Difference between revisions of "Manderville Weapons/Quest"
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=={{questlink|feature|Make It a Manderville|large}}== | =={{questlink|feature|Make It a Manderville|large}}== | ||
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Revision as of 04:55, 19 January 2024
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Amazing >>> iLvl 630 |
Pre-Requisite
Before beginning to create your Manderville Weapon, you must:
- Complete Main Scenario Quests: Endwalker
- Complete Side Quest: The Imperfect Gentleman (part of Somehow Further Hildibrand Adventures Quests)
- Reach level 90 for your chosen job as a Disciple of War or Disciple of Magic .
Upon completing these quests, players will receive one Manderville weapon based on the job with which they progressed through the quest. The first quest is only done once and do not need to be repeated; further weapons will start from the repeatable quest Make Another Manderville.
Make It a Manderville
Starting NPC: | House Manderville Manservant |
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Starting Location: | Radz-At-Han (X:11.8, Y:11.2) |
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Reward: | Manderville weapon, depending on job |
Make Another Manderville
Starting NPC: | House Manderville Artisan | ||||||
Starting Location: | Radz-at-Han (X:12.0, Y:7.2) | ||||||
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Reward: | Manderville weapon, depending on job |