Endwalker content

Difference between revisions of "Another Sil'dihn Subterrane"

From Final Fantasy XIV Online Wiki
Jump to navigation Jump to search
m
Line 80: Line 80:
**In later usages of this ability, these adds may tether to players, which will also cause a marker to appear over players' heads. When the marker disappears, the adds will briefly telegraph a circular AoE ('''Puff and Tumble''') around two tiles towards where the player was located and jump to the AoE location. Adds that land too close to each other will tether and explode ('''Buffeted Puffs'''), wiping the party. Depending on how the add is moved, the direction it is facing (indicated by the orange arrow) after jumping will change.
**In later usages of this ability, these adds may tether to players, which will also cause a marker to appear over players' heads. When the marker disappears, the adds will briefly telegraph a circular AoE ('''Puff and Tumble''') around two tiles towards where the player was located and jump to the AoE location. Adds that land too close to each other will tether and explode ('''Buffeted Puffs'''), wiping the party. Depending on how the add is moved, the direction it is facing (indicated by the orange arrow) after jumping will change.
*'''Squeaky Clean''': The boss will cleave a 90 degree area in front of it two times, then cleave a 225 degree area, leaving around a third of the arena safe. The safe spot for all cleaves is on the same side as where the boss initially starts. All '''silken puffs''' that are hit by the cleaves will have their element changed into the one the boss is imbued with.
*'''Squeaky Clean''': The boss will cleave a 90 degree area in front of it two times, then cleave a 225 degree area, leaving around a third of the arena safe. The safe spot for all cleaves is on the same side as where the boss initially starts. All '''silken puffs''' that are hit by the cleaves will have their element changed into the one the boss is imbued with.
*'''Slippery Soap''': The boss will target a random non-tank player with a line stack AoE marker and then charge at the targeted player. The remaining three players should be in front of the targeted player, or they will die. The stack AoE has an additional effect depending on what element the boss is imbued with. Shortly after the stack resolves, the boss will use an attack from '''Soap's Up''' with no cast bar, based on its element. Any '''silken puffs''' in the path of the charge will receive the imbued element of the boss.
*'''Slippery Soap''': The boss will target a random non-tank player with a line stack AoE marker and then charge at the targeted player. The remaining three players should be in front of the targeted player, or the targeted player will take lethal damage. The stack AoE has an additional effect depending on what element the boss is imbued with. Shortly after the stack resolves, the boss will use an attack from '''Soap's Up''' with no cast bar, based on its element. Any '''silken puffs''' in the path of the charge will receive the imbued element of the boss.
**'''Lightning''': All players will receive [[File:Forked lightning icon1.png|link=]] '''Forked Lightning''', a debuff that will resolve in a medium-sized circular AoE after a few seconds, requiring players to be spread. The debuff will inflict no damage if players are spread, but getting caught in another player's AoE will inflict heavy damage, Damage Down, and {{status effect|paralysis}} '''[[Paralysis]]'''.
**'''Lightning''': All players will receive [[File:Forked lightning icon1.png|link=]] '''Forked Lightning''', a debuff that will resolve in a medium-sized circular AoE after a few seconds, requiring players to be spread. The debuff will inflict no damage if players are spread, but getting caught in another player's AoE will inflict heavy damage, Damage Down, and {{status effect|paralysis}} '''[[Paralysis]]'''.
**'''Wind''': Players will be knocked back a moderate distance from the direction the boss charges. Can be mitigated with knockback immunities.
**'''Wind''': Players will be knocked back a moderate distance from the direction the boss charges. Can be mitigated with knockback immunities.

Revision as of 23:53, 23 October 2022

See also: The Sil'dihn Subterrane and Another Sil'dihn Subterrane (Savage)

Criterion Dungeon.png

Another Sil'dihn Subterrane

Another sil dihn subterrane.png
Level
90
Item Level
610 (Sync: 635)
Difficulty
Extreme
Party size
Light Party
4 man 1 Tank role.png 1 Healer role.png 2 DPS role.png
Unsyncing
Allowed
Time limit
90 minutes
Patch
6.25

The retelling of your adventures has set Osmon's imagination aflame with visions of perilous passages and mighty sentinels. He wonders, however, if dwelling in the damp has weakened the guardians; if, before rust and decay set in, that they had once been far more powerful. You cannot help but ponder the possibilities, your thoughts drifting as Osmon's hypothetical scenario plays out in your mind...

— In-game description

Another Sil'dihn Subterrane is a level 90 criterion dungeon introduced in patch 6.25 with Endwalker.

Objectives

  1. Clear the refuge of the wise: 0/1
  2. Defeat the silkie: 0/1
  3. Clear the refuge of the powerful: 0/1
  4. Defeat the gladiator of Sil'dih: 0/1
  5. Defeat Shadowcaster Zeless Gah: 0/1

Enemies

Refuge of the Wise

One Aqueduct Belladonna and one Aqueduct Kaluk will be patrolling the center room. Two groups of three enemies will be in the side rooms.

Aggressive difficulty r1.png Aqueduct Belladonna

  • Atropine Spore: A large donut AoE with the inside of the enemy's hitbox safe. Has a brief AoE telegraph.
  • Deracinator: Heavy-hitting telegraphed tankbuster.
  • Frond Affront: A gaze attack that requires players to look away.

Aggressive difficulty r1.png Aqueduct Kaluk

  • Left/Right Sweep: A cleave to the left/right of the enemy, making the right/left safe. Has a brief AoE telegraph.
  • Creeping Ivy: A frontal cone AoE. Has a brief AoE telegraph.

Aggressive difficulty r1.png Aqueduct Udumbara and Aqueduct Sapria (x2)

  • Honeyed Left/Right/Front (Udumbara): Conal AoE in the direction of the attack name. Has a brief AoE telegraph.
  • Bloody Caress (Sapria): Telegraphed wide frontal cone AoE.

Aggressive difficulty r1.png Aqueduct Dryad and Aqueduct Odqan (x2)

  • Acorn Bomb (Dryad): Telegraphed circular AoE.
  • Arboreal Storm (Dryad): A large circular AoE around the enemy that requires players to move far away. Has a brief AoE telegraph.
  • Uproot (Odqan): Telegraphed circular AoE.
  • Gelid Gale (Odqan): Telegraphed circular AoE.

Refuge of the Powerful

Two Aqueduct Armors and two Sil'dihn Dullahans will be patrolling this room. Players should be careful to only engage one enemy at a time as fighting more than one can quickly lead to a wipe.

Aggressive difficulty r1.png Aqueduct Armor

  • Hells' Nebula: Reduces all players' HP to 1.
  • Infernal Weight: Moderate partywide damage and applies Heavy icon1.png Heavy, decreasing movement speed.
  • Dominion Slash: Turns to one random player and uses a telegraphed frontal conal AoE.

Aggressive difficulty r1.png Sil'dihn Dullahan

  • Infernal Pain: Moderate partywide damage and applies Bleed icon1.png Bleeding, inflicting damage-over-time.
  • Blighted Gloom: A circular AoE around the enemy that requires players to move away. Has a brief AoE telegraph.
  • King's Will: Temporarily increases damage dealt.

Bosses

Failing any boss mechanic will result in a Damage Down icon1.png Damage Down debuff.

Aggressive difficulty r6.png Silkie

Shortly after engaging the boss, the arena will be surrounded with a purple AoE that will deal heavy damage-over-time to players who stand in it.

  • Fizzling Suds: Augments tail with lightning (yellow).
  • Bracing Suds: Augments tail with wind (green).
  • Chilling Suds: Augments tail with ice (blue).
  • Soap's Up: Triggers an attack from the boss depending on the imbued element.
    • Lightning (Fizzling Puffs): Conal AoEs hitting the intercardinals from where the enemy is facing, making the relative cardinals safe.
    • Wind (Bracing Puffs): An arena-wide AoE with a circular safe spot inside the hitbox of the enemy.
    • Ice (Chilling Puffs): A plus-shaped AoE hitting the cardinals from where the enemy is facing, making the relative intercardinals safe.
  • Dust Bluster: Telegraphed knockback ability inflicting light damage. Can be mitigated with shields or knockback immunities.
  • Fresh Puff: Spawns various silken puff adds in fixed positions around the arena. These adds may be imbued with certain elements.
    • In later usages of this ability, these adds may tether to players, which will also cause a marker to appear over players' heads. When the marker disappears, the adds will briefly telegraph a circular AoE (Puff and Tumble) around two tiles towards where the player was located and jump to the AoE location. Adds that land too close to each other will tether and explode (Buffeted Puffs), wiping the party. Depending on how the add is moved, the direction it is facing (indicated by the orange arrow) after jumping will change.
  • Squeaky Clean: The boss will cleave a 90 degree area in front of it two times, then cleave a 225 degree area, leaving around a third of the arena safe. The safe spot for all cleaves is on the same side as where the boss initially starts. All silken puffs that are hit by the cleaves will have their element changed into the one the boss is imbued with.
  • Slippery Soap: The boss will target a random non-tank player with a line stack AoE marker and then charge at the targeted player. The remaining three players should be in front of the targeted player, or the targeted player will take lethal damage. The stack AoE has an additional effect depending on what element the boss is imbued with. Shortly after the stack resolves, the boss will use an attack from Soap's Up with no cast bar, based on its element. Any silken puffs in the path of the charge will receive the imbued element of the boss.
    • Lightning: All players will receive Forked lightning icon1.png Forked Lightning, a debuff that will resolve in a medium-sized circular AoE after a few seconds, requiring players to be spread. The debuff will inflict no damage if players are spread, but getting caught in another player's AoE will inflict heavy damage, Damage Down, and Paralysis icon1.png Paralysis.
    • Wind: Players will be knocked back a moderate distance from the direction the boss charges. Can be mitigated with knockback immunities.
    • Ice: All players must be moving when the stack resolves or they will receive Deep Freeze icon1.png Deep Freeze and be unable to move or use actions for several seconds.
  • Carpet Beater: Telegraphed tankbuster. The boss will also jump to the targeted player.
  • Soaping Spree: Triggers the Soap's Up attack from the boss and all silken puffs depending on the imbued element(s).
  • Total Wash: Raidwide AoE inflicting heavy damage and a Bleed icon1.png Bleeding damage-over-time effect. Should be mitigated. Later serves as the hard enrage at the end of the fight.
  • Eastern Ewers: Spawns 3 ewers, which will travel in a straight line and should be avoided. Any silken puffs in their path will have their imbued element removed.

Aggressive difficulty r6.png Gladiator of Sil'dih

Aggressive difficulty r6.png Shadowcaster Zeless Gah

Loot

Another Sil'dihn Subterrane uses personal loot, so players have to be sure to click and loot each chest themselves.

Name Type Item Level Rarity Quantity
Sil'dihn Silver.png Sil'dihn Silver Currency N/A ABasic 1

Images

Gear Images

Dungeon Images