Difference between revisions of "Amazing Manderville Weapons/Quest"
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| bgcolor="#D8BFD8" width="120px"|Reward: | | bgcolor="#D8BFD8" width="120px"|Reward: | ||
| bgcolor="#f5ffff"| Manderville weapon, depending on job | | bgcolor="#f5ffff"| Amazing Manderville weapon, depending on job | ||
|}<br> | |}<br> | ||
{{End Game Progression}} | {{End Game Progression}} | ||
{{Manderville Weapons Quests}} | {{Manderville Weapons Quests}} |
Revision as of 21:18, 10 March 2023
Manderville Weapons <<< iLvl 615 |
|
- To be continued - |
Pre-Requisite
Before beginning to create your Amazing Manderville Weapon, you must:
- Complete Somehow Further Hildibrand Adventures Quests:
Generational Bonding
- Reach level 90 for your chosen job as a Disciple of War or Disciple of Magic.
Upon completing these quests, players will receive one Amazing Manderville weapon based on the job with which they progressed through the quest. The first quest is only done once and do not need to be repeated; further weapons will start from the repeatable quest The Next Mander-level.
Well-oiled
Starting NPC: | Gerolt |
Starting Location: | Radz-At-Han (X:12.0, Y:7.1) |
| |
Reward: | Amazing Manderville weapon, depending on job |
The Next Mander-level
Starting NPC: | House Manderville Artisan | ||||||
Starting Location: | Radz-at-Han (X:12.0, Y:7.2) | ||||||
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Reward: | Amazing Manderville weapon, depending on job |