Difference between revisions of "The Fields of Glory (Shatter)"
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*Item Level Requirement: Average item level 150 or above | *Item Level Requirement: Average item level 150 or above | ||
*Item Level Sync: Item level 150 | *Item Level Sync: Item level 150 | ||
Players can queue to enter Frontline campaigns alone, or in a party of up to eight players. Although there are no role restrictions when queuing as a party, all party members must be affiliated with the same Grand Company. | |||
To improve matching efficiency, 72 (three teams of 24) or 24 (three teams of eight) combatants may be matched together depending on the number of available participants. | |||
==Roles== | ==Roles== |
Revision as of 19:25, 3 June 2016
- See also: PvP
Unlock
Fields of Glory (Shatter) will be unlocked automatically for players who have already unlocked Frontline.
If you have yet to unlock Frontlines. You can unlock Field of Glory by completing one of the following quests:
- The Maelstrom: complete level 50 quest Like Civilized Men and Women (Maelstrom) by talking to Trachraet in Limsa Lominsa Upper Decks (x12,y12)
- The Order of the Twin Adder: complete level 50 quest Like Civilized Men and Women (Twin Adder) by talking to Scarlet in New Gridania (x9,y11)
- The Immortal Flames: complete level 50 quest Like Civilized Men and Women (Immortal Flames) by talking to Mimio Mio in Ul'dah - Steps of Nald (x8,y9)
Requirements
- Time Limit: 20 minutes
- Level Requirement: Disciple of War or Magic level 60
- Item Level Requirement: Average item level 150 or above
- Item Level Sync: Item level 150
Players can queue to enter Frontline campaigns alone, or in a party of up to eight players. Although there are no role restrictions when queuing as a party, all party members must be affiliated with the same Grand Company.
To improve matching efficiency, 72 (three teams of 24) or 24 (three teams of eight) combatants may be matched together depending on the number of available participants.
Roles
When participating in Frontline campaigns, there are no role requirements or restrictions for parties. Moreover, players can freely change jobs or classes at their Grand Company's landing.
- The recast time of skills will not be reset when changing classes or jobs.
Starting Points
The landing point for each team will be randomly assigned from one of three locations.
Rules of Engagement
Players can increase their team's rating by occupying Allagan tomeliths, destroying icebound tomeliths, and defeating players from the opposing teams. The first team to accumulate the required amount of data will be declared the winner, and the remaining teams will be ranked according to their respective ratings.
Allagan Tomeliths
During a Frontline shatter campaign, players aid their company by retrieving data from tomeliths. Allagan tomeliths will be either “Unoccupied” or “Occupied” depending on whether or not a Grand Company has occupied them. By remaining in close proximity to the tomeliths at these locations, players can occupy them to retrieve their data. However, the tomeliths may become uoccupied should enemies come within proximity of one controlled by your team, or vice versa. Occupying a tomelith will reward your team with data, and further data will be rewarded continuously based on the number of tomeliths your team currently occupies.
Icebound Tomeliths
Icebound Tomeliths contain data and dot the playing field. They will be inactive at the start of the campaign, and will activate at random after a fixed amount of time. The data from these tomeliths can be collected by attacking them, and once they are destroyed data will be rewarded to each Grand Company based on the amount of damage inflicted.
Rewards
When a campaign has ended, players will receive PvP EXP, Wolf Marks, and Allagan tomestones of esoterics and lore.
Lore
Under the influence of the lesser moon Dalamud, Nael van Darnus, legatus of the VIIth Legion, sought out and unearthed Allagan ruins in the eastern highlands of Coerthas. Aided by the knowledge contained therein, he raised the very earth unto the heavens, and from this lofty perch did the White Raven nearly orchestrate the destruction of Eorzea.
The remnants of that mad plan still litter the frozen highlands, as well as other ancient artifacts now laid bare. Though the powers that be are in agreement that Nael's data must be secured, they remain divided on the subject of how best to administer the region, which has prompted them to invoke the same laws which transformed Carteneau and Seal Rock into a battlefield. Where words fail, weapons speak.