Difference between revisions of "Arm's Length"
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==Additional Information== | ==Additional Information== | ||
The {{status effect|slow}} '''[[Slow]]''' is a reduction to enemies' auto-attack speed and global cooldown time. This makes [[Arm's Length]] ''in effect'' a defensive ability in addition to nullifying knockbacks. | The {{status effect|slow}} '''[[Slow]]''' is a reduction to enemies' auto-attack speed and global cooldown time. This makes [[Arm's Length]] ''in effect'' a defensive ability in addition to nullifying knockbacks. Therefore, it should be used as part of a [[tank]]'s regular defensive cooldown rotation when pulling enemies in [[dungeon]]s. | ||
{{status effect|slow}} '''[[Slow]]''' should not be confused with {{status effect|heavy}} '''[[Heavy]]''' which is a reduction in movement speed. | {{status effect|slow}} '''[[Slow]]''' should not be confused with {{status effect|heavy}} '''[[Heavy]]''' which is a reduction in movement speed. |
Revision as of 22:03, 9 September 2023
Arm's Length
“Creates a barrier nullifying most knockback and draw-in effects.
Duration: 6s
Additional Effect: Slow +20% when barrier is struck
Duration: 15s— In-game description
Arm's Length is an action unlocked at level 32. It is available for Melee DPS, Physical Ranged DPS and Tank.
Additional Information
The Slow is a reduction to enemies' auto-attack speed and global cooldown time. This makes Arm's Length in effect a defensive ability in addition to nullifying knockbacks. Therefore, it should be used as part of a tank's regular defensive cooldown rotation when pulling enemies in dungeons.
Slow should not be confused with
Heavy which is a reduction in movement speed.