Dawntrail content

Difference between revisions of "Taking a Stand"

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==Walkthrough==
==Walkthrough==
During this quest, Bakool Ja Ja will challenge [[Wuk Lamat]] to a duel. The player will control Wuk Lamat, who has a very simplified set of {{WAR}} [[warrior]] actions.
During this quest, Bakool Ja Ja will challenge [[Wuk Lamat]] to a duel. The player will control Wuk Lamat, who has a very simplified set of {{WAR}} [[warrior]] actions. During the battle, the limit break gauge will periodically fill, giving Wuk Lamat access to '''Dawnlit Conviction''', a strong AoE attack with additional buffs.


=== Wuk Lamat's Actions===
=== Wuk Lamat's Actions===
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&nbsp;&nbsp;&nbsp;&nbsp;Potency: 440<br>
&nbsp;&nbsp;&nbsp;&nbsp;Potency: 440<br>
'''Combo Bonus''': Restores own HP<br>
'''Combo Bonus''': Restores own HP<br>
'''Cure Potency''': 250
'''Cure Potency''': 250<br>
If any of these weaponskills are not ready, the combo will start again.
If any of these weaponskills are not ready, the combo will start again.
| Basic single-target combo and restores HP.
| Basic single-target combo and restores HP.
Line 83: Line 83:
| 30.00s
| 30.00s
| Rushes target and delivers an attack with a potency of 150.<br>
| Rushes target and delivers an attack with a potency of 150.<br>
'''Maximum Charges:''' 3<br<
'''Maximum Charges:''' 3<br>
Cannot be executed when bound.
Cannot be executed when bound.
| Damaging gap closer similar to {{Action icon|Onslaught}}.
| Damaging gap closer similar to {{Action icon|Onslaught}}.
|-
| [[File:Limit break icon1.png|link=]] '''Dawnlit Conviction'''
| Limit Break
| 3.00s
|
| Unleashes strength befitting a Dawnservant's legacy, delivering an attack to all enemies in a straight line before you.<br>
'''Additional Effect''': Absorbs a portion of damage dealt as HP<br>
'''Additional Effect''': Grants [[File:Roar of Conviction icon.png|link=]] Roar of Conviction and [[File:Life Siphon icon.png|link=]] Life Siphon<br>
'''Duration: 15s'''<br>
'''Roar of Conviction Effect''': Increases damage dealt by self<br>
'''Life Siphon Effect''': Absorbs a portion of damage dealt as HP
| Damages enemies, increases damage dealt, and gives Bloodbath-like effect.
|-
|-
|}
|}


=== [[File:Aggressive difficulty r6.png|link=]] [[Gulool Ja Ja]] ===
=== [[File:Aggressive difficulty r6.png|link=]] [[Bakool Ja Ja]] ===
* '''Roar''': Unavoidable damage and spawns a dangerous AoE at the edge of the arena.
* '''Lethal Swipe''': The boss jumps to one side of the arena and uses a late telegraphed 180 degree frontal cleave. Get behind.
* '''Magicked Standard''': Spawns five torches, leaving the intercardinals empty.
* '''Kickdown''': Telegraphed knockback in the direction of the arrows, also dealing damage. Position to be knocked away from a torch, as they will each use a late telegraphed point-blank AoE ('''Arcane Activation''').
* '''Fireshower''': Spawns two sets of circle AoE telegraphs. This is combined with '''Great Leap''', a circle AoE that slowly follows Wuk Lamat and expands to a massive size until it stops moving and locks in.
* '''Magicked Standard''': Now spawns six fire torches and three wind torches. Stand underneath a wind torch, as they will use a donut AoE.
* '''Shadow Siblings''': Bakool summons three targetable clones of himself. All four enemies will cast '''Lethal Swipe''', but only one will be glowing red (indicating that it is the real Bakool Ja Ja and will use a frontal cleave), while the others will instead explode in late telegraph point-blank AoEs. Get behind the red Bakool.
* '''Riotous Rampage''': Sequentially spawns three towers that need to be soaked in the order they spawn.
* '''Magicked Standard''' will be combined with '''Kickdown''' again, but there will be wind torches in addition to fire torches, so position to be knocked back to a wind torch.
* '''Supreme Standard''': Spawns four purple torches that will chain Wuk Lamat and immobilize her, while Bakool begins casting a line AoE at her. Complete the Active Time Maneuver to break the chains. Afterwards, Wuk Lamat will automatically use a tank limit break to mitigate Bakool's attack ('''Might and Magic''').
* Bakool will summon several targetable '''[[Hired Thug]]''' adds, which should be defeated with Wuk Lamat's Turali Judgment combo. Meanwhile, untargetable adds will use telegraphed line AoEs ('''Run Through''') at Wuk Lamat, spawn proximity AoE markers ('''Fireflood'''), and spawn baited circle AoEs.
* Later on, untargetable '''[[Doppro Illusionist]]''' adds will cast '''Turali Quake''', spawning two sets of circle AoEs that cover the entire arena.
* The '''Doppro Illusionist''', '''[[Hoobigo Lancer]]''', and '''[[Hoobigo Guardian]]''' adds will become targetable and should be killed.
* Afterwards, finish off Bakool Ja Ja, who will have a {{status effect|vulnerability up 2}} [[Vulnerability Up]] debuff.


==Steps==
==Steps==

Latest revision as of 00:16, 6 July 2024

Main Scenario Quest icon.png

Taking a Stand

Taking a Stand.png

Main Scenario Progress: 896 / 960 (93.3%)

   

Dawntrail Progress: 43 / 107 (40.2%)

   

Hunmu Rruk stands quietly, his expression one of old pain.

— In-game description


Rewards

Walkthrough

During this quest, Bakool Ja Ja will challenge Wuk Lamat to a duel. The player will control Wuk Lamat, who has a very simplified set of Warrior frame icon.png warrior actions. During the battle, the limit break gauge will periodically fill, giving Wuk Lamat access to Dawnlit Conviction, a strong AoE attack with additional buffs.

Wuk Lamat's Actions

Action Type Cast Time Recast Time Tooltip Usage
Claw of the Br'aax icon1.png Fangs of the Br'aax icon1.png Tail of the Br'aax icon1.png Tail of the Br'aax Combo Weaponskill Instant 2.30s Executes the following actions in succession:

1. Claw of the Br'aax
    Potency: 220
2. Fangs of the Br'aax
    Potency: 320
3. Tail of the Br'aax
    Potency: 440
Combo Bonus: Restores own HP
Cure Potency: 250
If any of these weaponskills are not ready, the combo will start again.

Basic single-target combo and restores HP.
Trials of Tural icon1.png Turali Fervor icon1.png Turali Judgment icon1.png Turali Judgment Combo Weaponskill Instant 2.30s Executes the following actions in succession:

1. Trials of Tural
    Potency: 150
2. Turali Fervor
    Potency: 210
3. Turali Judgment
    Potency: 270
If any of these weaponskills are not ready, the combo will start again.

Basic AoE combo. Does not restore HP.
Luwatena Pulse icon1.png Luwatena Pulse Ability Instant 30.00s Increases maximum HP by 20% and restores the amount increased.

Additional Effect: Increases HP recovery via healing actions on self by 20%
Duration: 10s

Healing cooldown similar to Thrill of Battle.png  Thrill of Battle.
Beak of the Luwatena icon1.png Beak of the Luwatena Weaponskill Instant 2.00s Delivers a ranged attack with a potency of 150.

Additional Effect: Increased enmity

Basic ranged attack similar to Tomahawk.png  Tomahawk. Enmity is irrelevant.
Run of the Rroneek icon1.png Run of the Rroneek Ability Instant 30.00s Rushes target and delivers an attack with a potency of 150.

Maximum Charges: 3
Cannot be executed when bound.

Damaging gap closer similar to Onslaught.png  Onslaught.
Limit break icon1.png Dawnlit Conviction Limit Break 3.00s Unleashes strength befitting a Dawnservant's legacy, delivering an attack to all enemies in a straight line before you.

Additional Effect: Absorbs a portion of damage dealt as HP
Additional Effect: Grants Roar of Conviction icon.png Roar of Conviction and Life Siphon icon.png Life Siphon
Duration: 15s
Roar of Conviction Effect: Increases damage dealt by self
Life Siphon Effect: Absorbs a portion of damage dealt as HP

Damages enemies, increases damage dealt, and gives Bloodbath-like effect.

Aggressive difficulty r6.png Bakool Ja Ja

  • Roar: Unavoidable damage and spawns a dangerous AoE at the edge of the arena.
  • Lethal Swipe: The boss jumps to one side of the arena and uses a late telegraphed 180 degree frontal cleave. Get behind.
  • Magicked Standard: Spawns five torches, leaving the intercardinals empty.
  • Kickdown: Telegraphed knockback in the direction of the arrows, also dealing damage. Position to be knocked away from a torch, as they will each use a late telegraphed point-blank AoE (Arcane Activation).
  • Fireshower: Spawns two sets of circle AoE telegraphs. This is combined with Great Leap, a circle AoE that slowly follows Wuk Lamat and expands to a massive size until it stops moving and locks in.
  • Magicked Standard: Now spawns six fire torches and three wind torches. Stand underneath a wind torch, as they will use a donut AoE.
  • Shadow Siblings: Bakool summons three targetable clones of himself. All four enemies will cast Lethal Swipe, but only one will be glowing red (indicating that it is the real Bakool Ja Ja and will use a frontal cleave), while the others will instead explode in late telegraph point-blank AoEs. Get behind the red Bakool.
  • Riotous Rampage: Sequentially spawns three towers that need to be soaked in the order they spawn.
  • Magicked Standard will be combined with Kickdown again, but there will be wind torches in addition to fire torches, so position to be knocked back to a wind torch.
  • Supreme Standard: Spawns four purple torches that will chain Wuk Lamat and immobilize her, while Bakool begins casting a line AoE at her. Complete the Active Time Maneuver to break the chains. Afterwards, Wuk Lamat will automatically use a tank limit break to mitigate Bakool's attack (Might and Magic).
  • Bakool will summon several targetable Hired Thug adds, which should be defeated with Wuk Lamat's Turali Judgment combo. Meanwhile, untargetable adds will use telegraphed line AoEs (Run Through) at Wuk Lamat, spawn proximity AoE markers (Fireflood), and spawn baited circle AoEs.
  • Later on, untargetable Doppro Illusionist adds will cast Turali Quake, spawning two sets of circle AoEs that cover the entire arena.
  • The Doppro Illusionist, Hoobigo Lancer, and Hoobigo Guardian adds will become targetable and should be killed.
  • Afterwards, finish off Bakool Ja Ja, who will have a Vulnerability Up icon2.png Vulnerability Up debuff.

Steps

Journal

  • Hunmu Rruk stands quietly, his expression one of old pain.
  • After divulging the truth of his relation to Wuk Lamat, Hunmu Rruk requests a moment to compose himself. You return to the Garden of the Stars, leaving the Xbr'aax Rax alone with his thoughts.
  • No sooner do you rejoin Wuk Lamat than one of Bakool Ja Ja's minions arrives to escort Wuk Lamat to an undisclosed location for purposes unknown. Whatever it is, it cannot be good, so Wuk Lamat answers this summons with you as her second. Thus are you led to the Xobr'it Cinderfield, where you discover that a swaggering Bakool Ja Ja holds hostage Hunmu Rruk─whom he exposes as Wuk Lamat's birth father. The elector's release is contingent upon Wuk Lamat placing her keystones on the line and triumphing over Bakool Ja Ja in single combat. All you can do is trust in your friend as she attempts to settle the score with her tormentor once and for all...
  • Bakool Ja Ja brings to bear the full wrath of blessed siblings, but to little effect. Unable to tolerate the impending defeat of their fearless leader, lackeys and bandits who have tied their fate to the two-headed claimant join the fray─yet Wuk Lamat stands firm. Out of options and out of strength, Bakool Ja Ja flees into the forest, abandoning his prisoner.
    • Before Wuk Lamat can confirm the truth of her heritage, Hunmu Rruk diverts the conversation, praising her strength as Gulool Ja Ja's daughter. His eyes bespeak a kindness and resolution to leave other words unsaid, which Wuk Lamat no doubt sees as well. Though you cannot know her heart, her smile says enough.
  • Wuk Lamat has proven to both herself and the world that even when forced to stand alone, she is capable of protecting what is precious to her. Whatever the final feat demands, it is clear that she can rise to the occasion.