Difference between revisions of "Palace of the Dead (Floors 71-80)"
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! Enemy !! Level !! Aggro Type !! Known Floors !! Notes | ! Enemy !! Level !! Aggro Type !! Known Floors !! Notes | ||
|- | |- | ||
| '''Palace | | '''[[Palace Wolf]]''' || 60 || Sight || 71-74 || | ||
|- | |- | ||
| '''Palace | | '''[[Palace Bandersnatch]]''' || 60 || Sight || 71-75 || | ||
|- | |- | ||
| '''Palace | | '''[[Palace Bear]]''' || 60 || Sight || 71-75 || | ||
|- | |- | ||
| '''Palace | | '''[[Palace Dhalmel]]''' || 60 || Proximity || 73-76 || | ||
|- | |- | ||
| '''Palace | | '''[[Palace Sasquatch]]''' || 60 || Proximity || 74-77 || Buffs its damage even when not aggroed | ||
|- | |- | ||
| '''Palace | | '''[[Palace Aurochs]]''' || 60 || Sight || 75-79 || | ||
|- | |- | ||
| '''Palace | | '''[[Palace Coeurl]]''' || 60 || Sight || 76-79 || | ||
|- | |- | ||
| '''Palace | | '''[[Palace Lion]]''' || 60 || Sight || 76-79 || | ||
|- | |||
| '''[[Mimic (Palace of the Dead)|Mimic]]''' || 60 || Proximity || 71-79 || Gold chests | |||
|} | |} | ||
{| {{STDT|sortable pve align-left}} " | {| {{STDT|sortable pve align-left}} " | ||
|+ Patrolling Enemies | |+ Patrolling Enemies | ||
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! Enemy !! Level !! Aggro Type !! Known Floors !! Notes | ! Enemy !! Level !! Aggro Type !! Known Floors !! Notes | ||
|- | |- | ||
| '''Palace Cyclops''' || 60 || Sight || | | '''[[Palace Anzu]]''' || 60 || Sight || 71-73 || | ||
|- | |||
| '''[[Palace Cyclops]]''' || 60 || Sight || 74-76 || | |||
|- | |||
| '''[[Bird of the Palace]]''' || 60 || Proximity || 76-79 || | |||
|} | |||
{| {{STDT|sortable pve align-left}} " | |||
|+ Rare Spawns | |||
|- | |||
! Enemy !! Level !! Aggro Type !! Known Floors !! Notes | |||
|- | |- | ||
| ''' | | '''[[Emaciated Engineer]]''' || 60 || Proximity || 71-79 || Immune to Pomander of Witching | ||
|- | |- | ||
| ''' | | '''[[Putrid Plutocrat]]''' || 60 || Proximity || 71-79 || Immune to Pomander of Witching | ||
|} | |} | ||
Latest revision as of 05:28, 4 June 2024
- See also: Palace of the Dead
Palace of the Dead (Floors 71-80)
- Level
- 60 (Sync: 60)
- Difficulty
- Normal
- Party size
- Flexible
1-4 man • 1-4 - Unsyncing
- Not Allowed
- Time limit
- 60 minutes
- Req. quest
- Dead but Not Gone
- Entrance
- South Shroud (X:25.2, Y:20.6)
- Patch
- 3.45
“The dead remain restless, and the architect behind the Palace of the Dead unseen. Though none have lived to tell the tale true, some explorers claim the maze now reaches some two hundred floors below the Shroud. What horrors await the brave souls who would delve into the darkest depths of the ruins?
Palace of the Dead (Floors 71-80) is a level 60 deep dungeon introduced in patch 3.45 with Heavensward.
Enemies
Enemy | Level | Aggro Type | Known Floors | Notes |
---|---|---|---|---|
Palace Wolf | 60 | Sight | 71-74 | |
Palace Bandersnatch | 60 | Sight | 71-75 | |
Palace Bear | 60 | Sight | 71-75 | |
Palace Dhalmel | 60 | Proximity | 73-76 | |
Palace Sasquatch | 60 | Proximity | 74-77 | Buffs its damage even when not aggroed |
Palace Aurochs | 60 | Sight | 75-79 | |
Palace Coeurl | 60 | Sight | 76-79 | |
Palace Lion | 60 | Sight | 76-79 | |
Mimic | 60 | Proximity | 71-79 | Gold chests |
Enemy | Level | Aggro Type | Known Floors | Notes |
---|---|---|---|---|
Palace Anzu | 60 | Sight | 71-73 | |
Palace Cyclops | 60 | Sight | 74-76 | |
Bird of the Palace | 60 | Proximity | 76-79 |
Enemy | Level | Aggro Type | Known Floors | Notes |
---|---|---|---|---|
Emaciated Engineer | 60 | Proximity | 71-79 | Immune to Pomander of Witching |
Putrid Plutocrat | 60 | Proximity | 71-79 | Immune to Pomander of Witching |
Floor 80 Boss
Gudanna
The boss will cast Charybdis, dropping a large persistent AoE that deals heavy damage and inflicts Windburn, a Damage over Time debuff. The boss will also cast Thunderbolt, a frontal-cone AoE that deals high damage. The boss will also leap to one of the cardinals and fire Trounce, covering a large portion of the arena in an AoE. Players will need to move to the hitbox of the boss to avoid the attack. Finally, when the boss is close to death, the boss will cast Ecliptic Meteor and needs to be defeated before the cast finishes.