Eye]] ||
|-
| [[Alpgrot Orobon]] ||
|-
| [[Amanuensis]] ||
|-
| [[Batraal]] ||
|-
| [[Betrayed Soul]] ||
|-
| [[Bone Nix]] || {{Action icon|Sticky Tongue}}
|-
| [[Corrupted Crystal]] ||
|-
| [[Deepvoid Slave]] ||
|}
|width=50% valign=top|
{| {{STDT|sortable item align-left}}
|-
!width=25%| Name
!width=75%|Drops
|-
| [[Diamond-tooth Hedgemole]] ||
|-
| [[Forsaken Soul]] ||
|-
| [[Hellsbound Warrior]] ||
|-
| [[Lava Drake]] ||
|-
| [[Mouch Volante]] ||
|-
| [[Recluse Hippogryph]] ||
|-
| [[Taulurd]] ||
|}
|}


Throughout the fight, a purple beam will appear between Batraal and a crystal. Batraal will mark a player with a crosshair and fires Desolation at the target. While Batraal is connected to the crystal, he is invulnerable. Be sure to kill the crystal as soon as possible while dodging Desolations.
==Loot==
{{see also|Dzemael Weapons|Dzemael Armor}}
===[[File:Silver Coffer (small).png|link=]] [[All-seeing Eye]]===
* 25,000 {{exp}} [[Experience Points]]
{{Drops list|All-seeing Eye}}


At around 30% HP and after the 3rd crystal is destroyed, Batraal will use Hellssend and become enraged. He will start using Desolation at will. Batraal will also spawn black pools under 3 players. Players within the pool will take damage over time. Move out of them immediately.
===[[File:Silver Coffer (small).png|link=]] [[Taulurd]]===
* 45,000 {{exp}} [[Experience Points]]
{{Drops list|Taulurd}}


*Dodge Desolation, the column AoE attack that instantly kills any players hit.
===[[File:Gold Coffer (small).png|link=]] [[Batraal]]===
*{{Item icon|Ahriman Card}} (Drops at a fixed rate)
* 55,000 {{exp}} [[Experience Points]]
{{Drops list|Batraal}}


*Kill crystals when they appear.
===Treasure Coffers===
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 1 (X: 12.8 Y: 13.7, Outer Hold)====
{{Drops table header}}
{{Drops table row|Pince-nez}}
{{Drops table row|Coliseum Galerus}}
{{Drops table row|Coliseum Shawl}}
{{Drops table row|Coliseum Subligar}}
{{Drops table row|Coliseum Loincloth}}
{{Drops table row|Sentinel's Sabatons}}
{{Drops table row|Templar's Sollerets}}
{{Drops table row|Buccaneer's Boots}}
{{Drops table row|Harlequin's Boots}}
{{Table footer}}


====Abilities====
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 2 (X: 6.7 Y: 12.0, Inner Hold)====
'''Grim Fate''' is an instant frontal attack that deals heavy damage to a single player.
{{Drops table header}}
{{Drops table row|Sentinel's Celata}}
{{Drops table row|Templar's Chain Coif}}
{{Drops table row|Buccaneer's Tricorne}}
{{Drops table row|Harlequin's Cap}}
{{Drops table row|Sentinel's Gauntlets}}
{{Drops table row|Templar's Vambraces}}
{{Drops table row|Buccaneer's Gloves}}
{{Drops table row|Harlequin's Mitts}}
{{Table footer}}


'''Grim Cleaver''' is an instant ranged attack that deals moderate amount of damage to a random player.
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 3 (X: 8.4 Y: 12.3, Inner Hold)====
{{Drops table header}}
{{Drops table row|Sentinel's Cuirass}}
{{Drops table row|Templar's Haubergeon}}
{{Drops table row|Buccaneer's Shirt}}
{{Drops table row|Harlequin's Acton}}
{{Drops table row|Sentinel's Trousers}}
{{Drops table row|Templar's Skirt}}
{{Drops table row|Buccaneer's Sarouel}}
{{Drops table row|Harlequin's Tights}}
{{Table footer}}


'''Grim Halo''' is an instant attack that deals moderate amount of damage to all players around him.
==Achievements==
This duty is associated with the following achievements:


'''Desolation''' is an frontal AoE column that deals very heavy damage to all players caught within.
{| {{STDT| mech1 sortable align-left}}
{{achievement table header}}
{{achievement table row|Mapping the Realm: Dzemael Darkhold}}
{{achievement table row|My Body Is a Temple}}
{{achievement table row|Dress Like a Pirate Day}}
{{achievement table row|A Mummer in Motley}}
|}


==Loot==  
==Images==
<gallery mode=packed>
File:Dzemael darkhold boss1.jpg
</gallery>


==Lore==
==Lore==
Seeking to utilize an existing labyrinth of natural caves, the Ishgardian house of Dzemael began construction of their eponymous Darkhold near the end of the Sixth Astral Era, intending it to serve as a refuge for those fleeing the flames of the Dravanian Horde. When the house's digging uncovered an entrance to the void, allowing an army of voidsent into this realm, however, they immediately abandoned their plans and withdrew from the subterrane, sealing it off so that they might contain the otherworldly invaders within. Despite all this, the house is unwilling to relinquish its claim to the caves, and believes that if they can be cleared of voidsent, they might still be able to see their original plan brought to fruition.
{{see also|The Mythril Eye#The Mythril Eye 01 - Disaster at the Darkhold|The Harbor Herald#The Harbor Herald 01 - The Maelstrom in Ishgard}}
{{dungeons}}
===The Count's Ambition===
Seeking to utilize an existing labyrinth of natural caves, Count Tarresson of House Dzemael ordered the construction of the Darkhold near the end of the Sixth Astral Era, intending it to serve as a refuge for those fleeing the flames of the Dravanian Horde. When the house's digging uncovered an entrance to the void, allowing an army of voidsent into this realm, however, they were forced to withdraw from the subterrane and suspend their plans. To add insult to injury, imperial troops exploited the confusion to take up positions within the caves.
 
In a bid to liberate the Darkhold, a young Artorel de Fortemps assembled his knights at the hamlet of Owl's Nest. Bolstered by the presence of capable adventurers, they succeeded in removing the Garleans, earning the future lord of House Fortemps considerable renown. The voidsent, however, proved considerably more difficult to purge, and after some years at a standstill, the call went out once more for brave souls who might aid in reclaiming the caves once and for all.
 
===All-seeing Eye===
An immense ahriman whose menacing eye seems to strip barethe essence of things. With but a mere gaze it can call down a curse upon its enemies, while its robust wards stymie the efforts of archers, sending their arrows skittering harmlessly away.
 
===Batraal===
In the course of the Darkhold's construction, the workers of House Dzemael uncovered solid, to their sheer horror, what turned out to be a full gargoyle. A type of voidsent that manifests in the Source by merging its essence with stone, the creature is believed to have occupied a position of power amongst its kind, as indicated by the pair of massive blades it brandished. In gargoyle society, such as we understand it, size does appear to matter.
 
Himself a student of architecture, Count Tarresson de Dzemael had hoped to minimize the cost of building a fortress by taking advantage of a natural cave system. The myriad troubles that beset the Darkhold's construction, however, led to his renouncing his title—under pressure from his sons, if the whisperings amongst Ishgardian nobility are to be believed.
 
{{Duties nav|dungeon}}

Latest revision as of 13:16, 29 September 2024

Dungeon.png

Dzemael Darkhold

Dzemael Darkhold.png
Level
44 (Sync: 46)
Difficulty
Normal
Party size
Light Party
4 man 1 Tank role.png 1 Healer role.png 2 DPS role.png
Unsyncing
Allowed
Time limit
90 minutes
Duty Finder
Dungeons (A Realm Reborn)
Roulette
Leveling
Req. quest
Feature quest Fort of Fear
Entrance
Coerthas Central Highlands (X:20, Y:28)
Modes
Explorer
Patch
2.0

Seeking to utilize an existing labyrinth of natural caves, the Ishgardian house of Dzemael began construction of their eponymous Darkhold near the end of the Sixth Astral Era, intending it to serve as a refuge for those fleeing the flames of the Dravanian Horde. When the house's digging uncovered an entrance to the void, allowing an army of voidsent into this realm, however, they immediately abandoned their plans and withdrew from the subterrane, sealing it off so that they might contain the otherworldly invaders within. Despite all this, the house is unwilling to relinquish its claim to the caves, and believes that if they can be cleared of voidsent, they might still be able to see their original plan brought to fruition.

— In-game description

Dzemael Darkhold is a level 44 dungeon introduced in patch 2.0. The map layout was overhauled in patch 6.1.

Objectives

  1. Open the Grand Hall gate: 0/1
  2. Clear the Feasting Hall: 0/1
  3. Deactivate the level IV magitek field: 0/1
  4. Defeat Batraal: 0/1

Walkthrough

  • In the first section of the dungeon, to avoid high damage of the untelegraphed Eyes on Me AoE from the roaming All-seeing Eye (ahriman), stand on the purple ground near the glowing crystals to receive the Crystal veil icon1.png Crystal Veil buff, which will reduce damage taken by 90%.
    • This buff also enables one to pull all enemies in the first section of the dungeon to the room before the first boss, without much risk.
  • In the second and third sections, the orange corrupted crystals will occasionally pulse telegraphed point-blank AoEs that should be avoided.
  • Stand in blue Magitek circles until the countdown is completed to open doors. Some of them will be within range of the orange crystal AoEs, so heal through the damage. Having more people in the timers makes them faster, but with diminishing returns--they take 20 seconds with one person, 10s with two or three, and 7.5 with four.

Bosses

Dzemael Darkhold Guide

Aggressive difficulty r5.png All-seeing Eye

All-seeing Eye is the first boss of Dzemael Darkhold. This Ahriman Boss has an ability called Eyes on Me. The ability does heavy damage to all players near it. Players with the buff Crystal Veil are immune to this damage. Players receive this buff when they are near the glowing crystals. The effect of the crystals fade over time. Players need to move to a new cluster of crystals when this occurs.

Throughout the fight, All-seeing Eye will spawn adds. Avoid Adds AoE attacks and kill them asap.

  • Fight the All-seeing Eye near the crystal clusters to gain the Crystal Veil buff. When "The power of the crystal begins to dim" appears on screen, move to a new crystal cluster immediately. The All-seeing Eye is invulnerable to attack except when it is near a cluster of crystals.

Abilities

Dread Gaze is a frontal cone AoE attack that inflicts the debuff Paralysis icon1.png Paralysis to all targets hit.
Cursed Gaze is a frontal cone AoE attack that inflicts the debuff Amnesia icon1.png Amnesia to all targets hit.
Eyes on Me is an ability that deals heavy damage all players near the All-seeing Eye. Players under the effect of Crystal Veil are immune to this damage.

Aggressive difficulty r5.png Taulurd

Taulurd is the 2nd boss of Dzemael Darkhold. He has some powerful AoE cone attacks that should be avoided by all players.

Throughout the fight he will summon adds named Deepvoid Slaves. These monsters are on top of an elevated platform. They will perform ranged attacks at the players. Be sure to spread out and avoid their Firewater attacks.

Adds

Deepvoid Slave has two types of attacks, Firewater and Boulderdash. Firewater is a circular AoE attack that targets one random player. Firewater can be avoided by moving out of the red circular ground indicator.

Abilities

Straight Punch is an instant melee attack that deals a small amount of damage.
Double Smash is a frontal AoE cone attack that deals a large amount of damage to targets hit.
Elbow Drop is a frontal AoE cone attack that deals more damage than Double Smash. Taulurd starts to use this when it is under half HP.

Aggressive difficulty r6.png Batraal

Batraal is the final boss of Dzemael Darkhold. This demon has an instant frontal AoE cone attack that deals heavy damage to all targets hit. Be sure to have only the tank in front of the boss. He has a long ranged AoE column attack named Desolation that does extremely high damage and will instantly kill most players.

Throughout the fight, a purple beam will appear between Batraal and a crystal. Batraal will mark a player with a crosshair and fires Desolation at the target every few seconds. While Batraal is connected to the crystal, he is invulnerable. Be sure to kill the crystal as soon as possible while dodging Desolations. The player who was targeted should avoid aiming the Desolations at the rest of the party.

At around 30% HP and after the 3rd crystal is destroyed, Batraal will use Hellssend and become enraged. He will start using Desolation at will. Batraal will also spawn black pools under 3 players. Players within the pool will take damage over time. Move out of them immediately. The puddles will occasionally explode and deal high damage to anyone standing in them.

  • Avoid Desolation at all cost, since it will instantly kill most players
  • If you are targeted, don't point Desolation at the rest of the party
  • Kill crystals when they appear. The crystal activate in a set pattern at set percentages of the boss's HP. The first to activate is the crystal in the alcove behind and to the left of the boss, relative to where players enter the room. From there, the crystals will activate counter-clockwise (near and to the left of the boss, then behind and to the right of the boss) roughly every 25% of the boss's HP.

Abilities

Grim Fate is an instant frontal attack that deals heavy damage to a single player.
Grim Cleaver is an instant ranged attack that deals moderate amount of damage to a random player.
Grim Halo is an instant attack that deals moderate amount of damage to all players around him.
Desolation is an frontal AoE column that deals very heavy damage to all players caught within.

Bestiary

Name Drops
All-seeing Eye
Alpgrot Orobon
Amanuensis
Batraal
Betrayed Soul
Bone Nix Sticky Tongue.png  Sticky Tongue
Corrupted Crystal
Deepvoid Slave
Name Drops
Diamond-tooth Hedgemole
Forsaken Soul
Hellsbound Warrior
Lava Drake
Mouch Volante
Recluse Hippogryph
Taulurd

Loot

See also: Dzemael Weapons and Dzemael Armor

Silver Coffer (small).png All-seeing Eye

Name Type Item Level Rarity Quantity
Coliseum galerus icon1.png  Coliseum Galerus Body 46 BGreen 1
Coliseum loincloth icon1.png  Coliseum Loincloth Legs 46 BGreen 1
Coliseum shawl icon1.png  Coliseum Shawl Body 46 BGreen 1
Coliseum subligar icon1.png  Coliseum Subligar Legs 46 BGreen 1
Dzemael bardiche icon1.png  Dzemael Bardiche Marauder's Arm 46 BGreen 1
Dzemael carbine icon1.png  Dzemael Carbine Machinist's Arm 46 BGreen 1
Dzemael jamadhars icon1.png  Dzemael Jamadhars Pugilist's Arm 46 BGreen 1
Dzemael longbow icon1.png  Dzemael Longbow Archer's Arm 46 BGreen 1
Dzemael planisphere icon1.png  Dzemael Planisphere Astrologian's Arm 46 BGreen 1
Dzemael pugiones icon1.png  Dzemael Pugiones Rogue's Arm 46 BGreen 1
Dzemael spear icon1.png  Dzemael Spear Lancer's Arm 46 BGreen 1
Dzemael staff icon1.png  Dzemael Staff Two-handed Thaumaturge's Arm 46 BGreen 1
Dzemael whispering rod icon1.png  Dzemael Whispering Rod Two-handed Conjurer's Arm 46 BGreen 1
Dzemael winglet icon1.png  Dzemael Winglet Gladiator's Arm 46 BGreen 1
Dzemael zweihander icon1.png  Dzemael Zweihander Dark Knight's Arm 46 BGreen 1
Pince-nez icon1.png  Pince-nez Head 46 BGreen 1
Scorpion shield icon1.png  Scorpion Shield Shield 46 BGreen 1
The book of dzemael icon1.png  The Book of Dzemael Arcanist's Grimoire 46 BGreen 1

Silver Coffer (small).png Taulurd

Name Type Item Level Rarity Quantity
Buccaneers gloves icon1.png  Buccaneer's Gloves Hands 46 BGreen 1
Buccaneers sarouel icon1.png  Buccaneer's Sarouel Legs 46 BGreen 1
Buccaneers shirt icon1.png  Buccaneer's Shirt Body 46 BGreen 1
Buccaneers tricorne icon1.png  Buccaneer's Tricorne Head 46 BGreen 1
Harlequins acton icon1.png  Harlequin's Acton Body 46 BGreen 1
Harlequins cap icon1.png  Harlequin's Cap Head 46 BGreen 1
Harlequins mitts icon1.png  Harlequin's Mitts Hands 46 BGreen 1
Harlequins tights icon1.png  Harlequin's Tights Legs 46 BGreen 1
Sentinels celata icon1.png  Sentinel's Celata Head 46 BGreen 1
Sentinels cuirass icon1.png  Sentinel's Cuirass Body 46 BGreen 1
Sentinels gauntlets icon1.png  Sentinel's Gauntlets Hands 46 BGreen 1
Sentinels trousers icon1.png  Sentinel's Trousers Legs 46 BGreen 1
Templars chain coif icon1.png  Templar's Chain Coif Head 46 BGreen 1
Templars haubergeon icon1.png  Templar's Haubergeon Body 46 BGreen 1
Templars skirt icon1.png  Templar's Skirt Legs 46 BGreen 1
Templars vambraces icon1.png  Templar's Vambraces Hands 46 BGreen 1

Gold Coffer (small).png Batraal

Name Type Item Level Rarity Quantity
Buccaneers boots icon1.png  Buccaneer's Boots Feet 46 BGreen 1
Dzemael bardiche icon1.png  Dzemael Bardiche Marauder's Arm 46 BGreen 1
Dzemael carbine icon1.png  Dzemael Carbine Machinist's Arm 46 BGreen 1
Dzemael jamadhars icon1.png  Dzemael Jamadhars Pugilist's Arm 46 BGreen 1
Dzemael longbow icon1.png  Dzemael Longbow Archer's Arm 46 BGreen 1
Dzemael planisphere icon1.png  Dzemael Planisphere Astrologian's Arm 46 BGreen 1
Dzemael pugiones icon1.png  Dzemael Pugiones Rogue's Arm 46 BGreen 1
Dzemael spear icon1.png  Dzemael Spear Lancer's Arm 46 BGreen 1
Dzemael staff icon1.png  Dzemael Staff Two-handed Thaumaturge's Arm 46 BGreen 1
Dzemael whispering rod icon1.png  Dzemael Whispering Rod Two-handed Conjurer's Arm 46 BGreen 1
Dzemael zweihander icon1.png  Dzemael Zweihander Dark Knight's Arm 46 BGreen 1
Harlequins boots icon1.png  Harlequin's Boots Feet 46 BGreen 1
Paladins dzemael arms (lv. 44) icon1.png  Paladin's Dzemael Arms (Lv. 44) Other N/A BGreen 1
Sentinels sabatons icon1.png  Sentinel's Sabatons Feet 46 BGreen 1
Templars sollerets icon1.png  Templar's Sollerets Feet 46 BGreen 1
The book of dzemael icon1.png  The Book of Dzemael Arcanist's Grimoire 46 BGreen 1
The darkhold orchestrion roll icon1.png  The Darkhold Orchestrion Roll Orchestrion Roll N/A ABasic 1

Treasure Coffers

Bronze Coffer (small).png Treasure Coffer 1 (X: 12.8 Y: 13.7, Outer Hold)

Name Type Item Level Rarity Quantity
Pince-nez icon1.png  Pince-nez Head 46 BGreen 1
Coliseum galerus icon1.png  Coliseum Galerus Body 46 BGreen 1
Coliseum shawl icon1.png  Coliseum Shawl Body 46 BGreen 1
Coliseum subligar icon1.png  Coliseum Subligar Legs 46 BGreen 1
Coliseum loincloth icon1.png  Coliseum Loincloth Legs 46 BGreen 1
Sentinels sabatons icon1.png  Sentinel's Sabatons Feet 46 BGreen 1
Templars sollerets icon1.png  Templar's Sollerets Feet 46 BGreen 1
Buccaneers boots icon1.png  Buccaneer's Boots Feet 46 BGreen 1
Harlequins boots icon1.png  Harlequin's Boots Feet 46 BGreen 1

Bronze Coffer (small).png Treasure Coffer 2 (X: 6.7 Y: 12.0, Inner Hold)

Name Type Item Level Rarity Quantity
Sentinels celata icon1.png  Sentinel's Celata Head 46 BGreen 1
Templars chain coif icon1.png  Templar's Chain Coif Head 46 BGreen 1
Buccaneers tricorne icon1.png  Buccaneer's Tricorne Head 46 BGreen 1
Harlequins cap icon1.png  Harlequin's Cap Head 46 BGreen 1
Sentinels gauntlets icon1.png  Sentinel's Gauntlets Hands 46 BGreen 1
Templars vambraces icon1.png  Templar's Vambraces Hands 46 BGreen 1
Buccaneers gloves icon1.png  Buccaneer's Gloves Hands 46 BGreen 1
Harlequins mitts icon1.png  Harlequin's Mitts Hands 46 BGreen 1

Bronze Coffer (small).png Treasure Coffer 3 (X: 8.4 Y: 12.3, Inner Hold)

Name Type Item Level Rarity Quantity
Sentinels cuirass icon1.png  Sentinel's Cuirass Body 46 BGreen 1
Templars haubergeon icon1.png  Templar's Haubergeon Body 46 BGreen 1
Buccaneers shirt icon1.png  Buccaneer's Shirt Body 46 BGreen 1
Harlequins acton icon1.png  Harlequin's Acton Body 46 BGreen 1
Sentinels trousers icon1.png  Sentinel's Trousers Legs 46 BGreen 1
Templars skirt icon1.png  Templar's Skirt Legs 46 BGreen 1
Buccaneers sarouel icon1.png  Buccaneer's Sarouel Legs 46 BGreen 1
Harlequins tights icon1.png  Harlequin's Tights Legs 46 BGreen 1

Achievements

This duty is associated with the following achievements:

Name Points Task Reward Patch
Mapping the realm dzemael darkhold icon1.png  Mapping the Realm: Dzemael Darkhold 10 Discover every location within Dzemael Darkhold. - 2.0
My body is a temple icon1.png  My Body Is a Temple 5 Obtain a complete set of templar armor consisting of a Templar's Chain Coif, a Templar's Haubergeon, and a pair of Templar's Sollerets.
  • Speak to Jonathas with all three items equipped.
- 2.0
Dress like a pirate day icon1.png  Dress Like a Pirate Day 5 Obtain a complete set of buccaneer armor consisting of a Buccaneer's Tricorne, a Buccaneer's Shirt, and a pair of Buccaneer's Boots.
  • Speak to Jonathas with all three items equipped.
- 2.0
A mummer in motley icon1.png  A Mummer in Motley 5 Obtain a complete set of harlequin armor consisting of a Harlequin's Cap, a Harlequin's Acton, and a pair of Harlequin's Tights.
  • Speak to Jonathas with all three items equipped.
- 2.0

Images

Lore

See also: The Mythril Eye#The Mythril Eye 01 - Disaster at the Darkhold and The Harbor Herald#The Harbor Herald 01 - The Maelstrom in Ishgard

The Count's Ambition

Seeking to utilize an existing labyrinth of natural caves, Count Tarresson of House Dzemael ordered the construction of the Darkhold near the end of the Sixth Astral Era, intending it to serve as a refuge for those fleeing the flames of the Dravanian Horde. When the house's digging uncovered an entrance to the void, allowing an army of voidsent into this realm, however, they were forced to withdraw from the subterrane and suspend their plans. To add insult to injury, imperial troops exploited the confusion to take up positions within the caves.

In a bid to liberate the Darkhold, a young Artorel de Fortemps assembled his knights at the hamlet of Owl's Nest. Bolstered by the presence of capable adventurers, they succeeded in removing the Garleans, earning the future lord of House Fortemps considerable renown. The voidsent, however, proved considerably more difficult to purge, and after some years at a standstill, the call went out once more for brave souls who might aid in reclaiming the caves once and for all.

All-seeing Eye

An immense ahriman whose menacing eye seems to strip barethe essence of things. With but a mere gaze it can call down a curse upon its enemies, while its robust wards stymie the efforts of archers, sending their arrows skittering harmlessly away.

Batraal

In the course of the Darkhold's construction, the workers of House Dzemael uncovered solid, to their sheer horror, what turned out to be a full gargoyle. A type of voidsent that manifests in the Source by merging its essence with stone, the creature is believed to have occupied a position of power amongst its kind, as indicated by the pair of massive blades it brandished. In gargoyle society, such as we understand it, size does appear to matter.

Himself a student of architecture, Count Tarresson de Dzemael had hoped to minimize the cost of building a fortress by taking advantage of a natural cave system. The myriad troubles that beset the Darkhold's construction, however, led to his renouncing his title—under pressure from his sons, if the whisperings amongst Ishgardian nobility are to be believed.