Difference between revisions of "Alchemist"
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File:alchemist shadowbringers1.png| Alchemist Armor in [[Shadowbringers]] (5.0) | File:alchemist shadowbringers1.png| Alchemist Armor in [[Shadowbringers]] (5.0) | ||
File:alchemist endwalker1.jpg| Alchemist Armor in [[Endwalker]] (6.0) | File:alchemist endwalker1.jpg| Alchemist Armor in [[Endwalker]] (6.0) | ||
File:alchemist dawntrail1.jpg| Alchemist Armor in [[Dawntrail]] (7.0) | |||
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[[Category:Patch 2.0 Features]] | [[Category:Patch 2.0 Features]] |
Revision as of 03:50, 1 June 2024
Introduction
“Masters of Science and Nature, the devilish and the divine, alchemists ensure their livelihood through the transmogrification of mundane materials into wondrous waters─from curative concoctions to potent potables.
The Ul'dahn school only recently came to be recognized in scientific circles as a valid branch of alchemical orthodoxy. It is based on fundamental principles originating in the Near East tradition, but draws heavily upon esoteric elements of both Lalafellin herbalism and Miqo'te occultism as well.— [1]
Alchemists (ALC) are Disciples of the Hand that transform materials into potions and elixirs. For example, Alchemists can create consumables such as potions, ethers, elixirs, stat buffs, status cures and status inducers. They can also make wands for Conjurers, grimoires for Arcanists and Summoners, arms for Scholars, and much more. They can additionally make Orchestrion Rolls.
General Information
Guild
Any player with at least one level 10 Disciple of War or Magic is eligible to become an Alchemist. The Alchemists' Guild is located in Ul'dah. Speak with the receptionist to start the first quest.
Tools
- See also: List of Alchemist Primary Tools
- See also: List of Alchemist Secondary Tools
Alchemists utilize alembics as their primary tool and mortars as their secondary tool. Alembics are primarily crafted by Armorers, while mortars are primarily crafted by Blacksmiths.
Quests
Alchemist Class Quests
- Main Article: Alchemist Quests
Crystarium Deliveries: The Facet of Nourishing (Shadowbringers)
- Main Article: Crystarium Deliveries#The Facet of Nourishing
Studium Deliveries: Faculty of Medicine (Endwalker)
- Main Article: Studium Deliveries#Faculty of Medicine
Levequests
- Main Article: Alchemist Levequests
Actions
- Main Article: Alchemist Actions
Regular actions
Action | Level | CP | Description | |
---|---|---|---|---|
Basic Synthesis | 1 | 0 | Increases progress. Efficiency: 120% Success Rate: 100% | |
Basic Touch | 5 | 18 | Increases quality. Efficiency: 100% Success Rate: 100% | |
Master's Mend | 7 | 88 | Restores item durability by 30. | |
Hasty Touch | 9 | 0 | Increases quality and requires no CP. Efficiency: 100% Success Rate: 60% Additional Effect: Grants Expedience for 1 step | |
Rapid Synthesis | 9 | 0 | Increases progress. Efficiency: 500% Success Rate: 50% | |
Observe | 13 | 7 | Do nothing for one step. | |
Tricks of the Trade | 13 | 0 | Restores 20 CP. Can only be used when material status is "Good" or "Excellent". | |
Waste Not | 15 | 56 | Reduces loss of durability by 50% for the next four steps. | |
Veneration | 15 | 18 | Increases efficiency of Synthesis actions by 50% for the next four steps. | |
Standard Touch | 18 | 32 | Increases quality. Efficiency: 125% Success Rate: 100% Combo action: Basic Touch Combo bonus: CP cost reduced to 18 | |
Great Strides | 21 | 32 | Increases the efficiency of next Touch action by 100%. Effect active for three steps. | |
Innovation | 26 | 18 | Increases efficiency of Touch actions by 50% for the next four steps. | |
Final Appraisal | 42 | 1 | The next action that would complete item synthesis will instead leave one progress point remaining. Effect active for five steps. | |
Waste Not II | 47 | 98 | Reduces loss of durability by 50% for the next eight steps. | |
Byregot's Blessing | 50 | 24 | Increases quality. Inner Quiet effect ends upon use. Efficiency: 100% plus 20% for each count of your Inner Quiet stack, up to a maximum of 300% Success Rate: 100% Requires at least one stack of Inner Quiet. | |
Precise Touch | 53 | 18 | Increases quality. Additional Effect: Increases Inner Quiet stack by one (up to 10) Efficiency: 150% Success Rate: 100% Available only when material condition is Good or Excellent. | |
Muscle Memory | 54 | 6 | Increases progress. Efficiency: 300% Success Rate: 100% Additional Effect: Efficiency of your next Synthesis action is increased by 100% Available only on the first step. Additional effect is active for five steps. | |
Careful Synthesis | 62 | 7 | Increases progress. Efficiency: 180% Success Rate: 100% | |
Manipulation | 1 | 65 | 96 | Restores 5 points of durability after each step for the next eight steps. |
Prudent Touch | 66 | 25 | Increases quality at half the durability cost. Efficiency: 100% Success Rate: 100% Unavailable when Waste Not or Waste Not II are active. | |
Advanced Touch | 68 | 46 | Increases quality. Efficiency: 150% Success Rate: 100% Combo action: Standard Touch or Observe Combo bonus: CP cost reduced to 18 | |
Reflect | 69 | 6 | Increases quality. Efficiency: 300% Success Rate: 100% Additional Effect: Increases Inner Quiet stack by one (up to 10) Availabe only on the first step. | |
Preparatory Touch | 71 | 40 | Increases quality at greater cost to durability. Additional Effect: Increases Inner Quiet stack by one (up to 10) Efficiency: 200% Success Rate: 100% Durability Cost: 20 | |
Groundwork | 72 | 18 | Increases progress at greater cost to durability. Efficiency decreases by half when durability is below durability cost. Efficiency: 360% Success Rate: 100% Durability Cost: 20 | |
Delicate Synthesis | 76 | 32 | Increases both progress and quality. Synthesis action efficiency: 150 Touch action efficiency: 100 Success Rate: 100% | |
Intensive Synthesis | 78 | 6 | Increases progress. Efficiency: 400% Success Rate: 100% Available only when material condition is Good or Excellent. | |
Trained Eye | 80 | 250 | Increases quality by 100%. Available only on the first step. Recipe level must be at least 10 levels below yours. Cannot be used with expert crafting recipes. | |
Prudent Synthesis | 88 | 18 | Increases progress at half the durability cost. Efficiency: 180% Success Rate: 100% Unavailable when Waste Not or Waste Not II is active. | |
Trained Finesse | 90 | 32 | Increases quality at no cost to durability. Efficiency: 100% Success Rate: 100% Available only when Inner Quiet stack size is 10. | |
Refined Touch | 92 | 24 | Increases quality. Efficiency: 100% Success Rate: 100% Combo Action: Basic Touch Combo Bonus: Increases Inner Quiet stack by one (up to 10) | |
Daring Touch | 96 | 0 | Increases quality and requires no CP. Efficiency: 150% Success Rate: 60% Can only be executed while under the effect of Expedience ※This action cannot be assigned to a hotbar. | |
Immaculate Mend | 98 | 112 | Restores all item durability. | |
Trained Perfection | 100 | 0 | Reduces durability loss of next action to 0. Can only be used once per synthesis. |
Specialist actions
Action | Level | CP | Description | |
---|---|---|---|---|
Careful Observation | 1 | 55 | 0 | Do nothing for one step, preserving the status of any actions presently in effect. A crafter's delineation is used upon execution. Can only be used up to three times per synthesis. This action does not increase step count. |
Heart and Soul | 1 | 86 | 0 | Allows the execution of Precise Touch, Intensive Synthesis, or Tricks of the Trade regardless of material condition.
Effect ends if the aforementioned actions are executed when material condition is not "Good" or "Excellent". |
Quick Innovation | 1 | 96 | 0 | Grants Innovation for 1 turn. Cannot be executed while under the effect of Innovation. A crafter's delineation is used upon execution. Can only be used once per synthesis. This action does not increase step count. |
Traits
- Main Article: Alchemist Traits
Trait | Acquired | Level | Effect | |
---|---|---|---|---|
Inner Quiet | CUL ALC WVR LTW GSM ARM BSM CRP |
11 | Gain a stack of Inner Quiet with every increase in quality, up to a maximum of 10. Grants a 10% bonus to the efficiency of Touch actions for each stack. | |
Practice Makes Perfect | CUL ALC WVR LTW GSM ARM BSM CRP |
15 | Allows you to execute trial synthesis. | |
Basic Synthesis Mastery | ALC | 31 | Efficiency is increased to 120% | |
Quality Assurance | CUL ALC WVR LTW GSM ARM BSM CRP |
1 | 63 | Slightly increases chances of material condition becoming good. |
Rapid Synthesis Mastery | CUL ALC WVR LTW GSM ARM BSM CRP |
63 | Efficiency is increased to 500% | |
Careful Synthesis Mastery | CUL ALC WVR LTW GSM ARM BSM CRP |
82 | Efficiency is increased to 180%. | |
Groundwork Mastery | ALC | 86 | Efficiency is increased to 360%. | |
Delicate Synthesis Mastery | ALC | 94 | Efficiency is increased to 150%. | |
Expedience | CUL ALC WVR LTW GSM ARM BSM CRP |
96 | Grants Expedience for 1 step upon using Hasty Touch. Expedience Effect: Upgrades Hasty Touch to Daring Touch. |
Recipes
- Main Article: Alchemist Recipes
Level 1 - 9 | Level 10 - 19 | Level 20 - 29 | Level 30 - 39 |
Level 40 - 49 | Level 50 | Level 51 - 59 | Level 60 |
Level 61 - 69 | Level 70 | Level 71 - 79 | Level 80 |
Level 81 - 89 | Level 90 |
Achievements
Main article: Alchemist Achievements
This class is associated with the following achievements:
Name | Points | Task | Reward | Patch |
---|---|---|---|---|
'Tis True without Lying I | 5 | Achieve alchemist level 10. | - | 2.0 |
'Tis True without Lying II | 5 | Achieve alchemist level 20. | - | 2.0 |
'Tis True without Lying III | 5 | Achieve alchemist level 30. | - | 2.0 |
'Tis True without Lying IV | 5 | Achieve alchemist level 40. | - | 2.0 |
'Tis True without Lying V | 5 | Achieve alchemist level 50. | - | 2.0 |
'Tis True without Lying VI | 5 | Achieve alchemist level 60. | - | 3.0 |
'Tis True without Lying VII | 5 | Achieve alchemist level 70. | - | 4.0 |
'Tis True without Lying VIII | 5 | Achieve alchemist level 80. | - | 5.0 |
'Tis True without Lying IX | 5 | Achieve alchemist level 90. | - | 6.0 |
Mixing It Up: Amateur | 5 | Successfully synthesize 50 times for level 1-10 alchemy recipes. | - | 2.0 |
Mixing It Up: Initiate | 5 | Successfully synthesize 300 times for level 11-20 alchemy recipes. | - | 2.0 |
Mixing It Up: Apprentice | 5 | Successfully synthesize 750 times for level 21-30 alchemy recipes. | - | 2.0 |
Mixing It Up: Journeyman | 5 | Successfully synthesize 1,500 times for level 31-40 alchemy recipes. | - | 2.0 |
Mixing It Up: Artisan | 10 | Successfully synthesize 3,000 times for level 41-50 alchemy recipes. | Of the Golden Lead | 2.0 |
An Alchemist's Life for Me | 30 | Obtain the first five “Mixing it Up” achievements. | Alembic of the Luminary | 2.0 |
Mixing It Up: Adept | 10 | Successfully synthesize 1,000 times for level 51-60 alchemy recipes. | - | 3.0 |
Mixing It Up: Veteran | 10 | Successfully synthesize 1,000 times for level 61-70 alchemy recipes. | - | 4.0 |
Mixing It Up: Master | 10 | Successfully synthesize 1,000 times for level 71-80 alchemy recipes. | - | 5.0 |
Mixing It Up: Genius | 10 | Successfully synthesize 1,000 times for level 81-90 alchemy recipes. | - | 6.0 |
I Made That: Alchemist I | 5 | Craft and record completion of 30 unique alchemist recipes. | - | 2.1 |
I Made That: Alchemist II | 5 | Craft and record completion of 60 unique alchemist recipes. | - | 2.1 |
I Made That: Alchemist III | 10 | Craft and record completion of 110 unique alchemist recipes. | Master Alchemist's Ring | 2.1 |
I Made That: Alchemist IV | 10 | Craft and record completion of 170 unique alchemist recipes. | - | 3.0 |
I Made That: Alchemist V | 10 | Craft and record completion of 270 unique alchemist recipes. | Blessed Cauldronkeep's Alembic | 3.5 |
I Made That: Alchemist VI | 10 | Craft and record completion of 370 unique alchemist recipes. | Blessed Cauldronking's Alembic | 4.5 |
An Eye for Detail: Alchemist I | 5 | Craft 100 high-quality items as an alchemist. | - | 2.1 |
An Eye for Detail: Alchemist II | 5 | Craft 500 high-quality items as an alchemist. | - | 2.1 |
An Eye for Detail: Alchemist III | 10 | Craft 3,000 high-quality items as an alchemist. | - | 2.1 |
An Eye for Detail: Alchemist IV | 10 | Craft 5,000 high-quality items as an alchemist. | - | 3.0 |
An Eye for Detail: Alchemist V | 10 | Craft 10,000 high-quality items as an alchemist. | Master Alchemist | 3.0 |
Skyward Science I | 5 | Earn 50,000 points toward your skyward score as an alchemist. | - | 5.21 |
Skyward Science II | 5 | Earn 150,000 points toward your skyward score as an alchemist. | - | 5.21 |
Skyward Science III | 10 | Earn 500,000 points toward your skyward score as an alchemist. | Panacea of the Firmament | 5.21 |
The Height of Alchemy | 10 | As an alchemist, craft and submit 100 expert recipe items for the second phase of the Ishgardian restoration. | The Nest's Own Alchemist | 5.21 |
Alchemists of a Feather | 10 | As an alchemist, craft and submit 100 expert recipe items for the third phase of the Ishgardian restoration. | Featherfall's Finest Alchemist | 5.31 |
An Ode to Alchemy | 10 | As an alchemist, craft and submit 100 expert recipe items for the fourth phase of the Ishgardian restoration. | The Risensung Alchemist | 5.41 |
Retooled: Resplendent Cauldronfiend's Alembic | 10 | Obtain a resplendent cauldronfiend's alembic. | - | 5.5 |
Notable Alchemists
Gallery
Alchemist Armor in A Realm Reborn (2.0)
Alchemist Armor in Stormblood (4.0)
Alchemist Armor in Shadowbringers (5.0)
Alchemist Armor in Endwalker (6.0)
Alchemist Armor in Dawntrail (7.0)