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Difference between revisions of "Kurma"

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==Tips and Tricks==
==Tips and Tricks==
* '''Embalming Earth''' is a weak hitting attack.
* '''Embalming Earth''' is a weak hitting attack.
* '''Scalding Earth''' is a dodgable [[conal AoE]]. It inflicts a cleansable '''Burn''' Damage-over-Time if hit by it.
* '''Scalding Earth''' is a dodgable [[conal AoE]]. It inflicts a cleansable {{status effect|burns}} '''[[Burns]]''' DoT if hit by it.


==Description==
==Description==
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The matamatas, however, are not so easily hunted. And even amongst their enduring number, there is one whose long trail of life is strewn with the bodies of those who sought to claim his shell. <br />
The matamatas, however, are not so easily hunted. And even amongst their enduring number, there is one whose long trail of life is strewn with the bodies of those who sought to claim his shell. <br />
The steppe hunters call him “Kurma,” the name spoken with hushed reverence. If you would hunt this mark, then do so with the respect this venerable legend deserves.}}
The steppe hunters call him “Kurma,” the name spoken with hushed reverence. If you would hunt this mark, then do so with the respect this venerable legend deserves.}}
==Lore==
{{quotation|[[Encyclopædia Eorzea]] vol 2|On the Azim Steppe, the matamatas are venerated for their longevity. To hunt one of these stately creatures is a great honor. The matamatas, however, are not so easily hunted. And even amongst their enduring number, there is one whose long trail of life is strewn with the bodies of those who sought to claim his shell. The steppe hunters call him “Kurma,” the name spoken with hushed reverence. If you would hunt this mark, then do so with the respect this venerable legend deserves.}}


==Gallery==
==Gallery==

Latest revision as of 03:13, 5 August 2023

Kurma is a Rank B Elite Mark found in The Azim Steppe.

Map of Spawn Points

Killing the Elite Mark will reward the player Gil 5,000 gil and Centurio Seal 100 Centurio Seals if the mob is the weekly Elite Veteran Clan Mark Bill.

Coordinates

Zone Coordinates Level range
The Azim Steppe (X:24, Y:30) 70
The Azim Steppe (X:26, Y:34) 70
The Azim Steppe (X:21, Y:34) 70
The Azim Steppe (X:17, Y:33) 70
The Azim Steppe (X:14, Y:30) 70
The Azim Steppe (X:15, Y:26) 70
The Azim Steppe (X:11, Y:28) 70
The Azim Steppe (X:9, Y:25) 70
The Azim Steppe (X:9, Y:22) 70

Spawn Conditions

Trigger

Normal Spawn

Time

5 seconds after death

Tips and Tricks

  • Embalming Earth is a weak hitting attack.
  • Scalding Earth is a dodgable conal AoE. It inflicts a cleansable Burns icon1.png Burns DoT if hit by it.

Description

On the Azim Steppe, the matamatas are venerated for their longevity. To hunt one of these stately creatures is a great honor.
The matamatas, however, are not so easily hunted. And even amongst their enduring number, there is one whose long trail of life is strewn with the bodies of those who sought to claim his shell.
The steppe hunters call him “Kurma,” the name spoken with hushed reverence. If you would hunt this mark, then do so with the respect this venerable legend deserves.

— Jaliqai of Reunion

Lore

On the Azim Steppe, the matamatas are venerated for their longevity. To hunt one of these stately creatures is a great honor. The matamatas, however, are not so easily hunted. And even amongst their enduring number, there is one whose long trail of life is strewn with the bodies of those who sought to claim his shell. The steppe hunters call him “Kurma,” the name spoken with hushed reverence. If you would hunt this mark, then do so with the respect this venerable legend deserves.

Encyclopædia Eorzea vol 2

Gallery