Difference between revisions of "Lights Out"
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| location-y = 28 | | location-y = 28 | ||
| type = main scenario | | type = main scenario | ||
| quest-line = Seventh Umbral Era | | quest-line = Seventh Umbral Era Main Scenario Quests | ||
| level = 13 | | level = 13 | ||
| exp = 6,160 | | exp = 6,160 | ||
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*Use the [[Smoldering Coal (Lights Out)|smoldering coal]] at the marked site and slay [[marshlight]]s. | *Use the [[Smoldering Coal (Lights Out)|smoldering coal]] at the marked site and slay [[marshlight]]s. | ||
*Return to [[Armelle]] at the [[ | *Return to [[Armelle]] at the [[Mirror Planks Docks|the Mirror Planks]]. | ||
==Journal== | ==Journal== | ||
*Using the [[Smoldering Coal (Lights Out)|smoldering coal]], build a fire at [[Lilystone]], and draw the flame-seeking [[marshlight]]s to their doom. | *Using the [[Smoldering Coal (Lights Out)|smoldering coal]], build a fire at [[Lilystone]], and draw the flame-seeking [[marshlight]]s to their doom. | ||
*You have slain the marshlights. Return to [[Armelle]] at the [[ | *You have slain the marshlights. Return to [[Armelle]] at the [[Mirror Planks Docks|The Mirror Planks]]. | ||
*Armelle can scarce express her gratitude for your deed. Perhaps now the people of the Mirror Planks will know peace for a time. | *Armelle can scarce express her gratitude for your deed. Perhaps now the people of the Mirror Planks will know peace for a time. | ||
==Dialogue== | |||
===Armelle=== | |||
I am told that adventurers are valiant heroes who bite their thumbs at danger, and scoff in the face of death. Do such rumors hold any truth? | |||
I certainly hope they do, for I would ask you to confront the creatures known as marshlights. | |||
They began appearing in this area not long after the Calamity. Now, night after night, the creatures assail every living thing they come across with showers of fiery sparks. | |||
They seem fond of flames, and I dare not build a fire for fear of drawing them upon me. I shudder to imagine how much worse it must be for the poor Hearers... Their duties require that they ofttimes travel at night, you see, and they can scarce make do without their lanterns. | |||
But it is the marshlights' fondness for flames that may yet prove their downfall. In this pot, I have placed a smoldering coal. Use it to start a fire at Lilystone, and lure the creatures to you, putting them down as they arrive. | |||
Ah, yes, and be wary of the local, uh, “wildlife” as you make your way to Lilystone. | |||
The marshlights are no more! | |||
I witnessed you extinguishing their lights at Lilystone as I cowered here in the darkness. With so many slain, I may even muster the courage to start a cooking fire again. | |||
There is no reward great enough to express my gratitude, but this will have to suffice. Thank you, miladykind sir. | |||
===System=== | |||
The flames from your fire flicker and dance... | |||
You sense a hostile presence! |
Latest revision as of 03:11, 28 April 2024
Lights Out
- Quest giver
- Armelle
- Location
- Central Shroud (X:25, Y:28)
- Quest line
- Seventh Umbral Era Main Scenario Quests
- Level
- 13
- Required items
- 1 Smoldering Coal
- Experience
- 6,160
- Gil
- 0
- Previous quest
- A Hearer Is Often Late
- Next quest
- Salvaging the Scene
- Patch
- 2.0
“Armelle at the the Mirror Planks is seeking a valiant adventurer to slay marshlights.
— In-game description
Rewards
- Choose one of the following options:
Steps
- Use the smoldering coal at the marked site and slay marshlights.
- Return to Armelle at the the Mirror Planks.
Journal
- Using the smoldering coal, build a fire at Lilystone, and draw the flame-seeking marshlights to their doom.
- You have slain the marshlights. Return to Armelle at the The Mirror Planks.
- Armelle can scarce express her gratitude for your deed. Perhaps now the people of the Mirror Planks will know peace for a time.
Dialogue
Armelle
I am told that adventurers are valiant heroes who bite their thumbs at danger, and scoff in the face of death. Do such rumors hold any truth?
I certainly hope they do, for I would ask you to confront the creatures known as marshlights.
They began appearing in this area not long after the Calamity. Now, night after night, the creatures assail every living thing they come across with showers of fiery sparks. They seem fond of flames, and I dare not build a fire for fear of drawing them upon me. I shudder to imagine how much worse it must be for the poor Hearers... Their duties require that they ofttimes travel at night, you see, and they can scarce make do without their lanterns.
But it is the marshlights' fondness for flames that may yet prove their downfall. In this pot, I have placed a smoldering coal. Use it to start a fire at Lilystone, and lure the creatures to you, putting them down as they arrive.
Ah, yes, and be wary of the local, uh, “wildlife” as you make your way to Lilystone.
The marshlights are no more!
I witnessed you extinguishing their lights at Lilystone as I cowered here in the darkness. With so many slain, I may even muster the courage to start a cooking fire again.
There is no reward great enough to express my gratitude, but this will have to suffice. Thank you, miladykind sir.
System
The flames from your fire flicker and dance...
You sense a hostile presence!