Difference between revisions of "The Twelve"

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The [[deity]] you choose during [[Character Creation|character creation]] affects your character's [[attributes#Elemental Resistances|elemental resistances]]. The total elemental resistance of each deity is 330. There is a 2 point difference between high elemental resistance of 54 and low elemental resistance of 52.  
'''The Twelve''' is the pantheon of gods for [[Eorzea]]. Their nature is explored in the Lv. 90 {{questlink|araid|Myths of the Realm}} [[alliance raid]] series.
{{see also|Marks of The Twelve}}
==Lore==
Eorzea. A land loved by gods, and forged by heroes. The gods of which this epithet speaks are the Twelve—the pillars upon which religious faith in Eorzea firmly rests.
<ref>Encyclopaedia Eorzea: Volume I, page 16</ref>
===Twelve Worship===
Belief in the Twelve, a pantheon of gods and goddesses each represented by one of the six elements upon which all creation is founded, has served as a cornerstone for civilization in Eorzea for millennia. Though theologians remain unsure of the exact origins of Twelve worship in Eorzea, studies of relics from the Allagan civilization tell us that even five thousand years ago at the peak of the Third Astral Era, the six and six deities were already ingrained in society—as they are today. Not only is the year divided into twelve, and twelve-year cycles used in modern astrology, city-states still choose a patron deity to serve as a guardian over their lands, with that deity becoming a focal point of cultural development, such as the case with Nald’thal and the economically inclined Ul'dahns.


{| class="wikitable sortable" style= "text-align: center"
Sometimes people from certain races or professions will choose to focus their worship on a single deity. Many Miqo'te of the Seekers of the Sun clan will follow the teachings of Azeyma, the Warden and goddess of the sun. Sailors will often pray to Llymlaen, watcher of seas and goddess of navigation to see their ships safely to port, and artisans will pray to Byregot to guide their hands.
<ref>Encyclopaedia Eorzea: Volume I, page 17</ref>
 
===Creation Myth===
There are several creation myths from the different tribes and peoples across all of Eorzea, however one of the most widely accepted is from [[Lewphon]] of [[Sharlayan]], who became noteworthy for compiling information to create a cohesive theory known as the [[Creation of Eorzea]].
 
While the Twelve are generally assumed to be myths by most scholars in the late Sixth Astral, the Seventh Umbral, and early Seventh Astral eras, beings claiming to be [[the Twelve]] are eventually [[Myths of the Realm|encountered by the Warrior of Light]]. These beings insist they are not [[primals]], and do not seem to temper those exposed to them.
 
===True Origin===
{{#spoiler:show=Spoiler (Click to Show)|hide=Click to Hide Spoiler|In [[Myths of the Realm]], it is revealed that the Twelve reside in [[the Omphalos]], a phantom realm above [[Mor Dhona]], where they claim they are intending to take over [[Venat|Hydaelyn]]'s role as supreme deities following her demise and test the Warrior of Light in combat. In reality, they do not harbor any ill will. It is later revealed that their true motives for the combat challenges were to drain their aether and eventually perish. The Warrior of Light helps them achieve this goal following a final challenge against [[Eulogia]], an amalgam of the Twelve. However, [[Oschon]] reluctantly decides to stay on Etheirys as a wanderer instead of a god.<br><br>
 
[[Deryk]] (Oschon's human form) reveals that each of the Twelve were created from the souls of Venat's former companions in [[the World Unsundered]] prior to the [[Final Days]] and the [[Sundering]]. They aimed to "return to the star" (i.e. perish) once they believed their duties were fulfilled, similar to other [[Amaurotine]]s. The divine forms of the Twelve are overseen by [[the Watcher (NPC)]] in [[Mare Lamentorum]], who was also one of Venat's companions.}}
 
==Character Creation==
The Twelve are part of the process of creating your character. In [[Final Fantasy XIV]] players can choose from twelve patron deities, each of which represents a moon (or month) of the Eorzean Calendar.
 
{| {{STDT| lore}}
|-
! Icon
! Deity
! Element
! Alignment
! Month
|-
| [[File:Halone Icon.png|link=Halone|40px]] || [[Halone]], the Fury || Ice || Astral || First Astral Moon (January)
|-
| [[File:Menphina Icon.png|link=Menphina|40px]] || [[Menphina]], the Lover || Ice || Umbral || First Umbral Moon (February)
|-
| [[File:Thaliak Icon.png|link=Thaliak|40px]] || [[Thaliak]], the Scholar || Water || Astral || Second Astral Moon (March)
|-
| [[File:Nymeia Icon.png|link=Nymeia|40px]] || [[Nymeia]], the Spinner || Water || Umbral || Second Umbral Moon (April)
|-
| [[File:Llymlaen Icon.png|link=Llymlaen|40px]] || [[Llymlaen]], the Navigator || Wind || Astral || Third Astral Moon (May)
|-
| [[File:Oschon Icon.png|link=Oschon|40px]] || [[Oschon]], the Wanderer || Wind || Umbral || Third Umbral Moon (June)
|-
| [[File:Byregot Icon.png|link=Byregot|40px]] || [[Byregot]], the Builder || Lightning || Astral || Fourth Astral Moon (July)
|-
| [[File:Rhalgr Icon.png|link=Rhalgr|40px]] || [[Rhalgr]], the Destroyer || Lightning || Umbral || Fourth Umbral Moon (August)
|-
| [[File:Azeyma Icon.png|link=Azeyma|40px]] || [[Azeyma]], the Warden || Fire || Astral || Fifth Astral Moon (September)
|-
| [[File:Nald'thal Icon.png|link=Nald'thal|40px]] || [[Nald'thal]], the Traders || Fire || Umbral || Fifth Umbral Moon (October)
|-
| [[File:Nophica Icon.png|link=Nophica|40px]] || [[Nophica]], the Matron || Earth || Astral || Sixth Astral Moon (November)
|-
| [[File:Althyk Icon.png|link=Althyk|40px]] || [[Althyk]], the Keeper || Earth || Umbral || Sixth Umbral Moon (December)
|-
|}
 
==Elemental Resistances==
{{Retired
| description1 = Deities no longer influence elemental resistances since those stats were removed. Deities are now only for flavor.
| patch = 4.2
| usesection = true
| nocategory = true
}}
The [[The Twelve|Deity]] you chose during [[Character Creation|character creation]] affected your character's elemental resistances. The total elemental resistance of each deity was 330. There was a 4 point difference between high elemental resistance of 54 and low elemental resistance of 50. These resistances came in the form of [[Fire Resistance|fire]], [[Ice Resistance|ice]], [[Wind Resistance|wind]], [[Earth Resistance|earth]], [[Lightning Resistance|lightning]], and also [[Water Resistance|water]].
 
{| {{STDT| mech1 align-center}}
|-
|-
! Deity             
! Deity             
Line 29: Line 94:
| [[Azeyma]] || 54 || 53 || 50 || 52 || 52 || 52
| [[Azeyma]] || 54 || 53 || 50 || 52 || 52 || 52
|-
|-
| [[Nald’thal]] || 54 || 53 || 50 || 52 || 52 || 52  
| [[Nald'thal]] || 54 || 53 || 50 || 52 || 52 || 52  
|-
|-
| [[Nophica]] || 52 || 52 || 52 || 54 || 53 || 50  
| [[Nophica]] || 52 || 52 || 52 || 54 || 53 || 50  
Line 37: Line 102:
|}
|}


==Additional Information==
==References==
[[Deities]], also referred to as Gods are part of the main process of creating your character and has a little more impact on your [[character]] – at least in the end game – than your character’s actual race. From a simple first look the deities don’t provide anything too special, but in the long run, depending on your chosen class the deity/god that you choose are going to be a useful addition to your character in one way or the other.
<references />
 
In Final Fantasy XIV there are 12 different deities that you can choose from before you embark upon your adventure. Each one of these 12 deities represent one of the months inside the game, but that sort of information is more to make lore-buffs enjoy the game a little more; but to your average player it’s not going to be anything actually worth your time or effort to know.
 
Enough about just talking about these gods and let’s delve straight onto them and what it is they can do for you and your character.
 
The list of their names is as follows:
 
*'''[[Halone]]''', the Fury
*'''[[Menphina]]''', the Lover
*'''[[Thaliak]]''', the Scholar
*'''[[Nymeia]]''', the Spinner
*'''[[Llymlaen]]''', the Navigator
*'''[[Oschon]]''', the Wanderer
*'''[[Byregot]]''', the Builder
*'''[[Rhalgr]]''', the Destroyer
*'''[[Azeyma]]''', the Warden
*'''[[Nald’tha]]'''l, the Traders
*'''[[Nophica]]''', the Matron
*'''[[Althyk]]''', the Keeper
 
Depending on which god you pick, you will gain a form of elemental [[resistance]]. These resistances can come in the form of [[Fire Resistance|fire]], [[Ice Resistance|ice]], [[Wind Resistance|wind]], [[Earth Resistance|earth]], [[Lightning Resistance|lightning]], and also [[Water Resistance|water]]. Every single god has a [[stat]] number of 50 to 54, varying accordingly to make each god that little bit more varied to the last, but not by a large margin even in the slightest.
 
The way these stats works is to take for instance Halone, the god of Fury - his elemental resistance for each element is:
 
*Fire – 50
*Ice – 54
*Wind – 53
*Earth – 52
*Lightning – 52
*Water – 52
 
You notice how each one varies between 50 and 54? Every single god works in this same way, so while there may only be a short increase of fire resistance for Halone; his ice resistance is higher than everything else so it manages to balance things out.
 
Once again, the same can be said for someone like Althyk, the Keeper – the resistance for each element is in the same sort of range as the previous god, it’s just jumbled around a little bit more and can be seen as such:
 
*Fire – 52
*Ice – 52
*Wind – 52
*Earth – 54
*Lightning – 53
*Water – 50
 
Just by looking at how small of a variance there is between these two gods, it just goes to show just how little of an effect these deities can have on each individual character. Even with that knowledge, however, it doesn’t hurt to pick a certain god depending on your class, just to make the most out of their potential for the end game.
 
If I’m being honest, however, there are ultimately only a couple of classes that see any long term benefit from picking a certain god. Here are the two classes, along with the god’s that they work in cooperation with:
 
*[[Conjurer]] – Althyk/Nopica (higher earth resistance and some wind) and Lymlaea/Oschon (higher wind resistance, along with some wind)
*[[Thaumaturge]] – Azeyma/Nald’thal (a decent amount of both fire and ice resistance)
 
Other than those two classes, picking which deity you’d prefer to have isn’t required; nor is picking it for those two classes, but they are the only two that do see some small resemblance of a bonus later on in the game.
 
While I must admit that the addition of the gods/deities are a nice way of sneaking in some extra elemental resistances for your character; most of the time they simply become an extra necessity that doesn’t have too much of an impact on the overall build or playstyle of your character. While it may be nice to have them, at times it does feel like they aren’t really required; yet, if it means my character is going to be a little more resilient then I don’t think I can complain too much.


[[Category:Lore]] [[Category:Mechanics]]
[[Category:Lore/Mythology]]

Latest revision as of 03:48, 6 June 2024

The Twelve is the pantheon of gods for Eorzea. Their nature is explored in the Lv. 90 Alliance Raid Myths of the Realm alliance raid series.

See also: Marks of The Twelve

Lore

Eorzea. A land loved by gods, and forged by heroes. The gods of which this epithet speaks are the Twelve—the pillars upon which religious faith in Eorzea firmly rests. [1]

Twelve Worship

Belief in the Twelve, a pantheon of gods and goddesses each represented by one of the six elements upon which all creation is founded, has served as a cornerstone for civilization in Eorzea for millennia. Though theologians remain unsure of the exact origins of Twelve worship in Eorzea, studies of relics from the Allagan civilization tell us that even five thousand years ago at the peak of the Third Astral Era, the six and six deities were already ingrained in society—as they are today. Not only is the year divided into twelve, and twelve-year cycles used in modern astrology, city-states still choose a patron deity to serve as a guardian over their lands, with that deity becoming a focal point of cultural development, such as the case with Nald’thal and the economically inclined Ul'dahns.

Sometimes people from certain races or professions will choose to focus their worship on a single deity. Many Miqo'te of the Seekers of the Sun clan will follow the teachings of Azeyma, the Warden and goddess of the sun. Sailors will often pray to Llymlaen, watcher of seas and goddess of navigation to see their ships safely to port, and artisans will pray to Byregot to guide their hands. [2]

Creation Myth

There are several creation myths from the different tribes and peoples across all of Eorzea, however one of the most widely accepted is from Lewphon of Sharlayan, who became noteworthy for compiling information to create a cohesive theory known as the Creation of Eorzea.

While the Twelve are generally assumed to be myths by most scholars in the late Sixth Astral, the Seventh Umbral, and early Seventh Astral eras, beings claiming to be the Twelve are eventually encountered by the Warrior of Light. These beings insist they are not primals, and do not seem to temper those exposed to them.

True Origin

Character Creation

The Twelve are part of the process of creating your character. In Final Fantasy XIV players can choose from twelve patron deities, each of which represents a moon (or month) of the Eorzean Calendar.

Icon Deity Element Alignment Month
Halone Icon.png Halone, the Fury Ice Astral First Astral Moon (January)
Menphina Icon.png Menphina, the Lover Ice Umbral First Umbral Moon (February)
Thaliak Icon.png Thaliak, the Scholar Water Astral Second Astral Moon (March)
Nymeia Icon.png Nymeia, the Spinner Water Umbral Second Umbral Moon (April)
Llymlaen Icon.png Llymlaen, the Navigator Wind Astral Third Astral Moon (May)
Oschon Icon.png Oschon, the Wanderer Wind Umbral Third Umbral Moon (June)
Byregot Icon.png Byregot, the Builder Lightning Astral Fourth Astral Moon (July)
Rhalgr Icon.png Rhalgr, the Destroyer Lightning Umbral Fourth Umbral Moon (August)
Azeyma Icon.png Azeyma, the Warden Fire Astral Fifth Astral Moon (September)
Nald'thal Icon.png Nald'thal, the Traders Fire Umbral Fifth Umbral Moon (October)
Nophica Icon.png Nophica, the Matron Earth Astral Sixth Astral Moon (November)
Althyk Icon.png Althyk, the Keeper Earth Umbral Sixth Umbral Moon (December)

Elemental Resistances


The Deity you chose during character creation affected your character's elemental resistances. The total elemental resistance of each deity was 330. There was a 4 point difference between high elemental resistance of 54 and low elemental resistance of 50. These resistances came in the form of fire, ice, wind, earth, lightning, and also water.

Deity Fire Ice Wind Earth Lightning Water
Halone 50 54 53 52 52 52
Menphina 50 54 53 52 52 52
Thaliak 52 52 52 53 50 54
Nymeia 52 52 52 53 50 54
Llymlaen 53 50 54 52 52 52
Oschon 53 50 54 52 52 52
Byregot 52 52 52 50 54 53
Rhalgr 52 52 52 50 54 53
Azeyma 54 53 50 52 52 52
Nald'thal 54 53 50 52 52 52
Nophica 52 52 52 54 53 50
Althyk 52 52 52 54 53 50

References

  1. Encyclopaedia Eorzea: Volume I, page 16
  2. Encyclopaedia Eorzea: Volume I, page 17