Difference between revisions of "Daily and Weekly Checklist"
(Add squadron training daily, note which squadron missions are weeklies (not all are), note that ARR hunts have only 1 non-elite level instead of 3.) |
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|[[Doman Enclave Reconstruction]] || Bonus {{gil}} Gil || Turn in items at up to 200% sell price, depending on your Reconstruction progress. | |[[Doman Enclave Reconstruction]] || Bonus {{gil}} Gil || Turn in items at up to 200% sell price, depending on your Reconstruction progress. | ||
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|[[Squadron Missions]]<br>([[Allied Maneuvers]] and [[Squadron Missions#Priority Missions|Priority Missions]]) || [[Adventurer_Squadrons#Item_Rewards|Squadron buff items]]<br>[[Currencies]] || Send your squadron on a mission to obtain items that can have various effects such as boosting EXP or the amount of MGP earned, and a random chance to obtain certain kinds of currencies. | |[[Squadron Missions]]<br>([[Allied Maneuvers]] and [[Squadron Missions#Priority Missions|Priority Missions]]) || {{squadexp}} Squadron EXP<br>[[Adventurer_Squadrons#Item_Rewards|Squadron buff items]]<br>[[Currencies]] || Send your squadron on a mission to obtain items that can have various effects such as boosting EXP or the amount of MGP earned, and a random chance to obtain certain kinds of currencies. | ||
This weekly limit applies only to [[Allied Maneuvers]] and [[Squadron Missions#Priority Missions|Priority Missions]]. Trainee Missions and Routine Missions (aside from Allied Maneuvers) are not subject to this limit. | This weekly limit applies only to [[Allied Maneuvers]] and [[Squadron Missions#Priority Missions|Priority Missions]]. Trainee Missions and Routine Missions (aside from Allied Maneuvers) are not subject to this limit. | ||
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Revision as of 02:25, 11 June 2024
- See also: Guides
Updated to Patch 6.5.
Dailies
Task | Reward | Description |
---|---|---|
Tribal Quests | Reputation EXP Gil |
Complete daily quests for various Tribes to increase reputation with the tribes and unlock minions, mounts, merchants, and more. |
Duty Roulette | EXP Tomestones Gil |
Complete daily roulettes for tomestones and/or EXP. Rewards differ by roulette, and most upgrade to endgame tomestones when done at the current level cap. |
Mini Cactpot | MGP | Pay a small amount of MGP for the chance to win a bigger amount of MGP. Can be done three times a day. |
The Hunt | EXP Allied Seals Centurio Seals Sacks of Nuts |
Hunt down monsters and earn Hunt currency and EXP. These can be exchanged for rare items.
The first 3 levels of the hunts (first level for ARR) change daily. |
Grand Company Turn-in |
EXP Company Seals |
Bring items to the Grand Company Provisioner for EXP in the relevant class and Company Seals. |
Treasure Hunt | Minions Other Items |
You can gather one treasure map every 18 hours. Use it and search for the treasure chest, or sell the undeciphered map on the Market Board. Some treasure maps recommend full parties of 8. |
Adventurer Squadrons training courses |
Squadron EXP Adjusting squadron stats |
Send your squadron on a training session to adjust their stats and/or gain squadron EXP. Up to 3 training sessions per day, each lasting 1 hour. |
Weeklies
Task | Reward | Description |
---|---|---|
Challenge Log | EXP Currencies |
Complete weekly challenges for rewards including experience, chocobo experience, elemental experience, and MGP. |
Wondrous Tails | EXP Minions Other Items |
Receive a journal from Khloe and add nine stamps by completing the specified content for a chance to win fabulous prizes. |
Jumbo Cactpot | MGP | Purchase up to three tickets each week for a Saturday night drawing. You could win over a million MGP! Theoretically. |
The Hunt - Elite Marks | Allied Seals Centurio Seals Sacks of Nuts |
Hunt down monsters and earn Hunt currency and gil. B-rank Elite Mark bills rotate weekly. |
Masked Carnivale Blue Mage Log |
Allied Seals Poetics Tomestones |
Clear specific dungeons and Carnivale stages as a Blue Mage for weekly rewards. |
Fashion Report | MGP | Earn at least 80 points for the full 60,000 MGP reward. Hints go up on Tuesday reset, but judging doesn't start until Friday.
Collecting a total of 600 points unlocks items in Kasumi's shop. |
Custom Deliveries | White and Purple Scrips |
12 turn-ins per week, 6 per client. |
Doman Enclave Reconstruction | Bonus Gil | Turn in items at up to 200% sell price, depending on your Reconstruction progress. |
Squadron Missions (Allied Maneuvers and Priority Missions) |
Squadron EXP Squadron buff items Currencies |
Send your squadron on a mission to obtain items that can have various effects such as boosting EXP or the amount of MGP earned, and a random chance to obtain certain kinds of currencies.
This weekly limit applies only to Allied Maneuvers and Priority Missions. Trainee Missions and Routine Missions (aside from Allied Maneuvers) are not subject to this limit. |
Faux Hollows | Other Items | Complete Unreal trials (up to 2 per week) to earn Faux Leaves that can be exchanged for various rewards. |
Resets
Repeatable activities reset on two different timeframes: the daily reset and the weekly reset. Each type of reset has a different time during the day when it occurs. For the daily reset, there are also some that are exceptions, which reset at a different time of day.
Each reset uses Greenwich Mean Time (GMT), also known as Coordinated Universal Time (UTC+00:00), as a point of reference, regardless of whether the player’s or client’s region observes Daylight Savings Time (DST) at any given time of year, or not.
For more information on activities affected by reset times, see Daily and Weekly Checklist.
Daily Reset
The daily reset always occurs at 3 p.m. GMT. The following list converts that for several time-zones and their respective daylight savings times (where applicable), though it is not all-encompassing.
Time Zone | U.S. Pacific | U.S. Eastern | Central Europe | Japan | Australia Eastern |
---|---|---|---|---|---|
Standard Time | 7 a.m. | 10 a.m. | 4 p.m. | 12 a.m. | 1 a.m. |
Daylight Savings Time | 8 a.m. | 11 a.m. | 5 p.m. | — | 2 a.m. |
Examples of activities affected by this reset are Duty Roulette rewards and the Tribal Quests.
Exceptions
There are some exceptions to the Daily Reset:
- Adventurer Squadrons training courses
- Grand Company Supply and Provisioning Missions
- Levequest Allowances
Adventurer Squadron training courses
The training courses always reset at 8 p.m. GMT. The following list converts that for several time-zones and their respective daylight savings times (where applicable), though it is not all-encompassing.
Time Zone | U.S. Pacific | U.S. Eastern | Central Europe | Japan | Australia Eastern |
---|---|---|---|---|---|
Standard Time | 12 p.m. | 3 p.m. | 9 p.m. | 5 a.m. | 6 a.m. |
Daylight Savings Time | 1 p.m. | 4 p.m. | 10 p.m. | — | 7 a.m. |
Supply and Provision Missions
The GC reset is at 8 p.m. GMT. The following list converts that for several time-zones and their respective daylight savings times (where applicable), though it is not all-encompassing.
Time Zone | U.S. Pacific | U.S. Eastern | Central Europe | Japan | Australia Eastern |
---|---|---|---|---|---|
Standard Time | 12 p.m. | 3 p.m. | 9 p.m. | 5 a.m. | 6 a.m. |
Daylight Savings Time | 1 p.m. | 4 p.m. | 10 p.m. | — | 7 a.m. |
Levequest Allowances
The leve allowance reset occurs at 12 a.m./p.m. GMT. The following list converts that for several time-zones and their respective daylight savings times (where applicable), though it is not all-encompassing.
Time Zone | U.S. Pacific | U.S. Eastern | Central Europe | Japan | Australia Eastern |
---|---|---|---|---|---|
Standard Time | 4 a.m./p.m. | 7 a.m./p.m. | 1 a.m./p.m. | 9 a.m./p.m. | 10 a.m./p.m. |
Daylight Savings Time | 5 a.m./p.m. | 8 a.m./p.m. | 2 a.m./p.m. | — | 11 a.m./p.m. |
Weekly Reset
- This information is transcluded from Template: weeklyreset.
The weekly reset occurs every Tuesday at 8 a.m. GMT. The following list converts that for several time-zones and their respective daylight savings times (where applicable), though it is not all-encompassing.
Time Zone | U.S. Pacific | U.S. Eastern | Central Europe | Japan | Australia Eastern |
---|---|---|---|---|---|
Standard Time | 12 a.m. | 3 a.m. | 9 a.m. | 5 p.m. | 6 p.m. |
Daylight Savings Time | 1 a.m. | 4 a.m. | 10 a.m. | — | 7 p.m. |
Examples
Some activies that the weekly reset affects are the Challenge Log, loot from Raids, and certain missions in Adventurer Squadrons.