Difference between revisions of "Thaumaturge"
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:''Main article: [[Thaumaturge Actions]] | :''Main article: [[Thaumaturge Actions]] | ||
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| [[Blizzard]] || 1 || 11 || 2. | | [[Blizzard]] || 1 || 11 || 2.5s || 2.5s || 25 || 0 || Deals ice damage with potency of 150. <br> Additional Effect: Heavy +40% for 20s <br> Additional Effect: Grants Umbral Ice for 10s or removes Astral Fire | ||
|- | |- | ||
| [[Fire]] || 2 || 34 || 2.5s || 2.5s || 25 || 0 || Deals Deals fire damage with potency of 150. <br> Additional Effect: Grants Astral Fire for 10s or removes Umbral Ice | |||
|- | |||
| [[Transpose]] || 4 || 0 || Instant || 12s || 0 || 0 || Swaps Astral Fire with a single Umbral Ice or Umbral Ice with a single Astral Fire. | |||
|} | |} |
Revision as of 07:47, 15 June 2013
Thaumaturge is a Disciples of Magic class that specializes in destructive magic. Armed with scepter or staff, thaumaturges can wreck havoc with their spells and curses.
At level 30, thaumaturge can acquire the job Black Mage.
- Additionally, level 15 pugilist is required to unlock black mage.
If you choose thaumaturge as your first class, you will start off in the desert city of Ul'dah.
Actions
- Main article: Thaumaturge Actions
Action | Level | MP Cost | Cast Time | Cooldown | Range (yards) | Radius (yards) | Description |
---|---|---|---|---|---|---|---|
Blizzard | 1 | 11 | 2.5s | 2.5s | 25 | 0 | Deals ice damage with potency of 150. Additional Effect: Heavy +40% for 20s Additional Effect: Grants Umbral Ice for 10s or removes Astral Fire |
Fire | 2 | 34 | 2.5s | 2.5s | 25 | 0 | Deals Deals fire damage with potency of 150. Additional Effect: Grants Astral Fire for 10s or removes Umbral Ice |
Transpose | 4 | 0 | Instant | 12s | 0 | 0 | Swaps Astral Fire with a single Umbral Ice or Umbral Ice with a single Astral Fire. |
Traits
- Main article: Thaumaturge Traits
Trait | Level | Description |
---|---|---|
Enhanced Intelligence | 8 | Increases Intelligence by 2 |
Enhanced Intelligence II | 14 | Increases Intelligence by 4 |
Enhanced Surecast | 16 | Grants a 15% chance that upon use, Surecast will have no recast time |
Enhanced Aetherial Damage | 20 | Increased base action damage by 10% and allows for the stacking of a second Astral Fire or Umbral Ice |
Enhanced Scathe | 24 | Grants 20% chance that Scathe will deal double damage |
Thundercloud | 28 | Grants a 5% chance that after each damage over time tick inflicted by any Thunder spell, the next Thunder, Thunder II, or Thunder III will add its full damage over time amount to its initial damage, have no cast time and cost no MP |
Enhanced Intelligence III | 32 | Increases Intelligence by 6 |
Deep Sleep | 36 | Extends the area of effect for Sleep from a single target to a five yard radius |
Increased Aetherial Damage II | 40 | Increases base action damage by 30% and allows for the stacking of a third Astral Fire or Umbral Ice |
Firestarter | 44 | Grants a 30% chance that upon casting Fire, your next Fire III will require no MP and have no casting time |
Enhanced Manaward | 48 | Increases damage nullified by Manaward to 30% of your maximum HP |
Lore
In the hands of a skilled practitioner, thaumaturgy can be a force of terrifying destruction. At the heart of this school of magic lies the ability to call forth and command the latent aether within oneself through deep introspection.
To then mold that aether into sorcery, the thaumaturge makes use of a scepter or staff, within which is housed a medium—a natural stone imbued with magical properties. Thus armed, the thaumaturge is capable of wreaking considerable havoc via ruinous spells and curses.[1]