Difference between revisions of "Equipment"

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[[Equipment]], also known as '''Gear''', consists of equipable items such [[Weapons]] and [[Armor]] that are used to fight [[Enemies]]. The strength of gear is determined by its [[item level]]. Equipment is the largest contributor to character power growth in the game: the vast majority of [[attributes]] are derived from gear instead of being naturally gained through the course of earning [[experience]] and leveling up.
[[Equipment]], also known as '''Gear''', consists of equipable items such [[Weapons]] and [[Armor]] that are used to fight [[Enemies]]. To equip a piece of gear, the player character must be of a minimum level and usually a certain [[class]] or [[job]] dictated by the specific gear piece. The strength of gear is determined by its [[item level]]. Equipment is the largest contributor to character power growth in the game: the vast majority of [[attributes]] are derived from gear instead of being naturally gained through the course of earning [[experience]] and leveling up.
==Weapons==
==Weapons==
{{Main|Weapons}}
{{Main|Weapons}}

Revision as of 04:23, 21 October 2023

Equipment, also known as Gear, consists of equipable items such Weapons and Armor that are used to fight Enemies. To equip a piece of gear, the player character must be of a minimum level and usually a certain class or job dictated by the specific gear piece. The strength of gear is determined by its item level. Equipment is the largest contributor to character power growth in the game: the vast majority of attributes are derived from gear instead of being naturally gained through the course of earning experience and leveling up.

Weapons

Main article: Weapons

Weapons are the many armaments that define the Classes and Jobs. Changing your Weapon also changes your Class.

Tools

Main article: Tools

Tools are the many armaments that define the crafting and gathering Classes. Changing your Tool also changes your Class.

Armor

Main article: Armor

Armor is equipment that provide defense against direct damage in combat and also provide attribute bonuses. Depending on the class or job, the adventurer will be able to equip different types of armor.

The types of armor are broken out by the role: Disciples of War, Disciples of Magic, Disciples of the Hand, or Disciples of the Land. Combat armor is further broken down into: Fending, Maiming, Striking, Scouting, Aiming, Casting, and Healing.

Accessories

Main article: Accessories

Accessories are equipment that provide attribute bonuses. Depending on the class or job, the adventurer will be able to equip different types of accessories.

The types of accessories are broken out by the role: Disciples of War, Disciples of Magic, Disciples of the Hand, or Disciples of the Land. Combat accessories are further broken down into: Fending, Slaying, Aiming, Casting, and Healing.

Guides

  • The Leveling Gear Guide details gear acquisition for levels below the current or previous level caps.
  • The Endgame Gear Guide details gear acquisition for current and previous level caps.