Difference between revisions of "Job Gauge"

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(Attempt to modernize page. Still incomplete, I don't have enough knowledge to describe every job. It's also unclear whether job gauge means specific resource or UI element. Ingame tooltips seem to use it interchangeably.)
 
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{{stub|reason=Needs updating to [[Endwalker]] status}}
{{TOCRIGHT}}
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<big>'''[https://na.finalfantasyxiv.com/jobguide/battle/ Official Lodestone Job Guide]'''</big> (Always up-to-date)
==Introduction==
==Introduction==
Job Gauge refers to an either UI element used to track [[Job|Job's]] specific resources or to resource itself.
Job Gauge refers either to an user interface element first added during ''[[Stormblood]]'' ([[patch 4.0]]) that is used to track [[Job|Job's]] specific resources or to resource itself.
This includes, but is not limited, to:
This includes, but is not limited, to:
* Elements used to track uptime of [[Job|Job's]] specific buffs. For example [[Dark Knight|Dark Knight's]] [[Darkside]] or [[Ninja|Ninja's]] [[Huton]].
* Elements used to track uptime of [[Job|Job's]] specific buffs. For example [[Dark Knight|Dark Knight's]] [[Darkside]] or [[Ninja|Ninja's]] [[Huton]].
* Elements used to track numerical value (usually 0 to 100) of available resources. For example [[Paladin|Paladin's]] [[Shield Oath]] or [[Samurai|Samurai's]] [[Kenki Gauge|Kenki]].
* Elements used to track numerical value (usually 0 to 100) of available resources. For example [[Paladin|Paladin's]] [[Shield Oath]] or [[Samurai|Samurai's]] [[Kenki Gauge|Kenki]].
* Elements used to track number of available stacks (usually 0 to 3) of specific Job Gauge. For example [[White Mage|White Mage's]] lillies or [[Scholar|Scholar's]] Aetherflow.
* Elements used to track number of available stacks (usually 0 to 3) of specific '''Job Gauge'''. For example [[White Mage|White Mage's]] [[Secret of the Lily|lilies]] or [[Scholar|Scholar's]] [[Aetherflow]].


Multiple resources can be shown in single UI element, for example [[Sage|Sage's]] [[Addersgall]] gauge shows progress bar for replenishing [[Addersgall]], current amount of [[Addersgall]] stacks and current amount of [[Addersting]] stacks.
Multiple resources can be shown in a single UI element, for example [[Sage|Sage's]] [[Addersgall]] gauge shows progress bar for replenishing [[Addersgall]], current amount of [[Addersgall]] stacks and current amount of [[Addersting]] stacks.
Some gauges can be unevenly split into multiple UI elements, for example [[Samurai]] has 3 resources - [[Sen]], [[Kenki Gauge|Kenki]] and Meditation stacks. [[Sen]] has individual UI element, while [[Kenki Gauge|Kenki]] and Meditation stacks share same UI element.
 
Some gauges can be unevenly split into multiple UI elements, for example [[Samurai]] has 3 resources - [[Sen]], [[Kenki Gauge|Kenki]] and Meditation stacks. [[Sen]] has individual UI element, while [[Kenki Gauge|Kenki]] and Meditation stacks share the same UI element.
 
In [[PvP]], Job Gauges were previously present but have been removed with the PvP job overhaul in [[patch 6.1]].
 
The Job Gauge Description may be viewed from the "Actions and Traits" window, with a ? button at the bottom of the window.


==Simple Job Gauge==
==Simple Job Gauge==
Simple job gauges are simplified version of the original UI element. Simplified job gauges contain same information as the original, but they do not contain unnecessary graphical elements, like background images. Simplified job gauges of different [[Job]]s often look very similar if they work on similar basis. For example, simplified version of [[White Mage|White Mage's]] lilies and blood lilies are nearly identical to [[Sage|Sage's]] [[Addersgall]] and [[Addersting]], while their original version are easily distinguishable because of their very distinct graphical design.
Simple '''Job Gauges''' are simplified version of the original UI element. They contain same information as the original, but they do not have unnecessary graphical components, like background images or overwhelming animations. Simplified '''Job Gauges''' of different [[Job|Jobs]] often look very similar if they work on similar basis. For example, simplified version of [[White Mage|White Mage's]] [[Secret of the Lily|lilies]] and [[Transcendent Afflatus|blood lilies]] is nearly identical to [[Sage|Sage's]] [[Addersgall]] and [[Addersting]], while their original version are easily distinguishable because of their very distinct graphical design.


[[File:sge_whm_gauge_comparison.jpg|400px]]
[[File:sge_whm_gauge_comparison.jpg|500px]]


===Switching between Normal/Simple Modes===
===Switching between Normal/Simple Modes===
You can switch between the normal and simple versions of the job gauge display through the individual HUD layout options.
You can switch between the normal and simple versions of the '''Job Gauge''' display through the individual HUD layout options.
* You'll need to be on the job you want to change your job gauge.
* You will need to be on the job you want to change your '''Job Gauge'''.


[[File:simple job gauge3.jpg|400px]]
[[File:switching_to_simplified_gauge.jpg|400px]]


You can also switch between the two versions using the following text command:
You can also switch between the two versions using the following text command:
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/jobhudmode
/jobhudmode


If there are two job gauges available, assign a number to switch the specific job gauge display:
If there are more '''Job Gauges''' available, assign a number to switch the specific '''Job Gauge''' display:


/jobhudmode [number]
/jobhudmode [number]


[[File:simple job gauge4.jpg|400px]]
[[File:sam_gauge_comparison.jpg|400px]]


And for jobs that have more than one gauge, you'll still be able to use the text command by adding a "1" or "2". Using the summoner's job gauge as an example:
For [[Samurai]], '''Job Gauge''' 1 is the [[Kenki Gauge|Kenki]] gauge, and 2 is the [[Sen]] gauge.


/jobhudmode 1 will change the Aetherflow Gauge, and
If [[Job]] has multiple UI elements, you can mix and match them however you want. You can use simplified [[Kenki Gauge|Kenki]] gauge while simultaneously use normal [[Sen]] gauge or any other combination.


/jobhudmode 2 will change the Trance Gauge.
[[File:sam_mixed_gauge.jpg|300px]]


[[File:simple job gauge5.jpg|400px]]
Settings for both styles of '''Job Gauges''' are saved on the HUD layouts 1 through 4 individually, so you can switch between all sorts of modes as you like.
 
For scholar, job gauge 1 is the Aetherflow Gauge, and 2 is the Faerie Gauge!
 
===Job Gauge Settings and Layout===
If [[Job]] has multiple UI elements, you can mix and match them however you want. You can use simplified [[Kenki Gauge|Kenki]] gauge while simultaniously use normal [[Sen]] gauge.
 
[[File:simple job gauge7.jpg|400px]]
 
Machinist above has a normal Ammunition Gauge, but is also using the simplified Heat Gauge.
 
[[File:simple job gauge8.jpg|400px]]
 
Last but not least, the settings for both styles of job gauges can be saved on the HUD layouts 1 through 4 individually, so you can switch between all sorts of modes as you like.


== Tanks ==
== Tanks ==
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=== [[Paladin]] ===
=== [[Paladin]] ===
The Paladin's Oath Gauge is charged by auto-attacks. Auto-attack for Paladin occur every 2.24, meaning it takes nearly 45 seconds to charge gauge from 0 to 100. The accumulated Oath can then be consumed for [[Sheltron]], [[Holy Sheltron]], [[Intervention]] or [[Cover]].
[[Oath Gauge]]:
Whether tank stance [[Iron Will]] is active is indicated by golden background picture in normal gauge, or by small symbol on the left of the gauge in simplified version.
* '''Oath''' is charged by auto-attacks. Auto-attack for Paladin occurs every 2.24 seconds, meaning it takes 44.8 seconds to charge gauge from 0 to 100. The accumulated '''Oath''' can then be consumed for [[Sheltron]], [[Holy Sheltron]], [[Intervention]] or [[Cover]].
* Whether tank stance [[Iron Will]] is active is indicated by golden background picture in normal gauge, or by small symbol on the left of the gauge in simplified version.


=== [[Warrior]] ===
=== [[Warrior]] ===
The Warrior's Beast Gauge charges by using most of the regular [[weaponskill]]s and by ability [[Infuriate]]. Gauge can be spend for heavy hitting attacks like [[Fell Cleave]].
[[Beast Gauge]]:
Whether tank stance [[Defiance]] is active is indicated by background picture in normal gauge, or by small symbol on the left of the gauge in simplified version.
* '''Beast gauge''' charges by using most of the regular [[weaponskill|weaponskills]] and by ability [[Infuriate]]. Gauge can be spent for heavy hitting attacks like [[Fell Cleave]].
* Whether tank stance [[Defiance]] is active is indicated by background picture in normal gauge, or by small symbol on the left of the gauge in simplified version.


=== [[Dark Knight]] ===
=== [[Dark Knight]] ===
Dark Knight has 2 UI elements, both convey multiple information.
[[Blood & Darkside Gauge|Blood Gauge]]:
* Charged using [[weaponskill]]s [[Souleater]] or [[Stalwart Soul]]. Gauge can be spent on [[Bloodspiller]] or [[Quietus]]. Using [[Delirium]] provides 3 stacks, which can be used for [[Bloodspiller]] or [[Quietus]] without using up '''Blood Gauge'''.


Blood Gauge:
* Similar to Warrior's Beast Gauge. It is charged by using [[weaponskill]]s [[Souleater]] or [[Stalwart Soul]]. Gauge can be spent on [[Living Shadow]], [[Bloodspiller]] or [[Quietus]]. Using [[Delirium]] provides 3 stacks, which can be used for [[Bloodspiller]] or [[Quietus]] without using up Blood Gauge.
* Whether tank stance [[Grit]] is active is indicated by glow and animation of picture on the left side in normal gauge, or by small symbol on the left of the gauge in simplified version.
* Whether tank stance [[Grit]] is active is indicated by glow and animation of picture on the left side in normal gauge, or by small symbol on the left of the gauge in simplified version.


Darkside:
[[Blood & Darkside Gauge|Darkside Gauge]]:
* Shows remaining duration of Darkside.
* Shows remaining duration of [[Darkside]].
* Shows whether [[Dark Arts]] is available
* Shows whether [[The Blackest Night|Dark Arts]] is available.
* Show remaining time of [[Living Shadow]]
* Show remaining duration of [[Living Shadow]].


=== [[Gunbreaker]] ===
=== [[Gunbreaker]] ===
Incomplete, requires updating
[[Powder Gauge]]:
* Single '''Cartridge''' is gained by finishing basic combo. 3 '''Cartridges''' are gained by using [[Bloodfest]] (only 2 at lower levels).
* '''Cartridges''' can be spent on damage-oriented abilities. [[Burst Strike]] and [[Gnashing Fang]] cost 1 '''Cartridge''', while [[Double Down]] costs 2 '''Cartridges'''.
* Whether tank stance [[Royal Guard]] is active is indicated by red pulsating symbol, or by small symbol on the left of the gauge in simplified version.


== Healers ==
== Healers ==


=== [[White Mage]] ===
=== [[White Mage]] ===
Every 30 seconds in combat a White Mage will gain a Lily and they may hold up to 3 at any time. Lilies can be spent on the spells [[Afflatus Solace]] and [[Afflatus Rapture]]. After using 3 Lilies, the White Mage will have nourished the Blood Lily, allowing them to cast [[Afflatus Misery]].
[[Healing Gauge]]:
* Every 20 seconds in combat, [[White Mage]] will gain a [[Secret of the Lily|lily]] and they may hold up to 3 at any time. [[Secret of the Lily|Lilies]] can be spent on the spells [[Afflatus Solace]] and [[Afflatus Rapture]].
* Each spent [[Secret of the Lily|lily]] will give you [[Transcendent Afflatus|blood lily]]. After getting 3 [[Transcendent Afflatus|blood lilies]], you can execute [[Afflatus Misery]].


=== [[Scholar]] ===
=== [[Scholar]] ===
The Scholar has two gauges; one for Aetherflow, and one for their Faerie;
[[Aetherflow & Faerie Gauge|Aetherflow gauge]]:
* The Aetherflow Gauge is charged by using [[Aetherflow]], which is spent to execute certain actions such as [[Energy Drain]] and [[Sacred Soil]].
* Scholar gets 3 '''Aetherflow''' stacks by using ability [[Aetherflow]] or [[Dissipation]]. '''Aetherflow''' stacks are used for abilities [[Lustrate]], [[Indomitability]], [[Excogitation]], [[Sacred Soil]] and [[Energy Drain]].
* The Faerie Gauge tracks Aether accumulated within the Scholar's Faerie, which is increased by executing certain actions (such as [[Energy Drain]]) and then consumed by others, most notably [[Aetherpact]].
* Cost of '''Aetherflow''' stack can be nullified using [[Recitation]], but only for [[Indomitability]] and [[Excogitation]]
 
[[Aetherflow & Faerie Gauge|Faerie gauge]]:
* Every skill which requires '''Aetherflow''' stack to execute also grants 10 '''Fae Aether''', but only under condition that any of your Faerie is also currently summoned.
* '''Fae Aether''' is used by [[Aetherpact]], which continuously drains the gauge.


=== [[Astrologian]] ===
=== [[Astrologian]] ===
The Astrologian's Arcana Gauge tracks the currently held card ([[Astrologian#Arcana|Arcana]]) in the left and [[Minor Arcana]] (either [[Lady of the Crowns]] or [[Lord of the Crows]]) on the right. 3 icons on top represent previously used types of cards - Lunar sign (halfmoon symbol) gained from cards [[The Arrow]] and [[The Ewer]], Celestial sign (circle symbol) gained from cards [[The Spear]] and [[The Spire]] and Solar sign (sun symbol) gained from cards [[The Balance]] and [[The Bole]]. Your goal is to get collect 3 ideally distinct symbols, in order to receive better boons from using [[Astrodyne]]
[[Arcana Gauge|Arcana gauge]]:
* Using {{action icon|Astral Draw}} or {{action icon|Umbral Draw}} will each draw four cards, which are displayed on this gauge.
* The actions {{action icon|Play I}}, {{action icon|Play II}}, {{action icon|Play III}}, and {{action icon|Minor Arcana}} will turn into the currently drawn cards. Using them will consume the card, causing it to disappear from the gauge.


=== [[Sage]] ===
=== [[Sage]] ===
Sage has 3 resources split into 2 UI elements:
[[Eukrasia]]:
* Eukrasia, which indicates whether you're able to execute special Eukrasian abilities. For example, without [[Eukrasia]] active, [[Diagnosis]] has only weak healing effect. With [[Eukrasia]] active, it changes to [[Eukrasian Diagnosis]], which additionally erects barrier on target.
* Indicates whether you are able to execute special '''Eukrasian''' abilities. For example, without [[Eukrasia]] active, [[Diagnosis]] has only weak healing effect. With [[Eukrasia]] active, it changes to [[Eukrasian Diagnosis]], which additionally erects barrier on target.
* Addersgall, which charges passively, with maximum of 3 stacks. It takes 30 seconds to charge single stack. Additionaly, one stack can be gained from [[ability]] [[Rhizomata]]. [[Addersgall]] can be used for healing abilities. Each of those abilities additionally restore 700 MP, meaning that usage of this gauge helps with regaining mana.
 
* Addersting stack is gained whenever barrier created by [[Eukrasian Diagnosis]] is destroyed. Addersting can be used to execute [[Toxikon]] or [[Toxikon II]].
[[Addersgall Gauge]]:
* '''Addersgall''' charges passively every 30 seconds, with maximum of 3 stacks. Additionaly, one stack can be gained from [[ability]] [[Rhizomata]]. [[Addersgall]] can be used for healing abilities. Each of those abilities additionally restore 700 MP, meaning that usage of this gauge helps with regaining mana.
* '''Addersting''' stack is gained whenever barrier created by [[Eukrasian Diagnosis]] is destroyed. '''Addersting''' can be used to execute [[Toxikon]] and [[Toxikon II]].


== Melee DPS ==
== Melee DPS ==


=== [[Monk]] ===
=== [[Monk]] ===
The Monk has two simple gauges;
[[Lightning & Chakra Gauge|Master's gauge]]:
* The Lightning Gauge tracks the current level and remaining duration of Greased Lightning.
* Tracks how many Beast Chakra the monk has obtained (up to 3).
* The Chakra Gauge tracks how many Chakra the monk has opened.
* Tracks whether Lunar Nadi and Solar Nadi are ontained
* When Beast Chakra are full, can use attacks from {{action icon|Masterful Blitz}} depending on how many unique Beast Chakra are obtained.
* When both the Lunar and Solar Nadi are obtained, can use {{action icon|Tornado Kick}} (upgrades to {{action icon|Phantom Rush}}).
 
[[Lightning & Chakra Gauge|Chakra gauge]]:
* Tracks how many [[Chakra]] the monk has obtained (up to 5).
* When full, can be used on strong attacks such as {{action icon|The Forbidden Chakra}}.


=== [[Dragoon]] ===
=== [[Dragoon]] ===
The Dragoon's Dragon Gauge appears when Blood of the Dragon is active, and indicates the remaining time until the effect expires. At higher levels, it also tracks the First Brood's Gaze. Once the Gaze reaches its maximum level, the Dragoon can execute [[Geirskogul]] to engage Life of the Dragon, changing the appearance of the Dragon Gauge and allowing use of the [[Nastrond]] weaponskill.
[[Dragon Gauge]]:
* Tracks stacks of the '''First Brood's Gaze''', which is gained by executing {{action icon|High Jump}} ({{action icon|Jump}} on lower levels), followed by {{action icon|Mirage Dive}}. Once the '''First Brood's Gaze''' reaches its maximum level, the [[Dragoon]] can execute {{action icon|Geirskogul}} to gain [[Life of the Dragon]]. While under the this effect, Geirskogul changes to more potent {{action icon|Nastrond}}, which can be used every 10 seconds.
* Once the trait {{action icon|Lance Mastery IV}} is learned, will track '''Firstminds' Focus''', a stackable resource that is obtained by using {{action icon|Raiden Thrust}} or {{action icon|Draconian Fury}}. When '''Firstminds' Focus''' is maximal (2 stacks), the user can execute {{action icon|Wyrmwind Thrust}}.


=== [[Ninja]] ===
=== [[Ninja]] ===
The Ninja has two relatively simple gauges;
[[Huton & Ninki Gauge|Ninki Gauge]]:
* The Huton Gauge is a simple countdown, tracking the time remaining.
* Charged by executing [[weaponskill]]s and by ability [[Meisui]]. Can be used for [[Hellfrog Medium]], [[Bhavacakra]], and [[Bunshin]].
* The Ninki Gauge is slowly built with successful autoattacks, and can be used to power new special abilities such as [[Hellfrog Medium]], [[Bhavacakra]], and [[Ten Chi Jin]].
 
[[Huton & Ninki Gauge|Huton gauge]]:
* Tracks remaining time of [[Huton]]. You gain buff by executing [[Huton]] mudra and then upkeep it using [[Armor Crush]] for single target, or [[Hakke Mujinsatsu]] for AoE. [[Huraijin]] should be used only as last resort.


=== [[Samurai]] ===
=== [[Samurai]] ===
The Samurai has 3 gauges split into 2 UI elements:
[[Sen & Kenki Gauge|Kenki gauge]]:
* Sen Gauge. This tracks the three Sen (Setsu, Getsu, and Ka) that Samurai can acquire by executing [[Weaponskill]]s [[Yukikaze]], [[Gekko]] and [[Kasha]] individually. Sen allows you to execute Iaijutsu actions. Type of actions depends on current amount of Sen - single Sen for [[Higanbana]], 2 Sen for [[Tenka Goken]] and 3 Sen for [[Midare Setsugekka]].
* '''Kenki gauge''' is gained through executing most regular [[weaponskill|weaponskills]] or with ability [[Ikishoten]]. Kenki can be spent for '''Hissatsu''' abilities.
* Kenki gauge is gained through executing most regular [[Weaponskill]]s or with ability [[Ikishoten]]. Kenki can be spent for Hissatsu abilities.
*''' Meditation gauge''' requires 3 '''Meditation''' stacks in order to execute [[Shoha]] or [[Shoha II]]. '''Meditation''' stacks can be gained by executing [[Iaijutsu]] moves, [[Ogi Namikiri]] or by ability [[Meditation]].
* Meditation gauge requires 3 Meditation stacks in order to execute [[Shoha]] or [[Shoha II]]. Meditation stacks can be gained by executing [[Iaijutsu]] moves, [[Ogi Namikiri]] or by ability [[Meditation]].
[[Sen & Kenki Gauge|Sen gauge]]:
* Tracks the three '''Sen''' (Setsu, Getsu, and Ka) that '''Samurai''' can acquire by executing combos ending with [[weaponskill|weaponskills]] [[Yukikaze]], [[Gekko]] and [[Kasha]] respectively. '''Sen''' allows you to execute '''Iaijutsu''' actions. Type of actions depends on current amount of '''Sen''' - single '''Sen''' for [[Higanbana]], 2 '''Sen''' for [[Tenka Goken]] and 3 '''Sen''' for [[Midare Setsugekka]].


=== [[Reaper]] ===
=== [[Reaper]] ===
Incomplete, requires updating
[[Soul Gauge and Shroud Gauge]]:
* When you learn the trait '''Soul Gauge''', the '''Soul Gauge''' will be displayed, indicating the number of '''Souls''' you have accumulated. '''Souls''' are accumulated upon executing certain [[weaponskill|weaponskills]] and by defeating enemies who fall under the effects of '''Death's Design''' from the action [[Shadow of Death]]. '''Souls''' can be used to execute [[Blood Stalk]], [[Grim Swathe]] (acquired at level 55), and [[Gluttony]] (acquired at level 76).
* Upon learning the trait '''Shroud Gauge''', the '''Shroud Gauge''' will be displayed, indicating the number of '''Shrouds''' you have accumulated. '''Shrouds''' are acquired by executing certain [[weaponskill|weaponskills]], and can be used to execute [[Enshroud]].
 
[[Death Gauge]]:
* When you learn the trait ''''Shroud Gauge'''', the duration of '''Enshrouded''' and the stacks of ''''Lemure Shroud'''' will be displayed. ''''Lemure Shroud'''' stacks can be used to execute several actions such as [[Void Reaping]] and [[Communio]] (acquired at level 90).
* When you learn the trait [[Enhanced Shroud]], '''Void Shroud''' will be gained when stacks of '''Lemure Shroud''' are used. These can be used to execute several actions such as [[Lemure's Slice]] and [[Lemure's Scythe]].


== Physical Ranged DPS ==
== Physical Ranged DPS ==


=== [[Bard]] ===
=== [[Bard]] ===
The Bard's gauge appears whilst singing Mage's Ballad, Army's Paeon, or The Wanderer's Minuet, and displays a timer that tracks the remaining duration of the song.
[[Soul Voice and Coda Gauge|Song gauge]]:
 
* Appears whilst singing [[Mage's Ballad]], [[Army's Paeon]], or [[The Wanderer's Minuet]], and displays a timer that tracks the remaining duration of the song.
In addition, a series of musical notes or arrowheads appear when using Army's Paeon or The Wanderer's Minuet respectively. Whenever certain damage over time skills deal critical damage, these symbols will light up, granting the following effects;
* Series of musical notes or arrowheads appear when using [[Army's Paeon]] or [[The Wanderer's Minuet]] respectively. Whenever a Repertoire is triggered (which has random chance every 3 seconds), these symbols will light up, granting the following effects;
* For each note of Army's Paeon that is lit up, the Bard's weaponskills and spells are cast faster and have shorter recast times, and autoattacks are faster.
** For each note of [[Army's Paeon]] that is lit up, the Bard's [[weaponskill|weaponskills]] and spells are cast faster and have shorter recast times, and auto attacks are faster.
* For each note of The Wanderer's Minuet that is lit up, the potency of the new [[Pitch Perfect]] skill is increased (up to a maximum of 420).
** For each note of [[The Wanderer's Minuet]] that is lit up, the potency of the new [[Pitch Perfect]] skill is increased.
** For each note of [[Mage's Ballad]] that is lit up, recast time of both [[Bloodletter]] and [[Rain of Death]] reduces by 7.5 seconds.
* Upon learning the trait {{action icon|Soul Voice}}, the '''Soul Voice Gauge''' will appear, tracking a 0-100 resource that increases every time Repertoire is triggered. At least 20 '''Soul Voice''' is required to use {{action icon|Apex Arrow}}, which consumes all gauge upon execution. However, the potency of Apex Arrow is maximized if at least 80 '''Soul Voice''' is consumed.
* Upon learning the trait {{action icon|Minstrel's Coda}}, the '''Coda Gauge''' will appear. Each time a different song is played, its corresponding '''Coda''' will be displayed. These are used to execute {{action icon|Radiant Finale}}, which requires at least one unique '''Coda'''. The potency of Radiant Finale's buff is maximized if all three different '''Coda''' are active.


=== [[Machinist]] ===
=== [[Machinist]] ===
The Machinist has two seperate gauges - one for Ammunition, and one for Heat.
[[Heat Gauge]]:
* The Ammunition Gauge simply tracks how many special rounds the Machinist has loaded.
* '''Heat''' is a resource gained from a basic single-target or AoE combo. The action {{action icon|Hypercharge}} requires 50 '''Heat''' to use. {{action icon|Barrel Stabilizer}} will instantly increase '''Heat''' by 50.
* The Heat Gauge is only available whilst using [[Gauss Barrel]], and pushing the Heat Gauge to maximum causes the Machinist's weapon to overheat. This increases weapon power for a short time, then renders the weapon unusable for a short time. At higher levels, the Machinist has access to special Heated versions of the three basic weaponskills, further increasing damage whilst the Heat Gauge is within a certain range; careful heat management is required for maximum firepower.
[[Heat Gauge|Battery Gauge]]:
* '''Battery''' is a resource gained from successfully completing a single-target combo, using {{action icon|Hot Shot}} / {{action icon|Air Anchor}}, or {{action icon|Chain Saw}}. The actions {{action icon|Rook Autoturret}} and {{action icon|Automaton Queen}} require at least 50 '''Battery''' to use and will consume all current '''Battery'''. The potency of Rook Autoturret or Automaton Queen's attacks will increase with higher '''Battery''' consumption.


=== [[Dancer]] ===
=== [[Dancer]] ===
Incomplete, requires updating
[[Step, Fourfold Feathers and Esprit Gauge|Step gauge]]:
* Displays specific dance moves that need to be executed in shown order to successfully complete dance (either [[Standard Step]] or [[Technical Step]]). If [[Dancer]] is currently not in dance mode, gauge shows remaining time of the [[Standard Finish]].
 
[[Step, Fourfold Feathers and Esprit Gauge|Fourfold Feather]]:
* Tracks [[Esprit]], which is used to execute [[Saber Dance]].
* Tracks amount of Fourfold Feathers, which are used for [[Fan Dance]] and [[Fan Dance II]].


== Magical Ranged DPS ==
== Magical Ranged DPS ==


=== [[Black Mage]] ===
=== [[Black Mage]] ===
The Black Mage has a single, multi-part gauge that tracks the following;
[[Elemental Gauge]]:
* Astral Fire/Umbral Ice status
* Tracks level of '''Astral Fire''' or '''Umbral Ice'''.
* Umbral Heart status (gained by casting [[Blizzard IV]])
* Tracks number of '''Umbral Hearts''' (3 gained by casting [[Blizzard IV]] or [[Freeze]], 1 with each cast of [[Umbral Soul]]). '''Umbral Hearts''' reduce the cost of fire spells when in '''Astral Fire''' and are spent when casting fire spells ([[Flare]] instantly spends all remaining hearts). Losing [[Enochian]] removes all '''Umbral Hearts'''.
* [[Enochian]] timer and status
* [[Enochian]] timer and status. [[Enochian]] is activated whenever '''Astral Fire''' or '''Umbral Ice''' is entered and is lost when neither '''Astral Fire''' or '''Umbral Ice''' is active.
* [[Foul]] spell readiness
* Tracks number of '''Polyglots''' (spent to cast [[Foul]] or [[Xenoglossy]]). '''Polyglots''' are gained every 30 seconds [[Enochian]] is active or by using [[Amplifier]].
* Tracks charge of [[Paradox]].


=== [[Summoner]] ===
=== [[Summoner]] ===
The Summoner has two gauges; an Aetherflow Gauge, and later, a Trance Gauge.
[[Aetherflow & Trance Gauge|Aetherflow gauge]]:
* The Aetherflow Gauge tracks Aethertrail Attunement level. When fully charged, the Summoner may enter the Dreadwyrm Trance.
* Tracks '''Aetherflow''' resource. Two stacks of '''Aetherflow''' are granted from using {{action icon|Energy Drain (Arcanist)}} (single target) or {{action icon|Energy Siphon}} (AoE). One '''Aetherflow''' is required to execute the off-global cooldown attacks {{action icon|Fester}} (single target) or {{action icon|Painflare}} (AoE).
* The Trance Gauge has three functions. First, it tracks Dreadwyrm Aether. Second, it tracks the current duration of the Dreadwyrm Trance. Finally, after summoning Demi-Bahamut, the gauge indicates the remaining time before Demi-Bahamut disappears.
 
[[Aetherflow & Trance Gauge|Trance gauge]]:
* The '''Trance Gauge''' has three functions. First, it tracks '''Arcanum''', three different colored jewels. Each one is used to summon a different pet, which will perform a powerful AoE attack and augment the user's spells. Second, it tracks the current duration of {{action icon|Aethercharge}}, which later upgrades to {{action icon|Dreadwyrm Trance}}, and later still to the combat duration remaining for '''Demi-Bahamut''' after learning {{action icon|Summon Bahamut}}. Finally, after learning {{action icon|Summon Phoenix}}, the gauge will indicate whether the next Demi-Primal summon will be '''Demi-Bahamut''' or '''Demi-Phoenix'''.


=== [[Red Mage]] ===
=== [[Red Mage]] ===
The Red Mage has a single three-part gauge that tracks their accumulated Black Mana and White Mana, along with a small crystal at the top that changes colour when one element becomes too dominant. When both kinds of Mana are charged up, certain melee attacks are Enchanted, and will deal significantly increased damage.
[[Balance Gauge]]:
* Tracks current amount of black and white mana
* If the two manas are in great imbalance, crystal on top will start glowing with dominant element, making balancing manas harder.
* When both kinds of mana are charged up, certain melee attacks are Enchanted, and will deal significantly increased damage.
* After executing enchanted melee attack, you gain Mana stack. At 3 stacks, you are able to execute [[Verflare]] and [[Verholy]].


[[Category:Stormblood]] [[Category:Patch 4.0 Features]] [[Category:Glossary]] [[Category:Game mechanics]]
[[Category:Stormblood]] [[Category:Patch 4.0 Features]] [[Category:Glossary]] [[Category:Game mechanics]]

Latest revision as of 23:55, 8 July 2024

Official Lodestone Job Guide (Always up-to-date)

Introduction

Job Gauge refers either to an user interface element first added during Stormblood (patch 4.0) that is used to track Job's specific resources or to resource itself. This includes, but is not limited, to:

Multiple resources can be shown in a single UI element, for example Sage's Addersgall gauge shows progress bar for replenishing Addersgall, current amount of Addersgall stacks and current amount of Addersting stacks.

Some gauges can be unevenly split into multiple UI elements, for example Samurai has 3 resources - Sen, Kenki and Meditation stacks. Sen has individual UI element, while Kenki and Meditation stacks share the same UI element.

In PvP, Job Gauges were previously present but have been removed with the PvP job overhaul in patch 6.1.

The Job Gauge Description may be viewed from the "Actions and Traits" window, with a ? button at the bottom of the window.

Simple Job Gauge

Simple Job Gauges are simplified version of the original UI element. They contain same information as the original, but they do not have unnecessary graphical components, like background images or overwhelming animations. Simplified Job Gauges of different Jobs often look very similar if they work on similar basis. For example, simplified version of White Mage's lilies and blood lilies is nearly identical to Sage's Addersgall and Addersting, while their original version are easily distinguishable because of their very distinct graphical design.

Sge whm gauge comparison.jpg

Switching between Normal/Simple Modes

You can switch between the normal and simple versions of the Job Gauge display through the individual HUD layout options.

  • You will need to be on the job you want to change your Job Gauge.

Switching to simplified gauge.jpg

You can also switch between the two versions using the following text command:

/jobhudmode

If there are more Job Gauges available, assign a number to switch the specific Job Gauge display:

/jobhudmode [number]

Sam gauge comparison.jpg

For Samurai, Job Gauge 1 is the Kenki gauge, and 2 is the Sen gauge.

If Job has multiple UI elements, you can mix and match them however you want. You can use simplified Kenki gauge while simultaneously use normal Sen gauge or any other combination.

Sam mixed gauge.jpg

Settings for both styles of Job Gauges are saved on the HUD layouts 1 through 4 individually, so you can switch between all sorts of modes as you like.

Tanks

All Tanks have gauges that change their design to reflect whether they have their respective tank stance active.

Paladin

Oath Gauge:

  • Oath is charged by auto-attacks. Auto-attack for Paladin occurs every 2.24 seconds, meaning it takes 44.8 seconds to charge gauge from 0 to 100. The accumulated Oath can then be consumed for Sheltron, Holy Sheltron, Intervention or Cover.
  • Whether tank stance Iron Will is active is indicated by golden background picture in normal gauge, or by small symbol on the left of the gauge in simplified version.

Warrior

Beast Gauge:

  • Beast gauge charges by using most of the regular weaponskills and by ability Infuriate. Gauge can be spent for heavy hitting attacks like Fell Cleave.
  • Whether tank stance Defiance is active is indicated by background picture in normal gauge, or by small symbol on the left of the gauge in simplified version.

Dark Knight

Blood Gauge:

  • Whether tank stance Grit is active is indicated by glow and animation of picture on the left side in normal gauge, or by small symbol on the left of the gauge in simplified version.

Darkside Gauge:

Gunbreaker

Powder Gauge:

  • Single Cartridge is gained by finishing basic combo. 3 Cartridges are gained by using Bloodfest (only 2 at lower levels).
  • Cartridges can be spent on damage-oriented abilities. Burst Strike and Gnashing Fang cost 1 Cartridge, while Double Down costs 2 Cartridges.
  • Whether tank stance Royal Guard is active is indicated by red pulsating symbol, or by small symbol on the left of the gauge in simplified version.

Healers

White Mage

Healing Gauge:

Scholar

Aetherflow gauge:

Faerie gauge:

  • Every skill which requires Aetherflow stack to execute also grants 10 Fae Aether, but only under condition that any of your Faerie is also currently summoned.
  • Fae Aether is used by Aetherpact, which continuously drains the gauge.

Astrologian

Arcana gauge:

Sage

Eukrasia:

  • Indicates whether you are able to execute special Eukrasian abilities. For example, without Eukrasia active, Diagnosis has only weak healing effect. With Eukrasia active, it changes to Eukrasian Diagnosis, which additionally erects barrier on target.

Addersgall Gauge:

  • Addersgall charges passively every 30 seconds, with maximum of 3 stacks. Additionaly, one stack can be gained from ability Rhizomata. Addersgall can be used for healing abilities. Each of those abilities additionally restore 700 MP, meaning that usage of this gauge helps with regaining mana.
  • Addersting stack is gained whenever barrier created by Eukrasian Diagnosis is destroyed. Addersting can be used to execute Toxikon and Toxikon II.

Melee DPS

Monk

Master's gauge:

  • Tracks how many Beast Chakra the monk has obtained (up to 3).
  • Tracks whether Lunar Nadi and Solar Nadi are ontained
  • When Beast Chakra are full, can use attacks from Masterful Blitz.png  Masterful Blitz depending on how many unique Beast Chakra are obtained.
  • When both the Lunar and Solar Nadi are obtained, can use Tornado Kick.png  Tornado Kick (upgrades to Phantom Rush.png  Phantom Rush).

Chakra gauge:

Dragoon

Dragon Gauge:

Ninja

Ninki Gauge:

Huton gauge:

Samurai

Kenki gauge:

  • Kenki gauge is gained through executing most regular weaponskills or with ability Ikishoten. Kenki can be spent for Hissatsu abilities.
  • Meditation gauge requires 3 Meditation stacks in order to execute Shoha or Shoha II. Meditation stacks can be gained by executing Iaijutsu moves, Ogi Namikiri or by ability Meditation.

Sen gauge:

Reaper

Soul Gauge and Shroud Gauge:

  • When you learn the trait Soul Gauge, the Soul Gauge will be displayed, indicating the number of Souls you have accumulated. Souls are accumulated upon executing certain weaponskills and by defeating enemies who fall under the effects of Death's Design from the action Shadow of Death. Souls can be used to execute Blood Stalk, Grim Swathe (acquired at level 55), and Gluttony (acquired at level 76).
  • Upon learning the trait Shroud Gauge, the Shroud Gauge will be displayed, indicating the number of Shrouds you have accumulated. Shrouds are acquired by executing certain weaponskills, and can be used to execute Enshroud.

Death Gauge:

  • When you learn the trait 'Shroud Gauge', the duration of Enshrouded and the stacks of 'Lemure Shroud' will be displayed. 'Lemure Shroud' stacks can be used to execute several actions such as Void Reaping and Communio (acquired at level 90).
  • When you learn the trait Enhanced Shroud, Void Shroud will be gained when stacks of Lemure Shroud are used. These can be used to execute several actions such as Lemure's Slice and Lemure's Scythe.

Physical Ranged DPS

Bard

Song gauge:

  • Appears whilst singing Mage's Ballad, Army's Paeon, or The Wanderer's Minuet, and displays a timer that tracks the remaining duration of the song.
  • Series of musical notes or arrowheads appear when using Army's Paeon or The Wanderer's Minuet respectively. Whenever a Repertoire is triggered (which has random chance every 3 seconds), these symbols will light up, granting the following effects;
  • Upon learning the trait Soul Voice.png  Soul Voice, the Soul Voice Gauge will appear, tracking a 0-100 resource that increases every time Repertoire is triggered. At least 20 Soul Voice is required to use Apex Arrow.png  Apex Arrow, which consumes all gauge upon execution. However, the potency of Apex Arrow is maximized if at least 80 Soul Voice is consumed.
  • Upon learning the trait Minstrel's Coda.png  Minstrel's Coda, the Coda Gauge will appear. Each time a different song is played, its corresponding Coda will be displayed. These are used to execute Radiant Finale.png  Radiant Finale, which requires at least one unique Coda. The potency of Radiant Finale's buff is maximized if all three different Coda are active.

Machinist

Heat Gauge:

  • Heat is a resource gained from a basic single-target or AoE combo. The action Hypercharge.png  Hypercharge requires 50 Heat to use. Barrel Stabilizer.png  Barrel Stabilizer will instantly increase Heat by 50.

Battery Gauge:

  • Battery is a resource gained from successfully completing a single-target combo, using Hot Shot.png  Hot Shot / Air Anchor.png  Air Anchor, or Chain Saw.png  Chain Saw. The actions Rook Autoturret.png  Rook Autoturret and Automaton Queen.png  Automaton Queen require at least 50 Battery to use and will consume all current Battery. The potency of Rook Autoturret or Automaton Queen's attacks will increase with higher Battery consumption.

Dancer

Step gauge:

Fourfold Feather:

Magical Ranged DPS

Black Mage

Elemental Gauge:

  • Tracks level of Astral Fire or Umbral Ice.
  • Tracks number of Umbral Hearts (3 gained by casting Blizzard IV or Freeze, 1 with each cast of Umbral Soul). Umbral Hearts reduce the cost of fire spells when in Astral Fire and are spent when casting fire spells (Flare instantly spends all remaining hearts). Losing Enochian removes all Umbral Hearts.
  • Enochian timer and status. Enochian is activated whenever Astral Fire or Umbral Ice is entered and is lost when neither Astral Fire or Umbral Ice is active.
  • Tracks number of Polyglots (spent to cast Foul or Xenoglossy). Polyglots are gained every 30 seconds Enochian is active or by using Amplifier.
  • Tracks charge of Paradox.

Summoner

Aetherflow gauge:

  • Tracks Aetherflow resource. Two stacks of Aetherflow are granted from using Energy Drain.png  Energy Drain (single target) or Energy Siphon.png  Energy Siphon (AoE). One Aetherflow is required to execute the off-global cooldown attacks Fester.png  Fester (single target) or Painflare.png  Painflare (AoE).

Trance gauge:

  • The Trance Gauge has three functions. First, it tracks Arcanum, three different colored jewels. Each one is used to summon a different pet, which will perform a powerful AoE attack and augment the user's spells. Second, it tracks the current duration of Aethercharge.png  Aethercharge, which later upgrades to Dreadwyrm Trance.png  Dreadwyrm Trance, and later still to the combat duration remaining for Demi-Bahamut after learning Summon Bahamut.png  Summon Bahamut. Finally, after learning Summon Phoenix.png  Summon Phoenix, the gauge will indicate whether the next Demi-Primal summon will be Demi-Bahamut or Demi-Phoenix.

Red Mage

Balance Gauge:

  • Tracks current amount of black and white mana
  • If the two manas are in great imbalance, crystal on top will start glowing with dominant element, making balancing manas harder.
  • When both kinds of mana are charged up, certain melee attacks are Enchanted, and will deal significantly increased damage.
  • After executing enchanted melee attack, you gain Mana stack. At 3 stacks, you are able to execute Verflare and Verholy.