Difference between revisions of "Legionary Visor"

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Line 6: Line 6:
| level = 50
| level = 50
| ilvl = 50
| ilvl = 50
| defense = 27
| defense = 43
| magic-defense = 55
| magic-defense = 76
| rarity = basic
| rarity = basic
| value = 102
| value = 15
| repair = Leatherworker
| repair = Leatherworker
| npc-repair = 200
| npc-repair = 200
Line 17: Line 17:
| untradable =  
| untradable =  
| convertible = y
| convertible = y
| dyeable =  
| dyeable = n
| projectable = y
| projectable = y
| desynthesizable = y
| desynthesizable = y
Line 24: Line 24:
| storable =  
| storable =  
| collectable =
| collectable =
}}
| patch = 2.0
__NOTOC__
| release = a realm reborn
| id-edb = d3559d1b51c
| id-gt = 2931
}} __NOTOC__
==Acquisition==
==Acquisition==
===Dropped By===
===Dropped By===

Revision as of 15:05, 6 July 2023

Legionary Visor

Requires
Any class frame icon.png All classes
Type
Head
Repair
Leatherworker frame icon.png LTW (Lv. 40)
NPC repair
Gil 200
Level
50
Item Level
50
Rarity
ABasic
Vendor Value
Gil 15
Patch
2.0
Links
EDB GT
Market board icon1.png MB prices
Universalis


Defense Magic Defense
43 76


— In-game description

Legionary Visor is an item level 50 head and can be used by any class. It requires being at least level 50 to be equipped.

Acquisition

Dropped By

Creature Level Race Clan Location
2nd Cohort Eques 49 Spoken Enemy Humanoid Eastern La Noscea (26,20)
2nd Cohort Hoplomachus 49 Spoken Enemy Humanoid Eastern La Noscea (27,21)
2nd Cohort Laquearius 49 Spoken Enemy Humanoid Eastern La Noscea (25,21)
2nd Cohort Secutor 49 Spoken Enemy Humanoid Eastern La Noscea (26,21)
2nd Cohort Signifer 49 Spoken Enemy Humanoid Eastern La Noscea (25.7,21.1)
3rd Cohort Decurion 23-46 Spoken Enemy Humanoid South Shroud (18.6,18.7)
3rd Cohort Eques 23-49 Spoken Enemy Humanoid East Shroud (29,21)
3rd Cohort Hoplomachus 46-49 Spoken Enemy Humanoid East Shroud (28,20)
3rd Cohort Laquearius 22-49 Spoken Enemy Humanoid East Shroud (29,21)
3rd Cohort Secutor 39-49 Spoken Enemy Humanoid East Shroud (32,20)
3rd Cohort Signifer 22-49 Spoken Enemy Humanoid East Shroud (32,20)
4th Cohort Eques 48 Spoken Enemy Humanoid Western Thanalan (13,7)
4th Cohort Hoplomachus 48 Spoken Enemy Humanoid Western Thanalan (12,7)
4th Cohort Laquearius 48 Spoken Enemy Humanoid Western Thanalan (11.5,6.7)
4th Cohort Secutor 48 Spoken Enemy Humanoid Western Thanalan (11,6)
4th Cohort Signifer 48 Spoken Enemy Humanoid Western Thanalan (12,6)
5th Cohort Eques 46 Spoken Enemy Humanoid Mor Dhona (11.9,12.6)
5th Cohort Evocatus 48 Spoken Enemy Humanoid Mor Dhona (11.1,12.6)
5th Cohort Hoplomachus 42-46 Spoken Enemy Humanoid Mor Dhona (12,12)
5th Cohort Laquearius 42-46 Spoken Enemy Humanoid Mor Dhona (11,11)
5th Cohort Secutor 42-46 Spoken Enemy Humanoid Mor Dhona (12,12)
5th Cohort Signifer 46 Spoken Enemy Humanoid Mor Dhona (10,14)
6th Cohort Eques 50 Spoken Enemy Humanoid Dungeon creature The Keeper of the Lake
6th Cohort Hoplomachus 50 Spoken Enemy Humanoid Dungeon creature The Keeper of the Lake
6th Cohort Laquearius 50 Spoken Enemy Humanoid Dungeon creature The Keeper of the Lake
6th Cohort Secutor 50 Spoken Enemy Humanoid Dungeon creature The Keeper of the Lake
6th Cohort Signifer 50 Spoken Enemy Humanoid Dungeon creature The Keeper of the Lake
Aulus rem Vulso 44 Spoken Enemy Humanoid East Shroud (32.3,20.3)
Imperial Engineer 42 Spoken Enemy Humanoid East Shroud (29.3,21.3)

Used For

Crafting Ingredient

Item Rarity Class Level Ingredients
Rose gold circlet icon1.png  Rose Gold Circlet Z Goldsmith frame icon.png GSM 50 ★★

Desynthesis

Class: Leatherworker

Potential Results: