Difference between revisions of "Class Quests"
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[[Class Quests]] are replaced by [[Job Quests]] after level 30 for combat classes. '''There is no reason to be playing the base class once a job is available.'''<br> | [[Class Quests]] are replaced by [[Job Quests]] after level 30 for combat classes. '''There is no reason to be playing the base class once a job is available.'''<br> | ||
Crafting and Gathering classes instead have quests up to level 70, and then progress to [[Crystarium Deliveries|The Crystalline Mean]] in [[Shadowbringers]], followed by [[Studium Deliveries|The Studium]] in [[Endwalker]]. | Crafting and Gathering classes instead have quests up to level 70, and then progress to [[Crystarium Deliveries|The Crystalline Mean]] in [[Shadowbringers]], followed by [[Studium Deliveries|The Studium]] in [[Endwalker]] and then [[Wachumeqimeqi Deliveries|Wachumeqimeqi]] in [[Dawntrail]]. | ||
__TOC__ | __TOC__ | ||
==Disciples of War Quests== | ==Disciples of War Quests== | ||
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{{:List of arcanist quests}} | {{:List of arcanist quests}} | ||
==Disciples of Hand Quests== | ==Disciples of Hand Quests== | ||
Most Disciples of Hand (crafter) quests will require the player to turn in an item(s), which will usually be required to be {{HQ}} [[High Quality|high quality]] for higher-level quests. These items can either be crafted by the player or be obtained from vendors (NQ only) or the [[Market Board]], which may be a convenient, though expensive, option. | Most Disciples of Hand (crafter) quests will require the player to turn in an item(s), which will usually be required to be {{HQ}} [[High Quality|high quality]] for higher-level quests. These items can either be crafted by the player or be obtained from vendors (NQ only) or the [[Market Board]], which may be a convenient, though expensive, option. If they choose to craft them, the player must also procure the requisite materials. Starting from [[Stormblood]] (Lv 63+), the quest turn-ins will be {{colorize|`UNTRADABLE`}} and require the player to craft them. However, materials (which are also quest-specific) will be provided by the quest NPCs and can be renewed if the player loses them, so they will not need to acquire the materials themselves, unlike in previous quests. | ||
It is recommended to complete class quests as they become available due to being a good source of {{exp}} [[experience]]. In addition, completing the Lv. 65 quest unlocks {{action icon|Manipulation}} for the respective class. This important action is used in many high-level crafting rotations. | |||
===[[Carpenter Quests]]=== | ===[[Carpenter Quests]]=== | ||
{{ | {{main|Carpenter Quests}} | ||
===[[Blacksmith Quests]]=== | ===[[Blacksmith Quests]]=== | ||
{{ | {{main|Blacksmith Quests}} | ||
===[[Armorer Quests]]=== | ===[[Armorer Quests]]=== | ||
{{ | {{main|Armorer Quests}} | ||
===[[Goldsmith Quests]]=== | ===[[Goldsmith Quests]]=== | ||
{{ | {{main|Goldsmith Quests}} | ||
===[[Leatherworker Quests]]=== | ===[[Leatherworker Quests]]=== | ||
{{ | {{main|Leatherworker Quests}} | ||
===[[Weaver Quests]]=== | ===[[Weaver Quests]]=== | ||
{{ | {{main|Weaver Quests}} | ||
===[[Alchemist Quests]]=== | ===[[Alchemist Quests]]=== | ||
{{ | {{main|Alchemist Quests}} | ||
===[[Culinarian Quests]]=== | ===[[Culinarian Quests]]=== | ||
{{ | {{main|Culinarian Quests}} | ||
==Disciples of Land Quests== | ==Disciples of Land Quests== | ||
Starting from [[Stormblood]] (Lv 63+), the quest turn-ins will be {{colorize|`UNTRADABLE`}} and require the player to gather them. | Starting from [[Stormblood]] (Lv 63+), the quest turn-ins will be {{colorize|`UNTRADABLE`}} and require the player to gather them. The requisite items are only available during the respective quests, so the player cannot gather them preemptively. | ||
===[[Miner Quests]]=== | ===[[Miner Quests]]=== | ||
{{ | {{main|Miner Quests}} | ||
===[[Botanist Quests]]=== | ===[[Botanist Quests]]=== | ||
{{ | {{main|Botanist Quests}} | ||
===[[Fisher Quests]]=== | ===[[Fisher Quests]]=== | ||
{{ | {{main|Fisher Quests}} | ||
[[Category:Patch 2.0 Features]] | [[Category:Patch 2.0 Features]] |
Latest revision as of 07:11, 20 July 2024
Class Quests are replaced by Job Quests after level 30 for combat classes. There is no reason to be playing the base class once a job is available.
Crafting and Gathering classes instead have quests up to level 70, and then progress to The Crystalline Mean in Shadowbringers, followed by The Studium in Endwalker and then Wachumeqimeqi in Dawntrail.
Disciples of War Quests
Gladiator Quests
Pugilist Quests
Marauder Quests
Lancer Quests
Archer Quests
Rogue Quests
Disciples of Magic Quests
Conjurer Quests
Thaumaturge Quests
Arcanist Quests
Disciples of Hand Quests
Most Disciples of Hand (crafter) quests will require the player to turn in an item(s), which will usually be required to be high quality for higher-level quests. These items can either be crafted by the player or be obtained from vendors (NQ only) or the Market Board, which may be a convenient, though expensive, option. If they choose to craft them, the player must also procure the requisite materials. Starting from Stormblood (Lv 63+), the quest turn-ins will be UNTRADABLE and require the player to craft them. However, materials (which are also quest-specific) will be provided by the quest NPCs and can be renewed if the player loses them, so they will not need to acquire the materials themselves, unlike in previous quests.
It is recommended to complete class quests as they become available due to being a good source of experience. In addition, completing the Lv. 65 quest unlocks Manipulation for the respective class. This important action is used in many high-level crafting rotations.
Carpenter Quests
- Main article: Carpenter Quests
Blacksmith Quests
- Main article: Blacksmith Quests
Armorer Quests
- Main article: Armorer Quests
Goldsmith Quests
- Main article: Goldsmith Quests
Leatherworker Quests
- Main article: Leatherworker Quests
Weaver Quests
- Main article: Weaver Quests
Alchemist Quests
- Main article: Alchemist Quests
Culinarian Quests
- Main article: Culinarian Quests
Disciples of Land Quests
Starting from Stormblood (Lv 63+), the quest turn-ins will be UNTRADABLE and require the player to gather them. The requisite items are only available during the respective quests, so the player cannot gather them preemptively.
Miner Quests
- Main article: Miner Quests
Botanist Quests
- Main article: Botanist Quests
Fisher Quests
- Main article: Fisher Quests