Difference between revisions of "Alchemist"
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| [[Comfort Zone]] || [[file:comfort zone.png|link=]]|| 50 || 58 || align = "left" | Restores 10 CP after each step for the next ten steps. | | [[Comfort Zone]] || [[file:comfort zone.png|link=]]|| 50 || 58 || align = "left" | Restores 10 CP after each step for the next ten steps. | ||
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| [[Collectable Synthesis (Alchemist)|Collectable Synthesis]] || || 50 || ?? || align = "left" | Use existing recipes to create collectables without increasing step count. | | [[Collectable Synthesis (Alchemist)|Collectable Synthesis]] || [[file:collectable synthesis icon1.png]] || 50 || ?? || align = "left" | Use existing recipes to create collectables without increasing step count. | ||
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| [[Byregot's Brow (Alchemist)|Byregot's Brow]] || || 51 || ?? || align = "left" | Increases quality. [[Inner Quiet]] effect ends upon use. Efficiency: 150% plus 10% for each bonus to control granted by Inner Quiet Success Rate: 70% Available only when material condition is Good or Excellent. | | [[Byregot's Brow (Alchemist)|Byregot's Brow]] || [[byregots brow icon1.png]] || 51 || ?? || align = "left" | Increases quality. [[Inner Quiet]] effect ends upon use. Efficiency: 150% plus 10% for each bonus to control granted by Inner Quiet Success Rate: 70% Available only when material condition is Good or Excellent. | ||
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| [[Precise Touch (Alchemist)|Precise Touch]] || || 53 || ?? || align = "left" | Increases quality. Additional Effect: Increases [[Inner Quiet]] stack by one (up to 11) Efficiency: 100% Success Rate: 70% Available only when material condition is Good or Excellent. | | [[Precise Touch (Alchemist)|Precise Touch]] || [[file:precise touch alchemist icon1.png]] || 53 || ?? || align = "left" | Increases quality. Additional Effect: Increases [[Inner Quiet]] stack by one (up to 11) Efficiency: 100% Success Rate: 70% Available only when material condition is Good or Excellent. | ||
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| [[Name of Water]] || || 54 || ?? || align = "left" | For the next five steps, Brand of Water efficiency is increased. Increase determined by current progress. <br> Only one Name of the Element action can be used per synthesis. | | [[Name of Water]] || [[file:name of water icon1.png]] || 54 || ?? || align = "left" | For the next five steps, Brand of Water efficiency is increased. Increase determined by current progress. <br> Only one Name of the Element action can be used per synthesis. | ||
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| [[Heart of the Alchemist]] || || 60 || ?? || align = "left" | '''Specialist Action''' <br> Specialist Action For the next seven steps, increases chances of material condition becoming good. An alchemy delineation is used upon execution. | | [[Heart of the Alchemist]] || [[file:heart of the alchemist icon1.png]] || 60 || ?? || align = "left" | '''Specialist Action''' <br> Specialist Action For the next seven steps, increases chances of material condition becoming good. An alchemy delineation is used upon execution. | ||
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Revision as of 01:24, 22 June 2015
"Masters of Science and Nature, the devilish and the divine, alchemists ensure their livelihood through the transmogrification of mundane materials into wondrous waters─from curative concoctions to potent potables.
The Ul'dahn school only recently came to be recognized in scientific circles as a valid branch of alchemical orthodoxy. It is based on fundamental principles originating in the Near East tradition, but draws heavily upon esoteric elements of both Lalafellin herbalism and Miqo'te occultism as well." — Game Description
Alchemist is a crafting or disciples of hand class that transforms materials into potions and elixirs. Alchemists can create consumables such as potions, ethers, elixirs, stat buffs, status cures and status inducers. They can also make wands for conjurers and books for arcanists.
The Alchemist's Guild is located in Ul'dah.
- To become an alchemist, talk to the alchemist's guild receptionist when you're level 10 or higher on another class.
Alchemist Tools
Alchemist Quests
Levequests
Actions
Action | Icon | Level | CP Cost | Description |
---|---|---|---|---|
Basic Synthesis | 1 | 0 | Increases progress. Efficiency: 100% Success Rate: 90% | |
Basic Touch | 5 | 24 | Increases quality. Efficiency: 100% Success Rate: 70% | |
Master's Mend | 7 | 94 | Restores item durability by 30. | |
Steady Hand | 9 | 22 | Improves action success rate by 20% for the next five steps. | |
Inner Quiet | 11 | 18 | Grants a bonus to control with every increase in quality. | |
Observe | 13 | 12 | Do nothing for one step. | |
Tricks of the Trade | 15 | 0 | Restores 20 CP. Can only be used when material status is "Good". | |
Standard Touch | 18 | 38 | Increases quality. Efficiency: 125% Success Rate: 80% | |
Great Strides | 21 | 32 | Doubles efficiency of next Touch action. Effect active for three steps. | |
Master's Mend II | 28 | 150 | Restores item durability by 60. | |
Standard Synthesis | 33 | 15 | Increases progress. Efficiency: 150% Success Rate: 90% | |
Brand of Water | 37 | 6 | Increases progress. Progress doubles when recipe affinity is water. Efficiency: 100% (200%) Success Rate: 90% | |
Advanced Touch | 43 | 52 | Increases quality. Efficiency: 150% Success Rate: 90% | |
Comfort Zone | 50 | 58 | Restores 10 CP after each step for the next ten steps. | |
Collectable Synthesis | 50 | ?? | Use existing recipes to create collectables without increasing step count. | |
Byregot's Brow | byregots brow icon1.png | 51 | ?? | Increases quality. Inner Quiet effect ends upon use. Efficiency: 150% plus 10% for each bonus to control granted by Inner Quiet Success Rate: 70% Available only when material condition is Good or Excellent. |
Precise Touch | 53 | ?? | Increases quality. Additional Effect: Increases Inner Quiet stack by one (up to 11) Efficiency: 100% Success Rate: 70% Available only when material condition is Good or Excellent. | |
Name of Water | 54 | ?? | For the next five steps, Brand of Water efficiency is increased. Increase determined by current progress. Only one Name of the Element action can be used per synthesis. | |
Heart of the Alchemist | 60 | ?? | Specialist Action Specialist Action For the next seven steps, increases chances of material condition becoming good. An alchemy delineation is used upon execution. |
Cross Class Actions
Unlike Disciples of War/Magic or Disciples of the Land, this Discipline can use 10 cross-class actions.
Armorer | Blacksmith | Carpenter | Culinarian | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Action | Icon | Level | Action | Icon | Level | Action | Icon | Level | Action | Icon | Level |
Rapid Synthesis | 15 | Ingenuity | 15 | Rumination | 15 | Hasty Touch | 15 | ||||
Brand of Ice | 37 | Brand of Fire | 37 | Brand of Wind | 37 | Steady Hand II | 37 | ||||
Piece by Piece | 50 | Ingenuity II | 50 | Byregot's Blessing | 50 | Reclaim | 50 |
Goldsmith | Leatherworker | Weaver | ||||||
---|---|---|---|---|---|---|---|---|
Action | Icon | Level | Action | Icon | Level | Action | Icon | Level |
Manipulation | 15 | Waste Not | 15 | Careful Synthesis | 15 | |||
Flawless Synthesis | 37 | Brand of Earth | 37 | Brand of Lightning | 37 | |||
Innovation | 50 | Waste Not II | 50 | Careful Synthesis II | 50 |
All Specialist Classes | ||
---|---|---|
Action | Icon | Level |
Satisfaction | 55 | |
Whistle While You Work | 55 | |
Innovative Touch | 56 | |
Nymeia's Wheel | 57 | |
Byregot's Miracle | 58 | |
Trained Hand | 59 |
Recipes
- See also: Alchemist
Recipes are sorted by level. Click on a header to display recipes for that level range.