Difference between revisions of "Heavy Swing"
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{{Action infobox | {{Action infobox | ||
| description = Delivers an attack with a potency of | | description = Delivers an attack with a potency of 220. | ||
| description-class = Delivers an attack with a potency of 150. | |||
| acquired = marauder | | acquired = marauder | ||
| level = 1 | | level = 1 | ||
Line 7: | Line 8: | ||
| recast = 2.5 | | recast = 2.5 | ||
| range = 3 | | range = 3 | ||
| traits = Melee Mastery (Warrior) | | traits = Melee Mastery (Warrior), Melee Mastery II (Warrior) | ||
| actions = Maim | | actions = Maim | ||
| targeting = enemy | | targeting = enemy | ||
| pvp = c | | pvp = c | ||
}} | | patch = 2.0 | ||
| release = a realm reborn | |||
}} __NOTOC__ | |||
==Notes== | ==Notes== | ||
* The potency of this action is | * The potency of this action is 150 until {{action icon|Melee Mastery (Warrior)}} is learned at Lv. 84. | ||
== Gallery == | == Gallery == | ||
<gallery> | <gallery heights=200px mode=packed> | ||
File:Heavy_Swing.jpg|Heavy Swing animation. | File:Heavy_Swing.jpg|Heavy Swing animation. | ||
</gallery> | </gallery> | ||
==History== | |||
*{{Patch|7.0| | |||
**Potency has been increased from 200 to 220.}} | |||
*{{Patch|5.0| | |||
**TP cost has been removed. | |||
**Potency has been increased from 160 to 200.}} | |||
*{{Patch|4.2|Potency has been increased from 150 to 160.}} | |||
*{{Patch|4.01|TP cost has been reduced from 70 to 60.}} | |||
*{{Patch|2.0}} |
Latest revision as of 14:02, 27 June 2024
- This article is about the PvE action. For the PvP action, see Heavy Swing (PvP).
Heavy Swing
“Delivers an attack with a potency of 220.
— In-game description
Heavy Swing is an action unlocked at level 1. It is available for Marauder / Warrior.
Related traits
- Melee Mastery (Lv. 84) - Increases the potency of Heavy Swing to 200, Maim to 150, Storm's Path to 160, and Storm's Eye to 160.
- Melee Mastery II (Lv. 94) - Increases the potency of Heavy Swing to 220, Maim to 190, Storm's Path to 200, Storm's Eye to 200, and Fell Cleave to 580.
Related actions
Notes
- The potency of this action is 150 until Melee Mastery is learned at Lv. 84.
Gallery
History
- Patch 7.0 (2024-07-02):
- Potency has been increased from 200 to 220.
- Patch 5.0 (2019-07-02):
- TP cost has been removed.
- Potency has been increased from 160 to 200.
- Patch 4.2 (2018-01-30): Potency has been increased from 150 to 160.
- Patch 4.01 (2017-07-03): TP cost has been reduced from 70 to 60.
- Patch 2.0 (2013-08-27): Added.