Difference between revisions of "Warrior Guide"

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This is a guide covering basic mechanics and some optimization tips for [[Warrior]]s.
{{see also|Tank Guide|Guides}}
 
'''An up-to-date [[Warrior]] job guide is provided by [https://www.thebalanceffxiv.com/jobs/tanks/warrior/ The Balance].'''
{{Retired
| description1 = This is the [[Shadowbringers]] era guide. It now completely obsolete.
| patch = 6.0
}}
__TOC__
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== Combos ==
== Shadowbringers Warrior Guide==
=== Combos ===
* Your basic damage-dealing combo is {{action icon|Heavy Swing}} - {{action icon|Maim}} - {{action icon|Storm's Path}} (Lv. 26).  
* Your basic damage-dealing combo is {{action icon|Heavy Swing}} - {{action icon|Maim}} - {{action icon|Storm's Path}} (Lv. 26).  
* Your self-buffing combo is {{action icon|Heavy Swing}} - {{action icon|Maim}} - {{action icon|Storm's Eye}} (Lv. 50). Since you want to keep the Storm's Eye buff on yourself at all times, use this combo whenever it is about to fall off.  
* Your self-buffing combo is {{action icon|Heavy Swing}} - {{action icon|Maim}} - {{action icon|Storm's Eye}} (Lv. 50). Since you want to keep the Storm's Eye buff on yourself at all times, use this combo whenever it is about to fall off.  
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* Your {{action icon|Inner Release}} (Lv. 70) combo is {{action icon|Fell Cleave}}, {{action icon|Fell Cleave}}, {{action icon|Fell Cleave}}, {{action icon|Fell Cleave}}, {{action icon|Fell Cleave}}. Fit your [[Acronyms|oGCD]] attacks {{action icon|Upheaval}} and {{action icon|Onslaught }} between {{action icon|Fell Cleave}}s.  
* Your {{action icon|Inner Release}} (Lv. 70) combo is {{action icon|Fell Cleave}}, {{action icon|Fell Cleave}}, {{action icon|Fell Cleave}}, {{action icon|Fell Cleave}}, {{action icon|Fell Cleave}}. Fit your [[Acronyms|oGCD]] attacks {{action icon|Upheaval}} and {{action icon|Onslaught }} between {{action icon|Fell Cleave}}s.  


== Mechanics (up to Lv. 50) ==
=== Mechanics (up to Lv. 50) ===


* Keep {{action icon|Defiance}} on to generate enmity unless you are not the main tank.
* Keep {{action icon|Defiance}} on to generate enmity unless you are not the main tank.
* {{action icon|Berserk}} is a powerful 10-second buff that you should use as much as possible. Combining it with your AOE combo deals excellent damage to a dungeon pull.  
* {{action icon|Berserk}} is a powerful 10-second buff that you should use as much as possible. Combining it with your AOE combo deals excellent damage to a dungeon pull.  
* Use {{action icon|Inner Beast}} whenever you have 50 Beast Gauge ({{action icon|Steel Cyclone}} (lv. 45) when there are multiple enemies). It does not interrupt combos.
* Use {{action icon|Inner Beast}} whenever you have 50 Beast Gauge ({{action icon|Steel Cyclone}} (lv. 45) when there are multiple enemies). This does not interrupt combos.
* Use {{action icon|Infuriate}} (Lv. 50) as much as possible ("on cooldown") to gain 50 Beast Gauge - if your Beast Gauage is already too full, spend it first.
* Use {{action icon|Infuriate}} (Lv. 50) as much as possible ("on cooldown") to gain 50 Beast Gauge - if your Beast Gauage is already too full, spend it first.
* Your unique defensive cooldowns are {{action icon|Thrill of Battle}} and {{action icon|Vengeance}}. Both of them are useful for big dungeon pulls.  
* Your unique defensive cooldowns are {{action icon|Thrill of Battle}} and {{action icon|Vengeance}}. Both of them are useful for big dungeon pulls.  
* {{action icon|Holmgang}} can save you in a pinch.
* {{action icon|Holmgang}} can save you in a pinch.
* {{action icon|Tomahawk}} is your ranged attack for pulling or when you are forced to run from the boss. It does interrupt combos.
* {{action icon|Tomahawk}} is your ranged attack for pulling or when you are forced to run from the boss. It does interrupt combos.
* Read the [[Tank Guide]] for general tips.


== Mechanics (up to Lv. 80) ==
=== Mechanics (up to Lv. 80) ===


* You gain many new defensive abilities: {{action icon|Raw Intuition}} (Lv. 56) reduces damage with a short duration and short cooldown (excellent for tankbusters), {{action icon|Equilibrium}} (Lv. 58) heals yourself, {{action icon|Shake It Off}} (Lv. 68) shields your party, {{action icon|Nascent Flash}} (Lv. 76) heals yourself and someone else. Nascent Flash shares a cooldown with Raw Intuition meaning you cannot use both of them. The healing effect is especially powerful for dungeon pulls .  
* You gain many new defensive abilities: {{action icon|Raw Intuition}} (Lv. 56) reduces damage with a short duration and short cooldown (excellent for tankbusters), {{action icon|Equilibrium}} (Lv. 58) heals yourself, {{action icon|Shake It Off}} (Lv. 68) shields your party, {{action icon|Nascent Flash}} (Lv. 76) heals yourself and someone else. Nascent Flash shares a cooldown with Raw Intuition meaning you cannot use both of them. The healing effect is especially powerful for dungeon pulls .  
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* {{action icon|Infuriate}} (Lv. 72) powers up your next Decimate ({{action icon|Chaotic Cyclone}}) and Fell Cleave ({{action icon|Inner Chaos}}, Lv. 80)  
* {{action icon|Infuriate}} (Lv. 72) powers up your next Decimate ({{action icon|Chaotic Cyclone}}) and Fell Cleave ({{action icon|Inner Chaos}}, Lv. 80)  


== Basic optimization ==
=== Basic optimization ===


* Always use your AOE combo in dungeon pulls. Spam Overpower if you don't have Mythril Tempest yet.  
* Always use your AOE combo in dungeon pulls. Spam Overpower if you don't have Mythril Tempest yet.  
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* Vengeance deals damage too but only if your enemy auto-attacks you.
* Vengeance deals damage too but only if your enemy auto-attacks you.
* Read other Warrior guides for further optimization techniques.  
* Read other Warrior guides for further optimization techniques.  


==Other Guides==
==Other Guides==
* [[Warrior Guide/A Realm Reborn]]
* [[Warrior Guide/Heavensward]]
* [[Warrior Guide/Heavensward]]
* [[Warrior Guide/Stormblood]]

Latest revision as of 19:23, 14 August 2023

See also: Tank Guide and Guides

An up-to-date Warrior job guide is provided by The Balance.

Shadowbringers Warrior Guide

Combos

Mechanics (up to Lv. 50)

  • Keep Defiance.png  Defiance on to generate enmity unless you are not the main tank.
  • Berserk.png  Berserk is a powerful 10-second buff that you should use as much as possible. Combining it with your AOE combo deals excellent damage to a dungeon pull.
  • Use Inner Beast.png  Inner Beast whenever you have 50 Beast Gauge (Steel Cyclone.png  Steel Cyclone (lv. 45) when there are multiple enemies). This does not interrupt combos.
  • Use Infuriate.png  Infuriate (Lv. 50) as much as possible ("on cooldown") to gain 50 Beast Gauge - if your Beast Gauage is already too full, spend it first.
  • Your unique defensive cooldowns are Thrill of Battle.png  Thrill of Battle and Vengeance.png  Vengeance. Both of them are useful for big dungeon pulls.
  • Holmgang.png  Holmgang can save you in a pinch.
  • Tomahawk.png  Tomahawk is your ranged attack for pulling or when you are forced to run from the boss. It does interrupt combos.

Mechanics (up to Lv. 80)

  • You gain many new defensive abilities: Raw Intuition.png  Raw Intuition (Lv. 56) reduces damage with a short duration and short cooldown (excellent for tankbusters), Equilibrium.png  Equilibrium (Lv. 58) heals yourself, Shake It Off.png  Shake It Off (Lv. 68) shields your party, Nascent Flash.png  Nascent Flash (Lv. 76) heals yourself and someone else. Nascent Flash shares a cooldown with Raw Intuition meaning you cannot use both of them. The healing effect is especially powerful for dungeon pulls .
  • Inner Beast upgrades into Fell Cleave.png  Fell Cleave (Lv. 54) and Steel Cyclone upgrades into Decimate.png  Decimate (Lv. 60).
  • Upheaval.png  Upheaval (Lv. 64) consumes 20 Beast Gauge and should be used on cooldown.
  • Use Onslaught.png  Onslaught (Lv. 62) to close your distance with the boss ("gap-closer").
  • The Berserk upgrade, Inner Release.png  Inner Release (Lv. 70), makes Beast Gauge attacks free in its duration. That means you should use Fell Cleave five times in its window (Decimate in dungeon pulls) while also making sure to use Upheaval and Onslaught.
  • Infuriate.png  Infuriate (Lv. 72) powers up your next Decimate (Chaotic Cyclone.png  Chaotic Cyclone) and Fell Cleave (Inner Chaos.png  Inner Chaos, Lv. 80)

Basic optimization

  • Always use your AOE combo in dungeon pulls. Spam Overpower if you don't have Mythril Tempest yet.
  • The more you pull, the more damage you and your party deals. Use your defensive cooldowns and space them out.
  • Berserk/Inner Release is a large part of your damage. Use it on cooldown, and time it right so you can always fit five attacks in its window. You want those five attacks to be as powerful as possible - before Lv. 70, that might mean saving up Infuriate stacks and Beast Gauge or starting it before Storm's Path. After Lv. 70, that just means five Fell Cleaves, Upheaval, and Onslaught.
  • Since you always want Upheaval to come up in an Inner Release window, you have to use it on cooldown without delay. This also means making sure your Beast Gauge isn't too empty when Upheaval is about to come up.
  • Your automatic self-healing is unparalleled among tanks. Use Nascent Flash as much as possible unless you anticipate a need for Raw Intuition.
  • At Lv. 80, you don't want to use Infuriate during Inner Release, because it wastes one of your free Fell Cleaves. Note the five Fell Cleaves plus the ten-second duration would reduce Infuriate's cooldown by 35 seconds, be sure not to waste it.
  • You can use an entire Inner Release combo without interrupting weaponskill combos, but only barely.
  • Vengeance deals damage too but only if your enemy auto-attacks you.
  • Read other Warrior guides for further optimization techniques.

Other Guides