Difference between revisions of "Refresh"

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(Added percentages gained from refresh abilities based on testing. Please make corrections as needed.)
 
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Refresh is the restoration of MP over time. All jobs have a natural refresh that occurs every tick (that is, every three seconds.) This refresh effect is reduced when engaged in combat. Some jobs have abilities that provide additional refresh.
{{disambig}}
 
*[[Refresh (action)]]: Role action learned by [[Ranged]] at level 36.
The table below is the result of limited testing. Please correct as needed.
*[[Refresh (Status)]]: Beneficial status effect.
 
*[[Refresh L]]: Logos action in [[Eureka]].
{| class="wikitable"
|-
! Status !! Job !! Description !! Percent per tick !! Duration !! Total
|-
| Non-combat || All || Natural refresh when not in combat || 6% || N/A || N/A
|-
| Combat || All || Natural refresh when engaged in combat || 2% || N/A || N/A
|-
| [[Shroud of Saints]] || [[CNJ]] 38 || Reduces enmity by half. Additional Effect: Refresh with potency of 60 for 15s.|| 4.5% || 15s || 22.5%
|-
| [[Enhanced Shroud of Saints]] || [[CNJ]] 48 || Reduces enmity by half. Additional Effect: Refresh with potency of 80 for 15s.|| 6% || 15s || 30%
|-
| [[Umbral Ice]] || [[THM]] 1 || Reduces the cost of fire spells. Additional Effect: Refresh with potency of 400 for 10s || 30% || 10 || 90%
|}

Latest revision as of 22:38, 2 October 2023


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