Difference between revisions of "Quest"

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* '''[[Post-Shadowbringers Main Scenario Quests#Patch 5.4 (Futures Rewritten)|Post-Shadowbringers Main Scenario Quests II]]''' – Level 80 story quests that setup the ''[[Endwalker]]'' expansion story through Patches 5.4-5.55.
* '''[[Post-Shadowbringers Main Scenario Quests#Patch 5.4 (Futures Rewritten)|Post-Shadowbringers Main Scenario Quests II]]''' – Level 80 story quests that setup the ''[[Endwalker]]'' expansion story through Patches 5.4-5.55.
* '''[[Endwalker Main Scenario Quests]]''' – Level 80-90 story quests released in Patch 6.0 with the expansion ''Endwalker''. The major story arc concludes in the base expansion.
* '''[[Endwalker Main Scenario Quests]]''' – Level 80-90 story quests released in Patch 6.0 with the expansion ''Endwalker''. The major story arc concludes in the base expansion.
* '''[[Post-Endwalker Main Scenario Quests]]''' – Level 90 story quests that begin a new story arc and setup the ''[[Dawntrail]]'' expansion story though Patches 6.1-6.55. This is the current ongoing set of quests.
* '''[[Post-Endwalker Main Scenario Quests]]''' – Level 90 story quests that begin a new story arc and setup the ''[[Dawntrail]]'' expansion story though Patches 6.1-6.55.
* '''[[Dawntrail Main Scenario Quests]]''' – Level 90-100 story quests released in Patch 7.0 with the expansion ''Dawntrail''.
* '''[[Post-Dawntrail Main Scenario Quests]]''' – Level 100 story quests that conclude the main ''Dawntrail'' story arc through Patches 7.1-7.3.


==[[File:Quest icon.png|40px|baseline]]Side Quests==
==[[File:Quest icon.png|40px|baseline]]Side Quests==
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*'''[[Role Quests]]''' - Introduced in [[Shadowbringers]] (5.0), for combat [[jobs]]. Replaced [[Job Quests]] going forward
*'''[[Role Quests]]''' - Introduced in [[Shadowbringers]] (5.0), for combat [[jobs]]. Replaced [[Job Quests]] going forward
*'''[[Crystalline Mean Quests]]''' - Introduced in [[Shadowbringers]] (5.0), for level 70 to 80 [[crafting]] and [[gathering]] classes. This quest style replaces [[Class Quests]] going forward.
*'''[[Crystalline Mean Quests]]''' - Introduced in [[Shadowbringers]] (5.0), for level 70 to 80 [[crafting]] and [[gathering]] classes. This quest style replaces [[Class Quests]] going forward.
*'''[[Studium Quests]]''' - Introduced in [[Endwalker]] (6.0), for level 80 to 90 [[crafting]] and [[gathering]] classes.
*'''[[Studium Quests]]''' - Introduced in [[Endwalker]] (6.0), for level 80 to 90 crafting and gathering classes.
*'''[[Wachumeqimeqi Quests]]''' - Introduced in [[Dawntrail]] (7.0), for level 90 to 100 crafting and gathering classes.


==[[File:Feature Quest icon.png|40px|baseline]]Feature Quests==
==[[File:Feature Quest icon.png|40px|baseline]]Feature Quests==
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==[[File:Daily Quest icon.png|40px|baseline]]Repeatable Quests==
==[[File:Daily Quest icon.png|40px|baseline]]Repeatable Quests==
[[Repeatable Quests|Repeatable quests]] can be completed multiple times, with some limitations. Restrictions are often daily or weekly, but some only require the player to complete the quest before accepting it again.
[[Repeatable Quests|Repeatable quests]] can be completed multiple times, with some limitations. Restrictions are often daily or weekly, but some only require the player to complete the quest before accepting it again.
*'''[[Tribal Quests]]''' – These quests can be repeated daily once players have unlocked access to the tribe. Quest completion increases [[Reputation]] with the tribe; higher Reputation ranks unlock unique items with that faction. Players are given 12 tribal quest allowances a day.
*'''[[Allied Society Quests]]''' – These quests can be repeated daily once players have unlocked access to the society. Quest completion increases [[Reputation]] with the tribe; higher Reputation ranks unlock unique items with that faction. Players are given 12 allied society quest allowances a day.


==[[File:Repeatablefeaturequest.png|40px|baseline]]Repeatable Feature Quests==
==[[File:Repeatablefeaturequest.png|40px|baseline]]Repeatable Feature Quests==
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==[[File:Levequest icon.png|40px|baseline]]Levequests==
==[[File:Levequest icon.png|40px|baseline]]Levequests==
[[Levequests]] are special repeatable quests that require leve allowances to accept. These quests are are offered by [[Levemetes|levemetes]] and fall into three main groups: [[Battlecraft Leves|battlecraft]], [[Tradecraft Leves|tradecraft]] and [[Fieldcraft Leves|fieldcraft]]. Completion of levequests rewards the player with items and a significant amount of [[EXP]].
[[Levequests]] are special repeatable quests that require leve allowances to accept. These quests are offered by [[Levemetes|levemetes]] and fall into three main groups: [[Battlecraft Leves|battlecraft]], [[Tradecraft Leves|tradecraft]] and [[Fieldcraft Leves|fieldcraft]]. Completion of levequests rewards the player with items and a significant amount of [[EXP]].
*'''[[Levequests#Battlecraft Leves|Battlecraft Levequests]]''' – These quests can be completed by a player in a [[Disciple of War]] or a [[Disciple of Magic]] [[class]]/[[job]].
*'''[[Levequests#Battlecraft Leves|Battlecraft Levequests]]''' – These quests can be completed by a player in a [[Disciple of War]] or a [[Disciple of Magic]] [[class]]/[[job]].
*'''[[Levequests#Tradecraft Leves|Tradecraft Levequests]]''' – These quests can be completed by a player using a [[Disciple of the Hand]] class.
*'''[[Levequests#Tradecraft Leves|Tradecraft Levequests]]''' – These quests can be completed by a player using a [[Disciple of the Hand]] class.

Latest revision as of 22:48, 10 November 2024

Quests are identified by icons over NPCs heads.

Quests are tasks offered by non-player characters (NPCs), which the player can accept and complete for a variety of rewards. Each quest has a different goal, such as talking to certain NPCs, collecting items, killing monsters, and completing dungeons. Some quests will involve a solo instanced battle. These are denoted if a quest NPC has a curtain of light around them. While many quests offer story progression or build upon the lore of the game, others will unlock special features and award the player with items.

Quests do not need to be completed immediately upon acceptance, and can be quit at any time from the player's journal. Up to 30 quests can be accepted at any given time. They can be loosely dived into subcategories based on the content and rewards they offer.

Quest Tracker

1. The current or next Main Scenario quest.
2. An important side quest to complete. Look here if you can't continue the MSQ due to needing to complete other quests.

This HUD element displays the current or next Main Scenario Quest, and any important side quests that unlock important features, class or job quests, or quests that must be completed to proceed with the MSQ.

Main Scenario Quest icon.pngMain Scenario Quests

Main Scenario Quests (MSQ) are mandatory quests that tell the main story of Final Fantasy XIV. These quests often have cutscenes and voice acting, and also unlock most features of the game, including airship travel, Grand Company access, a personal chocobo mount, as well as many dungeons and trials.

Initially, the Main Scenario Quests differ depending on the player's starting city (Gridania, Limsa Lominsa, or Ul'dah). These stories converge at the quest Main Scenario QuestIt's Probably Pirates, and remain the same from that point onward.

Chronologically, the Main Scenario Quests are divided in the in-game Journal as follows:

Quest icon.pngSide Quests

Side quests are useful ways of obtaining gil, items and lore. These quests can be standalone or part of a series.

  • Side Story Quests – These quests offer smaller stories that build upon the lore of the game, outside of the Main Scenario Quests.
  • Seasonal Events Quests – These quests are available for a limited time only but give unique rewards.
  • Other Side Quests – Many side quests give nothing of note, but are a good source of crafted gear and gil while offering a look into the more day-to-day aspects of Eorzean life.

Feature Quest icon.pngClass, Job, and Role Quests

Class quests and job quests are given by your class guild master and other leaders of your chosen profession. They can be completed to earn new skills and abilities, along with gear and other items. These quests are available every few levels and it is recommended to complete them as soon as they become available.

Feature Quest icon.pngFeature Quests

Feature quests are quests that unlock certain features in the game. They were first added as a separate category in patch 3.3. Some Main Scenario Quests may also unlock features, but they aren't considered Feature quests.

Daily Quest icon.pngRepeatable Quests

Repeatable quests can be completed multiple times, with some limitations. Restrictions are often daily or weekly, but some only require the player to complete the quest before accepting it again.

  • Allied Society Quests – These quests can be repeated daily once players have unlocked access to the society. Quest completion increases Reputation with the tribe; higher Reputation ranks unlock unique items with that faction. Players are given 12 allied society quest allowances a day.

Repeatablefeaturequest.pngRepeatable Feature Quests

Repeatable feature quests are quests that unlock certain features in the game, and can also be completed multiple times, with some limitations. They are mostly used for quests related to relic weapons, but there are a few that are not related to relic weapons.

Levequest icon.pngLevequests

Levequests are special repeatable quests that require leve allowances to accept. These quests are offered by levemetes and fall into three main groups: battlecraft, tradecraft and fieldcraft. Completion of levequests rewards the player with items and a significant amount of EXP.

Achievements

Main article: Quests Achievements

Quest completion is associated with several achievements.