Difference between revisions of "Conjurer Traits"

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[[File:conjurer traits.jpg|400px|thumb|Conjurer Traits]]
[[File:conjurer traits.jpg|400px|thumb|Conjurer Traits]]
:''Main article: [[Conjurer]]''
:''Main article: [[Conjurer]]''
Traits are passive bonuses that enhance the character and improve his or her abilities. Conjurer's traits give him increased damage, increased healing and adds additional effects to his [[spell]s.
==Traits==
'''Level 8 [[Enhanced Intelligence]]'''- Increases Intelligence by 2.
'''Level 8 [[Enhanced Intelligence]]'''- Increases Intelligence by 2.



Revision as of 09:22, 16 June 2013

Conjurer Traits
Main article: Conjurer

Traits are passive bonuses that enhance the character and improve his or her abilities. Conjurer's traits give him increased damage, increased healing and adds additional effects to his [[spell]s.

Traits

Level 8 Enhanced Intelligence- Increases Intelligence by 2.

Level 14 Enhanced Intelligence II- Increases Intelligence by 4.

Level 16 Proshell- Adds increased magic defense to Protect effect.

Level 20 Increased Action Damage- Increases base action damage by 10%.

Level 24 Enhanced Mind III- Increases mind by 6.

Level 28 Enhanced Raise- Allows the casting and Raise while engaged in battle.

Level 32 Freecure- Grants a 15% chance that after casting Cure, the MP cost for your next Cure II will be 0. Buff duration: 15 seconds.

Level 36 Graniteskin- Increases Stoneskin effectiveness to 18%.

Level 40 Increased Action Damage II- Increases base action damage by 30%.

Level 44 Overcure- Grants a 15% chance that after casting Cure II, your next Cure III will restore critical HP. Buff duration: 15 seconds.

Level 48 Enhanced Shroud of Saints- Increases Shroud of Saints refresh potency to 80.

Template:Classes and Jobs