Difference between revisions of "Monk Guide"

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{{see also|Monk|Guides}}
'''An up-to-date [[Monk]] job guide is provided by [https://www.thebalanceffxiv.com/jobs/melee/monk/ The Balance].'''
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==Rotations==


Effective Monk rotations employ [[Greased Lightning]] to maximize damage through faster refresh, and [[Twin Snakes]] to maintain its damage buff. To maintain [[Greased Lightning]], the monk must rotate between attacks using Raptor, Couerl and Opo-Opo Form in order.
Older guides:


Levels 1-17 (Pugilist): [[Bootshine]] -> [[True Strike]] -> [[Snap Punch]] is the basic rotation, adding [[Touch of Death]] and [[Haymaker]], and using [[Internal Release]] and [[Featherfoot]] for tougher encounters. Note that none of these abilities change forms, so care should be taken to use these abilities without letting [[Greased Lightning]] expire. Also, both [[Bootshine]] and [[True Strike]] do extra damage from behind, and [[Snap Punch]] does extra damage from the flank, making positioning important for team fights.
* [[Monk Guide/A Realm Reborn]]


Levels 18-25 (Pugilist): [[Bootshine]] -> [[Twin Snakes]]/[[True Strike]] -> [[Snap Punch]] is the basic rotation. The damage buff from [[Twin Snakes]] lasts for roughly two rotations, so alternate between it and [[True Strike]] for best output. [[Fists of Earth]] should always be up at this stage. At lv20, traits allow [[Greased Lighting]] to stack twice, giving the monk greater momentum potential, at a mild risk of TP exhaustion.
[[Category:Guides]]
 
Levels 26-30 (Pugilist/Monk): [[Bootshine]] -> [[Twin Snakes]]/[[True Strike]] -> [[Snap Punch]] is still the basic rotation, but you begin to have some variety. However, the new abilities cost extra TP, making running out of TP a real possibility for the first time. Level 28 traits [[Enhanced Twin Snakes|increases the damage buff from Twin Snakes to 10%]], making it more important to maintain it.
* For longer-lived opponents, [[Demolish]] should be maintained as long as no duration is wasted, and replaces [[Snap Punch]].
* If facing three or more opponents, [[Arm of the Destroyer]] is a better choice, and is the monk's first interrupt, inflicting 1s of Silence. It would replace [[Bootshine]] on the rotation.
* Similarly, [[Rockbreaker]], the first Monk ability, is also a good AOE damage source, but is a cone, so positioning becomes more important. It would replace [[Snap Punch]] in the rotation.
 
Levels 31-40 (Monk): [[Bootshine]] -> [[Twin Snakes]]/[[True Strike]] -> [[Snap Punch]] is still the basic rotation, with even greater variety available. Additionally, [[Fists of Fire]] is now available for higher DPS, at the expense of the defense from [[Fists of Earth]]. While usage is situational when soloing, a monk should always have [[Fists of Fire]] up while in teams.
* For bosses, [[Demolish]] should be maintained along with [[Touch of Death]]. Don't forget to use [[Internal Release]] when you can make the most of it, [[Enhanced Twin Snakes|as it received a buff from traits at lv36]]. The rotation therefore is [[Demolish]]/[[Bootshine]] -> [[Twin Snakes]]/[[True Strike]] -> [[Snap Punch]]
* For multiple opponents, the rotation continues to be [[Arm of the Destroyer]] -> [[Twin Snakes]]/[[True Strike]] -> [[Rockbreaker]], though TP management becomes necessary at this point. [[Arm of the Destroyer]] should be dropped to [[Bootshine]] if TP usage needs to be reduced.
* [[Steel Peak]] and [[Shoulder Tackle]] provide the monk with good stuns, and should be used as interrupts when needed.
 
More to come!
 
==Tips and Tricks==

Latest revision as of 22:34, 7 December 2022

An up-to-date Monk job guide is provided by The Balance.

Older guides: