Difference between revisions of "Logos Actions"
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Logograms are kept in your inventory, but appraised logograms (mnemes) are stored only in the logos manipulator. Players can store up to 200 of each mneme. | Logograms are kept in your inventory, but appraised logograms (mnemes) are stored only in the logos manipulator. Players can store up to 200 of each mneme. | ||
==Logos Manipulator== | ==Logos Manipulator== | ||
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To upgrade logos actions window capacity by one, obtain an {{item icon|Aethertight Flask}} from silver [[Happy Bunny (Mob)|Happy Bunny]] coffers in Eureka Hydatos and provide it to the [[Expedition Alchemist]] at camp. The capacity can be upgraded three times for a total of six logos action sets. | To upgrade logos actions window capacity by one, obtain an {{item icon|Aethertight Flask}} from silver [[Happy Bunny (Mob)|Happy Bunny]] coffers in Eureka Hydatos and provide it to the [[Expedition Alchemist]] at camp. The capacity can be upgraded three times for a total of six logos action sets. | ||
[[File:Logos | ==Using logos actions== | ||
[[File:Logos Actions6.png|800px|thumb|right|The Logos Manipulator interface.<br><br>'''Logograms panel (left):''' Displays the mnemes the player has available. These can be filtered based on type using the colored icons at the top.<br><br>'''Logos Manipulator panel (right):''' Allows synthesis of new logos actions from mnemes. Up to two logos actions may be synthesized at once by assigning up to three mnemes each to the umbral array (left) or astral array (right). The success rate of the synthesis is displayed.]] | |||
[[File:Logos Actions5.png|right]] | |||
Logos actions in the logos actions window can be assigned as duty actions. '''This will overwrite the existing logos actions assigned as duty actions.''' Logos actions assigned as duty actions will be lost upon exiting the instance, but any logos actions in the plates window will be kept. While some logos actions can be used indefinitely when assigned as a duty action, other logos actions only have a limited number of uses before they need to be re-synthesized from mnemes. | Logos actions in the logos actions window can be assigned as duty actions. '''This will overwrite the existing logos actions assigned as duty actions.''' Logos actions assigned as duty actions will be lost upon exiting the instance, but any logos actions in the plates window will be kept. While some logos actions can be used indefinitely when assigned as a duty action, other logos actions only have a limited number of uses before they need to be re-synthesized from mnemes. | ||
It is not possible to move logos actions assigned as duty actions back to the logos actions window. | It is not possible to move logos actions assigned as duty actions back to the logos actions window. | ||
<span style="color:orange">'''Proceed through the Eureka Pyros story to improve the logos manipulator, which will allow two logos actions to be produced simultaneously.'''</span> | <span style="color:orange">'''Proceed through the Eureka Pyros story to improve the logos manipulator, which will allow two logos actions to be produced simultaneously.'''</span> | ||
By placing logograms in both the astral and umbral arrays of the logos manipulator, two logos actions can be produced at the same time. These will be kept in the logos actions window and can both be set as duty actions. | By placing logograms in both the astral and umbral arrays of the logos manipulator, two logos actions can be produced at the same time. These will be kept in the logos actions window and can both be set as duty actions. | ||
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*1-3 logograms: 100% success rate | *1-3 logograms: 100% success rate | ||
*4 logograms: | *4 logograms: 70% success rate | ||
*5 logograms: | *5 logograms: 50% success rate | ||
*6 logograms: | *6 logograms: 30% success rate | ||
When two duty actions are set, the controls are as follows: | When two duty actions are set, the controls are as follows: |
Revision as of 09:09, 23 December 2023
- See also: Logograms
Logos Actions are special duty actions available in The Forbidden Land, Eureka Pyros, The Forbidden Land, Eureka Hydatos, and The Baldesion Arsenal that can greatly increase the power or alter the playstyle of jobs. There are a total of 56 logos actions.
Logograms
Logos actions require crystals known as logograms. These can dropped from enemies and notorious monosters in Pyros/Hydatos, obtained from Happy Bunny coffers, or directly purchased from the Market Board.
After obtaining unidentified logograms in Eureka Pyros or Hydatos, take them to Drake near the logos manipulator in either zone to have them appraised and converted into mnemes.
Logograms are kept in your inventory, but appraised logograms (mnemes) are stored only in the logos manipulator. Players can store up to 200 of each mneme.
Logos Manipulator
With the logos manipulator, mnemes can be combined to produce various logos actions.
Some logos actions can only be produced through specific combinations of mnemes, while other actions can be produced through multiple combinations.
After being synthesized, logos actions will be kept in the logos actions window. This window can initially hold up to three sets of 1-2 logos actions. If more logos actions are synthesized when the logos actions window is full, the player will need to overwrite one set of actions or discard the newly synthesized actions.
To upgrade logos actions window capacity by one, obtain an Aethertight Flask from silver Happy Bunny coffers in Eureka Hydatos and provide it to the Expedition Alchemist at camp. The capacity can be upgraded three times for a total of six logos action sets.
Using logos actions
Logos actions in the logos actions window can be assigned as duty actions. This will overwrite the existing logos actions assigned as duty actions. Logos actions assigned as duty actions will be lost upon exiting the instance, but any logos actions in the plates window will be kept. While some logos actions can be used indefinitely when assigned as a duty action, other logos actions only have a limited number of uses before they need to be re-synthesized from mnemes.
It is not possible to move logos actions assigned as duty actions back to the logos actions window.
Proceed through the Eureka Pyros story to improve the logos manipulator, which will allow two logos actions to be produced simultaneously.
By placing logograms in both the astral and umbral arrays of the logos manipulator, two logos actions can be produced at the same time. These will be kept in the logos actions window and can both be set as duty actions.
However, using four or more logograms will increase the rate of failure, which causes all logograms used to be lost. Therefore, you should weigh the risk against the potential reward before proceeding. Because of the failure rate, if synthesizing two logos actions, it is beneficial to use combinations that require the fewest number of input logograms.
- 1-3 logograms: 100% success rate
- 4 logograms: 70% success rate
- 5 logograms: 50% success rate
- 6 logograms: 30% success rate
When two duty actions are set, the controls are as follows:
- Duty Action 1
- RT + Right Thumb-click (R2 + R3)
- Duty Action 2
- LT + Right Thumb-click (L2 + R3)
- If only one duty action is set, either of the above inputs will activate it, as per the default controls.
List of logos actions
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description |
---|---|---|---|---|---|---|---|---|
Aetherial Manipulation L | Tank Healer Melee DPS Physical Ranged DPS Magical Ranged DPS |
70 | Ability | Instant | 5s | 25y 0y |
Rush to a target's side. Unable to cast if bound. | |
Backstep L | Tank Healer Melee DPS Physical Ranged DPS Magical Ranged DPS |
70 | Ability | Instant | 5s | 0y 0y |
Jump 10 yalms back from current position. Cannot be executed while bound. | |
Banish L | Healer | 70 | Spell | 2.5s | 2.5s | 25y 0y |
Deals unaspected damage with a potency of 200. Additional Effect: Afflicts undead targets with Banish L, increasing damage taken by 25% Duration: 60s | |
Banish L III | Healer | 70 | Spell | 3s | 2.5s | 25y 12y |
Deals unaspected damage with a potency of 150 to target and all enemies nearby it. Additional Effect: Afflicts undead targets with Banish L, increasing damage taken by 25%. Duration: 60s | |
Bloodbath L | Tank Healer Melee DPS Physical Ranged DPS Magical Ranged DPS |
70 | Ability | Instant | 60s | 0y 0y |
Converts a portion of damage dealt into HP. Duration: 45s | |
Bravery L | Healer Magical Ranged DPS |
70 | Spell | 2.5s | 2.5s | 30y 0y |
Increases target's damage dealt by 10%. Duration: 300s | |
Catastrophe L | Tank Melee DPS Physical Ranged DPS |
70 | Ability | Instant | 300s | 0y 20y |
Deals unaspected damage to all nearby enemies with a potency of 4,000, while dealing damage with a potency of 999,999 to self. | |
Cure L | Tank Melee DPS Physical Ranged DPS Magical Ranged DPS |
70 | Spell | 2s | 2.5s | 30y 0y |
Restores target's HP. Cure Potency: 9,000 | |
Cure L II | Melee DPS Physical Ranged DPS Magical Ranged DPS |
70 | Ability | Instant | 5s | 30y 0y |
Restores target's HP. Cure Potency: 12,000 | |
Cure L III | Tank Melee DPS Physical Ranged DPS Magical Ranged DPS |
70 | Spell | 2s | 2.5s | 30y 15y |
Restores HP of target and all party members nearby target. Cure Potency: 9,000 | |
Death L | Tank Healer Melee DPS Physical Ranged DPS Magical Ranged DPS |
70 | Spell | 5s | 300s | 30y 0y |
KOs target. The less the target's HP, the greater the chance of success. | |
Dispel L | Healer Melee DPS Physical Ranged DPS Magical Ranged DPS |
70 | Spell | 2.5s | 2.5s | 30y 0y |
Removes one beneficial status from target. | |
Double Edge L | Tank Melee DPS |
70 | Ability | Instant | 90s | 0y 0y |
Increases physical damage dealt while dealing damage to self over time. Stacks increase every 3 seconds, up to a maximum of 16. For each stack, physical damage dealt is increased by 15%, and potency of damage dealt to self increases by 360. Duration: 48s | |
Eagle Eye Shot L | Physical Ranged DPS | 70 | Weaponskill | Instant | 2.5s | 25y 0y |
Delivers a ranged attack with a potency of 80. Potency increases up to 1000% the lower the target's HP. Generates significant enmity upon use. | |
Esuna L | Tank Melee DPS Physical Ranged DPS Magical Ranged DPS |
70 | Spell | 1s | 2.5s | 30y 0y |
Removes a single detrimental effect from target. | |
Featherfoot L | Tank Healer Melee DPS Physical Ranged DPS Magical Ranged DPS |
70 | Ability | Instant | 90s | 0y 0y |
Increases evasion by 15%. Duration: 45s | |
Feint L | Tank Healer |
70 | Weaponskill | Instant | 2.38s | 3y 0y |
Delivers an attack with a potency of 100. Additional Effect: Reduces target's evasion. Duration: 60s | |
Focus L | Tank Healer Melee DPS Physical Ranged DPS Magical Ranged DPS |
70 | Ability | Instant | 2.5s | 0y 0y |
Grants a stack of Boost, up to a maximum of 16. Boost Bonus: Increases potency of next weaponskill by 30% per stack. Duration: 30s Shares a recast timer with all weaponskills. | |
Haymaker L | Tank | 70 | Ability | Instant | 30s | 3y 0y |
Delivers an attack with a potency of 300. Can only be executed immediately after evading an attack. Additional Effect: Slow +20% Duration: 30s | |
Incense L | Healer Melee DPS Physical Ranged DPS Magical Ranged DPS |
70 | Ability | Instant | 20s | 25y 0y |
Gesture threateningly, placing yourself at the top of a target's enmity list and increasing enmity generation. Duration: 15s | |
Magic Burst L | Healer Magical Ranged DPS |
70 | Ability | Instant | 90s | 0y 0y |
Increases spell damage by 100% while increasing MP cost. Duration: 20s | |
Paralyze L | Tank Healer Melee DPS Physical Ranged DPS Magical Ranged DPS |
70 | Spell | 2.5s | 2.5s | 30y 0y |
Afflicts target with Paralysis. Duration: 60s | |
Paralyze L III | Tank Healer Melee DPS Physical Ranged DPS Magical Ranged DPS |
70 | Spell | 2.5s | 2.5s | 30y 6y |
Afflicts target and all neaby [sic] enemies with Paralysis. Duration: 60s | |
Perception L | Melee DPS Physical Ranged DPS Magical Ranged DPS |
70 | Ability | Instant | 3.5s | 0y 15y |
Reveals all traps within a 15-yalm radius. If no traps exist within 15 yalms, detects whether any traps are present within a 36-yalm radius. Only effective within dungeons. | |
Protect L | Tank Healer Melee DPS Physical Ranged DPS Magical Ranged DPS |
70 | Spell | 2.5s | 2.5s | 30y 0y |
Reduces physical damage taken by 22%. Duration: 30m | |
Raise L | Tank Melee DPS Physical Ranged DPS Magical Ranged DPS |
70 | Spell | 3s | 2.5s | 30y 0y |
Resurrects target to a weakened state. | |
Rapid Recast L | Tank Melee DPS Physical Ranged DPS Magical Ranged DPS |
70 | Ability | Instant | 90s | 0y 0y |
Shortens recast time for next ability used by 50%. Duration: 15s | |
Reflect L | Tank Healer Melee DPS Physical Ranged DPS Magical Ranged DPS |
70 | Spell | Instant | 2.5s | 30y 0y |
Creates a magic-reflecting barrier around self or party member. Duration: 10s | |
Refresh L | Healer | 70 | Spell | 3s | 2.5s | 0y 20y |
Increases the amount of magia aether regenerated over time by self and nearby party members. Duration: 30s | |
Regen L | Tank Melee DPS Physical Ranged DPS Magical Ranged DPS |
70 | Spell | Instant | 2.5s | 30y 0y |
Grants Regen to target. Cure Potency: 2,500 Duration: 21s | |
Rejuvenate L | Tank Healer Melee DPS Physical Ranged DPS Magical Ranged DPS |
70 | Ability | Instant | 30s | 0y 0y |
Instantly restores 50% of maximum HP and MP. | |
Sacrifice L | Healer | 70 | Spell | 3s | 2.5s | 30y 0y |
Restores 100% of target's HP, even if target is KO'd. Cannot be executed if currently afflicted with Sacrifice. Additional Effect: Inflicts Sacrifice on self. Duration: 10s | |
Shell L | Tank Healer Melee DPS Physical Ranged DPS Magical Ranged DPS |
70 | Spell | 2.5s | 2.5s | 30y 0y |
Reduces magic damage taken by 22%. Duration: 30m | |
Smite L | Tank | 70 | Ability | Instant | 45s | 3y 0y |
Delivers an attack with a potency of 1,000. Can only be executed when your HP is below 50%. Additional Effect: Restores an amount of own HP proportional to damage dealt | |
Solid Shield L | Healer Melee DPS Physical Ranged DPS Magical Ranged DPS |
70 | Ability | Instant | 300s | 0y 0y |
Reduces physical damage taken by 99%. Duration: 8s | |
Spell Shield L | Healer Melee DPS Physical Ranged DPS Magical Ranged DPS |
70 | Ability | Instant | 300s | 0y 0y |
Reduces magic damage taken by 99%. Duration: 8s | |
Spirit Dart L | Melee DPS Physical Ranged DPS Magical Ranged DPS |
70 | Weaponskill | Instant | 2.5s | 25y 0y |
Delivers a ranged attack with a potency of 100. Additional Effect: Afflicts target with Spirit Dart L, increasing damage taken by 8%. Duration: 60s | |
Spirit of the Remembered | Tank Healer Melee DPS Physical Ranged DPS Magical Ranged DPS |
70 | Ability | Instant | 10s | 0y 0y |
Increase maximum HP by 10% and accuracy by 30%. Additional Effect: Grants a 70% chance of automatic revival upon KO. Duration: 180m | |
Stealth L | Tank Healer Melee DPS Physical Ranged DPS Magical Ranged DPS |
70 | Ability | Instant | 15s | 0y 0y |
Blend in with your surroundings, making it impossible for most enemies to detect you, but reducing movement speed by 50%. Has no effect on certain enemies with special sight. Cannot be executed while in combat. Effect ends upon use of any action other than Sprint, or upon reuse. | |
Stoneskin L | Tank Healer Melee DPS Physical Ranged DPS Magical Ranged DPS |
70 | Spell | 2s | 2.5s | 30y 0y |
Creates a barrier around target that absorbs damage totaling 10% of target's maximum HP. Duration: 30s | |
Swift L | Tank Healer Melee DPS Physical Ranged DPS Magical Ranged DPS |
70 | Ability | Instant | 90s | 0y 0y |
Greatly increases movement speed. Duration: 10s | |
Tranquilizer L | Tank Healer Melee DPS Physical Ranged DPS Magical Ranged DPS |
70 | Ability | Instant | 30s | 25y 0y |
Stuns target. Duration: 8s | |
Wisdom of the Aetherweaver | Healer | 70 | Spell | Instant | 10s | 0y 0y |
Increase magic damage dealt by 60%. Cannot be used with other Wisdom abilities. Effect ends upon reuse or upon replacement of duty action. | |
Wisdom of the Breathtaker | Tank Healer Melee DPS Physical Ranged DPS Magical Ranged DPS |
70 | Spell | Instant | 10s | 0y 0y |
Increases poison resistance and movement speed, including mount speed, and increases evasion by 10%. Cannot be used with other Wisdom abilities. Effect ends upon reuse or upon replacement of duty action. | |
Wisdom of the Duelist | Melee DPS | 70 | Spell | Instant | 10s | 0y 0y |
Increases physical damage dealt by 40% and maximum HP by 15%. Cannot be used with other Wisdom abilities. Effect ends upon reuse or upon replacement of duty action. | |
Wisdom of the Elder | Magical Ranged DPS | 70 | Spell | Instant | 10s | 0y 0y |
Increases magic damage dealt by 35% while reducing magic damage taken by 22% and decreasing spell MP cost. Cannot be used with other Wisdom abilities. Effect ends upon reuse or upon replacement of duty action. | |
Wisdom of the Fiendhunter | Physical Ranged DPS | 70 | Spell | Instant | 10s | 0y 0y |
Increases physical damage dealt by 25% and evasion by 25%. Cannot be used with other Wisdom abilities. Effect ends upon reuse or upon replacement of duty action. | |
Wisdom of the Guardian | Tank | 70 | Spell | Instant | 10s | 0y 0y |
Reduces damage taken by 45% while increasing maximum HP by 10%. Cannot be used with other Wisdom abilities. Effect ends upon reuse or upon replacement of duty action. | |
Wisdom of the Indomitable | Tank | 70 | Spell | Instant | 10s | 0y 0y |
Reduces damage taken by 64%. Grants one stack of HP Boost each time damage equal to or greater than half of maximum HP is taken from a single-target attack. Cannot be used with other Wisdom abilities. Effect ends upon reuse or upon replacement of duty action. | |
Wisdom of the Irregular | Melee DPS Physical Ranged DPS Magical Ranged DPS |
70 | Spell | Instant | 10s | 0y 0y |
Increases damage dealt by 30% while reducing magic defence by 60%. Cannot be used with other Wisdom abilities. Effect ends upon reuse or upon replacement of duty action. | |
Wisdom of the Martialist | Tank | 70 | Spell | Instant | 10s | 0y 0y |
Increases damage dealt by 40%. Cannot be used with other Wisdom abilities. Effect ends upon reuse or upon replacement of duty action. | |
Wisdom of the Ordained | Healer | 70 | Spell | Instant | 10s | 0y 0y |
Increases maximum MP by 50% and healing magic potency by 25%. Cannot be used with other Wisdom abilities. Effect ends upon reuse or upon replacement of duty action. | |
Wisdom of the Platebearer | Healer Melee DPS Physical Ranged DPS Magical Ranged DPS |
70 | Spell | Instant | 10s | 0y 0y |
Reduces damage taken by 80% while increases maximum HP by 50%. Cannot be used with other Wisdom abilities. Effect ends upon reuse or upon replacement of duty action. | |
Wisdom of the Skirmisher | Melee DPS Physical Ranged DPS Magical Ranged DPS |
70 | Spell | Instant | 10s | 0y 0y |
Increase damage dealt by 20%. Cannot be used with other Wisdom abilities. Effect ends upon reuse or upon replacement of duty action. | |
Wisdom of the Templar | Healer | 70 | Spell | Instant | 10s | 0y 0y |
Increases healing magic potency by 50% and maximum HP by 30%, while reducing damage dealt by 5%. Cannot be used with other Wisdom abilities. Effect ends upon reuse or upon replacement of duty action. | |
Wisdom of the Watcher | Tank | 70 | Spell | Instant | 10s | 0y 0y |
Increases evasion by 25% while reducing damage dealt by 5%. Cannot be used with other Wisdom abilities. Effect ends upon reuse or upon replacement of duty action. |