Difference between revisions of "Auto Crossbow"
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{{Action infobox | {{Action infobox | ||
| description = Delivers an attack with a potency of | | description = Delivers an attack with a potency of 160 to all enemies in a cone before you. | ||
| facts = {{action fact|Can only be executed when firearm is Overheated.}}{{action fact|Recast timer cannot be affected by status effects or gear attributes.}} | | facts = {{action fact|Can only be executed when firearm is Overheated.}}{{action fact|Recast timer cannot be affected by status effects or gear attributes.}} | ||
| acquired = Machinist | | acquired = Machinist | ||
Line 8: | Line 8: | ||
| range = 12 | | range = 12 | ||
| radius = 12 | | radius = 12 | ||
| traits = Marksman's Mastery II | |||
| req-quest = Pushing the Brume | | req-quest = Pushing the Brume | ||
| targeting = enemy | | targeting = enemy | ||
Line 14: | Line 15: | ||
| release = shadowbringers | | release = shadowbringers | ||
}} | }} | ||
==Notes== | |||
*Potency is 140 prior to learning {{action icon|Marksman's Mastery II}}. | |||
==Lore== | |||
{{quotation|[[Encyclopædia Eorzea]] Volume III, p. 249 (Multishot)|Arguably the most varied and versatile of machinist instruments, this weapon exhibits vastly different capabilities depending on utilization. The rapid-fire Auto Crossbow, poisonous gases of Bioblaster, and excavating Drill are generally shot from the hip, whereas balancing the weapon's rail on one's shoulder enables firing of the chain-like Air Anchor.}} | |||
==History== | |||
*{{patch|7.0|Potency has been increased from 140 to 160 upon learning {{action icon|Marksman's Mastery II}}.}} | |||
*{{patch|6.0|Potency has been changed from 180 to 140.}} | |||
*{{patch|5.0}} |
Latest revision as of 02:08, 28 June 2024
Auto Crossbow
“Delivers an attack with a potency of 160 to all enemies in a cone before you.
Can only be executed when firearm is Overheated.
Recast timer cannot be affected by status effects or gear attributes.— In-game description
Auto Crossbow is an action unlocked by questing at level 52. It is available for Machinist.
Related traits
- Marksman's Mastery II (Lv. 94) - Increases the potency of Auto Crossbow to 160, Heated Split Shot to 220, Heated Slug Shot to 140, Heated Clean Shot to 160, and Scattergun to 160.
Notes
- Potency is 140 prior to learning Marksman's Mastery II.
Lore
“Arguably the most varied and versatile of machinist instruments, this weapon exhibits vastly different capabilities depending on utilization. The rapid-fire Auto Crossbow, poisonous gases of Bioblaster, and excavating Drill are generally shot from the hip, whereas balancing the weapon's rail on one's shoulder enables firing of the chain-like Air Anchor.
— Encyclopædia Eorzea Volume III, p. 249 (Multishot)
History
- Patch 7.0 (2024-07-02): Potency has been increased from 140 to 160 upon learning Marksman's Mastery II.
- Patch 6.0 (2021-12-07): Potency has been changed from 180 to 140.
- Patch 5.0 (2019-07-02): Added.