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Difference between revisions of "Vanguard"

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(→‎link= Ophidian Outrider: Zander the Snakeskinner: Updated Syntheslither description)
(Updated boss ability descriptions)
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*'''Electrowave''': Party-wide magical damage and spawns a dangerous AoE at the edge of the arena.
*'''Electrowave''': Party-wide magical damage and spawns a dangerous AoE at the edge of the arena.
*'''Enhanced Mobility''': {{combat message|Beware the wingblade!}} The boss will telegraph an AoE ('''Rapid Rotary''') where it will move to the wall and drive in a circle around the arena, while brandishing a long blade of energy to one side, causing it to sweep across a quadrant of the arena, then either the middle of the arena or the corners of the room.  
*'''Enhanced Mobility''': {{combat message|Beware the wingblade!}} The boss will telegraph an AoE ('''Rapid Rotary''') where it will move to the wall and drive in a circle around the arena, while brandishing a long blade of energy to one side, causing it to sweep across a quadrant of the arena, then either the middle of the arena or the corners of the room.  
**Depending on which direction the boss rotates and the location of the blade, this essentially can be treated as a large circle AoE leaving the corners safe, or a large donut AoE leaving the middle safe.
**The long blade of energy will rotate with with the boss as they turn to continue in the circular path.  Depending on which direction the boss is going to rotate and the location of the blade (boss's left or boss's right), this essentially can be treated as a large circle AoE leaving the corners safe, or a large donut AoE leaving the middle safe.
*'''Dispatch''': Summons four untargetable '''Vanguard Sentry R8''' adds on one wall, leaving gaps in between them. They will use a late telegraphed line AoE ('''Rush''').
*'''Dispatch''': Summons four untargetable '''Vanguard Sentry R8''' adds on one wall, leaving gaps in between them. They will use a late telegraphed line AoE ('''Rush''').
*'''Dispatch''': Now summons four untargetable '''Vanguard Sentry R8''' adds on the arena. They will begin flying in the air, telegraphing expanding circle AoEs and leaving some safe areas.
*'''Dispatch''': Now summons four untargetable '''Vanguard Sentry R8''' adds on the four walls of the arena. They will begin flying in the air, telegraphing expanding circle AoEs and leaving one safe area each on the eastern and western walls.
*'''Dispatch / Electrosurge''': Summons two sets of four adds on adjacent walls (causing a criss-cross of line AoEs), while each player receives a spread marker.
*'''Dispatch / Electrosurge''': Summons two sets of four adds on adjacent walls (causing a criss-cross of line AoEs), while each player receives a spread marker.
*'''Dispatch''': Now summons eight adds. Four adds will begin telegraphing expanding circle AoEs, followed by the other four.
*'''Dispatch''': Now summons eight adds on the wall. Four adds will begin telegraphing expanding circle AoEs, with the same safe areas as before. Halfway through this, other four adds will begin telegraphing another set of expanding AoE, with the sole safe zone being the center of the room.  Dodge the first set by standing in the wall safe zone, then run to the center afterwards for the second set.


===[[File:Aggressive difficulty r5.png|link=]] [[Protector (boss)|Protector]]===
===[[File:Aggressive difficulty r5.png|link=]] [[Protector (boss)|Protector]]===
*'''Electrowave''': Party-wide magical damage and spawns a dangerous AoE at the edge of the arena.
*'''Electrowave''': Party-wide magical damage and spawns a dangerous AoE around the edge of the arena.
*'''Search and Destroy''': Spawns untargetable '''Explosive Turret''' and '''Laser Turret''' adds, which will use numerous baited circle AoEs ('''Shock''') and line AoEs ('''Homing Cannon''') requiring the party to dodge.
*'''Search and Destroy''': Spawns untargetable '''Explosive Turret''' and '''Laser Turret''' adds, which will use numerous baited circle AoEs ('''Shock''') and line AoEs ('''Homing Cannon''') requiring the party to dodge continuously.  These attacks appear very often and are largely centered on players, so simply keep moving to avoid them.  Getting hit by these attacks deals damage but does NOT apply a stack of Vulnerability.
*'''Fulminous Fence''': Spawns six electric barriers in the middle of the arena that persist for the next mechanic. Any player who contacts these will take damage ('''Electrostatic Contact''') and be inflicted with a potent {{status effect|paralysis}} [[paralysis]] for 10s that can be removed with {{action icon|Esuna}}.
*'''Fulminous Fence''': Spawns six electric barriers in the middle of the arena that persist for the next mechanic. Any player who contacts these will take damage ('''Electrostatic Contact''') and be inflicted with a potent {{status effect|paralysis}} [[paralysis]] for 10s that can be removed with {{action icon|Esuna}}.
*'''Battery Circuit''': Two rotationg persistent conal AoEs and intermittent point-blank and circle AoEs that the party will need to dodge while avoiding the barriers.
*'''Battery Circuit''': Two rotating persistent conal AoEs, from opposite sides of the boss, and intermittent point-blank and circle AoEs that the party will need to dodge while avoiding the barriers.
*'''Rapid Thunder''': Telegraphed magical tankbuster.
*'''Rapid Thunder''': Telegraphed magical tankbuster.
*'''Motion Sensor''' {{combat message|A motion-sensitive bomb has been affixed to you.}} Gives each player an [[File:Acceleration bomb icon.png|link=]] '''Acceleration Bomb''' debuff for 12s, requiring them to stop when it expires or to prevent taking damage.  
*'''Motion Sensor''' {{combat message|A motion-sensitive bomb has been affixed to you.}} Gives each player an [[File:Acceleration bomb icon.png|link=]] '''Acceleration Bomb''' debuff for 12s.  Players must not be moving when the debuff expires or they will take significant damage.  
**The boss also summons several '''Laser Turret''' adds, which will telegraph sequential line AoEs. Players will need to dodge these while considering when they need to stand still when their Acceleration Bomb debuff expires.
**The boss also summons several '''Laser Turret''' adds, which will telegraph sequential line AoEs laterally across the arena. Players will need to dodge these while considering when they need to stand still when their Acceleration Bomb debuff expires.
*'''Search and Destroy''': Similar to before, but also spawns multiple electric barriers in a different configuration. Players will need to dodge the AoEs while avoiding the barriers.
*'''Search and Destroy''': Similar to before, but also spawns multiple electric barriers in a different configuration. Players will need to dodge the AoEs while avoiding the barriers.
*'''Tracking Bolt''': Large spread marker AoE on each player.
*'''Tracking Bolt''': Large spread marker AoE on each player.

Revision as of 02:00, 2 July 2024

Disambig icon.png This article is about the dungeon. For the enemy genus, see Vanguard (genus).

Dungeon.png

Vanguard

Vanguard.png
Level
97 (Sync: 98)
Item Level
645
Difficulty
Normal
Party size
Light Party
4 man 1 Tank role.png 1 Healer role.png 2 DPS role.png
Unsyncing
Not Allowed
Time limit
90 minutes
Duty Finder
Dungeons (Dawntrail)
Roulette
Leveling
Req. quest
Main Scenario quest All Aboard
Entrance
Vanguard (zone) (X:6.1, Y:5.9)
Modes
Duty Support, Trust, Explorer
Trust EXP
?
Patch
7.0

Zoraal Ja retreats to the dome in Yyasulani, but not before laying siege to his home and slaying his own father. This foul deed cannot go unpunished, and so Wuk Lamat lays plans to pierce the dome and pursue him. To that end, the engineers of Xak Tural Railing refit their ceruleum-powered train christened the Dawnblazer, and after avoiding fire from Zoraal Ja's forces, successfully send it careening into the fortress bridging the dome with the outside world. With the path forward now open, the battle for Tuliyollal begins as you and your companions take your first bold steps into enemy territory.

— In-game description

Vanguard is a level 97 dungeon introduced in patch 7.0 with Dawntrail.

Duty Support

  • Party member selection is available.
Wuk Lamat G'raha Tia Krile Alisaie
DS Wuk Lamat.png DS G'raha Tia1.png DS Krile.png DS Alisaie3.png
Class Warrior frame icon.png Intrepid Paladin frame icon.png White Mage frame icon.png Black Mage frame icon.png All-Rounder Pictomancer frame icon.png Pictomancer Red Mage frame icon.png Red Mage
Role Tank or DPS Healer DPS DPS

Objectives

Enemies

Bosses

Note that failing any mechanics in these fights will result in the player who failed them receiving a 1 minute stacking Vulnerability Up icon1.png Vulnerability Up debuff.

Aggressive difficulty r5.png Vanguard Commander R8

  • Electrowave: Party-wide magical damage and spawns a dangerous AoE at the edge of the arena.
  • Enhanced Mobility: Beware the wingblade! The boss will telegraph an AoE (Rapid Rotary) where it will move to the wall and drive in a circle around the arena, while brandishing a long blade of energy to one side, causing it to sweep across a quadrant of the arena, then either the middle of the arena or the corners of the room.
    • The long blade of energy will rotate with with the boss as they turn to continue in the circular path. Depending on which direction the boss is going to rotate and the location of the blade (boss's left or boss's right), this essentially can be treated as a large circle AoE leaving the corners safe, or a large donut AoE leaving the middle safe.
  • Dispatch: Summons four untargetable Vanguard Sentry R8 adds on one wall, leaving gaps in between them. They will use a late telegraphed line AoE (Rush).
  • Dispatch: Now summons four untargetable Vanguard Sentry R8 adds on the four walls of the arena. They will begin flying in the air, telegraphing expanding circle AoEs and leaving one safe area each on the eastern and western walls.
  • Dispatch / Electrosurge: Summons two sets of four adds on adjacent walls (causing a criss-cross of line AoEs), while each player receives a spread marker.
  • Dispatch: Now summons eight adds on the wall. Four adds will begin telegraphing expanding circle AoEs, with the same safe areas as before. Halfway through this, other four adds will begin telegraphing another set of expanding AoE, with the sole safe zone being the center of the room. Dodge the first set by standing in the wall safe zone, then run to the center afterwards for the second set.

Aggressive difficulty r5.png Protector

  • Electrowave: Party-wide magical damage and spawns a dangerous AoE around the edge of the arena.
  • Search and Destroy: Spawns untargetable Explosive Turret and Laser Turret adds, which will use numerous baited circle AoEs (Shock) and line AoEs (Homing Cannon) requiring the party to dodge continuously. These attacks appear very often and are largely centered on players, so simply keep moving to avoid them. Getting hit by these attacks deals damage but does NOT apply a stack of Vulnerability.
  • Fulminous Fence: Spawns six electric barriers in the middle of the arena that persist for the next mechanic. Any player who contacts these will take damage (Electrostatic Contact) and be inflicted with a potent Paralysis icon1.png paralysis for 10s that can be removed with Esuna.png  Esuna.
  • Battery Circuit: Two rotating persistent conal AoEs, from opposite sides of the boss, and intermittent point-blank and circle AoEs that the party will need to dodge while avoiding the barriers.
  • Rapid Thunder: Telegraphed magical tankbuster.
  • Motion Sensor A motion-sensitive bomb has been affixed to you. Gives each player an Acceleration bomb icon.png Acceleration Bomb debuff for 12s. Players must not be moving when the debuff expires or they will take significant damage.
    • The boss also summons several Laser Turret adds, which will telegraph sequential line AoEs laterally across the arena. Players will need to dodge these while considering when they need to stand still when their Acceleration Bomb debuff expires.
  • Search and Destroy: Similar to before, but also spawns multiple electric barriers in a different configuration. Players will need to dodge the AoEs while avoiding the barriers.
  • Tracking Bolt: Large spread marker AoE on each player.

Aggressive difficulty r6.png Ophidian Outrider: Zander the Snakeskinner

Phase 1

  • Electrothermia: Party-wide magical damage and spawns a dangerous AoE at the edge of the arena.
  • Soulbane Saber: Telegraphed line AoE that will cause the half of the room it hits to begin glowing, telegraphing a delayed half-room AoE.
  • Saber Rush: Telegraphed physical tankbuster.
  • Soulbane Saber is then used four times in a row, each placed 90 degrees clockwise of the last. Two are placed initially, 90 degrees apart, leaving only a single quadrant of the room safe, while each player receives a spread AoE marker (Soulbane Shock). The first of the two half-room cleaves resolves before the AoE circle goes off, leaving a few seconds to move into the now cleared quadrant if needed for the AoE marker. This sequence occurs again, for the other two cardinal directions and including another set of AoE markers.

After reducing the boss's HP to 0, it will transform into a serpent-like creature.

Phase 2

  • Syntheslean: Telegraphed frontal conal AoE.
  • Syntheslither: The boss moves to the wall and spawns an orange squiggle through the arena, while four sword markers appear. The boss will travel down the squiggle and use an alternating left or right conal AoE when it reaches a marker. The direction of the cleave is determined based on the orientation of the curving line at the marker, e.g. if the line is going right, the boss will cleave right.
    • The cleaves from this attack occur very quickly, and cover the entirety of the arena except a relatively small safe area next to the boss, on the opposite side of the line from the direction it initially curves. Stand "under" the first curve in the line to dodge the cleaves.
  • Syntheslither is used immediately again.
  • Shade Shot: Telegraphed magical tankbuster.
  • Slitherbane Foreguard / Slitherbane Rearguard: Similar to Soulbane Saber from phase 1, but the boss also combos the initial line AoE with either a 180 degree front or rear cleave based on the name of the cast. Foreguard = front, Rearguard = back.
  • The boss uses four of these attacks in sequence, rotating 90 degrees each time.
  • Screech: Party-wide magical damage.

Loot

See also: Vanguard Weapons, Vanguard Armor and Vanguard Accessories

Silver Coffer (small).png Vanguard Commander R8

Silver Coffer (small).png Protector

Gold Coffer (small).png Zander the Snakeskinner

Treasure Coffers

Bronze Coffer (small).png Treasure Coffer 1 (X:? Y:?)

Name Type Item Level Rarity Quantity

Bronze Coffer (small).png Treasure Coffer 2 (X:? Y:?)

Name Type Item Level Rarity Quantity

Bronze Coffer (small).png Treasure Coffer 3 (X:? Y:?)

Name Type Item Level Rarity Quantity

Bronze Coffer (small).png Treasure Coffer 4 (X:1? Y:?)

Name Type Item Level Rarity Quantity

Achievements

This duty is associated with the following achievements:

Name Points Task Reward Patch
Mapping the realm vanguard icon1.png  Mapping the Realm: Vanguard 10 Discover every location within Vanguard. - 7.0

Images

Gear Images

Dungeon Images