Difference between revisions of "Arm's Length"
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==Additional Information== | ==Additional Information== | ||
The {{status effect|slow}} '''[[Slow]]''' is a reduction to enemies' auto-attack speed and global cooldown time. This makes [[Arm's Length]] ''in effect'' a defensive ability in addition to nullifying knockbacks. Therefore, it should be used as part of a [[tank]]'s regular defensive cooldown rotation when pulling enemies in [[dungeon]]s. | The {{status effect|slow}} '''[[Slow]]''' is a reduction to enemies' auto-attack speed and global cooldown time. This makes [[Arm's Length]] ''in effect'' a defensive ability in addition to nullifying knockbacks. Therefore, it should be used as part of a [[tank]]'s regular defensive cooldown rotation when pulling enemies in [[dungeon]]s. Note that the {{status effect|slow}} '''[[Slow]]''' debuff should not be confused with {{status effect|heavy}} '''[[Heavy]]''' which is a reduction in movement speed. | ||
Not all knockback and draw-in effects can be prevented. In some newer duties, these will be indicated with ''purple'' knockback telegraphs. | |||
The analogous anti-knockback ability for {{Magical Ranged DPS|name=y}} and {{Healer|name=y}}s is [[Surecast]]. | |||
==Gallery== | ==Gallery== | ||
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</gallery> | </gallery> |
Revision as of 08:56, 2 November 2023
Arm's Length
“Creates a barrier nullifying most knockback and draw-in effects.
Duration: 6s
Additional Effect: Slow +20% when barrier is struck
Duration: 15s— In-game description
Arm's Length is an action unlocked at level 32. It is available for Melee DPS, Physical Ranged DPS and Tank.
Additional Information
The Slow is a reduction to enemies' auto-attack speed and global cooldown time. This makes Arm's Length in effect a defensive ability in addition to nullifying knockbacks. Therefore, it should be used as part of a tank's regular defensive cooldown rotation when pulling enemies in dungeons. Note that the Slow debuff should not be confused with Heavy which is a reduction in movement speed.
Not all knockback and draw-in effects can be prevented. In some newer duties, these will be indicated with purple knockback telegraphs.
The analogous anti-knockback ability for Magical Ranged DPS and Healers is Surecast.