Difference between revisions of "Variant and Criterion Dungeons"
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Regular enemies in criterion dungeons deal significantly more damage and require more strategic ways of engaging them than those in other dungeons. Bosses are similar in mechanical difficulty to [[Trials#Extreme Trials|extreme trials]] or [[Raids#Savage Raids|savage raids]] but are shorter (5-6 minutes vs. 10-14 minutes). Similar to other high-difficulty content, each boss must be defeated in a certain time limit, or it will wipe the party with an enrage ability. | Regular enemies in criterion dungeons deal significantly more damage and require more strategic ways of engaging them than those in other dungeons. Bosses are similar in mechanical difficulty to [[Trials#Extreme Trials|extreme trials]] or [[Raids#Savage Raids|savage raids]] but are shorter (5-6 minutes vs. 10-14 minutes). Similar to other high-difficulty content, each boss must be defeated in a certain time limit, or it will wipe the party with an enrage ability. | ||
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===Party Composition Bonus=== | ===Party Composition Bonus=== |
Revision as of 03:40, 18 October 2023
- See also: Dungeons, Trials, Raids, Deep Dungeon, Variant Dungeons, Criterion Dungeons
Variant and Criterion dungeons are a dungeon style first released on patch 6.25. After unlocking them, players can register using the V&C Dungeon Finder under "Duty" in the main menu.
Variant Dungeons
Variant dungeons are level 90 variable-difficulty dungeons intended for 1-4 players. They are normal (story mode) difficulty content. Enemy strength will be adjusted depending on the number of players, there are no role restrictions, and players can change jobs to any other Lv. 90 Disciple of War or Magic while the dungeon is in progress when out of combat. Note that changing jobs will result in a 30 second cooldown until the player can use actions. Players can register for Variant Dungeons solo, with a premade party, or use matchmaking. Matching is disabled by default. If the option is enabled, players will be matched to a party of four with no role restrictions.
The map has branching paths, and the progression route will change based on player actions or random events. Some boss mechanics will also vary depending on earlier player actions. The player(s) will be accompanied by an NPC who will provide dialogue and interact with the environment but not participate in combat.
Completing the dungeon in certain ways will add a lore entry to the V&C Dungeon Finder. These entries provide lore regarding the dungeon or hints to puzzles that can be completed to unlock additional entries or a secret boss. Completing all 12 entries in the dungeon will award the player with a mount.
Variant Actions and Attribute Adjustments
To allow for greater freedom of role choices, variant dungeons grant players the use of special variant actions. These actions mimic existing abilities such as Cure or Rampart. Moreover, certain attributes will also be adjusted to compensate for the disparity of strength between certain roles, alleviating the need for dedicated tanks, DPS, or healers.
Variant actions can be selected from the V&C Dungeon Finder window. Players may have up to two variant actions at any given time, and are free to change them at any time, even after entering the dungeon.
- Available variant actions will differ according to the player's role.
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description |
---|---|---|---|---|---|---|---|---|
Variant Cure | Tank Melee DPS Magical Ranged DPS Physical Ranged DPS |
90 | Spell | Instant | 2.5s | 30y 0y |
Restore's target's HP Cure Potency: 14,000 Additional Effect: Regen Cure Potency: 4,200 Duration: 15s Additional Effect: Cure potency is doubled when target is under the effect of Rehabilitation. This action is not affected by attributes. | |
Variant Ultimatum | Tank Healer Melee DPS Physical Ranged DPS Magical Ranged DPS |
90 | Ability | Instant | 15s | 0y 5y |
Places yourself at the top of nearby enemies' enmity list and increases enmity generation. Additional Effect: Stun Duration: 4s Additionally, significantly increases enmity generation. Duration: 30s | |
Variant Raise | Tank Melee DPS Magical Ranged DPS Physical Ranged DPS |
90 | Spell | 8s | 30s | 30y 0y |
Resurrects target to a weakened state. This action does not share a recast timer with any other actions. Furthermore, the recast timer cannot be affected by other actions. | |
Variant Spirit Dart | Tank Healer |
90 | Ability | Instant | 2.5s | 25y 5y |
Deals damage over time to target and all enemies nearby it. Potency: 2,040 Duration: 30s This action is not affected by attributes or enhancing effects. | |
Variant Rampart | Healer Melee DPS Physical Ranged DPS Magical Ranged DPS |
90 | Ability | Instant | 15s | 0y 0y |
Reduces damage taken by 20% Duration: 60s Creates a barrier around self that absorbs damage equivalent to a heal of 21,000 potency. |
Available Variant Dungeons
Dungeon | Level | IL Req | IL Sync | Escort NPC | Tomestones | Unlock |
---|---|---|---|---|---|---|
The Sil'dihn Subterrane | 90 | 575 | 635 | Nanamo Ul Namo | 40 25 | A Key to the Past |
Mount Rokkon | 90 | 605 | 665 | Hancock | 40 25 | Mononoke Aware |
Criterion Dungeons
Criterion dungeons are visually similar to variant dungeons, but are of a difficulty comparable to extreme trials or savage raids. They require a 4-player party composed of a tank, a healer, and 2 DPS. The map layout is fixed, and no NPCs accompany the players. Normal resurrection actions are disabled, but players are allowed to revive other party members with Variant Raise II, which is the only Variant Action available for this difficulty. Each party member may only use this action once, but it will be replenished upon completing an objective for the dungeon or if the party wipes.
Players can register for criterion dungeons with a fully premade party or use matchmaking. Players who enable this option will be matched into a party consisting of 1 tank, 1 healer, 1 melee DPS, and 1 physical ranged or magical ranged DPS. Additional matchmaking options (e.g., Practice vs. Duty Completion) exist and function similarly to Raid Finder matching settings. Note that in North American and European data centers, most players will use Party Finder to form groups for Criterion dungeons, similar to other high-end content. Matchmaking is only likely to be used when a dungeon is brand new.
Regular enemies in criterion dungeons deal significantly more damage and require more strategic ways of engaging them than those in other dungeons. Bosses are similar in mechanical difficulty to extreme trials or savage raids but are shorter (5-6 minutes vs. 10-14 minutes). Similar to other high-difficulty content, each boss must be defeated in a certain time limit, or it will wipe the party with an enrage ability.
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description |
---|---|---|---|---|---|---|---|---|
Variant Raise II | ANY | 90 | Spell | 1.3s | 2.5s | 30y 0y |
Resurrects target to a weakened state. Resurrection restrictions do not apply. |
Party Composition Bonus
Upon entering a criterion dungeon, party members will gain a bonus to damage dealt according to the composition of their party. The bonus increases with the number of jobs in your party that rely on actions that affect the entire party.
This bonus system is intended to compensate for the proportional decrease in utility of such actions as party size decreases.
- The effectiveness of the damage bonus will differ between roles.
- This bonus will only be applied to jobs and has no effect on classes.
Available Criterion Dungeons
Criterion Dungeons (Savage)
Savage criterion dungeons are of a difficulty comparable to 8-player savage raids or higher. They have additional rules to make them harder: Revive abilities are disabled completely and no variant actions may be used. If the party wipes, all enemies will respawn and players must restart from the beginning. Players who disconnect from the game will be incapacitated upon reconnecting to the dungeon. Matchmaking is unavailable for Savage Criterion dungeons. Players must have a premade party of four people to enter them.
Boss mechanics are identical to those in criterion dungeons, but all enemies have higher health and deal more damage (especially non-bosses). Many AoE indicators from non-boss enemies that were present in easier difficulties are removed or significantly shortened, and being hit by these avoidable attacks will usually deal lethal damage.
Upon engaging the first enemy, a timer will begin, which can be seen next to the duty objectives. If the party does not complete the dungeon before the timer finishes, all enemies will receive the Sewer-dweller buff, greatly increasing their damage dealt while reducing their damage taken, which is essentially a dungeon-wide enrage. This timer will reset if the party wipes.
The party composition bonus from criterion dungeons is applicable to the savage difficulty and functions identically.
Available Criterion Dungeons (Savage)
Images
Trivia
- Criterion dungeons are the first high-end 4-player content introduced in the game (excluding The Great Hunt (Extreme)). Their development may have, in part, been a response to longstanding player requests for challenging 4-player content. Similarly, variant dungeons may have been developed in response to requests for less linear dungeons.