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Difference between revisions of "Tender Valley"

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(Updated some descriptions)
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*'''Barrel Breaker''': Telegraphed radial knockback from the middle. Position to be knocked back towards a naked cactus, because each of the cacti will use a late telegraph point-blank AoE ('''Needle Storm'''), with the spiked and flowered cacti AoEs being larger ('''Needle Superstorm'''), leaving only some corners safe. Can also preposition near a naked cactus and use knockback resist.
*'''Barrel Breaker''': Telegraphed radial knockback from the middle. Position to be knocked back towards a naked cactus, because each of the cacti will use a late telegraph point-blank AoE ('''Needle Storm'''), with the spiked and flowered cacti AoEs being larger ('''Needle Superstorm'''), leaving only some corners safe. Can also preposition near a naked cactus and use knockback resist.
*'''Succulent Stomp''': Gives a random player a stack marker and jumps on them, dealing split physical damage.
*'''Succulent Stomp''': Gives a random player a stack marker and jumps on them, dealing split physical damage.
*'''Prickly Left''' or '''Prickly Right''': An initial half-room cleave telegraph in the direction of the cast that expands into a wide sweep hitting most of the arena except for a conal region directly opposite the name of the cast.
*'''Prickly Left''' or '''Prickly Right''': An initial half-room cleave telegraph in the direction of the cast that expands into a wide sweep hitting most of the arena except for a narrow conal region directly opposite the name of the cast.
*'''Tender Fury''': Telegraphed physical tankbuster.
*'''Tender Fury''': Telegraphed physical tankbuster.
*'''Tender Drop''' is used again and combined with '''Heavyweight Needles''', so players will need to position in the largest gaps that are close to the naked cacti. The cacti point-blank AoEs will go off after the conal AoEs.
*'''Tender Drop''' is used again and combined with '''Heavyweight Needles''', so players will need to position in the largest gaps that are close to a naked cacti. The cacti point-blank AoEs will go off a couple seconds after the conal AoEs.


===[[File:Aggressive difficulty r5.png|link=]] [[Anthracite]]===
===[[File:Aggressive difficulty r5.png|link=]] [[Anthracite]]===
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*'''Bouncy Council''': Spawns four untargetable clones, each of which will begin telegraphing a horizontal, vertical, or diagonal line AoE ('''Misplaced Mystery''') based on the blue arrows over its head.
*'''Bouncy Council''': Spawns four untargetable clones, each of which will begin telegraphing a horizontal, vertical, or diagonal line AoE ('''Misplaced Mystery''') based on the blue arrows over its head.
*'''Screes of Fury''': Telegraphed AoE magical tankbuster.
*'''Screes of Fury''': Telegraphed AoE magical tankbuster.
*'''Bouncy Council''': Now spawns four untargetable clones, each of which will begin telegraphing a point-blank AoE, as indicated by the spinning blue arrows. Move to a corner without a clone.
*'''Bouncy Council''': Now spawns four untargetable clones, each of which will begin telegraphing a point-blank AoE, as indicated by the spinning blue arrows. Move to the corner without a clone.
*'''Greatest Labyrinth''': {{combat message|You feel a longing to vacate your mortal coil...}} Pulls all players to the middle of the room. Spawns green arrows in different directions on the arena tiles (except for the middle 4 squares), purple X symbols on three corners, and a blue O symbol on one corner tile. Each player will receive [[File:Greatest curse.png|link=]] '''Greatest Curse''' that lasts for 15s. They must cleanse this debuff before it naturally expires or they will instantly die. To cleanse the debuff, players must use the green arrows to transport them to the corner O tile. Touching the X tiles will inflict {{status effect|poison}} [[poison]], dealing high damage-over-time. The symbols will disappear after the mechanic resolves.
*'''Greatest Labyrinth''': {{combat message|You feel a longing to vacate your mortal coil...}} Pulls all players to the middle of the room. Spawns green arrows in different directions on the arena tiles (except for the middle 4 squares), purple X symbols on three corners, and a blue O symbol on one corner tile. Each player will receive [[File:Greatest curse.png|link=]] '''Greatest Curse''' that lasts for 15s. They must cleanse this debuff before it naturally expires or they will instantly die. To cleanse the debuff, players must use the green arrows to transport them to the corner O tile. Touching the X tiles will inflict {{status effect|poison}} [[poison]], dealing high damage-over-time. The symbols will disappear after the mechanic resolves.
*'''Bouncy Council''': Now spawns four clones, two of which will use point-blank AoEs, while the other two use line AoEs.
**The easiest way to solve this is to locate the blue O tile corner work backwards, following the arrows that point to it until they reach the center of the room to find the safe path.
**Once you have reached the blue O tile, you may safely return to the center of the labyrinth and start attacking the boss once more, without waiting for the maze to disappear.
*'''Bouncy Council''': Now spawns four clones in the 4 quadrants of the room.  Two of these, always adjacent to each other, will use point-blank AoEs, while the other two use line AoEs.
*'''Moist Summoning''': Spawns an untargetable '''Great Serpent of Tural''' add, which will use three sequential stack AoEs on a random player ('''Mighty Blorp''') dealing physical damage and leaving behind a puddle. Each new puddle will be smaller than the last. Players who linger in this puddle for too long will receive {{status effect|sludge}} [[sludge]] for 15s, dealing damage-over-time. The add will disappear after this mechanic.
*'''Moist Summoning''': Spawns an untargetable '''Great Serpent of Tural''' add, which will use three sequential stack AoEs on a random player ('''Mighty Blorp''') dealing physical damage and leaving behind a puddle. Each new puddle will be smaller than the last. Players who linger in this puddle for too long will receive {{status effect|sludge}} [[sludge]] for 15s, dealing damage-over-time. The add will disappear after this mechanic.
*'''Greatest Flood''': Telegraphed radial knockback from one corner. Position to be knocked back while avoiding the lingering puddles. The puddles will disappear after this mechanic.
*'''Greatest Flood''': Telegraphed radial knockback from one corner. Position to be knocked back while avoiding the lingering puddles, or use a knockback immunity ability. The puddles will disappear after this mechanic.
*'''Bouncy Council''': Now spawns five clones, two of which will use point-blank AoEs, while the other three use line AoEs.
*'''Bouncy Council''': Now spawns five clones, 4 in the quadrants of the room and one in the center.  Two adjacent quadrant ones will use a point-blank AoE, while the other two quadrant ones and the center one will use line AoEs.
*'''Great Torrent''': Spawns numerous sequential AoEs that cover the arena. Move into the first when it goes off. Also gives each player a spread AoE marker.
*'''Great Torrent''': Spawns numerous sequential AoEs that cover the arena. Move into the first when it goes off. Also gives each player a spread AoE marker.



Revision as of 14:31, 23 July 2024

Dungeon.png

Tender Valley

Tender Valley.png
Level
100
Item Level
670
Difficulty
Normal
Party size
Light Party
4 man 1 Tank role.png 1 Healer role.png 2 DPS role.png
Unsyncing
Not Allowed
Time limit
90 minutes
Duty Finder
Dungeons (Dawntrail)
Roulette
Expert
Tomestones
Allagan Tomestone of Aesthetics 80 
Req. quest
Feature quest It Belongs in a Museum
Entrance
Shaaloani (X:29.0, Y:6.0)
Modes
Explorer
Trust EXP
0
Patch
7.0

At the behest of Zeycihan, professor of archeology at the Studium, you are tasked with venturing into a valley swarming with sabotenders. In the furthest reaches of this gorge of succulents lie the remnants of an ancient structure believed to be of Yok Huy origin, but if you are to discover what mysteries dwell within, you must first survive the innumerous needles of the valley's denizens...

— In-game description

Tender Valley is a level 100 dungeon introduced in patch 7.0 with Dawntrail.

Objectives

Enemies

During the last pull in the third area, the Yok Huy Attestant will periodically use Ancient Wrath, tethering the urns on the sides. These will use line AoEs that will be blocked by the stone barriers, similar to the Ronkan Dreamer enemies in The Qitana Ravel.

Bosses

Note that failing any mechanics in these fights will result in the player who failed them receiving a 1 minute stacking Vulnerability Up icon1.png Vulnerability Up debuff.

Aggressive difficulty r5.png Barreltender

  • Barbed Bellow: Party-wide magical damage.
  • Heavyweight Needles: Spawns multiple telegraphed conal AoEs, leaving gaps in between. Some gaps will be larger than others. Shortly before the cast resolves, the conal AoEs will expand and cover the smaller gaps, so players should stand in the middle of the largest gaps. This attack also spawns spines at the edges of the arena that will inflict Bleed icon1.png bleeding to anyone who steps in them.
  • Tender Drop: Drops multiple cacti on the arena. Most will have spines and a flower on top, while two will be naked.
  • Barrel Breaker: Telegraphed radial knockback from the middle. Position to be knocked back towards a naked cactus, because each of the cacti will use a late telegraph point-blank AoE (Needle Storm), with the spiked and flowered cacti AoEs being larger (Needle Superstorm), leaving only some corners safe. Can also preposition near a naked cactus and use knockback resist.
  • Succulent Stomp: Gives a random player a stack marker and jumps on them, dealing split physical damage.
  • Prickly Left or Prickly Right: An initial half-room cleave telegraph in the direction of the cast that expands into a wide sweep hitting most of the arena except for a narrow conal region directly opposite the name of the cast.
  • Tender Fury: Telegraphed physical tankbuster.
  • Tender Drop is used again and combined with Heavyweight Needles, so players will need to position in the largest gaps that are close to a naked cacti. The cacti point-blank AoEs will go off a couple seconds after the conal AoEs.

Aggressive difficulty r5.png Anthracite

Players should note the circle and square holes on the arena and corresponding shaped holes in the walls, which will be used frequently for mechanics in this fight.

  • Anthrabomb: Spawns three black circle symbols and arrows, indicating where it will drop bombs that explode as large, late telegraphed circle AoEs.
  • Anthrabomb: Now spawns a yellow arrow leading towards a circle or square well, indicating it will throw a bomb in it, which will explode as late telegraphed line AoEs originating from the alternating wall holes of the same shape.
  • Anthrabomb: Now spawns two black arrows/circles and one yellow arrow, which is a combination of the first two usages of this ability. Players must dodge both the point-blank AoEs on the ground and the line AoEs from the wall holes at the same time.
  • Carbonaceous Combustion: Party-wide magical damage.
  • Carniflagration: Similar to the third usage of Anthrabomb (both black and yellow arrows) but used three times in a row. The next set of arrow telegraphs will appear shortly before the previous AoEs resolve, so players will need to consider the order of mechanics and dodge accordingly. Before the third set of AoEs resolve, each player will also be given a spread AoE marker (Anthrabomb).
  • Burning Coals: Stack marker on a random player, dealing magical damage.
  • Chimney Smack: Telegraphed magical tankbuster.

Aggressive difficulty r6.png Inexplicable Entity: The Greatest Serpent of Tural

  • Dubious Tulidisaster: Party-wide magical damage and spawns spikes at the edges of the arena that will inflict Bleed icon1.png bleeding to anyone who steps in them.
  • Bouncy Council: Spawns four untargetable clones, each of which will begin telegraphing a horizontal, vertical, or diagonal line AoE (Misplaced Mystery) based on the blue arrows over its head.
  • Screes of Fury: Telegraphed AoE magical tankbuster.
  • Bouncy Council: Now spawns four untargetable clones, each of which will begin telegraphing a point-blank AoE, as indicated by the spinning blue arrows. Move to the corner without a clone.
  • Greatest Labyrinth: You feel a longing to vacate your mortal coil... Pulls all players to the middle of the room. Spawns green arrows in different directions on the arena tiles (except for the middle 4 squares), purple X symbols on three corners, and a blue O symbol on one corner tile. Each player will receive Greatest curse.png Greatest Curse that lasts for 15s. They must cleanse this debuff before it naturally expires or they will instantly die. To cleanse the debuff, players must use the green arrows to transport them to the corner O tile. Touching the X tiles will inflict Poison icon1.png poison, dealing high damage-over-time. The symbols will disappear after the mechanic resolves.
    • The easiest way to solve this is to locate the blue O tile corner work backwards, following the arrows that point to it until they reach the center of the room to find the safe path.
    • Once you have reached the blue O tile, you may safely return to the center of the labyrinth and start attacking the boss once more, without waiting for the maze to disappear.
  • Bouncy Council: Now spawns four clones in the 4 quadrants of the room. Two of these, always adjacent to each other, will use point-blank AoEs, while the other two use line AoEs.
  • Moist Summoning: Spawns an untargetable Great Serpent of Tural add, which will use three sequential stack AoEs on a random player (Mighty Blorp) dealing physical damage and leaving behind a puddle. Each new puddle will be smaller than the last. Players who linger in this puddle for too long will receive Sludge icon1.png sludge for 15s, dealing damage-over-time. The add will disappear after this mechanic.
  • Greatest Flood: Telegraphed radial knockback from one corner. Position to be knocked back while avoiding the lingering puddles, or use a knockback immunity ability. The puddles will disappear after this mechanic.
  • Bouncy Council: Now spawns five clones, 4 in the quadrants of the room and one in the center. Two adjacent quadrant ones will use a point-blank AoE, while the other two quadrant ones and the center one will use line AoEs.
  • Great Torrent: Spawns numerous sequential AoEs that cover the arena. Move into the first when it goes off. Also gives each player a spread AoE marker.

Loot

See also: Epochal Accessories

Silver Coffer (small).png Barreltender

Name Type Item Level Rarity Quantity
Epochal choker of aiming icon1.png  Epochal Choker of Aiming Necklace 690 BGreen 1
Epochal choker of casting icon1.png  Epochal Choker of Casting Necklace 690 BGreen 1
Epochal choker of fending icon1.png  Epochal Choker of Fending Necklace 690 BGreen 1
Epochal choker of healing icon1.png  Epochal Choker of Healing Necklace 690 BGreen 1
Epochal choker of slaying icon1.png  Epochal Choker of Slaying Necklace 690 BGreen 1
Epochal earrings of aiming icon1.png  Epochal Earrings of Aiming Earrings 690 BGreen 1
Epochal earrings of casting icon1.png  Epochal Earrings of Casting Earrings 690 BGreen 1
Epochal earrings of fending icon1.png  Epochal Earrings of Fending Earrings 690 BGreen 1
Epochal earrings of healing icon1.png  Epochal Earrings of Healing Earrings 690 BGreen 1
Epochal earrings of slaying icon1.png  Epochal Earrings of Slaying Earrings 690 BGreen 1

Silver Coffer (small).png Anthracite

Name Type Item Level Rarity Quantity
Battledance materia xi icon1.png  Battledance Materia XI Materia 690 ABasic 1
Epochal bracelet of aiming icon1.png  Epochal Bracelet of Aiming Bracelets 690 BGreen 1
Epochal bracelet of casting icon1.png  Epochal Bracelet of Casting Bracelets 690 BGreen 1
Epochal bracelet of fending icon1.png  Epochal Bracelet of Fending Bracelets 690 BGreen 1
Epochal bracelet of healing icon1.png  Epochal Bracelet of Healing Bracelets 690 BGreen 1
Epochal bracelet of slaying icon1.png  Epochal Bracelet of Slaying Bracelets 690 BGreen 1
Epochal ring of aiming icon1.png  Epochal Ring of Aiming Ring 690 BGreen 1
Epochal ring of casting icon1.png  Epochal Ring of Casting Ring 690 BGreen 1
Epochal ring of fending icon1.png  Epochal Ring of Fending Ring 690 BGreen 1
Epochal ring of healing icon1.png  Epochal Ring of Healing Ring 690 BGreen 1
Epochal ring of slaying icon1.png  Epochal Ring of Slaying Ring 690 BGreen 1
Heavens eye materia xi icon1.png  Heavens' Eye Materia XI Materia 690 ABasic 1
Piety materia xi icon1.png  Piety Materia XI Materia 690 ABasic 1
Quickarm materia xi icon1.png  Quickarm Materia XI Materia 690 ABasic 1
Quicktongue materia xi icon1.png  Quicktongue Materia XI Materia 690 ABasic 1
Savage aim materia xi icon1.png  Savage Aim Materia XI Materia 690 ABasic 1
Savage might materia xi icon1.png  Savage Might Materia XI Materia 690 ABasic 1

Gold Coffer (small).png The Greatest Serpent of Tural

Name Type Item Level Rarity Quantity
Of countless stars orchestrion roll icon1.png  Blessings on the Bluffs Orchestrion Roll Orchestrion Roll N/A ABasic 1
Epochal choker of aiming icon1.png  Epochal Choker of Aiming Necklace 690 BGreen 1
Epochal choker of casting icon1.png  Epochal Choker of Casting Necklace 690 BGreen 1
Epochal choker of fending icon1.png  Epochal Choker of Fending Necklace 690 BGreen 1
Epochal choker of healing icon1.png  Epochal Choker of Healing Necklace 690 BGreen 1
Epochal choker of slaying icon1.png  Epochal Choker of Slaying Necklace 690 BGreen 1
Epochal earrings of aiming icon1.png  Epochal Earrings of Aiming Earrings 690 BGreen 1
Epochal earrings of casting icon1.png  Epochal Earrings of Casting Earrings 690 BGreen 1
Epochal earrings of fending icon1.png  Epochal Earrings of Fending Earrings 690 BGreen 1
Epochal earrings of healing icon1.png  Epochal Earrings of Healing Earrings 690 BGreen 1
Epochal earrings of slaying icon1.png  Epochal Earrings of Slaying Earrings 690 BGreen 1
Tankardtender icon2.png  Tankardtender Minion N/A ABasic 1

Treasure Coffers

Bronze Coffer (small).png Treasure Coffer 1 (X:? Y:?)

Name Type Item Level Rarity Quantity
Savage aim materia xi icon1.png  Savage Aim Materia XI Materia 690 ABasic 1
Savage might materia xi icon1.png  Savage Might Materia XI Materia 690 ABasic 1
Heavens eye materia xi icon1.png  Heavens' Eye Materia XI Materia 690 ABasic 1
Quickarm materia xi icon1.png  Quickarm Materia XI Materia 690 ABasic 1
Quicktongue materia xi icon1.png  Quicktongue Materia XI Materia 690 ABasic 1
Battledance materia xi icon1.png  Battledance Materia XI Materia 690 ABasic 1
Piety materia xi icon1.png  Piety Materia XI Materia 690 ABasic 1

Bronze Coffer (small).png Treasure Coffer 2 (X:? Y:?)

Name Type Item Level Rarity Quantity
Epochal bracelet of fending icon1.png  Epochal Bracelet of Fending Bracelets 690 BGreen 1
Epochal bracelet of slaying icon1.png  Epochal Bracelet of Slaying Bracelets 690 BGreen 1
Epochal bracelet of aiming icon1.png  Epochal Bracelet of Aiming Bracelets 690 BGreen 1
Epochal bracelet of casting icon1.png  Epochal Bracelet of Casting Bracelets 690 BGreen 1
Epochal bracelet of healing icon1.png  Epochal Bracelet of Healing Bracelets 690 BGreen 1
Epochal ring of fending icon1.png  Epochal Ring of Fending Ring 690 BGreen 1
Epochal ring of slaying icon1.png  Epochal Ring of Slaying Ring 690 BGreen 1
Epochal ring of aiming icon1.png  Epochal Ring of Aiming Ring 690 BGreen 1
Epochal ring of casting icon1.png  Epochal Ring of Casting Ring 690 BGreen 1
Epochal ring of healing icon1.png  Epochal Ring of Healing Ring 690 BGreen 1

Bronze Coffer (small).png Treasure Coffer 3 (X:? Y:?)

Name Type Item Level Rarity Quantity
Epochal earrings of fending icon1.png  Epochal Earrings of Fending Earrings 690 BGreen 1
Epochal earrings of slaying icon1.png  Epochal Earrings of Slaying Earrings 690 BGreen 1
Epochal earrings of aiming icon1.png  Epochal Earrings of Aiming Earrings 690 BGreen 1
Epochal earrings of casting icon1.png  Epochal Earrings of Casting Earrings 690 BGreen 1
Epochal earrings of healing icon1.png  Epochal Earrings of Healing Earrings 690 BGreen 1
Epochal choker of aiming icon1.png  Epochal Choker of Aiming Necklace 690 BGreen 1
Epochal choker of casting icon1.png  Epochal Choker of Casting Necklace 690 BGreen 1
Epochal choker of fending icon1.png  Epochal Choker of Fending Necklace 690 BGreen 1
Epochal choker of healing icon1.png  Epochal Choker of Healing Necklace 690 BGreen 1
Epochal choker of slaying icon1.png  Epochal Choker of Slaying Necklace 690 BGreen 1
Savage aim materia xi icon1.png  Savage Aim Materia XI Materia 690 ABasic 1
Savage might materia xi icon1.png  Savage Might Materia XI Materia 690 ABasic 1
Heavens eye materia xi icon1.png  Heavens' Eye Materia XI Materia 690 ABasic 1
Quickarm materia xi icon1.png  Quickarm Materia XI Materia 690 ABasic 1
Quicktongue materia xi icon1.png  Quicktongue Materia XI Materia 690 ABasic 1
Battledance materia xi icon1.png  Battledance Materia XI Materia 690 ABasic 1
Piety materia xi icon1.png  Piety Materia XI Materia 690 ABasic 1

Bronze Coffer (small).png Treasure Coffer 4 (X:1? Y:?)

Name Type Item Level Rarity Quantity
Epochal bracelet of fending icon1.png  Epochal Bracelet of Fending Bracelets 690 BGreen 1
Epochal bracelet of slaying icon1.png  Epochal Bracelet of Slaying Bracelets 690 BGreen 1
Epochal bracelet of aiming icon1.png  Epochal Bracelet of Aiming Bracelets 690 BGreen 1
Epochal bracelet of casting icon1.png  Epochal Bracelet of Casting Bracelets 690 BGreen 1
Epochal bracelet of healing icon1.png  Epochal Bracelet of Healing Bracelets 690 BGreen 1
Epochal ring of fending icon1.png  Epochal Ring of Fending Ring 690 BGreen 1
Epochal ring of slaying icon1.png  Epochal Ring of Slaying Ring 690 BGreen 1
Epochal ring of aiming icon1.png  Epochal Ring of Aiming Ring 690 BGreen 1
Epochal ring of casting icon1.png  Epochal Ring of Casting Ring 690 BGreen 1
Epochal ring of healing icon1.png  Epochal Ring of Healing Ring 690 BGreen 1
Savage aim materia xi icon1.png  Savage Aim Materia XI Materia 690 ABasic 1
Savage might materia xi icon1.png  Savage Might Materia XI Materia 690 ABasic 1
Heavens eye materia xi icon1.png  Heavens' Eye Materia XI Materia 690 ABasic 1
Quickarm materia xi icon1.png  Quickarm Materia XI Materia 690 ABasic 1
Quicktongue materia xi icon1.png  Quicktongue Materia XI Materia 690 ABasic 1
Battledance materia xi icon1.png  Battledance Materia XI Materia 690 ABasic 1
Piety materia xi icon1.png  Piety Materia XI Materia 690 ABasic 1

Achievements

This duty is associated with the following achievements:

Name Points Task Reward Patch
Mapping the realm tender valley icon1.png  Mapping the Realm: Tender Valley 10 Discover every location within Tender Valley. - 7.0

Images

Gear Images

Dungeon Images

Lore

Zeycihan's Expedition Log 1

Though I spoke with some few Hhetsarro in Shaaloani before my expedition, they had precious little to say about the ruins. I did learn, however, of a cautionary tale told to their young─that to enter the valley comes at the risk of great, swelling pain from sabotenders' needles.
A pain I quite acutely feel at this very moment!

— Zeycihan's Expedition Log

Zeycihan's Expedition Log 2

I am in awe of the sheer splendor of these ruins. It is clear to me they could not have been made by the ancestors of the Hhetsarro or Tonawawta. From the architecture, I daresay they are of Yok Huy make.

For those who built Zorgor the Boundless, constructing edifices of such magnitude is a feat well within their capabilities. On the other hand, the subtle design of the engravings on the structure and the ingenuity of the aqueduct are unlike anything I have seen in Urqopacha.
Perhaps these discrepancies can be attributed to cultural differences with the Yok Huy who came to these lands.

— Zeycihan's Expedition Log

Zeycihan's Expedition Log 3

Are these eerie, stone-like creatures voidsent? Or perhaps golems? Whatever they may be, they demand we leave this place even as they attack us. It is all I can do to scribble down these notes while evading their relentless assault!

As I labor to breathe, a thought occurs to me: they could be mammets created for the purposes of mining resources... Yet, the most logical explanation for their aggression would be that they are a defensive mechanism left behind by the Yok Huy.
Though my guards appear similarly fatigued, we can hardly retire now─not when the promise of a great new discovery lies just before us!

— Zeycihan's Expedition Log

Zeycihan's Expedition Log 4

An entity which appears to be─for lack of a better term─a walking chimney guards the doors leading into the ruins. The doors themselves possess a design wholly unfamiliar to me, and I cannot help but feel we are on the verge of discovering something incredible.
Alas, the pain from the needle which pierced my lower back worsens... What's more, the arm of one of my guards is paralyzed, leaving him incapable of lifting his sword. We cannot hope to face that thing in this state. Though my heart breaks, we've no recourse but to withdraw.

— Zeycihan's Expedition Log