Difference between revisions of "Job Gauge"
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<big>'''[https://na.finalfantasyxiv.com/jobguide/battle/ Official Lodestone Job Guide]'''</big> (Always up-to-date) | |||
==Introduction== | ==Introduction== | ||
Job Gauge refers either to an user interface element that is used to track [[Job|Job's]] specific resources or to resource itself. | Job Gauge refers either to an user interface element first added during ''[[Stormblood]]'' ([[patch 4.0]]) that is used to track [[Job|Job's]] specific resources or to resource itself. | ||
This includes, but is not limited, to: | This includes, but is not limited, to: | ||
* Elements used to track uptime of [[Job|Job's]] specific buffs. For example [[Dark Knight|Dark Knight's]] [[Darkside]] or [[Ninja|Ninja's]] [[Huton]]. | * Elements used to track uptime of [[Job|Job's]] specific buffs. For example [[Dark Knight|Dark Knight's]] [[Darkside]] or [[Ninja|Ninja's]] [[Huton]]. | ||
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Some gauges can be unevenly split into multiple UI elements, for example [[Samurai]] has 3 resources - [[Sen]], [[Kenki Gauge|Kenki]] and Meditation stacks. [[Sen]] has individual UI element, while [[Kenki Gauge|Kenki]] and Meditation stacks share the same UI element. | Some gauges can be unevenly split into multiple UI elements, for example [[Samurai]] has 3 resources - [[Sen]], [[Kenki Gauge|Kenki]] and Meditation stacks. [[Sen]] has individual UI element, while [[Kenki Gauge|Kenki]] and Meditation stacks share the same UI element. | ||
In [[PvP]], Job Gauges were previously present but have been removed with the PvP job overhaul in [[patch 6.1]]. | |||
The Job Gauge Description may be viewed from the "Actions and Traits" window, with a ? button at the bottom of the window. | |||
==Simple Job Gauge== | ==Simple Job Gauge== | ||
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=== [[Paladin]] === | === [[Paladin]] === | ||
[[Oath Gauge]]: | |||
* '''Oath''' is charged by auto-attacks. Auto-attack for Paladin occurs every 2.24 seconds, meaning it takes 44.8 seconds to charge gauge from 0 to 100. The accumulated '''Oath''' can then be consumed for [[Sheltron]], [[Holy Sheltron]], [[Intervention]] or [[Cover]]. | * '''Oath''' is charged by auto-attacks. Auto-attack for Paladin occurs every 2.24 seconds, meaning it takes 44.8 seconds to charge gauge from 0 to 100. The accumulated '''Oath''' can then be consumed for [[Sheltron]], [[Holy Sheltron]], [[Intervention]] or [[Cover]]. | ||
* Whether tank stance [[Iron Will]] is active is indicated by golden background picture in normal gauge, or by small symbol on the left of the gauge in simplified version. | * Whether tank stance [[Iron Will]] is active is indicated by golden background picture in normal gauge, or by small symbol on the left of the gauge in simplified version. | ||
=== [[Warrior]] === | === [[Warrior]] === | ||
[[Beast Gauge]]: | |||
* '''Beast gauge''' charges by using most of the regular [[weaponskill|weaponskills]] and by ability [[Infuriate]]. Gauge can be | * '''Beast gauge''' charges by using most of the regular [[weaponskill|weaponskills]] and by ability [[Infuriate]]. Gauge can be spent for heavy hitting attacks like [[Fell Cleave]]. | ||
* Whether tank stance [[Defiance]] is active is indicated by background picture in normal gauge, or by small symbol on the left of the gauge in simplified version. | * Whether tank stance [[Defiance]] is active is indicated by background picture in normal gauge, or by small symbol on the left of the gauge in simplified version. | ||
=== [[Dark Knight]] === | === [[Dark Knight]] === | ||
[[Blood & Darkside Gauge|Blood Gauge]]: | |||
* Charged using [[weaponskill]]s [[Souleater]] or [[Stalwart Soul]]. Gauge can be spent on | * Charged using [[weaponskill]]s [[Souleater]] or [[Stalwart Soul]]. Gauge can be spent on [[Bloodspiller]] or [[Quietus]]. Using [[Delirium]] provides 3 stacks, which can be used for [[Bloodspiller]] or [[Quietus]] without using up '''Blood Gauge'''. | ||
* Whether tank stance [[Grit]] is active is indicated by glow and animation of picture on the left side in normal gauge, or by small symbol on the left of the gauge in simplified version. | * Whether tank stance [[Grit]] is active is indicated by glow and animation of picture on the left side in normal gauge, or by small symbol on the left of the gauge in simplified version. | ||
[[Blood & Darkside Gauge|Darkside Gauge]]: | |||
* Shows remaining duration of [[Darkside]]. | * Shows remaining duration of [[Darkside]]. | ||
* Shows whether [[Dark Arts]] is available. | * Shows whether [[The Blackest Night|Dark Arts]] is available. | ||
* Show remaining duration of [[Living Shadow]]. | * Show remaining duration of [[Living Shadow]]. | ||
=== [[Gunbreaker]] === | === [[Gunbreaker]] === | ||
''' | [[Powder Gauge]]: | ||
* Single '''Cartridge''' is gained by finishing basic combo. 3 '''Cartridges''' are gained by using [[Bloodfest]] (only 2 at lower levels). | |||
* '''Cartridges''' can be spent on damage-oriented abilities. [[Burst Strike]] and [[Gnashing Fang]] cost 1 '''Cartridge''', while [[Double Down]] costs 2 '''Cartridges'''. | |||
* Whether tank stance [[Royal Guard]] is active is indicated by red pulsating symbol, or by small symbol on the left of the gauge in simplified version. | * Whether tank stance [[Royal Guard]] is active is indicated by red pulsating symbol, or by small symbol on the left of the gauge in simplified version. | ||
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=== [[White Mage]] === | === [[White Mage]] === | ||
[[Healing Gauge]]: | |||
* Every | * Every 20 seconds in combat, [[White Mage]] will gain a [[Secret of the Lily|lily]] and they may hold up to 3 at any time. [[Secret of the Lily|Lilies]] can be spent on the spells [[Afflatus Solace]] and [[Afflatus Rapture]]. | ||
* Each spent [[Secret of the Lily|lily]] will give you [[Transcendent Afflatus|blood lily]]. After getting 3 [[Transcendent Afflatus|blood lilies]], you can execute [[Afflatus Misery]]. | * Each spent [[Secret of the Lily|lily]] will give you [[Transcendent Afflatus|blood lily]]. After getting 3 [[Transcendent Afflatus|blood lilies]], you can execute [[Afflatus Misery]]. | ||
=== [[Scholar]] === | === [[Scholar]] === | ||
'''Aetherflow | [[Aetherflow & Faerie Gauge|Aetherflow gauge]]: | ||
* Scholar gets 3 '''Aetherflow''' stacks by using ability [[Aetherflow]] or [[Dissipation]]. '''Aetherflow''' stacks are used for abilities [[Lustrate]], [[Indomitability]], [[Excogitation]], [[Sacred Soil]] and [[Energy Drain]]. | |||
* Cost of '''Aetherflow''' stack can be nullified using [[Recitation]], but only for [[Indomitability]] and [[Excogitation]] | |||
''' | [[Aetherflow & Faerie Gauge|Faerie gauge]]: | ||
* | * Every skill which requires '''Aetherflow''' stack to execute also grants 10 '''Fae Aether''', but only under condition that any of your Faerie is also currently summoned. | ||
* '''Fae Aether''' is used by [[Aetherpact]], which continuously drains the gauge. | |||
=== [[Astrologian]] === | === [[Astrologian]] === | ||
[[Arcana Gauge|Arcana gauge]]: | |||
* Using {{action icon|Astral Draw}} or {{action icon|Umbral Draw}} will each draw four cards, which are displayed on this gauge. | |||
* | * The actions {{action icon|Play I}}, {{action icon|Play II}}, {{action icon|Play III}}, and {{action icon|Minor Arcana}} will turn into the currently drawn cards. Using them will consume the card, causing it to disappear from the gauge. | ||
* | |||
=== [[Sage]] === | === [[Sage]] === | ||
[[Eukrasia]]: | |||
* Indicates whether you are able to execute special '''Eukrasian''' abilities. For example, without [[Eukrasia]] active, [[Diagnosis]] has only weak healing effect. With [[Eukrasia]] active, it changes to [[Eukrasian Diagnosis]], which additionally erects barrier on target. | * Indicates whether you are able to execute special '''Eukrasian''' abilities. For example, without [[Eukrasia]] active, [[Diagnosis]] has only weak healing effect. With [[Eukrasia]] active, it changes to [[Eukrasian Diagnosis]], which additionally erects barrier on target. | ||
[[Addersgall Gauge]]: | |||
* '''Addersgall''' charges passively every 30 seconds, with maximum of 3 stacks. Additionaly, one stack can be gained from [[ability]] [[Rhizomata]]. [[Addersgall]] can be used for healing abilities. Each of those abilities additionally restore 700 MP, meaning that usage of this gauge helps with regaining mana. | * '''Addersgall''' charges passively every 30 seconds, with maximum of 3 stacks. Additionaly, one stack can be gained from [[ability]] [[Rhizomata]]. [[Addersgall]] can be used for healing abilities. Each of those abilities additionally restore 700 MP, meaning that usage of this gauge helps with regaining mana. | ||
* '''Addersting''' stack is gained whenever barrier created by [[Eukrasian Diagnosis]] is destroyed. '''Addersting''' can be used to execute [[Toxikon]] and [[Toxikon II]]. | * '''Addersting''' stack is gained whenever barrier created by [[Eukrasian Diagnosis]] is destroyed. '''Addersting''' can be used to execute [[Toxikon]] and [[Toxikon II]]. | ||
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=== [[Monk]] === | === [[Monk]] === | ||
Master's gauge: | [[Lightning & Chakra Gauge|Master's gauge]]: | ||
* | * Tracks how many Beast Chakra the monk has obtained (up to 3). | ||
Chakra gauge: | * Tracks whether Lunar Nadi and Solar Nadi are ontained | ||
* Tracks how many [[Chakra]] the | * When Beast Chakra are full, can use attacks from {{action icon|Masterful Blitz}} depending on how many unique Beast Chakra are obtained. | ||
* When both the Lunar and Solar Nadi are obtained, can use {{action icon|Tornado Kick}} (upgrades to {{action icon|Phantom Rush}}). | |||
[[Lightning & Chakra Gauge|Chakra gauge]]: | |||
* Tracks how many [[Chakra]] the monk has obtained (up to 5). | |||
* When full, can be used on strong attacks such as {{action icon|The Forbidden Chakra}}. | |||
=== [[Dragoon]] === | === [[Dragoon]] === | ||
''' | [[Dragon Gauge]]: | ||
* Tracks stacks of the '''First Brood's Gaze''', which is gained by executing {{action icon|High Jump}} ({{action icon|Jump}} on lower levels), followed by {{action icon|Mirage Dive}}. Once the '''First Brood's Gaze''' reaches its maximum level, the [[Dragoon]] can execute {{action icon|Geirskogul}} to gain [[Life of the Dragon]]. While under the this effect, Geirskogul changes to more potent {{action icon|Nastrond}}, which can be used every 10 seconds. | |||
* Once the trait {{action icon|Lance Mastery IV}} is learned, will track '''Firstminds' Focus''', a stackable resource that is obtained by using {{action icon|Raiden Thrust}} or {{action icon|Draconian Fury}}. When '''Firstminds' Focus''' is maximal (2 stacks), the user can execute {{action icon|Wyrmwind Thrust}}. | |||
=== [[Ninja]] === | === [[Ninja]] === | ||
[[Huton & Ninki Gauge|Ninki Gauge]]: | |||
* Charged by executing [[weaponskill]]s and by ability [[Meisui]]. Can be used for [[Hellfrog Medium]], [[Bhavacakra]], and [[Bunshin]]. | * Charged by executing [[weaponskill]]s and by ability [[Meisui]]. Can be used for [[Hellfrog Medium]], [[Bhavacakra]], and [[Bunshin]]. | ||
[[Huton & Ninki Gauge|Huton gauge]]: | |||
* Tracks remaining time of [[Huton]]. You gain buff by executing [[Huton]] mudra and then upkeep it using [[Armor Crush]] for single target, or [[Hakke Mujinsatsu]] for AoE. [[Huraijin]] should be used only as last resort. | * Tracks remaining time of [[Huton]]. You gain buff by executing [[Huton]] mudra and then upkeep it using [[Armor Crush]] for single target, or [[Hakke Mujinsatsu]] for AoE. [[Huraijin]] should be used only as last resort. | ||
=== [[Samurai]] === | === [[Samurai]] === | ||
[[Sen & Kenki Gauge|Kenki gauge]]: | |||
* '''Kenki gauge''' is gained through executing most regular [[weaponskill|weaponskills]] or with ability [[Ikishoten]]. Kenki can be spent for '''Hissatsu''' abilities. | * '''Kenki gauge''' is gained through executing most regular [[weaponskill|weaponskills]] or with ability [[Ikishoten]]. Kenki can be spent for '''Hissatsu''' abilities. | ||
*''' Meditation gauge''' requires 3 '''Meditation''' stacks in order to execute [[Shoha]] or [[Shoha II]]. '''Meditation''' stacks can be gained by executing [[Iaijutsu]] moves, [[Ogi Namikiri]] or by ability [[Meditation]]. | *''' Meditation gauge''' requires 3 '''Meditation''' stacks in order to execute [[Shoha]] or [[Shoha II]]. '''Meditation''' stacks can be gained by executing [[Iaijutsu]] moves, [[Ogi Namikiri]] or by ability [[Meditation]]. | ||
[[Sen & Kenki Gauge|Sen gauge]]: | |||
* Tracks the three '''Sen''' (Setsu, Getsu, and Ka) that '''Samurai''' can acquire by executing [[weaponskill|weaponskills]] [[Yukikaze]], [[Gekko]] and [[Kasha]] | * Tracks the three '''Sen''' (Setsu, Getsu, and Ka) that '''Samurai''' can acquire by executing combos ending with [[weaponskill|weaponskills]] [[Yukikaze]], [[Gekko]] and [[Kasha]] respectively. '''Sen''' allows you to execute '''Iaijutsu''' actions. Type of actions depends on current amount of '''Sen''' - single '''Sen''' for [[Higanbana]], 2 '''Sen''' for [[Tenka Goken]] and 3 '''Sen''' for [[Midare Setsugekka]]. | ||
=== [[Reaper]] === | === [[Reaper]] === | ||
[[Soul Gauge and Shroud Gauge]]: | |||
* When you learn the trait '''Soul Gauge''', the '''Soul Gauge''' will be displayed, indicating the number of '''Souls''' you have accumulated. '''Souls''' are accumulated upon executing certain [[weaponskill|weaponskills]] and by defeating enemies who fall under the effects of '''Death's Design''' from the action [[Shadow of Death]]. '''Souls''' can be used to execute [[Blood Stalk]], [[Grim Swathe]] (acquired at level 55), and [[Gluttony]] (acquired at level 76). | * When you learn the trait '''Soul Gauge''', the '''Soul Gauge''' will be displayed, indicating the number of '''Souls''' you have accumulated. '''Souls''' are accumulated upon executing certain [[weaponskill|weaponskills]] and by defeating enemies who fall under the effects of '''Death's Design''' from the action [[Shadow of Death]]. '''Souls''' can be used to execute [[Blood Stalk]], [[Grim Swathe]] (acquired at level 55), and [[Gluttony]] (acquired at level 76). | ||
* Upon learning the trait '''Shroud Gauge''', the '''Shroud Gauge''' will be displayed, indicating the number of '''Shrouds''' you have accumulated. '''Shrouds''' are acquired by executing certain [[weaponskill|weaponskills]], and can be used to execute [[Enshroud]]. | * Upon learning the trait '''Shroud Gauge''', the '''Shroud Gauge''' will be displayed, indicating the number of '''Shrouds''' you have accumulated. '''Shrouds''' are acquired by executing certain [[weaponskill|weaponskills]], and can be used to execute [[Enshroud]]. | ||
[[Death Gauge]]: | |||
* When you learn the trait ''''Shroud Gauge'''', the duration of '''Enshrouded''' and the stacks of ''''Lemure Shroud'''' will be displayed. ''''Lemure Shroud'''' stacks can be used to execute several actions such as [[Void Reaping]] and [[Communio]] (acquired at level 90). | * When you learn the trait ''''Shroud Gauge'''', the duration of '''Enshrouded''' and the stacks of ''''Lemure Shroud'''' will be displayed. ''''Lemure Shroud'''' stacks can be used to execute several actions such as [[Void Reaping]] and [[Communio]] (acquired at level 90). | ||
* When you learn the trait [[Enhanced Shroud]], '''Void Shroud''' will be gained when stacks of '''Lemure Shroud''' are used. These can be used to execute several actions such as [[Lemure's Slice]] and [[Lemure's Scythe]]. | * When you learn the trait [[Enhanced Shroud]], '''Void Shroud''' will be gained when stacks of '''Lemure Shroud''' are used. These can be used to execute several actions such as [[Lemure's Slice]] and [[Lemure's Scythe]]. | ||
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=== [[Bard]] === | === [[Bard]] === | ||
[[Soul Voice and Coda Gauge|Song gauge]]: | |||
* Appears whilst singing [[Mage's Ballad]], [[Army's Paeon]], or [[The Wanderer's Minuet]], and displays a timer that tracks the remaining duration of the song. | * Appears whilst singing [[Mage's Ballad]], [[Army's Paeon]], or [[The Wanderer's Minuet]], and displays a timer that tracks the remaining duration of the song. | ||
* Series of musical notes or arrowheads appear when using [[Army's Paeon]] or [[The Wanderer's Minuet]] respectively. Whenever a Repertoire is triggered (which has random chance every 3 seconds), these symbols will light up, granting the following effects; | * Series of musical notes or arrowheads appear when using [[Army's Paeon]] or [[The Wanderer's Minuet]] respectively. Whenever a Repertoire is triggered (which has random chance every 3 seconds), these symbols will light up, granting the following effects; | ||
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** For each note of [[The Wanderer's Minuet]] that is lit up, the potency of the new [[Pitch Perfect]] skill is increased. | ** For each note of [[The Wanderer's Minuet]] that is lit up, the potency of the new [[Pitch Perfect]] skill is increased. | ||
** For each note of [[Mage's Ballad]] that is lit up, recast time of both [[Bloodletter]] and [[Rain of Death]] reduces by 7.5 seconds. | ** For each note of [[Mage's Ballad]] that is lit up, recast time of both [[Bloodletter]] and [[Rain of Death]] reduces by 7.5 seconds. | ||
* Upon learning the trait {{action icon|Soul Voice}}, the '''Soul Voice Gauge''' will appear, tracking a 0-100 resource that increases every time Repertoire is triggered. At least 20 '''Soul Voice''' is required to use {{action icon|Apex Arrow}}, which consumes all gauge upon execution. However, the potency of Apex Arrow is maximized if at least 80 '''Soul Voice''' is consumed. | |||
* Upon learning the trait {{action icon|Minstrel's Coda}}, the '''Coda Gauge''' will appear. Each time a different song is played, its corresponding '''Coda''' will be displayed. These are used to execute {{action icon|Radiant Finale}}, which requires at least one unique '''Coda'''. The potency of Radiant Finale's buff is maximized if all three different '''Coda''' are active. | |||
=== [[Machinist]] === | === [[Machinist]] === | ||
'''Heat | [[Heat Gauge]]: | ||
* '''Heat''' is a resource gained from a basic single-target or AoE combo. The action {{action icon|Hypercharge}} requires 50 '''Heat''' to use. {{action icon|Barrel Stabilizer}} will instantly increase '''Heat''' by 50. | |||
* | [[Heat Gauge|Battery Gauge]]: | ||
* '''Battery''' is a resource gained from successfully completing a single-target combo, using {{action icon|Hot Shot}} / {{action icon|Air Anchor}}, or {{action icon|Chain Saw}}. The actions {{action icon|Rook Autoturret}} and {{action icon|Automaton Queen}} require at least 50 '''Battery''' to use and will consume all current '''Battery'''. The potency of Rook Autoturret or Automaton Queen's attacks will increase with higher '''Battery''' consumption. | |||
=== [[Dancer]] === | === [[Dancer]] === | ||
[[Step, Fourfold Feathers and Esprit Gauge|Step gauge]]: | |||
* Displays specific dance moves that need to be executed in shown order to successfully complete dance (either [[Standard Step]] or [[Technical Step]]). If [[Dancer]] is currently not in dance mode, gauge shows remaining time of the [[Standard Finish]]. | * Displays specific dance moves that need to be executed in shown order to successfully complete dance (either [[Standard Step]] or [[Technical Step]]). If [[Dancer]] is currently not in dance mode, gauge shows remaining time of the [[Standard Finish]]. | ||
[[Step, Fourfold Feathers and Esprit Gauge|Fourfold Feather]]: | |||
* Tracks [[Esprit]], which is used to execute [[Saber Dance]]. | * Tracks [[Esprit]], which is used to execute [[Saber Dance]]. | ||
* Tracks amount of Fourfold Feathers, which are used for [[Fan Dance]] and [[Fan Dance II]]. | * Tracks amount of Fourfold Feathers, which are used for [[Fan Dance]] and [[Fan Dance II]]. | ||
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=== [[Black Mage]] === | === [[Black Mage]] === | ||
[[Elemental Gauge]]: | |||
* Tracks level of '''Astral Fire''' or '''Umbral Ice'''. | * Tracks level of '''Astral Fire''' or '''Umbral Ice'''. | ||
* Tracks number of '''Umbral Hearts''' (gained by casting [[Blizzard IV]] or [[Freeze]]). '''Umbral Hearts''' reduce the cost of fire spells when in '''Astral Fire''' and are spent when casting fire spells (Flare instantly spends all remaining hearts). Losing [[Enochian]] removes all '''Umbral Hearts'''. | * Tracks number of '''Umbral Hearts''' (3 gained by casting [[Blizzard IV]] or [[Freeze]], 1 with each cast of [[Umbral Soul]]). '''Umbral Hearts''' reduce the cost of fire spells when in '''Astral Fire''' and are spent when casting fire spells ([[Flare]] instantly spends all remaining hearts). Losing [[Enochian]] removes all '''Umbral Hearts'''. | ||
* [[Enochian]] timer and status | * [[Enochian]] timer and status. [[Enochian]] is activated whenever '''Astral Fire''' or '''Umbral Ice''' is entered and is lost when neither '''Astral Fire''' or '''Umbral Ice''' is active. | ||
* Tracks number of '''Polyglots''' (spent to cast [[Foul]] or [[Xenoglossy]]). '''Polyglots''' are gained every 30 seconds [[Enochian]] is active or by using [[Amplifier]]. | * Tracks number of '''Polyglots''' (spent to cast [[Foul]] or [[Xenoglossy]]). '''Polyglots''' are gained every 30 seconds [[Enochian]] is active or by using [[Amplifier]]. | ||
* Tracks charge of [[Paradox]]. | * Tracks charge of [[Paradox]]. | ||
=== [[Summoner]] === | === [[Summoner]] === | ||
'''Aetherflow | [[Aetherflow & Trance Gauge|Aetherflow gauge]]: | ||
* Tracks '''Aetherflow''' resource. Two stacks of '''Aetherflow''' are granted from using {{action icon|Energy Drain (Arcanist)}} (single target) or {{action icon|Energy Siphon}} (AoE). One '''Aetherflow''' is required to execute the off-global cooldown attacks {{action icon|Fester}} (single target) or {{action icon|Painflare}} (AoE). | |||
[[Aetherflow & Trance Gauge|Trance gauge]]: | |||
* The '''Trance Gauge''' has three functions. First, it tracks ''' | * The '''Trance Gauge''' has three functions. First, it tracks '''Arcanum''', three different colored jewels. Each one is used to summon a different pet, which will perform a powerful AoE attack and augment the user's spells. Second, it tracks the current duration of {{action icon|Aethercharge}}, which later upgrades to {{action icon|Dreadwyrm Trance}}, and later still to the combat duration remaining for '''Demi-Bahamut''' after learning {{action icon|Summon Bahamut}}. Finally, after learning {{action icon|Summon Phoenix}}, the gauge will indicate whether the next Demi-Primal summon will be '''Demi-Bahamut''' or '''Demi-Phoenix'''. | ||
=== [[Red Mage]] === | === [[Red Mage]] === | ||
[[Balance Gauge]]: | |||
* Tracks current amount of black and white mana | * Tracks current amount of black and white mana | ||
* If the two manas are in great imbalance, crystal on top will start glowing with dominant element, making balancing manas harder. | * If the two manas are in great imbalance, crystal on top will start glowing with dominant element, making balancing manas harder. |
Latest revision as of 23:55, 8 July 2024
Official Lodestone Job Guide (Always up-to-date)
Introduction
Job Gauge refers either to an user interface element first added during Stormblood (patch 4.0) that is used to track Job's specific resources or to resource itself. This includes, but is not limited, to:
- Elements used to track uptime of Job's specific buffs. For example Dark Knight's Darkside or Ninja's Huton.
- Elements used to track numerical value (usually 0 to 100) of available resources. For example Paladin's Shield Oath or Samurai's Kenki.
- Elements used to track number of available stacks (usually 0 to 3) of specific Job Gauge. For example White Mage's lilies or Scholar's Aetherflow.
Multiple resources can be shown in a single UI element, for example Sage's Addersgall gauge shows progress bar for replenishing Addersgall, current amount of Addersgall stacks and current amount of Addersting stacks.
Some gauges can be unevenly split into multiple UI elements, for example Samurai has 3 resources - Sen, Kenki and Meditation stacks. Sen has individual UI element, while Kenki and Meditation stacks share the same UI element.
In PvP, Job Gauges were previously present but have been removed with the PvP job overhaul in patch 6.1.
The Job Gauge Description may be viewed from the "Actions and Traits" window, with a ? button at the bottom of the window.
Simple Job Gauge
Simple Job Gauges are simplified version of the original UI element. They contain same information as the original, but they do not have unnecessary graphical components, like background images or overwhelming animations. Simplified Job Gauges of different Jobs often look very similar if they work on similar basis. For example, simplified version of White Mage's lilies and blood lilies is nearly identical to Sage's Addersgall and Addersting, while their original version are easily distinguishable because of their very distinct graphical design.
Switching between Normal/Simple Modes
You can switch between the normal and simple versions of the Job Gauge display through the individual HUD layout options.
- You will need to be on the job you want to change your Job Gauge.
You can also switch between the two versions using the following text command:
/jobhudmode
If there are more Job Gauges available, assign a number to switch the specific Job Gauge display:
/jobhudmode [number]
For Samurai, Job Gauge 1 is the Kenki gauge, and 2 is the Sen gauge.
If Job has multiple UI elements, you can mix and match them however you want. You can use simplified Kenki gauge while simultaneously use normal Sen gauge or any other combination.
Settings for both styles of Job Gauges are saved on the HUD layouts 1 through 4 individually, so you can switch between all sorts of modes as you like.
Tanks
All Tanks have gauges that change their design to reflect whether they have their respective tank stance active.
Paladin
- Oath is charged by auto-attacks. Auto-attack for Paladin occurs every 2.24 seconds, meaning it takes 44.8 seconds to charge gauge from 0 to 100. The accumulated Oath can then be consumed for Sheltron, Holy Sheltron, Intervention or Cover.
- Whether tank stance Iron Will is active is indicated by golden background picture in normal gauge, or by small symbol on the left of the gauge in simplified version.
Warrior
- Beast gauge charges by using most of the regular weaponskills and by ability Infuriate. Gauge can be spent for heavy hitting attacks like Fell Cleave.
- Whether tank stance Defiance is active is indicated by background picture in normal gauge, or by small symbol on the left of the gauge in simplified version.
Dark Knight
- Charged using weaponskills Souleater or Stalwart Soul. Gauge can be spent on Bloodspiller or Quietus. Using Delirium provides 3 stacks, which can be used for Bloodspiller or Quietus without using up Blood Gauge.
- Whether tank stance Grit is active is indicated by glow and animation of picture on the left side in normal gauge, or by small symbol on the left of the gauge in simplified version.
- Shows remaining duration of Darkside.
- Shows whether Dark Arts is available.
- Show remaining duration of Living Shadow.
Gunbreaker
- Single Cartridge is gained by finishing basic combo. 3 Cartridges are gained by using Bloodfest (only 2 at lower levels).
- Cartridges can be spent on damage-oriented abilities. Burst Strike and Gnashing Fang cost 1 Cartridge, while Double Down costs 2 Cartridges.
- Whether tank stance Royal Guard is active is indicated by red pulsating symbol, or by small symbol on the left of the gauge in simplified version.
Healers
White Mage
- Every 20 seconds in combat, White Mage will gain a lily and they may hold up to 3 at any time. Lilies can be spent on the spells Afflatus Solace and Afflatus Rapture.
- Each spent lily will give you blood lily. After getting 3 blood lilies, you can execute Afflatus Misery.
Scholar
- Scholar gets 3 Aetherflow stacks by using ability Aetherflow or Dissipation. Aetherflow stacks are used for abilities Lustrate, Indomitability, Excogitation, Sacred Soil and Energy Drain.
- Cost of Aetherflow stack can be nullified using Recitation, but only for Indomitability and Excogitation
- Every skill which requires Aetherflow stack to execute also grants 10 Fae Aether, but only under condition that any of your Faerie is also currently summoned.
- Fae Aether is used by Aetherpact, which continuously drains the gauge.
Astrologian
- Using Astral Draw or Umbral Draw will each draw four cards, which are displayed on this gauge.
- The actions Play I, Play II, Play III, and Minor Arcana will turn into the currently drawn cards. Using them will consume the card, causing it to disappear from the gauge.
Sage
- Indicates whether you are able to execute special Eukrasian abilities. For example, without Eukrasia active, Diagnosis has only weak healing effect. With Eukrasia active, it changes to Eukrasian Diagnosis, which additionally erects barrier on target.
- Addersgall charges passively every 30 seconds, with maximum of 3 stacks. Additionaly, one stack can be gained from ability Rhizomata. Addersgall can be used for healing abilities. Each of those abilities additionally restore 700 MP, meaning that usage of this gauge helps with regaining mana.
- Addersting stack is gained whenever barrier created by Eukrasian Diagnosis is destroyed. Addersting can be used to execute Toxikon and Toxikon II.
Melee DPS
Monk
- Tracks how many Beast Chakra the monk has obtained (up to 3).
- Tracks whether Lunar Nadi and Solar Nadi are ontained
- When Beast Chakra are full, can use attacks from Masterful Blitz depending on how many unique Beast Chakra are obtained.
- When both the Lunar and Solar Nadi are obtained, can use Tornado Kick (upgrades to Phantom Rush).
- Tracks how many Chakra the monk has obtained (up to 5).
- When full, can be used on strong attacks such as The Forbidden Chakra.
Dragoon
- Tracks stacks of the First Brood's Gaze, which is gained by executing High Jump ( Jump on lower levels), followed by Mirage Dive. Once the First Brood's Gaze reaches its maximum level, the Dragoon can execute Geirskogul to gain Life of the Dragon. While under the this effect, Geirskogul changes to more potent Nastrond, which can be used every 10 seconds.
- Once the trait Lance Mastery IV is learned, will track Firstminds' Focus, a stackable resource that is obtained by using Raiden Thrust or Draconian Fury. When Firstminds' Focus is maximal (2 stacks), the user can execute Wyrmwind Thrust.
Ninja
- Charged by executing weaponskills and by ability Meisui. Can be used for Hellfrog Medium, Bhavacakra, and Bunshin.
- Tracks remaining time of Huton. You gain buff by executing Huton mudra and then upkeep it using Armor Crush for single target, or Hakke Mujinsatsu for AoE. Huraijin should be used only as last resort.
Samurai
- Kenki gauge is gained through executing most regular weaponskills or with ability Ikishoten. Kenki can be spent for Hissatsu abilities.
- Meditation gauge requires 3 Meditation stacks in order to execute Shoha or Shoha II. Meditation stacks can be gained by executing Iaijutsu moves, Ogi Namikiri or by ability Meditation.
- Tracks the three Sen (Setsu, Getsu, and Ka) that Samurai can acquire by executing combos ending with weaponskills Yukikaze, Gekko and Kasha respectively. Sen allows you to execute Iaijutsu actions. Type of actions depends on current amount of Sen - single Sen for Higanbana, 2 Sen for Tenka Goken and 3 Sen for Midare Setsugekka.
Reaper
- When you learn the trait Soul Gauge, the Soul Gauge will be displayed, indicating the number of Souls you have accumulated. Souls are accumulated upon executing certain weaponskills and by defeating enemies who fall under the effects of Death's Design from the action Shadow of Death. Souls can be used to execute Blood Stalk, Grim Swathe (acquired at level 55), and Gluttony (acquired at level 76).
- Upon learning the trait Shroud Gauge, the Shroud Gauge will be displayed, indicating the number of Shrouds you have accumulated. Shrouds are acquired by executing certain weaponskills, and can be used to execute Enshroud.
- When you learn the trait 'Shroud Gauge', the duration of Enshrouded and the stacks of 'Lemure Shroud' will be displayed. 'Lemure Shroud' stacks can be used to execute several actions such as Void Reaping and Communio (acquired at level 90).
- When you learn the trait Enhanced Shroud, Void Shroud will be gained when stacks of Lemure Shroud are used. These can be used to execute several actions such as Lemure's Slice and Lemure's Scythe.
Physical Ranged DPS
Bard
- Appears whilst singing Mage's Ballad, Army's Paeon, or The Wanderer's Minuet, and displays a timer that tracks the remaining duration of the song.
- Series of musical notes or arrowheads appear when using Army's Paeon or The Wanderer's Minuet respectively. Whenever a Repertoire is triggered (which has random chance every 3 seconds), these symbols will light up, granting the following effects;
- For each note of Army's Paeon that is lit up, the Bard's weaponskills and spells are cast faster and have shorter recast times, and auto attacks are faster.
- For each note of The Wanderer's Minuet that is lit up, the potency of the new Pitch Perfect skill is increased.
- For each note of Mage's Ballad that is lit up, recast time of both Bloodletter and Rain of Death reduces by 7.5 seconds.
- Upon learning the trait Soul Voice, the Soul Voice Gauge will appear, tracking a 0-100 resource that increases every time Repertoire is triggered. At least 20 Soul Voice is required to use Apex Arrow, which consumes all gauge upon execution. However, the potency of Apex Arrow is maximized if at least 80 Soul Voice is consumed.
- Upon learning the trait Minstrel's Coda, the Coda Gauge will appear. Each time a different song is played, its corresponding Coda will be displayed. These are used to execute Radiant Finale, which requires at least one unique Coda. The potency of Radiant Finale's buff is maximized if all three different Coda are active.
Machinist
- Heat is a resource gained from a basic single-target or AoE combo. The action Hypercharge requires 50 Heat to use. Barrel Stabilizer will instantly increase Heat by 50.
- Battery is a resource gained from successfully completing a single-target combo, using Hot Shot / Air Anchor, or Chain Saw. The actions Rook Autoturret and Automaton Queen require at least 50 Battery to use and will consume all current Battery. The potency of Rook Autoturret or Automaton Queen's attacks will increase with higher Battery consumption.
Dancer
- Displays specific dance moves that need to be executed in shown order to successfully complete dance (either Standard Step or Technical Step). If Dancer is currently not in dance mode, gauge shows remaining time of the Standard Finish.
- Tracks Esprit, which is used to execute Saber Dance.
- Tracks amount of Fourfold Feathers, which are used for Fan Dance and Fan Dance II.
Magical Ranged DPS
Black Mage
- Tracks level of Astral Fire or Umbral Ice.
- Tracks number of Umbral Hearts (3 gained by casting Blizzard IV or Freeze, 1 with each cast of Umbral Soul). Umbral Hearts reduce the cost of fire spells when in Astral Fire and are spent when casting fire spells (Flare instantly spends all remaining hearts). Losing Enochian removes all Umbral Hearts.
- Enochian timer and status. Enochian is activated whenever Astral Fire or Umbral Ice is entered and is lost when neither Astral Fire or Umbral Ice is active.
- Tracks number of Polyglots (spent to cast Foul or Xenoglossy). Polyglots are gained every 30 seconds Enochian is active or by using Amplifier.
- Tracks charge of Paradox.
Summoner
- Tracks Aetherflow resource. Two stacks of Aetherflow are granted from using Energy Drain (single target) or Energy Siphon (AoE). One Aetherflow is required to execute the off-global cooldown attacks Fester (single target) or Painflare (AoE).
- The Trance Gauge has three functions. First, it tracks Arcanum, three different colored jewels. Each one is used to summon a different pet, which will perform a powerful AoE attack and augment the user's spells. Second, it tracks the current duration of Aethercharge, which later upgrades to Dreadwyrm Trance, and later still to the combat duration remaining for Demi-Bahamut after learning Summon Bahamut. Finally, after learning Summon Phoenix, the gauge will indicate whether the next Demi-Primal summon will be Demi-Bahamut or Demi-Phoenix.
Red Mage
- Tracks current amount of black and white mana
- If the two manas are in great imbalance, crystal on top will start glowing with dominant element, making balancing manas harder.
- When both kinds of mana are charged up, certain melee attacks are Enchanted, and will deal significantly increased damage.
- After executing enchanted melee attack, you gain Mana stack. At 3 stacks, you are able to execute Verflare and Verholy.