Difference between revisions of "Job Gauge"

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<big>'''[https://na.finalfantasyxiv.com/jobguide/battle/ Official Lodestone Job Guide]'''</big> (Always up-to-date)
==Introduction==
==Introduction==
[[File:Example of Job Gauges.png |350px|thumb|Example of Job Gauges]]
Job Gauge refers either to an user interface element first added during ''[[Stormblood]]'' ([[patch 4.0]]) that is used to track [[Job|Job's]] specific resources or to resource itself.
In Stormblood (4.0), with the new combat class redesigns, the new UI element Job Gauge is added for each individual battle class. The Job Gauge includes useful information for each class, primarily on resource management. For example, a percentage meter out of 100 is shown for [[Paladin]], [[Warrior]], [[Dark Knight]], [[Scholar]], [[Dragoon]], [[Ninja]], [[Samurai]], [[Machinist]], and [[Red Mage]]. Those can be used for different things.
This includes, but is not limited, to:
* Elements used to track uptime of [[Job|Job's]] specific buffs. For example [[Dark Knight|Dark Knight's]] [[Darkside]] or [[Ninja|Ninja's]] [[Huton]].
* Elements used to track numerical value (usually 0 to 100) of available resources. For example [[Paladin|Paladin's]] [[Shield Oath]] or [[Samurai|Samurai's]] [[Kenki Gauge|Kenki]].
* Elements used to track number of available stacks (usually 0 to 3) of specific '''Job Gauge'''. For example [[White Mage|White Mage's]] [[Secret of the Lily|lilies]] or [[Scholar|Scholar's]] [[Aetherflow]].


==Simple Job Gauge==
Multiple resources can be shown in a single UI element, for example [[Sage|Sage's]] [[Addersgall]] gauge shows progress bar for replenishing [[Addersgall]], current amount of [[Addersgall]] stacks and current amount of [[Addersting]] stacks.
[[File:simple job gauge example1.png|350px|thumb|Simple Job Gauge]]
 
The simplified job gauge, released in patch 4.1, is basically exactly what it sounds like: a simplified version of the current job gauge, minimizing the design elements while retaining the information such as stacks and other values.
Some gauges can be unevenly split into multiple UI elements, for example [[Samurai]] has 3 resources - [[Sen]], [[Kenki Gauge|Kenki]] and Meditation stacks. [[Sen]] has individual UI element, while [[Kenki Gauge|Kenki]] and Meditation stacks share the same UI element.
* The information displayed is the same on both the normal and simple version. You won't lose anything by choosing one or the other.
* Color format follows the normal job gauges.
Here's an example of the paladin Oath Gauge that showcases the normal job gauge and the simple job gauge.


[[File:simple job gauge1.jpg|400px]]
In [[PvP]], Job Gauges were previously present but have been removed with the PvP job overhaul in [[patch 6.1]].


The display is similar to the HP/MP bar, and the color display will be shown according to your current stance. This applied for all three tank jobs gauges.
The Job Gauge Description may be viewed from the "Actions and Traits" window, with a ? button at the bottom of the window.


Moving on, here's an example of what a stacking-type gauge looks like (monk's Greased Lightning and Chakra).
==Simple Job Gauge==
Simple '''Job Gauges''' are simplified version of the original UI element. They contain same information as the original, but they do not have unnecessary graphical components, like background images or overwhelming animations. Simplified '''Job Gauges''' of different  [[Job|Jobs]] often look very similar if they work on similar basis. For example, simplified version of [[White Mage|White Mage's]] [[Secret of the Lily|lilies]] and [[Transcendent Afflatus|blood lilies]] is nearly identical to [[Sage|Sage's]] [[Addersgall]] and [[Addersting]], while their original version are easily distinguishable because of their very distinct graphical design.


[[File:simple job gauge2.jpg|400px]]
[[File:sge_whm_gauge_comparison.jpg|500px]]


===Switching between Normal/Simple Modes===
===Switching between Normal/Simple Modes===
You can switch between the normal and simple versions of the job gauge display through the individual HUD layout options.  
You can switch between the normal and simple versions of the '''Job Gauge''' display through the individual HUD layout options.
* You'll need to be on the job you want to change your job gauge.
* You will need to be on the job you want to change your '''Job Gauge'''.


[[File:simple job gauge3.jpg|400px]]
[[File:switching_to_simplified_gauge.jpg|400px]]


You can also switch between the two versions using the following text command:  
You can also switch between the two versions using the following text command:


/jobhudmode
/jobhudmode


If there are two job gauges available, assign a number to switch the specific job gauge display:  
If there are more '''Job Gauges''' available, assign a number to switch the specific '''Job Gauge''' display:


/jobhudmode [number]
/jobhudmode [number]


[[File:simple job gauge4.jpg|400px]]
[[File:sam_gauge_comparison.jpg|400px]]
 
And for jobs that have more than one gauge, you'll still be able to use the text command by adding a "1" or "2". Using the summoner's job gauge as an example:
 
/jobhudmode 1 will change the Aetherflow Gauge, and
 
/jobhudmode 2 will change the Trance Gauge.
 
[[File:simple job gauge5.jpg|400px]]
 
For scholar, job gauge 1 is the Aetherflow Gauge, and 2 is the Faerie Gauge!
 
===Job Gauge Settings and Layout===
What if you prefer the simple version for one job, but want the normal gauge on another? Don't fret: you'll be able to save the layout information of normal and simple job gauges per job. Perhaps you'll have a normal display for your black mage, but a simplified version for astrologian. The choice is yours! Jobs with two gauges like summoner and scholar can even choose to have one normal gauge and one simplified. Jobs with two gauges can mix and match as they like!
 
[[File:simple job gauge7.jpg|400px]]


Check it out, the machinist above has a normal Ammunition Gauge, but is also using the simplified Heat Gauge.
For [[Samurai]], '''Job Gauge''' 1 is the [[Kenki Gauge|Kenki]] gauge, and 2 is the [[Sen]] gauge.


[[File:simple job gauge8.jpg|400px]]
If [[Job]] has multiple UI elements, you can mix and match them however you want. You can use simplified [[Kenki Gauge|Kenki]] gauge while simultaneously use normal [[Sen]] gauge or any other combination.


Speaking of machinist, in Patch 4.1 the duration of Hot Shot will now be displayed in the job gauge. This will apply to both the normal and simple version.
[[File:sam_mixed_gauge.jpg|300px]]


Last but not least, the settings for both styles of job gauges can be saved on the HUD layouts 1 through 4 individually, so you can switch between all sorts of modes as you like!
Settings for both styles of '''Job Gauges''' are saved on the HUD layouts 1 through 4 individually, so you can switch between all sorts of modes as you like.


== Tanks ==
== Tanks ==
All Tank gauges change design to reflect which stance they are using.
All Tanks have gauges that change their design to reflect whether they have their respective tank stance active.


=== [[Paladin]] ===
=== [[Paladin]] ===
The Paladin's Oath Gauge is charged by autoattacks (in Sword Oath) or blocking attacks (in Shield Oath). The accumulated Oath can then be consumed to power abilities like [[Sheltron]] and [[Intervention]].
[[Oath Gauge]]:
* '''Oath''' is charged by auto-attacks. Auto-attack for Paladin occurs every 2.24 seconds, meaning it takes 44.8 seconds to charge gauge from 0 to 100. The accumulated '''Oath''' can then be consumed for [[Sheltron]], [[Holy Sheltron]], [[Intervention]] or [[Cover]].
* Whether tank stance [[Iron Will]] is active is indicated by golden background picture in normal gauge, or by small symbol on the left of the gauge in simplified version.


=== [[Warrior]] ===
=== [[Warrior]] ===
The Warrior's Beast Gauge reflects the use of Deliverance or Defiance stance, and the Warrior charges it with Wrath via the use of weaponskills, it increases Critical Hit Rate or Parry Rate respectively. Wrath can then be consumed to activate special skills and abilities, such as [[Fell Cleave]].
[[Beast Gauge]]:
* '''Beast gauge''' charges by using most of the regular [[weaponskill|weaponskills]] and by ability [[Infuriate]]. Gauge can be spent for heavy hitting attacks like [[Fell Cleave]].
* Whether tank stance [[Defiance]] is active is indicated by background picture in normal gauge, or by small symbol on the left of the gauge in simplified version.


=== [[Dark Knight]] ===
=== [[Dark Knight]] ===
The Dark Knight's Blood Gauge initially reflects whether or not [[Grit]] is active, and an additional meter is added when the ability to gain Blackblood is earned. This Blackblood is then spent on self-boosts and powerful attacks.
[[Blood & Darkside Gauge|Blood Gauge]]:
* Charged using [[weaponskill]]s [[Souleater]] or [[Stalwart Soul]]. Gauge can be spent on [[Bloodspiller]] or [[Quietus]]. Using [[Delirium]] provides 3 stacks, which can be used for [[Bloodspiller]] or [[Quietus]] without using up '''Blood Gauge'''.
 
* Whether tank stance [[Grit]] is active is indicated by glow and animation of picture on the left side in normal gauge, or by small symbol on the left of the gauge in simplified version.
 
[[Blood & Darkside Gauge|Darkside Gauge]]:
* Shows remaining duration of [[Darkside]].
* Shows whether [[The Blackest Night|Dark Arts]] is available.
* Show remaining duration of [[Living Shadow]].
 
=== [[Gunbreaker]] ===
[[Powder Gauge]]:
* Single '''Cartridge''' is gained by finishing basic combo. 3 '''Cartridges''' are gained by using [[Bloodfest]] (only 2 at lower levels).
* '''Cartridges''' can be spent on damage-oriented abilities. [[Burst Strike]] and [[Gnashing Fang]] cost 1 '''Cartridge''', while [[Double Down]] costs 2 '''Cartridges'''.
* Whether tank stance [[Royal Guard]] is active is indicated by red pulsating symbol, or by small symbol on the left of the gauge in simplified version.


== Healers ==
== Healers ==


=== [[White Mage]] ===
=== [[White Mage]] ===
By healing allies, the White Mage gains Lilies on their Healing Gauge; they may hold up to three at any time, and the more they have, the greater the effects. Lilies reduce the casting time for many healing spells, and they can be consumed to increase the effect of the [[Divine Benison]] spell.
[[Healing Gauge]]:
* Every 20 seconds in combat, [[White Mage]] will gain a [[Secret of the Lily|lily]] and they may hold up to 3 at any time. [[Secret of the Lily|Lilies]] can be spent on the spells [[Afflatus Solace]] and [[Afflatus Rapture]].
* Each spent [[Secret of the Lily|lily]] will give you [[Transcendent Afflatus|blood lily]]. After getting 3 [[Transcendent Afflatus|blood lilies]], you can execute [[Afflatus Misery]].


=== [[Scholar]] ===
=== [[Scholar]] ===
The Scholar has two gauges; one for Aetherflow, and one for their Faerie;
[[Aetherflow & Faerie Gauge|Aetherflow gauge]]:
* The Aetherflow Gauge tracks accumulated Aether, which is spent to execute certain actions such as [[Energy Drain]].
* Scholar gets 3 '''Aetherflow''' stacks by using ability [[Aetherflow]] or [[Dissipation]]. '''Aetherflow''' stacks are used for abilities [[Lustrate]], [[Indomitability]], [[Excogitation]], [[Sacred Soil]] and [[Energy Drain]].
* The Faerie Gauge tracks Aether accumulated within the Scholar's Faerie, which is increased by executing certain actions (such as [[Energy Drain]]) and then consumed by others, most notably [[Aetherpact]].
* Cost of '''Aetherflow''' stack can be nullified using [[Recitation]], but only for [[Indomitability]] and [[Excogitation]]
 
[[Aetherflow & Faerie Gauge|Faerie gauge]]:
* Every skill which requires '''Aetherflow''' stack to execute also grants 10 '''Fae Aether''', but only under condition that any of your Faerie is also currently summoned.
* '''Fae Aether''' is used by [[Aetherpact]], which continuously drains the gauge.


=== [[Astrologian]] ===
=== [[Astrologian]] ===
The Astrologian's Arcana Gauge tracks the currently held card (or arcanum) in the center, reserved cards on the left side, and effects from Royal Road at the top. In addition, an element on the right displays the currently held Minor Arcana.
[[Arcana Gauge|Arcana gauge]]:
* Using {{action icon|Astral Draw}} or {{action icon|Umbral Draw}} will each draw four cards, which are displayed on this gauge.
* The actions {{action icon|Play I}}, {{action icon|Play II}}, {{action icon|Play III}}, and {{action icon|Minor Arcana}} will turn into the currently drawn cards. Using them will consume the card, causing it to disappear from the gauge.
 
=== [[Sage]] ===
[[Eukrasia]]:
* Indicates whether you are able to execute special '''Eukrasian''' abilities. For example, without [[Eukrasia]] active, [[Diagnosis]] has only weak healing effect. With [[Eukrasia]] active, it changes to [[Eukrasian Diagnosis]], which additionally erects barrier on target.
 
[[Addersgall Gauge]]:
* '''Addersgall''' charges passively every 30 seconds, with maximum of 3 stacks. Additionaly, one stack can be gained from [[ability]] [[Rhizomata]]. [[Addersgall]] can be used for healing abilities. Each of those abilities additionally restore 700 MP, meaning that usage of this gauge helps with regaining mana.
* '''Addersting''' stack is gained whenever barrier created by [[Eukrasian Diagnosis]] is destroyed. '''Addersting''' can be used to execute [[Toxikon]] and [[Toxikon II]].


== Melee DPS ==
== Melee DPS ==


=== [[Monk]] ===
=== [[Monk]] ===
The Monk has two simple gauges;
[[Lightning & Chakra Gauge|Master's gauge]]:
* The Lightning Gauge tracks the current level and remaining duration of Greased Lightning.
* Tracks how many Beast Chakra the monk has obtained (up to 3).
* The Chakra Gauge tracks how many Chakra the monk has opened.
* Tracks whether Lunar Nadi and Solar Nadi are ontained
* When Beast Chakra are full, can use attacks from {{action icon|Masterful Blitz}} depending on how many unique Beast Chakra are obtained.
* When both the Lunar and Solar Nadi are obtained, can use {{action icon|Tornado Kick}} (upgrades to {{action icon|Phantom Rush}}).
 
[[Lightning & Chakra Gauge|Chakra gauge]]:
* Tracks how many [[Chakra]] the monk has obtained (up to 5).
* When full, can be used on strong attacks such as {{action icon|The Forbidden Chakra}}.


=== [[Dragoon]] ===
=== [[Dragoon]] ===
The Dragoon's Dragon Gauge appears when Blood of the Dragon is active, and indicates the remaining time until the effect expires. At higher levels, it also tracks the First Brood's Gaze. Once the Gaze reaches its maximum level, the Dragoon can execute [[Geirskogul]] to engage Life of the Dragon, changing the appearance of the Dragon Gauge and allowing use of the [[Nastrond]] weaponskill.
[[Dragon Gauge]]:
* Tracks stacks of the '''First Brood's Gaze''', which is gained by executing {{action icon|High Jump}} ({{action icon|Jump}} on lower levels), followed by {{action icon|Mirage Dive}}. Once the '''First Brood's Gaze''' reaches its maximum level, the [[Dragoon]] can execute {{action icon|Geirskogul}} to gain [[Life of the Dragon]]. While under the this effect, Geirskogul changes to more potent {{action icon|Nastrond}}, which can be used every 10 seconds.
* Once the trait {{action icon|Lance Mastery IV}} is learned, will track '''Firstminds' Focus''', a stackable resource that is obtained by using {{action icon|Raiden Thrust}} or {{action icon|Draconian Fury}}. When '''Firstminds' Focus''' is maximal (2 stacks), the user can execute {{action icon|Wyrmwind Thrust}}.


=== [[Ninja]] ===
=== [[Ninja]] ===
The Ninja has two relatively simple gauges;
[[Huton & Ninki Gauge|Ninki Gauge]]:
* The Huton Gauge is a simple countdown, tracking the time remaining.
* Charged by executing [[weaponskill]]s and by ability [[Meisui]]. Can be used for [[Hellfrog Medium]], [[Bhavacakra]], and [[Bunshin]].
* The Ninki Gauge is slowly built with successful autoattacks, and can be used to power new special abilities such as [[Hellfrog Medium]], [[Bhavacakra]], and [[Ten Chi Jin]].
 
[[Huton & Ninki Gauge|Huton gauge]]:
* Tracks remaining time of [[Huton]]. You gain buff by executing [[Huton]] mudra and then upkeep it using [[Armor Crush]] for single target, or [[Hakke Mujinsatsu]] for AoE. [[Huraijin]] should be used only as last resort.


=== [[Samurai]] ===
=== [[Samurai]] ===
The Samurai has two distinct gauges;
[[Sen & Kenki Gauge|Kenki gauge]]:
* Initially, they have the Sen 'gauge'. This tracks the three Sen that Samurai can acquire (Setsu, Getsu, and Ka) and their status.
* '''Kenki gauge''' is gained through executing most regular [[weaponskill|weaponskills]] or with ability [[Ikishoten]]. Kenki can be spent for '''Hissatsu''' abilities.
* Later, they gain the Kenki gauge, which resembles a conventional katana. Kenki is gained through executing certain skills or combinations of skills, and can be spent in order to execute special Hissatsu moves, which can enhance the Samurai's next weaponskill to deal more damage, or perform special maneuvers such as a closing charge or short backstep.
*''' Meditation gauge''' requires 3 '''Meditation''' stacks in order to execute [[Shoha]] or [[Shoha II]]. '''Meditation''' stacks can be gained by executing [[Iaijutsu]] moves, [[Ogi Namikiri]] or by ability [[Meditation]].
[[Sen & Kenki Gauge|Sen gauge]]:
* Tracks the three '''Sen''' (Setsu, Getsu, and Ka) that '''Samurai''' can acquire by executing combos ending with [[weaponskill|weaponskills]] [[Yukikaze]], [[Gekko]] and [[Kasha]] respectively. '''Sen''' allows you to execute '''Iaijutsu''' actions. Type of actions depends on current amount of '''Sen''' - single '''Sen''' for [[Higanbana]], 2 '''Sen''' for [[Tenka Goken]] and 3 '''Sen''' for [[Midare Setsugekka]].
 
=== [[Reaper]] ===
[[Soul Gauge and Shroud Gauge]]:
* When you learn the trait '''Soul Gauge''', the '''Soul Gauge''' will be displayed, indicating the number of '''Souls''' you have accumulated. '''Souls''' are accumulated upon executing certain [[weaponskill|weaponskills]] and by defeating enemies who fall under the effects of '''Death's Design''' from the action [[Shadow of Death]]. '''Souls''' can be used to execute [[Blood Stalk]], [[Grim Swathe]] (acquired at level 55), and [[Gluttony]] (acquired at level 76).
* Upon learning the trait '''Shroud Gauge''', the '''Shroud Gauge''' will be displayed, indicating the number of '''Shrouds''' you have accumulated. '''Shrouds''' are acquired by executing certain [[weaponskill|weaponskills]], and can be used to execute [[Enshroud]].
 
[[Death Gauge]]:
* When you learn the trait ''''Shroud Gauge'''', the duration of '''Enshrouded''' and the stacks of ''''Lemure Shroud'''' will be displayed. ''''Lemure Shroud'''' stacks can be used to execute several actions such as [[Void Reaping]] and [[Communio]] (acquired at level 90).
* When you learn the trait [[Enhanced Shroud]], '''Void Shroud''' will be gained when stacks of '''Lemure Shroud''' are used. These can be used to execute several actions such as [[Lemure's Slice]] and [[Lemure's Scythe]].


== Physical Ranged DPS ==
== Physical Ranged DPS ==


=== [[Bard]] ===
=== [[Bard]] ===
The Bard's gauge appears whilst singing Mage's Ballad, Army's Paeon, or The Wanderer's Minuet, and displays a timer that tracks the remaining duration of the song.
[[Soul Voice and Coda Gauge|Song gauge]]:
* Appears whilst singing [[Mage's Ballad]], [[Army's Paeon]], or [[The Wanderer's Minuet]], and displays a timer that tracks the remaining duration of the song.
* Series of musical notes or arrowheads appear when using [[Army's Paeon]] or [[The Wanderer's Minuet]] respectively. Whenever a Repertoire is triggered (which has random chance every 3 seconds), these symbols will light up, granting the following effects;
** For each note of [[Army's Paeon]] that is lit up, the Bard's [[weaponskill|weaponskills]] and spells are cast faster and have shorter recast times, and auto attacks are faster.
** For each note of [[The Wanderer's Minuet]] that is lit up, the potency of the new [[Pitch Perfect]] skill is increased.
** For each note of [[Mage's Ballad]] that is lit up, recast time of both [[Bloodletter]] and [[Rain of Death]] reduces by 7.5 seconds.
* Upon learning the trait {{action icon|Soul Voice}}, the '''Soul Voice Gauge''' will appear, tracking a 0-100 resource that increases every time Repertoire is triggered. At least 20 '''Soul Voice''' is required to use {{action icon|Apex Arrow}}, which consumes all gauge upon execution. However, the potency of Apex Arrow is maximized if at least 80 '''Soul Voice''' is consumed.
* Upon learning the trait {{action icon|Minstrel's Coda}}, the '''Coda Gauge''' will appear. Each time a different song is played, its corresponding '''Coda''' will be displayed. These are used to execute {{action icon|Radiant Finale}}, which requires at least one unique '''Coda'''. The potency of Radiant Finale's buff is maximized if all three different '''Coda''' are active.
 
=== [[Machinist]] ===
[[Heat Gauge]]:
* '''Heat''' is a resource gained from a basic single-target or AoE combo. The action {{action icon|Hypercharge}} requires 50 '''Heat''' to use. {{action icon|Barrel Stabilizer}} will instantly increase '''Heat''' by 50.
[[Heat Gauge|Battery Gauge]]:
* '''Battery''' is a resource gained from successfully completing a single-target combo, using {{action icon|Hot Shot}} / {{action icon|Air Anchor}}, or {{action icon|Chain Saw}}. The actions {{action icon|Rook Autoturret}} and {{action icon|Automaton Queen}} require at least 50 '''Battery''' to use and will consume all current '''Battery'''. The potency of Rook Autoturret or Automaton Queen's attacks will increase with higher '''Battery''' consumption.


In addition, a series of musical notes or arrowheads appear when using Army's Paeon or The Wanderer's Minuet respectively. Whenever certain damage over time skills deal critical damage, these symbols will light up, granting the following effects;
=== [[Dancer]] ===
* For each note of Army's Paeon that is lit up, the Bard's weaponskills and spells are cast faster and have shorter recast times, and autoattacks are faster.
[[Step, Fourfold Feathers and Esprit Gauge|Step gauge]]:
* For each note of The Wanderer's Minuet that is lit up, the potency of the new [[Pitch Perfect]] skill is increased (up to a maximum of 420).
* Displays specific dance moves that need to be executed in shown order to successfully complete dance (either [[Standard Step]] or [[Technical Step]]). If [[Dancer]] is currently not in dance mode, gauge shows remaining time of the [[Standard Finish]].


=== [[Machinist]] ===
[[Step, Fourfold Feathers and Esprit Gauge|Fourfold Feather]]:
The Machinist has two seperate gauges - one for Ammunition, and one for Heat.
* Tracks [[Esprit]], which is used to execute [[Saber Dance]].
* The Ammunition Gauge simply tracks how many special rounds the Machinist has loaded.
* Tracks amount of Fourfold Feathers, which are used for [[Fan Dance]] and [[Fan Dance II]].
* The Heat Gauge is only available whilst using [[Gauss Barrel]], and pushing the Heat Gauge to maximum causes the Machinist's weapon to overheat. This increases weapon power for a short time, then renders the weapon unusable for a short time. At higher levels, the Machinist has access to special Heated versions of the three basic weaponskills, further increasing damage whilst the Heat Gauge is within a certain range; careful heat management is required for maximum firepower.


== Magical Ranged DPS ==
== Magical Ranged DPS ==


=== [[Black Mage]] ===
=== [[Black Mage]] ===
The Black Mage has a single, multi-part gauge that tracks the following;
[[Elemental Gauge]]:
* Astral Fire/Umbral Ice status
* Tracks level of '''Astral Fire''' or '''Umbral Ice'''.
* Umbral Heart status (gained by casting [[Blizzard IV]])
* Tracks number of '''Umbral Hearts''' (3 gained by casting [[Blizzard IV]] or [[Freeze]], 1 with each cast of [[Umbral Soul]]). '''Umbral Hearts''' reduce the cost of fire spells when in '''Astral Fire''' and are spent when casting fire spells ([[Flare]] instantly spends all remaining hearts). Losing [[Enochian]] removes all '''Umbral Hearts'''.
* [[Enochian]] timer and status
* [[Enochian]] timer and status. [[Enochian]] is activated whenever '''Astral Fire''' or '''Umbral Ice''' is entered and is lost when neither '''Astral Fire''' or '''Umbral Ice''' is active.
* [[Foul]] spell readiness
* Tracks number of '''Polyglots''' (spent to cast [[Foul]] or [[Xenoglossy]]). '''Polyglots''' are gained every 30 seconds [[Enochian]] is active or by using [[Amplifier]].
* Tracks charge of [[Paradox]].


=== [[Summoner]] ===
=== [[Summoner]] ===
The Summoner has two gauges; an Aetherflow Gauge, and later, a Trance Gauge.
[[Aetherflow & Trance Gauge|Aetherflow gauge]]:
* The Aetherflow Gauge tracks Aethertrail Attunement level. When fully charged, the Summoner may enter the Dreadwyrm Trance.
* Tracks '''Aetherflow''' resource. Two stacks of '''Aetherflow''' are granted from using {{action icon|Energy Drain (Arcanist)}} (single target) or {{action icon|Energy Siphon}} (AoE). One '''Aetherflow''' is required to execute the off-global cooldown attacks {{action icon|Fester}} (single target) or {{action icon|Painflare}} (AoE).
* The Trance Gauge has three functions. First, it tracks Dreadwyrm Aether. Second, it tracks the current duration of the Dreadwyrm Trance. Finally, after summoning Demi-Bahamut, the gauge indicates the remaining time before Demi-Bahamut disappears.
 
[[Aetherflow & Trance Gauge|Trance gauge]]:
* The '''Trance Gauge''' has three functions. First, it tracks '''Arcanum''', three different colored jewels. Each one is used to summon a different pet, which will perform a powerful AoE attack and augment the user's spells. Second, it tracks the current duration of {{action icon|Aethercharge}}, which later upgrades to {{action icon|Dreadwyrm Trance}}, and later still to the combat duration remaining for '''Demi-Bahamut''' after learning {{action icon|Summon Bahamut}}. Finally, after learning {{action icon|Summon Phoenix}}, the gauge will indicate whether the next Demi-Primal summon will be '''Demi-Bahamut''' or '''Demi-Phoenix'''.


=== [[Red Mage]] ===
=== [[Red Mage]] ===
The Red Mage has a single three-part gauge that tracks their accumulated Black Mana and White Mana, along with a small crystal at the top that changes colour when one element becomes too dominant. When both kinds of Mana are charged up, certain melee attacks are Enchanted, and will deal significantly increased damage.
[[Balance Gauge]]:
* Tracks current amount of black and white mana
* If the two manas are in great imbalance, crystal on top will start glowing with dominant element, making balancing manas harder.
* When both kinds of mana are charged up, certain melee attacks are Enchanted, and will deal significantly increased damage.
* After executing enchanted melee attack, you gain Mana stack. At 3 stacks, you are able to execute [[Verflare]] and [[Verholy]].


[[Category:Stormblood]] [[Category:Patch 4.0 Features]]
[[Category:Stormblood]] [[Category:Patch 4.0 Features]] [[Category:Glossary]] [[Category:Game mechanics]]

Latest revision as of 23:55, 8 July 2024

Official Lodestone Job Guide (Always up-to-date)

Introduction

Job Gauge refers either to an user interface element first added during Stormblood (patch 4.0) that is used to track Job's specific resources or to resource itself. This includes, but is not limited, to:

Multiple resources can be shown in a single UI element, for example Sage's Addersgall gauge shows progress bar for replenishing Addersgall, current amount of Addersgall stacks and current amount of Addersting stacks.

Some gauges can be unevenly split into multiple UI elements, for example Samurai has 3 resources - Sen, Kenki and Meditation stacks. Sen has individual UI element, while Kenki and Meditation stacks share the same UI element.

In PvP, Job Gauges were previously present but have been removed with the PvP job overhaul in patch 6.1.

The Job Gauge Description may be viewed from the "Actions and Traits" window, with a ? button at the bottom of the window.

Simple Job Gauge

Simple Job Gauges are simplified version of the original UI element. They contain same information as the original, but they do not have unnecessary graphical components, like background images or overwhelming animations. Simplified Job Gauges of different Jobs often look very similar if they work on similar basis. For example, simplified version of White Mage's lilies and blood lilies is nearly identical to Sage's Addersgall and Addersting, while their original version are easily distinguishable because of their very distinct graphical design.

Sge whm gauge comparison.jpg

Switching between Normal/Simple Modes

You can switch between the normal and simple versions of the Job Gauge display through the individual HUD layout options.

  • You will need to be on the job you want to change your Job Gauge.

Switching to simplified gauge.jpg

You can also switch between the two versions using the following text command:

/jobhudmode

If there are more Job Gauges available, assign a number to switch the specific Job Gauge display:

/jobhudmode [number]

Sam gauge comparison.jpg

For Samurai, Job Gauge 1 is the Kenki gauge, and 2 is the Sen gauge.

If Job has multiple UI elements, you can mix and match them however you want. You can use simplified Kenki gauge while simultaneously use normal Sen gauge or any other combination.

Sam mixed gauge.jpg

Settings for both styles of Job Gauges are saved on the HUD layouts 1 through 4 individually, so you can switch between all sorts of modes as you like.

Tanks

All Tanks have gauges that change their design to reflect whether they have their respective tank stance active.

Paladin

Oath Gauge:

  • Oath is charged by auto-attacks. Auto-attack for Paladin occurs every 2.24 seconds, meaning it takes 44.8 seconds to charge gauge from 0 to 100. The accumulated Oath can then be consumed for Sheltron, Holy Sheltron, Intervention or Cover.
  • Whether tank stance Iron Will is active is indicated by golden background picture in normal gauge, or by small symbol on the left of the gauge in simplified version.

Warrior

Beast Gauge:

  • Beast gauge charges by using most of the regular weaponskills and by ability Infuriate. Gauge can be spent for heavy hitting attacks like Fell Cleave.
  • Whether tank stance Defiance is active is indicated by background picture in normal gauge, or by small symbol on the left of the gauge in simplified version.

Dark Knight

Blood Gauge:

  • Whether tank stance Grit is active is indicated by glow and animation of picture on the left side in normal gauge, or by small symbol on the left of the gauge in simplified version.

Darkside Gauge:

Gunbreaker

Powder Gauge:

  • Single Cartridge is gained by finishing basic combo. 3 Cartridges are gained by using Bloodfest (only 2 at lower levels).
  • Cartridges can be spent on damage-oriented abilities. Burst Strike and Gnashing Fang cost 1 Cartridge, while Double Down costs 2 Cartridges.
  • Whether tank stance Royal Guard is active is indicated by red pulsating symbol, or by small symbol on the left of the gauge in simplified version.

Healers

White Mage

Healing Gauge:

Scholar

Aetherflow gauge:

Faerie gauge:

  • Every skill which requires Aetherflow stack to execute also grants 10 Fae Aether, but only under condition that any of your Faerie is also currently summoned.
  • Fae Aether is used by Aetherpact, which continuously drains the gauge.

Astrologian

Arcana gauge:

Sage

Eukrasia:

  • Indicates whether you are able to execute special Eukrasian abilities. For example, without Eukrasia active, Diagnosis has only weak healing effect. With Eukrasia active, it changes to Eukrasian Diagnosis, which additionally erects barrier on target.

Addersgall Gauge:

  • Addersgall charges passively every 30 seconds, with maximum of 3 stacks. Additionaly, one stack can be gained from ability Rhizomata. Addersgall can be used for healing abilities. Each of those abilities additionally restore 700 MP, meaning that usage of this gauge helps with regaining mana.
  • Addersting stack is gained whenever barrier created by Eukrasian Diagnosis is destroyed. Addersting can be used to execute Toxikon and Toxikon II.

Melee DPS

Monk

Master's gauge:

  • Tracks how many Beast Chakra the monk has obtained (up to 3).
  • Tracks whether Lunar Nadi and Solar Nadi are ontained
  • When Beast Chakra are full, can use attacks from Masterful Blitz.png  Masterful Blitz depending on how many unique Beast Chakra are obtained.
  • When both the Lunar and Solar Nadi are obtained, can use Tornado Kick.png  Tornado Kick (upgrades to Phantom Rush.png  Phantom Rush).

Chakra gauge:

Dragoon

Dragon Gauge:

Ninja

Ninki Gauge:

Huton gauge:

Samurai

Kenki gauge:

  • Kenki gauge is gained through executing most regular weaponskills or with ability Ikishoten. Kenki can be spent for Hissatsu abilities.
  • Meditation gauge requires 3 Meditation stacks in order to execute Shoha or Shoha II. Meditation stacks can be gained by executing Iaijutsu moves, Ogi Namikiri or by ability Meditation.

Sen gauge:

Reaper

Soul Gauge and Shroud Gauge:

  • When you learn the trait Soul Gauge, the Soul Gauge will be displayed, indicating the number of Souls you have accumulated. Souls are accumulated upon executing certain weaponskills and by defeating enemies who fall under the effects of Death's Design from the action Shadow of Death. Souls can be used to execute Blood Stalk, Grim Swathe (acquired at level 55), and Gluttony (acquired at level 76).
  • Upon learning the trait Shroud Gauge, the Shroud Gauge will be displayed, indicating the number of Shrouds you have accumulated. Shrouds are acquired by executing certain weaponskills, and can be used to execute Enshroud.

Death Gauge:

  • When you learn the trait 'Shroud Gauge', the duration of Enshrouded and the stacks of 'Lemure Shroud' will be displayed. 'Lemure Shroud' stacks can be used to execute several actions such as Void Reaping and Communio (acquired at level 90).
  • When you learn the trait Enhanced Shroud, Void Shroud will be gained when stacks of Lemure Shroud are used. These can be used to execute several actions such as Lemure's Slice and Lemure's Scythe.

Physical Ranged DPS

Bard

Song gauge:

  • Appears whilst singing Mage's Ballad, Army's Paeon, or The Wanderer's Minuet, and displays a timer that tracks the remaining duration of the song.
  • Series of musical notes or arrowheads appear when using Army's Paeon or The Wanderer's Minuet respectively. Whenever a Repertoire is triggered (which has random chance every 3 seconds), these symbols will light up, granting the following effects;
  • Upon learning the trait Soul Voice.png  Soul Voice, the Soul Voice Gauge will appear, tracking a 0-100 resource that increases every time Repertoire is triggered. At least 20 Soul Voice is required to use Apex Arrow.png  Apex Arrow, which consumes all gauge upon execution. However, the potency of Apex Arrow is maximized if at least 80 Soul Voice is consumed.
  • Upon learning the trait Minstrel's Coda.png  Minstrel's Coda, the Coda Gauge will appear. Each time a different song is played, its corresponding Coda will be displayed. These are used to execute Radiant Finale.png  Radiant Finale, which requires at least one unique Coda. The potency of Radiant Finale's buff is maximized if all three different Coda are active.

Machinist

Heat Gauge:

  • Heat is a resource gained from a basic single-target or AoE combo. The action Hypercharge.png  Hypercharge requires 50 Heat to use. Barrel Stabilizer.png  Barrel Stabilizer will instantly increase Heat by 50.

Battery Gauge:

  • Battery is a resource gained from successfully completing a single-target combo, using Hot Shot.png  Hot Shot / Air Anchor.png  Air Anchor, or Chain Saw.png  Chain Saw. The actions Rook Autoturret.png  Rook Autoturret and Automaton Queen.png  Automaton Queen require at least 50 Battery to use and will consume all current Battery. The potency of Rook Autoturret or Automaton Queen's attacks will increase with higher Battery consumption.

Dancer

Step gauge:

Fourfold Feather:

Magical Ranged DPS

Black Mage

Elemental Gauge:

  • Tracks level of Astral Fire or Umbral Ice.
  • Tracks number of Umbral Hearts (3 gained by casting Blizzard IV or Freeze, 1 with each cast of Umbral Soul). Umbral Hearts reduce the cost of fire spells when in Astral Fire and are spent when casting fire spells (Flare instantly spends all remaining hearts). Losing Enochian removes all Umbral Hearts.
  • Enochian timer and status. Enochian is activated whenever Astral Fire or Umbral Ice is entered and is lost when neither Astral Fire or Umbral Ice is active.
  • Tracks number of Polyglots (spent to cast Foul or Xenoglossy). Polyglots are gained every 30 seconds Enochian is active or by using Amplifier.
  • Tracks charge of Paradox.

Summoner

Aetherflow gauge:

  • Tracks Aetherflow resource. Two stacks of Aetherflow are granted from using Energy Drain.png  Energy Drain (single target) or Energy Siphon.png  Energy Siphon (AoE). One Aetherflow is required to execute the off-global cooldown attacks Fester.png  Fester (single target) or Painflare.png  Painflare (AoE).

Trance gauge:

  • The Trance Gauge has three functions. First, it tracks Arcanum, three different colored jewels. Each one is used to summon a different pet, which will perform a powerful AoE attack and augment the user's spells. Second, it tracks the current duration of Aethercharge.png  Aethercharge, which later upgrades to Dreadwyrm Trance.png  Dreadwyrm Trance, and later still to the combat duration remaining for Demi-Bahamut after learning Summon Bahamut.png  Summon Bahamut. Finally, after learning Summon Phoenix.png  Summon Phoenix, the gauge will indicate whether the next Demi-Primal summon will be Demi-Bahamut or Demi-Phoenix.

Red Mage

Balance Gauge:

  • Tracks current amount of black and white mana
  • If the two manas are in great imbalance, crystal on top will start glowing with dominant element, making balancing manas harder.
  • When both kinds of mana are charged up, certain melee attacks are Enchanted, and will deal significantly increased damage.
  • After executing enchanted melee attack, you gain Mana stack. At 3 stacks, you are able to execute Verflare and Verholy.