Difference between revisions of "Job Gauge"

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(Fixed more gauges, RPR and MNK are still incomplete. I tried to wing it with jobs that I don't play, there might be mistakes.)
 
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{{stub|reason=Needs updating to [[Endwalker]] status}}
{{TOCRIGHT}}
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<big>'''[https://na.finalfantasyxiv.com/jobguide/battle/ Official Lodestone Job Guide]'''</big> (Always up-to-date)
==Introduction==
==Introduction==
Job Gauge refers either to an UI element used to track [[Job|Job's]] specific resources or to resource itself.
Job Gauge refers either to an user interface element first added during ''[[Stormblood]]'' ([[patch 4.0]]) that is used to track [[Job|Job's]] specific resources or to resource itself.
This includes, but is not limited, to:
This includes, but is not limited, to:
* Elements used to track uptime of [[Job|Job's]] specific buffs. For example [[Dark Knight|Dark Knight's]] [[Darkside]] or [[Ninja|Ninja's]] [[Huton]].
* Elements used to track uptime of [[Job|Job's]] specific buffs. For example [[Dark Knight|Dark Knight's]] [[Darkside]] or [[Ninja|Ninja's]] [[Huton]].
* Elements used to track numerical value (usually 0 to 100) of available resources. For example [[Paladin|Paladin's]] [[Shield Oath]] or [[Samurai|Samurai's]] [[Kenki Gauge|Kenki]].
* Elements used to track numerical value (usually 0 to 100) of available resources. For example [[Paladin|Paladin's]] [[Shield Oath]] or [[Samurai|Samurai's]] [[Kenki Gauge|Kenki]].
* Elements used to track number of available stacks (usually 0 to 3) of specific Job Gauge. For example [[White Mage|White Mage's]] [[Secret of the Lily|lilies]] or [[Scholar|Scholar's]] [[Aetherflow]].
* Elements used to track number of available stacks (usually 0 to 3) of specific '''Job Gauge'''. For example [[White Mage|White Mage's]] [[Secret of the Lily|lilies]] or [[Scholar|Scholar's]] [[Aetherflow]].


Multiple resources can be shown in single UI element, for example [[Sage|Sage's]] [[Addersgall]] gauge shows progress bar for replenishing [[Addersgall]], current amount of [[Addersgall]] stacks and current amount of [[Addersting]] stacks.
Multiple resources can be shown in a single UI element, for example [[Sage|Sage's]] [[Addersgall]] gauge shows progress bar for replenishing [[Addersgall]], current amount of [[Addersgall]] stacks and current amount of [[Addersting]] stacks.


Some gauges can be unevenly split into multiple UI elements, for example [[Samurai]] has 3 resources - [[Sen]], [[Kenki Gauge|Kenki]] and Meditation stacks. [[Sen]] has individual UI element, while [[Kenki Gauge|Kenki]] and Meditation stacks share same UI element.
Some gauges can be unevenly split into multiple UI elements, for example [[Samurai]] has 3 resources - [[Sen]], [[Kenki Gauge|Kenki]] and Meditation stacks. [[Sen]] has individual UI element, while [[Kenki Gauge|Kenki]] and Meditation stacks share the same UI element.
 
In [[PvP]], Job Gauges were previously present but have been removed with the PvP job overhaul in [[patch 6.1]].
 
The Job Gauge Description may be viewed from the "Actions and Traits" window, with a ? button at the bottom of the window.


==Simple Job Gauge==
==Simple Job Gauge==
Simple job gauges are simplified version of the original UI element. Simplified job gauges contain same information as the original, but they do not contain unnecessary graphical elements, like background images or overwhelming animations. Simplified job gauges of different [[Job]]s often look very similar if they work on similar basis. For example, simplified version of [[White Mage|White Mage's]] [[Secret of the Lily|lilies]] and [[Transcendent Afflatus|blood lilies]] are nearly identical to [[Sage|Sage's]] [[Addersgall]] and [[Addersting]], while their original version are easily distinguishable because of their very distinct graphical design.
Simple '''Job Gauges''' are simplified version of the original UI element. They contain same information as the original, but they do not have unnecessary graphical components, like background images or overwhelming animations. Simplified '''Job Gauges''' of different [[Job|Jobs]] often look very similar if they work on similar basis. For example, simplified version of [[White Mage|White Mage's]] [[Secret of the Lily|lilies]] and [[Transcendent Afflatus|blood lilies]] is nearly identical to [[Sage|Sage's]] [[Addersgall]] and [[Addersting]], while their original version are easily distinguishable because of their very distinct graphical design.


[[File:sge_whm_gauge_comparison.jpg|400px]]
[[File:sge_whm_gauge_comparison.jpg|500px]]


===Switching between Normal/Simple Modes===
===Switching between Normal/Simple Modes===
You can switch between the normal and simple versions of the job gauge display through the individual HUD layout options.
You can switch between the normal and simple versions of the '''Job Gauge''' display through the individual HUD layout options.
* You'll need to be on the job you want to change your job gauge.
* You will need to be on the job you want to change your '''Job Gauge'''.


[[File:simple job gauge3.jpg|400px]]
[[File:switching_to_simplified_gauge.jpg|400px]]


You can also switch between the two versions using the following text command:
You can also switch between the two versions using the following text command:
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/jobhudmode
/jobhudmode


If there are two job gauges available, assign a number to switch the specific job gauge display:
If there are more '''Job Gauges''' available, assign a number to switch the specific '''Job Gauge''' display:


/jobhudmode [number]
/jobhudmode [number]


[[File:simple job gauge4.jpg|400px]]
[[File:sam_gauge_comparison.jpg|400px]]


And for jobs that have more than one gauge, you'll still be able to use the text command by adding a "1" or "2". Using the summoner's job gauge as an example:
For [[Samurai]], '''Job Gauge''' 1 is the [[Kenki Gauge|Kenki]] gauge, and 2 is the [[Sen]] gauge.


/jobhudmode 1 will change the Aetherflow Gauge, and
If [[Job]] has multiple UI elements, you can mix and match them however you want. You can use simplified [[Kenki Gauge|Kenki]] gauge while simultaneously use normal [[Sen]] gauge or any other combination.


/jobhudmode 2 will change the Trance Gauge.
[[File:sam_mixed_gauge.jpg|300px]]


[[File:simple job gauge5.jpg|400px]]
Settings for both styles of '''Job Gauges''' are saved on the HUD layouts 1 through 4 individually, so you can switch between all sorts of modes as you like.
 
For scholar, job gauge 1 is the Aetherflow Gauge, and 2 is the Faerie Gauge.
 
===Job Gauge Settings and Layout===
If [[Job]] has multiple UI elements, you can mix and match them however you want. You can use simplified [[Kenki Gauge|Kenki]] gauge while simultaniously use normal [[Sen]] gauge.
 
[[File:simple job gauge7.jpg|400px]]
 
Machinist above has a normal Ammunition Gauge, but is also using the simplified Heat Gauge.
 
[[File:simple job gauge8.jpg|400px]]
 
Last but not least, the settings for both styles of job gauges can be saved on the HUD layouts 1 through 4 individually, so you can switch between all sorts of modes as you like.


== Tanks ==
== Tanks ==
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=== [[Paladin]] ===
=== [[Paladin]] ===
Oath Gauge:
[[Oath Gauge]]:
* Oath is charged by auto-attacks. Auto-attack for Paladin occur every 2.24 seconds, meaning it takes nearly 44.8 seconds to charge gauge from 0 to 100. The accumulated Oath can then be consumed for [[Sheltron]], [[Holy Sheltron]], [[Intervention]] or [[Cover]].
* '''Oath''' is charged by auto-attacks. Auto-attack for Paladin occurs every 2.24 seconds, meaning it takes 44.8 seconds to charge gauge from 0 to 100. The accumulated '''Oath''' can then be consumed for [[Sheltron]], [[Holy Sheltron]], [[Intervention]] or [[Cover]].
* Whether tank stance [[Iron Will]] is active is indicated by golden background picture in normal gauge, or by small symbol on the left of the gauge in simplified version.
* Whether tank stance [[Iron Will]] is active is indicated by golden background picture in normal gauge, or by small symbol on the left of the gauge in simplified version.


=== [[Warrior]] ===
=== [[Warrior]] ===
Beast gauge:
[[Beast Gauge]]:
* Beast gauge charges by using most of the regular [[weaponskill]]s and by ability [[Infuriate]]. Gauge can be spend for heavy hitting attacks like [[Fell Cleave]].
* '''Beast gauge''' charges by using most of the regular [[weaponskill|weaponskills]] and by ability [[Infuriate]]. Gauge can be spent for heavy hitting attacks like [[Fell Cleave]].
* Whether tank stance [[Defiance]] is active is indicated by background picture in normal gauge, or by small symbol on the left of the gauge in simplified version.
* Whether tank stance [[Defiance]] is active is indicated by background picture in normal gauge, or by small symbol on the left of the gauge in simplified version.


=== [[Dark Knight]] ===
=== [[Dark Knight]] ===
Blood Gauge:
[[Blood & Darkside Gauge|Blood Gauge]]:
* Charged using [[weaponskill]]s [[Souleater]] or [[Stalwart Soul]]. Gauge can be spent on [[Living Shadow]], [[Bloodspiller]] or [[Quietus]]. Using [[Delirium]] provides 3 stacks, which can be used for [[Bloodspiller]] or [[Quietus]] without using up Blood Gauge.
* Charged using [[weaponskill]]s [[Souleater]] or [[Stalwart Soul]]. Gauge can be spent on [[Bloodspiller]] or [[Quietus]]. Using [[Delirium]] provides 3 stacks, which can be used for [[Bloodspiller]] or [[Quietus]] without using up '''Blood Gauge'''.


* Whether tank stance [[Grit]] is active is indicated by glow and animation of picture on the left side in normal gauge, or by small symbol on the left of the gauge in simplified version.
* Whether tank stance [[Grit]] is active is indicated by glow and animation of picture on the left side in normal gauge, or by small symbol on the left of the gauge in simplified version.


Darkside Gauge:
[[Blood & Darkside Gauge|Darkside Gauge]]:
* Shows remaining duration of [[Darkside]].
* Shows remaining duration of [[Darkside]].
* Shows whether [[Dark Arts]] is available.
* Shows whether [[The Blackest Night|Dark Arts]] is available.
* Show remaining duration of [[Living Shadow]].
* Show remaining duration of [[Living Shadow]].


=== [[Gunbreaker]] ===
=== [[Gunbreaker]] ===
Powder Gauge:
[[Powder Gauge]]:
* You gain Cartridges by executing certain actions. Cartridges can be spent on more powerful abilities.
* Single '''Cartridge''' is gained by finishing basic combo. 3 '''Cartridges''' are gained by using [[Bloodfest]] (only 2 at lower levels).  
* Whether tank stance [[Royal Guard]] is active is indicated by red. pulsating symbol, or by small symbol on the left of the gauge in simplified version.
* '''Cartridges''' can be spent on damage-oriented abilities. [[Burst Strike]] and [[Gnashing Fang]] cost 1 '''Cartridge''', while [[Double Down]] costs 2 '''Cartridges'''.
* Whether tank stance [[Royal Guard]] is active is indicated by red pulsating symbol, or by small symbol on the left of the gauge in simplified version.


== Healers ==
== Healers ==


=== [[White Mage]] ===
=== [[White Mage]] ===
Healing Gauge:
[[Healing Gauge]]:
* Every 30 seconds in combat, [[White Mage]] will gain a [[Secret of the Lily|lily]] and they may hold up to 3 at any time. [[Secret of the Lily|Lilies]] can be spent on the spells [[Afflatus Solace]] and [[Afflatus Rapture]].
* Every 20 seconds in combat, [[White Mage]] will gain a [[Secret of the Lily|lily]] and they may hold up to 3 at any time. [[Secret of the Lily|Lilies]] can be spent on the spells [[Afflatus Solace]] and [[Afflatus Rapture]].
* Each spent [[Secret of the Lily|lily]] will give you [[Transcendent Afflatus|blood lily]]. After getting 3 [[Transcendent Afflatus|blood lilies]], you can execute [[Afflatus Misery]].
* Each spent [[Secret of the Lily|lily]] will give you [[Transcendent Afflatus|blood lily]]. After getting 3 [[Transcendent Afflatus|blood lilies]], you can execute [[Afflatus Misery]].


=== [[Scholar]] ===
=== [[Scholar]] ===
Aetherflow gauge:
[[Aetherflow & Faerie Gauge|Aetherflow gauge]]:
* Charged by using [[Aetherflow]], which is spent to execute certain actions such as [[Energy Drain]] and [[Sacred Soil]].
* Scholar gets 3 '''Aetherflow''' stacks by using ability [[Aetherflow]] or [[Dissipation]]. '''Aetherflow''' stacks are used for abilities [[Lustrate]], [[Indomitability]], [[Excogitation]], [[Sacred Soil]] and [[Energy Drain]].
* Cost of '''Aetherflow''' stack can be nullified using [[Recitation]], but only for [[Indomitability]] and [[Excogitation]]


Faerie gauge:
[[Aetherflow & Faerie Gauge|Faerie gauge]]:
* Tracks Aether accumulated within the [[Scholar|Scholar's]] Faerie, which is increased by executing certain actions, such as [[Energy Drain]], and then consumed by other actions, most notably [[Aetherpact]].
* Every skill which requires '''Aetherflow''' stack to execute also grants 10 '''Fae Aether''', but only under condition that any of your Faerie is also currently summoned.
* '''Fae Aether''' is used by [[Aetherpact]], which continuously drains the gauge.


=== [[Astrologian]] ===
=== [[Astrologian]] ===
Arcana gauge:
[[Arcana Gauge|Arcana gauge]]:
* Tracks currently held card ([[Astrologian#Arcana|Arcana]]) on the left
* Using {{action icon|Astral Draw}} or {{action icon|Umbral Draw}} will each draw four cards, which are displayed on this gauge.
* Tracks currently held [[Minor Arcana]] on the right.
* The actions {{action icon|Play I}}, {{action icon|Play II}}, {{action icon|Play III}}, and {{action icon|Minor Arcana}} will turn into the currently drawn cards. Using them will consume the card, causing it to disappear from the gauge.
* 3 icons on top track previously used [[Astrologian#Arcana|Arcana]] cards. Lunar sign (halfmoon symbol) gained from cards [[The Arrow]] and [[The Ewer]], Celestial sign (circle symbol) gained from cards [[The Spear]] and [[The Spire]] and Solar sign (sun symbol) gained from cards [[The Balance]] and [[The Bole]]. Your goal is to get collect 3 ideally distinct symbols, in order to receive better buffs from using [[Astrodyne]]


=== [[Sage]] ===
=== [[Sage]] ===
Eukrasia:
[[Eukrasia]]:
* Indicates whether you're able to execute special Eukrasian abilities. For example, without [[Eukrasia]] active, [[Diagnosis]] has only weak healing effect. With [[Eukrasia]] active, it changes to [[Eukrasian Diagnosis]], which additionally erects barrier on target.
* Indicates whether you are able to execute special '''Eukrasian''' abilities. For example, without [[Eukrasia]] active, [[Diagnosis]] has only weak healing effect. With [[Eukrasia]] active, it changes to [[Eukrasian Diagnosis]], which additionally erects barrier on target.


Addesgall gauge:
[[Addersgall Gauge]]:
* Addersgall, which charges passively, with maximum of 3 stacks. It takes 30 seconds to charge single stack. Additionaly, one stack can be gained from [[ability]] [[Rhizomata]]. [[Addersgall]] can be used for healing abilities. Each of those abilities additionally restore 700 MP, meaning that usage of this gauge helps with regaining mana.
* '''Addersgall''' charges passively every 30 seconds, with maximum of 3 stacks. Additionaly, one stack can be gained from [[ability]] [[Rhizomata]]. [[Addersgall]] can be used for healing abilities. Each of those abilities additionally restore 700 MP, meaning that usage of this gauge helps with regaining mana.
* Addersting stack is gained whenever barrier created by [[Eukrasian Diagnosis]] is destroyed. Addersting can be used to execute [[Toxikon]] or [[Toxikon II]].
* '''Addersting''' stack is gained whenever barrier created by [[Eukrasian Diagnosis]] is destroyed. '''Addersting''' can be used to execute [[Toxikon]] and [[Toxikon II]].


== Melee DPS ==
== Melee DPS ==


=== [[Monk]] ===
=== [[Monk]] ===
Master's gauge:
[[Lightning & Chakra Gauge|Master's gauge]]:
* Incomplete
* Tracks how many Beast Chakra the monk has obtained (up to 3).
Chakra gauge:
* Tracks whether Lunar Nadi and Solar Nadi are ontained
* Tracks how many [[Chakra]] the [[monk]] has opened.
* When Beast Chakra are full, can use attacks from {{action icon|Masterful Blitz}} depending on how many unique Beast Chakra are obtained.
* When both the Lunar and Solar Nadi are obtained, can use {{action icon|Tornado Kick}} (upgrades to {{action icon|Phantom Rush}}).
 
[[Lightning & Chakra Gauge|Chakra gauge]]:
* Tracks how many [[Chakra]] the monk has obtained (up to 5).
* When full, can be used on strong attacks such as {{action icon|The Forbidden Chakra}}.


=== [[Dragoon]] ===
=== [[Dragoon]] ===
Dragon gauge:
[[Dragon Gauge]]:
*Aappears when Blood of the Dragon is active, and indicates the remaining time until the effect expires. At higher levels, it also tracks the First Brood's Gaze. Once the Gaze reaches its maximum level, the [[Dragoon]] can execute [[Geirskogul]] to engage [[Life of the Dragon]], changing the appearance of the Dragon Gauge and allowing use of the [[Nastrond]] weaponskill.
* Tracks stacks of the '''First Brood's Gaze''', which is gained by executing {{action icon|High Jump}} ({{action icon|Jump}} on lower levels), followed by {{action icon|Mirage Dive}}. Once the '''First Brood's Gaze''' reaches its maximum level, the [[Dragoon]] can execute {{action icon|Geirskogul}} to gain [[Life of the Dragon]]. While under the this effect, Geirskogul changes to more potent {{action icon|Nastrond}}, which can be used every 10 seconds.
* Once the trait {{action icon|Lance Mastery IV}} is learned, will track '''Firstminds' Focus''', a stackable resource that is obtained by using {{action icon|Raiden Thrust}} or {{action icon|Draconian Fury}}. When '''Firstminds' Focus''' is maximal (2 stacks), the user can execute {{action icon|Wyrmwind Thrust}}.


=== [[Ninja]] ===
=== [[Ninja]] ===
Ninki gauge:
[[Huton & Ninki Gauge|Ninki Gauge]]:
* Slowly built with successful autoattacks, and can be used to power new special abilities such as [[Hellfrog Medium]], [[Bhavacakra]], and [[Ten Chi Jin]].
* Charged by executing [[weaponskill]]s and by ability [[Meisui]]. Can be used for [[Hellfrog Medium]], [[Bhavacakra]], and [[Bunshin]].


Huton gauge:
[[Huton & Ninki Gauge|Huton gauge]]:
* Tracks remaining of [[Huton]].
* Tracks remaining time of [[Huton]]. You gain buff by executing [[Huton]] mudra and then upkeep it using [[Armor Crush]] for single target, or [[Hakke Mujinsatsu]] for AoE. [[Huraijin]] should be used only as last resort.


=== [[Samurai]] ===
=== [[Samurai]] ===
Kenki gauge:
[[Sen & Kenki Gauge|Kenki gauge]]:
* Kenki gauge is gained through executing most regular [[Weaponskill]]s or with ability [[Ikishoten]]. Kenki can be spent for Hissatsu abilities.
* '''Kenki gauge''' is gained through executing most regular [[weaponskill|weaponskills]] or with ability [[Ikishoten]]. Kenki can be spent for '''Hissatsu''' abilities.
* Meditation gauge requires 3 Meditation stacks in order to execute [[Shoha]] or [[Shoha II]]. Meditation stacks can be gained by executing [[Iaijutsu]] moves, [[Ogi Namikiri]] or by ability [[Meditation]].
*''' Meditation gauge''' requires 3 '''Meditation''' stacks in order to execute [[Shoha]] or [[Shoha II]]. '''Meditation''' stacks can be gained by executing [[Iaijutsu]] moves, [[Ogi Namikiri]] or by ability [[Meditation]].
Sen gauge:
[[Sen & Kenki Gauge|Sen gauge]]:
* Tracks the three Sen (Setsu, Getsu, and Ka) that Samurai can acquire by executing [[Weaponskill]]s [[Yukikaze]], [[Gekko]] and [[Kasha]] individually. Sen allows you to execute Iaijutsu actions. Type of actions depends on current amount of Sen - single Sen for [[Higanbana]], 2 Sen for [[Tenka Goken]] and 3 Sen for [[Midare Setsugekka]].
* Tracks the three '''Sen''' (Setsu, Getsu, and Ka) that '''Samurai''' can acquire by executing combos ending with [[weaponskill|weaponskills]] [[Yukikaze]], [[Gekko]] and [[Kasha]] respectively. '''Sen''' allows you to execute '''Iaijutsu''' actions. Type of actions depends on current amount of '''Sen''' - single '''Sen''' for [[Higanbana]], 2 '''Sen''' for [[Tenka Goken]] and 3 '''Sen''' for [[Midare Setsugekka]].


=== [[Reaper]] ===
=== [[Reaper]] ===
Soul gauge:
[[Soul Gauge and Shroud Gauge]]:
* Incomplete
* When you learn the trait '''Soul Gauge''', the '''Soul Gauge''' will be displayed, indicating the number of '''Souls''' you have accumulated. '''Souls''' are accumulated upon executing certain [[weaponskill|weaponskills]] and by defeating enemies who fall under the effects of '''Death's Design''' from the action [[Shadow of Death]]. '''Souls''' can be used to execute [[Blood Stalk]], [[Grim Swathe]] (acquired at level 55), and [[Gluttony]] (acquired at level 76).
* Upon learning the trait '''Shroud Gauge''', the '''Shroud Gauge''' will be displayed, indicating the number of '''Shrouds''' you have accumulated. '''Shrouds''' are acquired by executing certain [[weaponskill|weaponskills]], and can be used to execute [[Enshroud]].


Death gauge:
[[Death Gauge]]:
* Incomplete
* When you learn the trait ''''Shroud Gauge'''', the duration of '''Enshrouded''' and the stacks of ''''Lemure Shroud'''' will be displayed. ''''Lemure Shroud'''' stacks can be used to execute several actions such as [[Void Reaping]] and [[Communio]] (acquired at level 90).
* When you learn the trait [[Enhanced Shroud]], '''Void Shroud''' will be gained when stacks of '''Lemure Shroud''' are used. These can be used to execute several actions such as [[Lemure's Slice]] and [[Lemure's Scythe]].


== Physical Ranged DPS ==
== Physical Ranged DPS ==


=== [[Bard]] ===
=== [[Bard]] ===
Song gauge:
[[Soul Voice and Coda Gauge|Song gauge]]:
* Appears whilst singing [[Mage's Ballad]], [[Army's Paeon]], or [[The Wanderer's Minuet]], and displays a timer that tracks the remaining duration of the song.
* Appears whilst singing [[Mage's Ballad]], [[Army's Paeon]], or [[The Wanderer's Minuet]], and displays a timer that tracks the remaining duration of the song.
* Series of musical notes or arrowheads appear when using [[Army's Paeon]] or [[The Wanderer's Minuet]] respectively. Whenever certain damage over time skills deal critical damage, these symbols will light up, granting the following effects;
* Series of musical notes or arrowheads appear when using [[Army's Paeon]] or [[The Wanderer's Minuet]] respectively. Whenever a Repertoire is triggered (which has random chance every 3 seconds), these symbols will light up, granting the following effects;
** For each note of Army's Paeon that is lit up, the Bard's weaponskills and spells are cast faster and have shorter recast times, and autoattacks are faster.
** For each note of [[Army's Paeon]] that is lit up, the Bard's [[weaponskill|weaponskills]] and spells are cast faster and have shorter recast times, and auto attacks are faster.
** For each note of The Wanderer's Minuet that is lit up, the potency of the new [[Pitch Perfect]] skill is increased.
** For each note of [[The Wanderer's Minuet]] that is lit up, the potency of the new [[Pitch Perfect]] skill is increased.
** For each note of [[Mage's Ballad]] that is lit up, recast time of both [[Bloodletter]] and [[Rain of Death]] reduces by 7.5 seconds.
* Upon learning the trait {{action icon|Soul Voice}}, the '''Soul Voice Gauge''' will appear, tracking a 0-100 resource that increases every time Repertoire is triggered. At least 20 '''Soul Voice''' is required to use {{action icon|Apex Arrow}}, which consumes all gauge upon execution. However, the potency of Apex Arrow is maximized if at least 80 '''Soul Voice''' is consumed.
* Upon learning the trait {{action icon|Minstrel's Coda}}, the '''Coda Gauge''' will appear. Each time a different song is played, its corresponding '''Coda''' will be displayed. These are used to execute {{action icon|Radiant Finale}}, which requires at least one unique '''Coda'''. The potency of Radiant Finale's buff is maximized if all three different '''Coda''' are active.


=== [[Machinist]] ===
=== [[Machinist]] ===
Heat gauge:
[[Heat Gauge]]:
* The Ammunition tracks how many special rounds the [[Machinist]] has loaded.
* '''Heat''' is a resource gained from a basic single-target or AoE combo. The action {{action icon|Hypercharge}} requires 50 '''Heat''' to use. {{action icon|Barrel Stabilizer}} will instantly increase '''Heat''' by 50.
* The Heat is only available whilst using [[Gauss Barrel]], and pushing the Heat Gauge to maximum causes the Machinist's weapon to overheat. This increases weapon power for a short time, then renders the weapon unusable for a short time. At higher levels, the Machinist has access to special Heated versions of the three basic [[weaponskill|weaponskills]], further increasing damage whilst the Heat Gauge is within a certain range; careful heat management is required for maximum firepower.
[[Heat Gauge|Battery Gauge]]:
* '''Battery''' is a resource gained from successfully completing a single-target combo, using {{action icon|Hot Shot}} / {{action icon|Air Anchor}}, or {{action icon|Chain Saw}}. The actions {{action icon|Rook Autoturret}} and {{action icon|Automaton Queen}} require at least 50 '''Battery''' to use and will consume all current '''Battery'''. The potency of Rook Autoturret or Automaton Queen's attacks will increase with higher '''Battery''' consumption.


=== [[Dancer]] ===
=== [[Dancer]] ===
Step gauge:
[[Step, Fourfold Feathers and Esprit Gauge|Step gauge]]:
* Displays specific dance moves that need to be executed in shown order to successfuly complete dance (either [[Standard Step]] or [[Technical Step]]). If [[Dancer]] is currently not in dance mode, gauge shows remaining time of the [[Standard Finish]].
* Displays specific dance moves that need to be executed in shown order to successfully complete dance (either [[Standard Step]] or [[Technical Step]]). If [[Dancer]] is currently not in dance mode, gauge shows remaining time of the [[Standard Finish]].


Fourfold feather:
[[Step, Fourfold Feathers and Esprit Gauge|Fourfold Feather]]:
* Tracks [[Esprit]], which is used to execute [[Saber Dance]].
* Tracks [[Esprit]], which is used to execute [[Saber Dance]].
* Tracks amount of Fourfold Feathers, which are used for [[Fan Dance]] and [[Fan Dance II]].
* Tracks amount of Fourfold Feathers, which are used for [[Fan Dance]] and [[Fan Dance II]].
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=== [[Black Mage]] ===
=== [[Black Mage]] ===
Elemental gauge:
[[Elemental Gauge]]:
* Tracks Astral Fire/Umbral Ice status.
* Tracks level of '''Astral Fire''' or '''Umbral Ice'''.
* Tracks Umbral Heart status (gained by casting [[Blizzard IV]]).
* Tracks number of '''Umbral Hearts''' (3 gained by casting [[Blizzard IV]] or [[Freeze]], 1 with each cast of [[Umbral Soul]]). '''Umbral Hearts''' reduce the cost of fire spells when in '''Astral Fire''' and are spent when casting fire spells ([[Flare]] instantly spends all remaining hearts). Losing [[Enochian]] removes all '''Umbral Hearts'''.
* Tracks [[Enochian]] timer and status.
* [[Enochian]] timer and status. [[Enochian]] is activated whenever '''Astral Fire''' or '''Umbral Ice''' is entered and is lost when neither '''Astral Fire''' or '''Umbral Ice''' is active.
* Tracks [[Foul]] spell readiness.
* Tracks number of '''Polyglots''' (spent to cast [[Foul]] or [[Xenoglossy]]). '''Polyglots''' are gained every 30 seconds [[Enochian]] is active or by using [[Amplifier]].
* Tracks charge of [[Paradox]].


=== [[Summoner]] ===
=== [[Summoner]] ===
Aetherflow gauge:
[[Aetherflow & Trance Gauge|Aetherflow gauge]]:
* Tracks Aethertrail Attunement level. When fully charged, the Summoner may enter the Dreadwyrm Trance.
* Tracks '''Aetherflow''' resource. Two stacks of '''Aetherflow''' are granted from using {{action icon|Energy Drain (Arcanist)}} (single target) or {{action icon|Energy Siphon}} (AoE). One '''Aetherflow''' is required to execute the off-global cooldown attacks {{action icon|Fester}} (single target) or {{action icon|Painflare}} (AoE).


Trance gauge:
[[Aetherflow & Trance Gauge|Trance gauge]]:
* The Trance Gauge has three functions. First, it tracks Dreadwyrm Aether. Second, it tracks the current duration of the Dreadwyrm Trance. Finally, after summoning Demi-Bahamut, the gauge indicates the remaining time before Demi-Bahamut disappears.
* The '''Trance Gauge''' has three functions. First, it tracks '''Arcanum''', three different colored jewels. Each one is used to summon a different pet, which will perform a powerful AoE attack and augment the user's spells. Second, it tracks the current duration of {{action icon|Aethercharge}}, which later upgrades to {{action icon|Dreadwyrm Trance}}, and later still to the combat duration remaining for '''Demi-Bahamut''' after learning {{action icon|Summon Bahamut}}. Finally, after learning {{action icon|Summon Phoenix}}, the gauge will indicate whether the next Demi-Primal summon will be '''Demi-Bahamut''' or '''Demi-Phoenix'''.


=== [[Red Mage]] ===
=== [[Red Mage]] ===
Balance gauge:
[[Balance Gauge]]:
* Tracks current amount of black and white mana
* Tracks current amount of black and white mana
* If the two manas are in great imbalance, crystal on top will start glowing with dominant element, making balancing manas harder.
* If the two manas are in great imbalance, crystal on top will start glowing with dominant element, making balancing manas harder.
* When both kinds of Mana are charged up, certain melee attacks are Enchanted, and will deal significantly increased damage.
* When both kinds of mana are charged up, certain melee attacks are Enchanted, and will deal significantly increased damage.
* After executing enchanted melee attack, you gain Mana stack. At 3 stacks, you are able to execute [[Verflare]] and [[Verholy]].
* After executing enchanted melee attack, you gain Mana stack. At 3 stacks, you are able to execute [[Verflare]] and [[Verholy]].


[[Category:Stormblood]] [[Category:Patch 4.0 Features]] [[Category:Glossary]] [[Category:Game mechanics]]
[[Category:Stormblood]] [[Category:Patch 4.0 Features]] [[Category:Glossary]] [[Category:Game mechanics]]

Latest revision as of 23:55, 8 July 2024

Official Lodestone Job Guide (Always up-to-date)

Introduction

Job Gauge refers either to an user interface element first added during Stormblood (patch 4.0) that is used to track Job's specific resources or to resource itself. This includes, but is not limited, to:

Multiple resources can be shown in a single UI element, for example Sage's Addersgall gauge shows progress bar for replenishing Addersgall, current amount of Addersgall stacks and current amount of Addersting stacks.

Some gauges can be unevenly split into multiple UI elements, for example Samurai has 3 resources - Sen, Kenki and Meditation stacks. Sen has individual UI element, while Kenki and Meditation stacks share the same UI element.

In PvP, Job Gauges were previously present but have been removed with the PvP job overhaul in patch 6.1.

The Job Gauge Description may be viewed from the "Actions and Traits" window, with a ? button at the bottom of the window.

Simple Job Gauge

Simple Job Gauges are simplified version of the original UI element. They contain same information as the original, but they do not have unnecessary graphical components, like background images or overwhelming animations. Simplified Job Gauges of different Jobs often look very similar if they work on similar basis. For example, simplified version of White Mage's lilies and blood lilies is nearly identical to Sage's Addersgall and Addersting, while their original version are easily distinguishable because of their very distinct graphical design.

Sge whm gauge comparison.jpg

Switching between Normal/Simple Modes

You can switch between the normal and simple versions of the Job Gauge display through the individual HUD layout options.

  • You will need to be on the job you want to change your Job Gauge.

Switching to simplified gauge.jpg

You can also switch between the two versions using the following text command:

/jobhudmode

If there are more Job Gauges available, assign a number to switch the specific Job Gauge display:

/jobhudmode [number]

Sam gauge comparison.jpg

For Samurai, Job Gauge 1 is the Kenki gauge, and 2 is the Sen gauge.

If Job has multiple UI elements, you can mix and match them however you want. You can use simplified Kenki gauge while simultaneously use normal Sen gauge or any other combination.

Sam mixed gauge.jpg

Settings for both styles of Job Gauges are saved on the HUD layouts 1 through 4 individually, so you can switch between all sorts of modes as you like.

Tanks

All Tanks have gauges that change their design to reflect whether they have their respective tank stance active.

Paladin

Oath Gauge:

  • Oath is charged by auto-attacks. Auto-attack for Paladin occurs every 2.24 seconds, meaning it takes 44.8 seconds to charge gauge from 0 to 100. The accumulated Oath can then be consumed for Sheltron, Holy Sheltron, Intervention or Cover.
  • Whether tank stance Iron Will is active is indicated by golden background picture in normal gauge, or by small symbol on the left of the gauge in simplified version.

Warrior

Beast Gauge:

  • Beast gauge charges by using most of the regular weaponskills and by ability Infuriate. Gauge can be spent for heavy hitting attacks like Fell Cleave.
  • Whether tank stance Defiance is active is indicated by background picture in normal gauge, or by small symbol on the left of the gauge in simplified version.

Dark Knight

Blood Gauge:

  • Whether tank stance Grit is active is indicated by glow and animation of picture on the left side in normal gauge, or by small symbol on the left of the gauge in simplified version.

Darkside Gauge:

Gunbreaker

Powder Gauge:

  • Single Cartridge is gained by finishing basic combo. 3 Cartridges are gained by using Bloodfest (only 2 at lower levels).
  • Cartridges can be spent on damage-oriented abilities. Burst Strike and Gnashing Fang cost 1 Cartridge, while Double Down costs 2 Cartridges.
  • Whether tank stance Royal Guard is active is indicated by red pulsating symbol, or by small symbol on the left of the gauge in simplified version.

Healers

White Mage

Healing Gauge:

Scholar

Aetherflow gauge:

Faerie gauge:

  • Every skill which requires Aetherflow stack to execute also grants 10 Fae Aether, but only under condition that any of your Faerie is also currently summoned.
  • Fae Aether is used by Aetherpact, which continuously drains the gauge.

Astrologian

Arcana gauge:

Sage

Eukrasia:

  • Indicates whether you are able to execute special Eukrasian abilities. For example, without Eukrasia active, Diagnosis has only weak healing effect. With Eukrasia active, it changes to Eukrasian Diagnosis, which additionally erects barrier on target.

Addersgall Gauge:

  • Addersgall charges passively every 30 seconds, with maximum of 3 stacks. Additionaly, one stack can be gained from ability Rhizomata. Addersgall can be used for healing abilities. Each of those abilities additionally restore 700 MP, meaning that usage of this gauge helps with regaining mana.
  • Addersting stack is gained whenever barrier created by Eukrasian Diagnosis is destroyed. Addersting can be used to execute Toxikon and Toxikon II.

Melee DPS

Monk

Master's gauge:

  • Tracks how many Beast Chakra the monk has obtained (up to 3).
  • Tracks whether Lunar Nadi and Solar Nadi are ontained
  • When Beast Chakra are full, can use attacks from Masterful Blitz.png  Masterful Blitz depending on how many unique Beast Chakra are obtained.
  • When both the Lunar and Solar Nadi are obtained, can use Tornado Kick.png  Tornado Kick (upgrades to Phantom Rush.png  Phantom Rush).

Chakra gauge:

Dragoon

Dragon Gauge:

Ninja

Ninki Gauge:

Huton gauge:

Samurai

Kenki gauge:

  • Kenki gauge is gained through executing most regular weaponskills or with ability Ikishoten. Kenki can be spent for Hissatsu abilities.
  • Meditation gauge requires 3 Meditation stacks in order to execute Shoha or Shoha II. Meditation stacks can be gained by executing Iaijutsu moves, Ogi Namikiri or by ability Meditation.

Sen gauge:

Reaper

Soul Gauge and Shroud Gauge:

  • When you learn the trait Soul Gauge, the Soul Gauge will be displayed, indicating the number of Souls you have accumulated. Souls are accumulated upon executing certain weaponskills and by defeating enemies who fall under the effects of Death's Design from the action Shadow of Death. Souls can be used to execute Blood Stalk, Grim Swathe (acquired at level 55), and Gluttony (acquired at level 76).
  • Upon learning the trait Shroud Gauge, the Shroud Gauge will be displayed, indicating the number of Shrouds you have accumulated. Shrouds are acquired by executing certain weaponskills, and can be used to execute Enshroud.

Death Gauge:

  • When you learn the trait 'Shroud Gauge', the duration of Enshrouded and the stacks of 'Lemure Shroud' will be displayed. 'Lemure Shroud' stacks can be used to execute several actions such as Void Reaping and Communio (acquired at level 90).
  • When you learn the trait Enhanced Shroud, Void Shroud will be gained when stacks of Lemure Shroud are used. These can be used to execute several actions such as Lemure's Slice and Lemure's Scythe.

Physical Ranged DPS

Bard

Song gauge:

  • Appears whilst singing Mage's Ballad, Army's Paeon, or The Wanderer's Minuet, and displays a timer that tracks the remaining duration of the song.
  • Series of musical notes or arrowheads appear when using Army's Paeon or The Wanderer's Minuet respectively. Whenever a Repertoire is triggered (which has random chance every 3 seconds), these symbols will light up, granting the following effects;
  • Upon learning the trait Soul Voice.png  Soul Voice, the Soul Voice Gauge will appear, tracking a 0-100 resource that increases every time Repertoire is triggered. At least 20 Soul Voice is required to use Apex Arrow.png  Apex Arrow, which consumes all gauge upon execution. However, the potency of Apex Arrow is maximized if at least 80 Soul Voice is consumed.
  • Upon learning the trait Minstrel's Coda.png  Minstrel's Coda, the Coda Gauge will appear. Each time a different song is played, its corresponding Coda will be displayed. These are used to execute Radiant Finale.png  Radiant Finale, which requires at least one unique Coda. The potency of Radiant Finale's buff is maximized if all three different Coda are active.

Machinist

Heat Gauge:

  • Heat is a resource gained from a basic single-target or AoE combo. The action Hypercharge.png  Hypercharge requires 50 Heat to use. Barrel Stabilizer.png  Barrel Stabilizer will instantly increase Heat by 50.

Battery Gauge:

  • Battery is a resource gained from successfully completing a single-target combo, using Hot Shot.png  Hot Shot / Air Anchor.png  Air Anchor, or Chain Saw.png  Chain Saw. The actions Rook Autoturret.png  Rook Autoturret and Automaton Queen.png  Automaton Queen require at least 50 Battery to use and will consume all current Battery. The potency of Rook Autoturret or Automaton Queen's attacks will increase with higher Battery consumption.

Dancer

Step gauge:

Fourfold Feather:

Magical Ranged DPS

Black Mage

Elemental Gauge:

  • Tracks level of Astral Fire or Umbral Ice.
  • Tracks number of Umbral Hearts (3 gained by casting Blizzard IV or Freeze, 1 with each cast of Umbral Soul). Umbral Hearts reduce the cost of fire spells when in Astral Fire and are spent when casting fire spells (Flare instantly spends all remaining hearts). Losing Enochian removes all Umbral Hearts.
  • Enochian timer and status. Enochian is activated whenever Astral Fire or Umbral Ice is entered and is lost when neither Astral Fire or Umbral Ice is active.
  • Tracks number of Polyglots (spent to cast Foul or Xenoglossy). Polyglots are gained every 30 seconds Enochian is active or by using Amplifier.
  • Tracks charge of Paradox.

Summoner

Aetherflow gauge:

  • Tracks Aetherflow resource. Two stacks of Aetherflow are granted from using Energy Drain.png  Energy Drain (single target) or Energy Siphon.png  Energy Siphon (AoE). One Aetherflow is required to execute the off-global cooldown attacks Fester.png  Fester (single target) or Painflare.png  Painflare (AoE).

Trance gauge:

  • The Trance Gauge has three functions. First, it tracks Arcanum, three different colored jewels. Each one is used to summon a different pet, which will perform a powerful AoE attack and augment the user's spells. Second, it tracks the current duration of Aethercharge.png  Aethercharge, which later upgrades to Dreadwyrm Trance.png  Dreadwyrm Trance, and later still to the combat duration remaining for Demi-Bahamut after learning Summon Bahamut.png  Summon Bahamut. Finally, after learning Summon Phoenix.png  Summon Phoenix, the gauge will indicate whether the next Demi-Primal summon will be Demi-Bahamut or Demi-Phoenix.

Red Mage

Balance Gauge:

  • Tracks current amount of black and white mana
  • If the two manas are in great imbalance, crystal on top will start glowing with dominant element, making balancing manas harder.
  • When both kinds of mana are charged up, certain melee attacks are Enchanted, and will deal significantly increased damage.
  • After executing enchanted melee attack, you gain Mana stack. At 3 stacks, you are able to execute Verflare and Verholy.