Difference between revisions of "Guard (PvP)"
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{{otheruses|the [[PvP]] action|the [[pet]] action|Guard|the [[emote]]|Guard (Emote)}} | |||
{{Action infobox | {{Action infobox | ||
| name = Guard (PvP) | | name = Guard (PvP) | ||
| description = Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects. | | description = Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects. | ||
| facts = {{action fact|duration|5}}{{action fact|Movement speed is reduced by 50% for the duration of this effect.}}{{action fact|Effect ends upon reuse, using another action, or when the effect duration expires.}} | | facts = {{action fact|duration|5}}{{action fact|Movement speed is reduced by 50% for the duration of this effect.}}{{action fact|Effect ends upon reuse, using another action, or when the effect duration expires.}} | ||
| acquired = | | acquired = any | ||
| level = 30 | | level = 30 | ||
| type = ability | | type = ability | ||
Line 16: | Line 17: | ||
| req-quest = | | req-quest = | ||
| targeting = self | | targeting = self | ||
| movement = true | |||
| pvp = y | | pvp = y | ||
| patch = 6.1 | | patch = 6.1 | ||
| release = endwalker | | release = endwalker | ||
}} | }} | ||
==Notes== | ==Notes== | ||
*Any DoT effects that were inflicted before the usage of Guard will still tick at full strength. For example, a player afflicted with many {{aicon|Biolysis (PvP)|Biolysis}} effects will not have their damage reduced by using Guard. Conversely, DoT effects that were applied during Guard will tick at 10% of their strength even after Guard expires. | |||
*The following actions will overwrite and prevent the usage of Guard: | |||
:* {{aicon|Contradance (PvP)|Contradance}} | |||
:* {{aicon|Tenebrae Lemurum (PvP)|Tenebrae Lemurum}} | |||
:* {{aicon|Primal Scream (PvP)|Primal Scream}} | |||
:* {{aicon|Meteodrive (PvP)|Meteodrive}} | |||
:* {{aicon|Miracle of Nature (PvP)|Miracle of Nature}} | |||
*The following action will halve the defensive bonus of Guard. This is indicated by the bubble color changing from blue to orange: | |||
:* {{aicon|Shield Smite (PvP)|Shield Smite}} | |||
*Although this ability will guard against the Half-asleep and Asleep enfeeblements, there are currently no PvP actions in the game that inflict these effects; {{aicon|Night Wing (PvP)|Night Wing}} was removed with the 7.1 overhaul. | |||
== | ==History== | ||
*{{patch|6.11|Fixed an issue wherein execution of this action together with other damage reducing actions prevented all incoming damage.}} | |||
*{{patch|6.1}} |
Latest revision as of 18:37, 26 November 2024
- This article is about the PvP action. For the pet action, see Guard. For the emote, see Guard (Emote).
Guard (PvP)
“Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
Duration: 5s
Movement speed is reduced by 50% for the duration of this effect.
Effect ends upon reuse, using another action, or when the effect duration expires.— In-game description
Guard (PvP) is an action unlocked at level 30. It is available for any class or job.
Notes
- Any DoT effects that were inflicted before the usage of Guard will still tick at full strength. For example, a player afflicted with many Biolysis effects will not have their damage reduced by using Guard. Conversely, DoT effects that were applied during Guard will tick at 10% of their strength even after Guard expires.
- The following actions will overwrite and prevent the usage of Guard:
- The following action will halve the defensive bonus of Guard. This is indicated by the bubble color changing from blue to orange:
- Although this ability will guard against the Half-asleep and Asleep enfeeblements, there are currently no PvP actions in the game that inflict these effects; Night Wing was removed with the 7.1 overhaul.
History
- Patch 6.11 (2022-04-25): Fixed an issue wherein execution of this action together with other damage reducing actions prevented all incoming damage.
- Patch 6.1 (2022-04-12): Added.